Tigger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Post by Tigger on Apr 7, 2017 5:58:15 GMT
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Post by Pearl on Apr 7, 2017 6:16:19 GMT
The damage they deal truly is incredible, compared to their ME3 counterpart.
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Post by Pounce de León on Apr 7, 2017 6:18:13 GMT
I love Bioware loading screen tips. It's a special kind of humour.
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Post by mrfuddyduddy on Apr 7, 2017 6:22:37 GMT
Incredible by comparison to say an Avenger I, they never said comparatively how strong it is.
I do however firmly believe that if the Cobra is to remain a Consumable, ergo you can run out of them at some point then they need to be at least TWICE as strong as they are now.
If a Hydra is left standing on Gold from a Cobra it should have like an 8th or 10th of its health left, not requiring an additional Cobra or 2 to put down.
As is right now a direct hit from a Cobra doesn't even kill a full health/shield Sharpshooter on Gold, that's the third weakest enemy of the Outlaw faction behind Adhi and Raiders.
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Ryoku
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Post by Ryoku on Apr 7, 2017 6:41:21 GMT
The damage they deal truly is incredible, compared to their ME3 counterpart. Yep no sarcasim here, They truely are Incredible ... incredibly bad
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xaijin
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Post by xaijin on Apr 7, 2017 6:56:26 GMT
The face you make when two on fire Berserkers and Mech are still standing there on your clutch hack is incredible.
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luckystarr
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Post by luckystarr on Apr 7, 2017 7:00:57 GMT
When I first used Cobra I thought something's wrong or maybe I didn't press the fire button. Turns out I pressed it, the damn thing just does nothing :/ I don't know what makes it less usable, the fact that it does no damage or that you need to re-equip it before you can do a follow-up shot. The damage they deal truly is incredible, compared to their ME3 counterpart. In-credible.
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Post by barzah on Apr 7, 2017 7:10:36 GMT
still does incredible damage vs Destroyer tho
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joserayber
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Post by joserayber on Apr 7, 2017 7:28:28 GMT
I still don't get it why they had decided to program missiles with a headshot/weak spot damage bonus.
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Durza
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Post by Durza on Apr 7, 2017 7:29:46 GMT
biower pls
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guanxi
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Post by guanxi on Apr 7, 2017 9:29:43 GMT
From point blank range you can do about 80% damage to a Hydra. Using cobras at mid to long range is a waste of consumables.
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OneWomanArmy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
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Post by OneWomanArmy on Apr 7, 2017 9:33:11 GMT
Yeah, I was rather surprised the first time I used a cobra RPG on a Silver Destroyer and found out that it only lost most of its shields. (IIRC) I thought that the Cobra RPG was supposed to be a panic button / means to wipe out a group of mobs in one shot. This exactly! I just had a few matches and I used the cobra rpg a few times and when it didn't kill the destroyer, I was like... "did I do it wrong?" And I kept trying it a few times but it was the same thing. I thought it'd be exactly like in me3 and kill the damn thing or explode it to pieces but nope, there was hardly any damage done. I don't see the point with the rpg as it is now.
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vanguard4
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Post by vanguard4 on Apr 7, 2017 9:37:26 GMT
Honestly, I may voice an unpopular oppinion here, but - I think the cobra in Andromeda not in terms of usability but in terms of the damage it deals, is tuned way better than ME3. The onyl reason for a buff to the Cobra to be reasonable would be, if the difficulty of the enemy would get a bump. Currently as it is my teams in Public or private matches usually do not have to use consumables. Kett here being the only exception.
The cobra does take care of all units except the boss units and it is not unreasonable to assume that a tank can take a hit from an RPG and not be immediately out of commission.
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hardcoresalmon
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Post by hardcoresalmon on Apr 7, 2017 9:53:26 GMT
My piranha tsol can do more damage to hydras than using rockets lol
Bioware obviously wanted to prevent rocket speed runs, which bioware pretty much created in me3 by giving us 6 rockets and armored compartments. But they took it too far as usual.
Giving us massive maps, more than 8 enemies, ascendents and making rockets take 2 hours to actually be pulled out already prevents that. Buff the damage please bioware.
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Post by Ajax on Apr 7, 2017 10:05:32 GMT
Honestly, I may voice an unpopular oppinion here, but - I think the cobra in Andromeda not in terms of usability but in terms of the damage it deals, is tuned way better than ME3. The onyl reason for a buff to the Cobra to be reasonable would be, if the difficulty of the enemy would get a bump. Currently as it is my teams in Public or private matches usually do not have to use consumables. Kett here being the only exception. The cobra does take care of all units except the boss units and it is not unreasonable to assume that a tank can take a hit from an RPG and not be immediately out of commission. I'm astonished people can seriously say ME3MP balance, after a year of weekly tuning, is worse than MEAMP balance two weeks into the launch. BIOWARE FOR CHRISSAKE WHATEVER WAS WRONG WITH THE ME3MP BALANCE THAT YOU HAD TO SMASH IT WITH THE HAMMER AND BUILD UP AGAIN? DAMAGE OF EVERYTHING - GUNS, POWERS, COMBOS, CONSUMABLES - IS ABOUT HALVED EXACTLY WHY? I'm calm, calm now. Fuck this game.
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LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 10:23:31 GMT
I'm actually fine with it the way it is. Maybe Ascendants should be a bit more vulnerable to it. Maybe a moderate bonus to direct hit damage. But that's it.
If it doesn't deal absolutely insane damage and some kits/builds may even deal better damage without it, what's the problem? Not every kit needs Ammo Packs or First Aid Packs either. Many casters can certainly use the significant spike damage against big armour.
Cobra in ME3MP was total overkill. It took about 5 ms to use and annihilated everything in a 10 meter radius. A cheap get-out-of-jail-free card.
People already complain that the game is too easy. If the devs buff weapons/powers/combos and/or nerf enemy hitpoints - which they absolutely should do - it will be even easier. Punishing the player for bad positioning and situational awareness is the good kind of difficulty the game sorely needs. Buffing Cobras would undermine that.
I know it can be frustrating when neither your weapons nor your powers don't seem to do much, but devs need to fix the real problem - damage-spongy enemies - not give us crutches to manage the problem.
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 7, 2017 10:24:22 GMT
The cobra does take care of all units except the boss units and it is not unreasonable to assume that a tank can take a hit from an RPG and not be immediately out of commission. Except for the fact it doesnt do this at all. Lt units and lower can and do survive cobra hits regularly.
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Post by kpeter on Apr 7, 2017 10:29:07 GMT
Don't forget in ME3 we had much more boss type enemies then we have in andromeda.
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 7, 2017 10:29:31 GMT
Btw, does anyone knows what's the radius on an RPG?
Appears to be roughly...six...inches.
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Post by asherax on Apr 7, 2017 10:37:22 GMT
Incredible by comparison to say an Avenger I, they never said comparatively how strong it is. I do however firmly believe that if the Cobra is to remain a Consumable, ergo you can run out of them at some point then they need to be at least TWICE as strong as they are now. If a Hydra is left standing on Gold from a Cobra it should have like an 8th or 10th of its health left, not requiring an additional Cobra or 2 to put down. As is right now a direct hit from a Cobra doesn't even kill a full health/shield Sharpshooter on Gold, that's the third weakest enemy of the Outlaw faction behind Adhi and Raiders. I think that on gold, it's perfectly sensible if the heavier units require multiple Cobras to take down, meaning you use them to soften up targets, not take them out. Gold is meant to be hard, not "Cobra your way out of the heavies" like Bronze. Save
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Post by luckystarr on Apr 7, 2017 10:39:50 GMT
Don't forget in ME3 we had much more boss type enemies then we have in andromeda. Now that you mentioned it, it seems to be true. Good point.
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Post by missileglitcher on Apr 7, 2017 10:45:27 GMT
I really hope the new missile glitch comes out very soon. It's the only acceptable solution to the cobra rpg problem as far as I'm concerned.
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Post by Ajax on Apr 7, 2017 11:17:11 GMT
I know it can be frustrating when neither your weapons nor your powers don't seem to do much, but devs need to fix the real problem - damage-spongy enemies - not give us crutches to manage the problem. So the "real" problem is not that powers and guns are weak....but that enemies have too much HP. Ooookay....
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 11:21:24 GMT
I know it can be frustrating when neither your weapons nor your powers don't seem to do much, but devs need to fix the real problem - damage-spongy enemies - not give us crutches to manage the problem. So the "real" problem is not that powers and guns are weak....but that enemies have too much HP. Ooookay.... It's the same thing.
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Post by sabreracer on Apr 7, 2017 11:32:13 GMT
Lets go for an example
Enemy type 1 Has 1000 Health AR1 bullets do 50 damage
Therefore it takes 20 bullets to kill one
Buff AR1 by 100% bullets now do 100 damage
It now takes 10 bullets to kill one
OR reduce Enemy health by 50% to 500 and leave AR1 with original damage
It still takes 10 bullets to kill one.
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