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Post by ironicallysimple on Apr 7, 2017 9:35:24 GMT
Hey peeps, I could you your advice for my Asari adept for gold runs. I'm nut sure if i should go for 'Barrier drain' or ' Biotic link'. I'm not sure if melee is viable in gold now its been nerfed. The problem i have that i find gold to hard to get close to enemies and now with the melee debuff is melee/build viable or is it that im just a crap player? The thing is i get get top score in silver most of the time but in gold i just die all the time. So keep with my build and get better at playing? Switch over to 'Biotic link' (+40% shields)? Use a different character as Asari Adept is no good for gold? I really could use some positive and critical input from you guys that are doing gold in the Asari adept as it seems i have hit a brick wall. Current build: (lvl 20 card 5)Throw - 3 Anni - 6 - A,A,A Lance - 1 Offensive Biotics - 6 - B,A,B Barrier - 6 - A,B,B Weapon - N7 Hurricane Chest - Juggernaut shield At the moment i get 220% melee + 15-45% melee consumable + 20% shield restored per hit + a -20% debuff on enemies from all sources.
Cheers -ironically simple
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guanxi
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PSN: guanxi
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Post by guanxi on Apr 7, 2017 9:51:15 GMT
Most builds I've seen on youtube suggest maxing Annihilation, then Barrier, then Offensive biotcs so you can get to gold asap. You don't need the melee evo on Barrier if you have Juggernaut Shield... I'd recommend taking Active Link instead which will give you 40% damage reduction while Annihilation is active. You will gain Barrier every time something dies within your Annihilation Field at Rank 6 (drain) which is why Radius is essential and the barrier melee evo is not really necessary on her. When you get your X card I'd recommend taking radius, extra damage, drain on Annihilation. In order to combat the extra cooldown times upon taking extra radius on Annihilation I'd suggest leaving lance at rank 1 as the cooldown is fine and go for every recharge speed buff on Throw so you can spam both as much. Asari Adept (66166) - link
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Ryoku
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Post by Ryoku on Apr 7, 2017 9:53:21 GMT
Hey peeps, I could you your advice for my Asari adept for gold runs. I'm nut sure if i should go for 'Barrier drain' or ' Biotic link'. I'm not sure if melee is viable in gold now its been nerfed. The problem i have that i find gold to hard to get close to enemies and now with the melee debuff is melee/build viable or is it that im just a crap player? The thing is i get get top score in silver most of the time but in gold i just die all the time. So keep with my build and get better at playing? Switch over to 'Biotic link' (+40% shields)? Use a different character as Asari Adept is no good for gold? I really could use some positive and critical input from you guys that are doing gold in the Asari adept as it seems i have hit a brick wall. Current build: (lvl 20 card 5)Throw - 3 Anni - 6 - A,A,A Lance - 1 Offensive Biotics - 6 - B,A,B Barrier - 6 - A,B,B Weapon - N7 Hurricane Chest - Juggernaut shield At the moment i get 220% melee + 15-45% melee consumable + 20% shield restored per hit + a -20% debuff on enemies from all sources.
Cheers -ironically simple I'm running - Throw 4,5,6 all B
- Annihilation 4A,5A,6B
- Lance just 1 point
- Off Biotics 4B,5A,6B
- Barrier 4A,5B,6B
And that seems to work for me.
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Post by peekaboo35 on Apr 7, 2017 10:51:12 GMT
Hey mate...
Right now I am running Asari Adept X at lvl 18.
I'm melee speced, with maxed anihilation, barrier and off. Putting points into throw now, ignoring lance.
Using debuffs, shields restore.
I did 6-7 runs yesterday after melee nerf, full extracts scoring 16-20k. Used some first aid kits tho. Running with Equilizer V, damage and melee mods.
However, I just saw this build (lance, biotics instead of melee) and will definitely try it later today, you might want to check it out:
looks better then my melee setup atm
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Post by sheepsgoboom on Apr 7, 2017 11:00:36 GMT
I usually get 20-28k points with a full squad on Asari Adept build.
Throw - Rank 1 Annihilation - 4a, 5a, 6a Lance - 4a, 5a, 6b Offensive Biotics - 4a, 5b/5a, 6a (6b is good option for a more melee focused, biotic build) Barrier - 4b, 5b, 6b (again, 4a would be better on a melee oriented build)
My play-style is a biotic explosion power house with fairly decent survivability due to shield gain on melee, 6a annihilation, and saving barrier.
My usual equipment is a talon with the melee optimizer and the barrel + juggernaut shield OR the equalizer with the melee optimizer and [insert option mod] and disruptor/incendiary rounds + juggernaut shield on open maps or against remnants on certain apex missions to set up ammo explosions.
My strategy is to quickly run to spawns, throw lance within my annihilation field, and cause as many biotic explosions as possible. If my shields get stripped and I only have health left, I melee/use throw/or take cover to recover shields and use my weapon in the mean time to restore shields from 6a annihilation or just to get kills from out of range. You can also take advantage of saving barrier at this time to get your shields back if there isn't many mobs left and it is relatively safe to do so. A good combo is a lance bio-splosion and melee(vs lone enemy) or talon shot for faster kills.
I can usually get 3-5 lances off on spawn, killing almost everything but beserkers and the bosses in under 5 seconds. They are usually low enough anyways where I can finish them off with melee, my weapon or another round of lances when my shield regens.
*I watched the video above and noticed some points. I have not experimented with biotic link and lance radius, but they seem to be worth testing.
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Post by peekaboo35 on Apr 7, 2017 11:03:29 GMT
Also, for melee build, I'd definitely go for another 20% debuff instead of combo damage
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Post by 13igtyme on Apr 7, 2017 11:10:33 GMT
I run almost the same build as you, only one eve is different. Other than I pick lance over throw, it might just be your play style. When playing Melee Adept, you have to stay aggressive to survive. We can't just click charge and get full shield, we have to punch and kill. Also make use of the jumping melee combos. It's a great way to get shield from meleeing multiple enemies and hard to hit ones. If aimed properly you can one hit un armored and unshielded mooks.
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ironicallysimple
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Post by ironicallysimple on Apr 7, 2017 11:12:43 GMT
Alright lads cheers for the input. I think im going to switch over to biotic instead of melee as it seems like its the most natural for the adept. That lance vid that peekaboo posted is pretty interesting as well. I think i will give it a go when i hit card 10 and have a decent lvled talon.
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SilentFear
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Origin: SilentFear13
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Post by SilentFear on Apr 7, 2017 12:02:55 GMT
Hey peeps, I could you your advice for my Asari adept for gold runs. I'm nut sure if i should go for 'Barrier drain' or ' Biotic link'. I'm not sure if melee is viable in gold now its been nerfed. The problem i have that i find gold to hard to get close to enemies and now with the melee debuff is melee/build viable or is it that im just a crap player? The thing is i get get top score in silver most of the time but in gold i just die all the time. So keep with my build and get better at playing? Switch over to 'Biotic link' (+40% shields)? Use a different character as Asari Adept is no good for gold? I really could use some positive and critical input from you guys that are doing gold in the Asari adept as it seems i have hit a brick wall. Current build: (lvl 20 card 5)Throw - 3 Anni - 6 - A,A,A Lance - 1 Offensive Biotics - 6 - B,A,B Barrier - 6 - A,B,B Weapon - N7 Hurricane Chest - Juggernaut shield At the moment i get 220% melee + 15-45% melee consumable + 20% shield restored per hit + a -20% debuff on enemies from all sources.
Cheers -ironically simple Spoted your problem right away - mele spec. Dont. Asari Adept is probably one if not the best characters for gold. Dont burn points in Trow. Go for: Trow - 1 Maxed annihilation field - Rank 4 - radius, Rank 5 damage, Rank 6 Vortex - this is probably the biggest strength of the asari adept. Any unarmored mook is instantly lifted and taken out of combat for ages and any shielded mook can be easiliy striped of its shields whit a lance and then taken out of combat. Amazing evo. Lance - rank 4 damage, rank 5 Anti Shield, Rank 6 Knoked - when you need to knock a mook outside of your anihilation field. Offensive biotics - rank 4 power efficiency, rank 5 Combo detonation, rank 6 Biotic expert Barrier - rank 4 - unyielding barrier, 5 Biotic link, rank 6 Saving barrier. Whit this build you are quite hard to take down. And whit the increased shields and the ability to instant restor them once every 10 seconds it will be very hard to die. And best of all its very easy to play her. Just dash to the mob you want to kill - if unarmored and unshielded he will just start floating, if shielded you just need to smack it once whit the Lance to strip the shield ( and maybe few shots from a SMG or something ) and he too will start floating. Only armored targets are unaffected but they are mostly easy to deal whit anyhow. To top it all whit this build no sneaky dog will ever manage to bite your arse
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Post by 13igtyme on Apr 7, 2017 14:25:37 GMT
Melee is more than viable in gold. Also why would you want to knock someone out of your annihilation field? Id does constant damage and debuff and will give you shield. If you spec properly anyway.
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SilentFear
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: SilentFear13
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Post by SilentFear on Apr 7, 2017 14:33:34 GMT
Melee is more than viable in gold. Also why would you want to knock someone out of your annihilation field? Id does constant damage and debuff and will give you shield. If you spec properly anyway. Knockout target that is OUTside your AF. Meaning knocking that Observer that just lost its shields but is shooting you and you cant get him in your AF. Melee is weak alternative for the Asari Adept.
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Post by 13igtyme on Apr 7, 2017 14:42:43 GMT
Melee is more than viable in gold. Also why would you want to knock someone out of your annihilation field? Id does constant damage and debuff and will give you shield. If you spec properly anyway. Knockout target that is OUTside your AF. Meaning knocking that Observer that just lost its shields but is shooting you and you cant get him in your AF. Melee is weak alternative for the Asari Adept. I'll respectfully disagree. I can melee gold against any faction. Rarely die, always top in points and tons of metals. It takes practice but you can melee anything in this game; observers, hydra, destroyer, fiend, anointed, even ascendents. Through for them it might be easier to just shoot the orb. And keep in might your melee is 40% stronger and your teammates all do 40% increased damage.
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Post by vacaneon on Apr 7, 2017 14:53:02 GMT
This is my best run with Asari Adept so far. It is a pity I did not have at least a bronze revive medal as it was really risky to revive people in front of Anointeds with a squishy character. And the host did not have the smoothest connection. This is my build Throw - B, B, B Annihilation - A, A, B Lance - 1 Offensive Biotics - B, A, B Barrier - A, B, B The reason I choose throw over lance is simply because if you are not going to go for lance 6b, then throw has a much quicker CD than lance. A rank 6A lance has a CD of 10/(1-0.5+0.1+0.15) = 13.33 sec A Rank 6B throw has a CD of 10/(1-0.5+0.1+0.25+0.25+0.15) = 8sec This allows you to create BEs faster to stagger shielded/armored enemies such as the threatful Anointed.
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Post by kotli on Apr 7, 2017 15:38:51 GMT
Hmm I think offensive biotics rank 5 can go either way as a biotic Asari adept.
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DayusMakhina
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It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
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Post by DayusMakhina on Apr 7, 2017 15:41:11 GMT
Hey mate... Right now I am running Asari Adept X at lvl 18. I'm melee speced, with maxed anihilation, barrier and off. Putting points into throw now, ignoring lance. Using debuffs, shields restore. I did 6-7 runs yesterday after melee nerf, full extracts scoring 16-20k. Used some first aid kits tho. Running with Equilizer V, damage and melee mods. However, I just saw this build (lance, biotics instead of melee) and will definitely try it later today, you might want to check it out: looks better then my melee setup atm That vid has made me want to start using the Asari Adept. Had previously been using the Gladiator specced for melee so the AA specced for combos should be enough of a departure from that not to be stale.
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Kukki_Kaiju
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Origin: Kukki_Kaiju
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Post by Kukki_Kaiju on Apr 7, 2017 16:20:02 GMT
Mine was spec'd like this except for a small difference in "Active Barrier" being chosen over "Saving Barrier". I may respec to that later today. I am using the Biotic War Amp I instead of Juggernaut shield though. I use biotic consumables to boost the damage. My Asari Duelist is my melee Asari.
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Post by peekaboo35 on Apr 7, 2017 22:13:34 GMT
Ok, just tried that Wolfian build and... well, its good, but with a few observations Played like 5-6 matches at lvl 18-19, which means I didn't have Saving Barrier... and it was a challenge for me. It really destroys everything, but you do suffer if you miss with the lance (and well... ofc I did miss alot). Spent quite some first aid packs and revives. I guess I will have to get used to lance properly, to aim a bit better and not to waste it too much. Did manage to get around 20k-ish every time tho. Practice, practice... After I got to 20 and got Saving Barrier, that improved my gameplay alot I must say. Free shields for lance spam every 10 seconds is very nice. Also, tried to respec to see if +30% combo damage is better then 20% debuff... and honestly, I couldn't tell the difference, I'm not that good player yet to notice such things... so, if anyone has some imput on that one - would be nice to hear Also, one more thing comes to mind... Talon is great and I like it... but since you spam lance and drain your shields and therefore not depending on cooldowns (well, except for throw, but I guess its not THAT important in this build), I guess you could go with a heavier gun here. The question is, with weapons not balanced properly yet... is there something better then Talon for close quarters?
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 22:20:56 GMT
is there something better then Talon for close quarters? Piranha, but few people have it.
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Post by nucleartech76 on Apr 7, 2017 23:24:32 GMT
My thoughts on each power.
Throw: I go power and damage over radius BC I never really miss with it anyways but I could see either being a good option. Next two options I go for recharge speed.
Lance: One point here. Great power but throw has a much shorter cd and hits more reliably.
AF: Radius is a no brainer here because of the later evo six neutralizing everything in your field. Evo five is completely your choice. I like the rebuff but speed also great BC closing distance. Evo six is vortex BC it neutralizes everything unshielded and makes melee so damn deadly and easy. Kills with melee give back a good percentage of shields, hitting shielded enemies leaves them defenseless and floating.
Passives: Recharge, debuff, melee. Damage for powers and combos aren't fantastic really of themselves. Utility to use powers quickly BC of their stunning and melee is great.
Barrier: shield recharge, melee, saving barrier. Melee is your bread and butter to kill things quickly in your field.
Approach to a spawn is probably as important as the build. Unshielded stuff is easy you just have to close distance. Focus your powers on shielded enemies to get their shields down and make them float. Spam ground slam if your over whelmed with shielded foes. You can't play her scared and you're going to die a few times until you learn what you can get away with. Berserkers for instance I'll just say fuck off with, not because they're hard to kill but because I can kill other things much quicker and help my teams clear time there.
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