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Post by Ryzaki on Apr 8, 2017 23:18:00 GMT
Speaking on gameplay, I'd agree. Speaking on the lore, the fact that Ryder's health is hostage to SAM's wellbeing, willingness, and ability to maintain connection is absolutely a concern. It's a dependence, not a symbiosis, that wouldn't make for any healthy societal balance. And yet, they're both proven to still be fallible. SAM and EDI both fall briefly to computer viruses, which establishes proof of concept that they can be hacked, and that's what matters. 'Advanced enough to fight said viruses off' is like saying you have an unbroken record of not dying. It's only relevant until it's not true, and AI cyberdefenses are only sufficient until enemy cyberweapons and delivery methods advance enough. EDI used Reaper tech, which is the pinacle of technological sophistication, but the SAM nodes are vulnerable to rigged astronomical data- which was done by an independent hacker, not even a state-sponsored cyber-weapon or an AI-competitor. And that's without the issue of simply over-running the SAM node through brute force, like the Kett did. But he'd be dead without it so it's not really a concern. Either they have SAM and live or you don't and die. It's like worrying about aging at that point. Yeah you can do it but it's pretty damn pointless. If anything the concern of keeping SAM safe should dominant rather than worrying about SAM killing you. They don't fall tho not completely thus why they need the PC as much as he/she needs them. Except for the small issue of them advancing as well (most likely at a far faster pace). EDI used Reaper tech which was merely an advancement of the tech SAM had. It's not insurmountable goal it just takes time (which the Reapers never gave the MW species because they'd get harvested and blinded to other paths) not to mention it's quite possible Andromeda's tech (which SAM has been learning from) is more advanced in certain ways than Reaper tech was. That said you're right about the SAM Node being a huge weak point. I'm fairly certain that's gonna come up again in later games (well if we still get them).
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Post by Dean The Not-so Young on Apr 8, 2017 23:45:55 GMT
Speaking on gameplay, I'd agree. Speaking on the lore, the fact that Ryder's health is hostage to SAM's wellbeing, willingness, and ability to maintain connection is absolutely a concern. It's a dependence, not a symbiosis, that wouldn't make for any healthy societal balance. And yet, they're both proven to still be fallible. SAM and EDI both fall briefly to computer viruses, which establishes proof of concept that they can be hacked, and that's what matters. 'Advanced enough to fight said viruses off' is like saying you have an unbroken record of not dying. It's only relevant until it's not true, and AI cyberdefenses are only sufficient until enemy cyberweapons and delivery methods advance enough. EDI used Reaper tech, which is the pinacle of technological sophistication, but the SAM nodes are vulnerable to rigged astronomical data- which was done by an independent hacker, not even a state-sponsored cyber-weapon or an AI-competitor. And that's without the issue of simply over-running the SAM node through brute force, like the Kett did. But he'd be dead without it so it's not really a concern. Either they have SAM and live or you don't and die. It's like worrying about aging at that point. Yeah you can do it but it's pretty damn pointless. If anything the concern of keeping SAM safe should dominant rather than worrying about SAM killing you. They don't fall tho not completely thus why they need the PC as much as he/she needs them. Except for the small issue of them advancing as well (most likely at a far faster pace). EDI used Reaper tech which was merely an advancement of the tech SAM had. It's not insurmountable goal it just takes time (which the Reapers never gave the MW species because they'd get harvested and blinded to other paths) not to mention it's quite possible Andromeda's tech (which SAM has been learning from) is more advanced in certain ways than Reaper tech was. That said you're right about the SAM Node being a huge weak point. I'm fairly certain that's gonna come up again in later games (well if we still get them). SAM installation is not a natural condition, though. Living is natural- being made existentially dependent on the whims of a benevolent figure is not. And even if it were as natural as storms and waves, it wouldn't mean it's not a concern- just because earthquakes are inevitable doesn't mean we don't have an interest in updating building codes to become more resiliant. Fatalism is not inevitability if it depends on apathy. On the outside risk, though- since SAM can be hacked- the proof of content matters because the people who might want to hack SAM- the 'them'- can be people who either already have more advanced technology (Remnant or Reaper-tier)- or other AI who themselves might have an interest in doing so. Said AI could be independent, or slave-AI, or allies of some other force, or even creations of the Nexus down the line. An equivalent but divergent SAM of another sort, for example. SAM may be marginally superior to the other races, but would future SAMs created share that weakness? SAM's technological superiority is not guaranteed and can not be taken as a given over the long-haul. Any defense of a vulnerability that reasons along the liens of 'we'll always be far enough ahead that we don't worry' is just wishing problems away.
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Post by Ryzaki on Apr 9, 2017 0:05:42 GMT
SAM installation is not a natural condition, though. Living is natural- being made existentially dependent on the whims of a benevolent figure is not. And even if it were as natural as storms and waves, it wouldn't mean it's not a concern- just because earthquakes are inevitable doesn't mean we don't have an interest in updating building codes to become more resiliant. Fatalism is not inevitability if it depends on apathy. On the outside risk, though- since SAM can be hacked- the proof of content matters because the people who might want to hack SAM- the 'them'- can be people who either already have more advanced technology (Remnant or Reaper-tier)- or other AI who themselves might have an interest in doing so. Said AI could be independent, or slave-AI, or allies of some other force, or even creations of the Nexus down the line. An equivalent but divergent SAM of another sort, for example. SAM may be marginally superior to the other races, but would future SAMs created share that weakness? SAM's technological superiority is not guaranteed and can not be taken as a given over the long-haul. Any defense of a vulnerability that reasons along the liens of 'we'll always be far enough ahead that we don't worry' is just wishing problems away. He's pretty much a prerequisite for Ryder to continue living after Habitat 7. Thus my comparing worrying about him killing Ryder to worrying about aging. Like Ryder's existence is dependent on SAM from the moment his helmet smashed in and Alec transferred SAM. SAM was hacked via solving equations the PC bought him (which was most likely a moment of weakness that will be fixed for future methods). It's not like the Archon wrecked his shit up. His hackers had to rely on you bringing the hack to him. That's only gonna work once. I'm pretty sure he even says that won't work again because he's shored his defenses against it. As for AI vs AI well yeah that'd be a bigger issue but considering if they reach the point of hostile AI attacking other AI again there's gonna be bigger issues. (not to mention how it even came to that point). Like for me worrying about SAM killing Ryder is a moot point considering without SAM Ryder auto dies. So what pray tell is your solution outside of having SAM advance himself? You can't remove him Ryder will die.
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Post by CTPhipps on Apr 9, 2017 0:35:26 GMT
Eh, SAM depends on Ryder to have any interaction with the world.
He's an AI which experiences human life.
But only as long as he has an avatar.
Weirdly, SAM seems a lot less human than EDI despite being able to have sex and eat food and sleep.
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Post by Dean The Not-so Young on Apr 9, 2017 0:41:01 GMT
SAM installation is not a natural condition, though. Living is natural- being made existentially dependent on the whims of a benevolent figure is not. And even if it were as natural as storms and waves, it wouldn't mean it's not a concern- just because earthquakes are inevitable doesn't mean we don't have an interest in updating building codes to become more resiliant. Fatalism is not inevitability if it depends on apathy. On the outside risk, though- since SAM can be hacked- the proof of content matters because the people who might want to hack SAM- the 'them'- can be people who either already have more advanced technology (Remnant or Reaper-tier)- or other AI who themselves might have an interest in doing so. Said AI could be independent, or slave-AI, or allies of some other force, or even creations of the Nexus down the line. An equivalent but divergent SAM of another sort, for example. SAM may be marginally superior to the other races, but would future SAMs created share that weakness? SAM's technological superiority is not guaranteed and can not be taken as a given over the long-haul. Any defense of a vulnerability that reasons along the liens of 'we'll always be far enough ahead that we don't worry' is just wishing problems away. He's pretty much a prerequisite for Ryder to continue living after Habitat 7. Thus my comparing worrying about him killing Ryder to worrying about aging. Like Ryder's existence is dependent on SAM from the moment his helmet smashed in and Alec transferred SAM. Except Ryder can live if cut off from SAM- that's precisely what happens in the end-game. Ryder's existence is only dependent on SAM because SAM has a kill-switch. They can continue to exist separately, but only one of them has a kill-switch in the other. This conflates a number of different things. From a cyber-security perspective, SAM wasn't hacked simply because it Ryder brought it in person (which, for whatever reason, is a thing). From the cyber-security perspective, the issue is that the data came from a trusted source- the exploitation of which is a classic cyber-vulnerability. Physical access aside, there is no permanent defense against intrusions of trusted data because, by definition, it's trusted. Infiltrating trust-mechanisms- whether sources or screening materials- is what professional hackers do all the time. There are countless ways to trick Ryder into delivering malware to SAM, and SAM's defenses will only be as good as the developer's ways to study and build around them. The nature of cyber-viruses, even if the ME universe, is that while you can defend against specific instances, you're never completely immune against the evolutions of them. There is no 'cyber-vaccine,' not even in the ME universe, so the fact that the Knight virus won't work again means nothing about the viability of future anti-AI viruses- especially if developed by more sophisticated adversaries. The Archon didn't wreck SAM"s shit up because the Archon both didn't need to and didn't want to. The Archon needed the sibling's implants- with SAM alive- so naturally he wasn't going to destroy SAM, and he didn't need to do anything else. Again- wishing away problems. It's fine if you don't feel concerned about something, but that's not the same as having nothing to be concerned about. Easy. Build an isolated network system to maintain Ryder's life support- which isn't actually needed- without external connections or a kill-switch. There's a difference between needing a pacemaker and having said pacemaker with an off-switch in a remote database.
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Post by Ryzaki on Apr 9, 2017 0:52:50 GMT
Except Ryder can live if cut off from SAM- that's precisely what happens in the end-game. Ryder's existence is only dependent on SAM because SAM has a kill-switch. They can continue to exist separately, but only one of them has a kill-switch in the other. This conflates a number of different things. From a cyber-security perspective, SAM wasn't hacked simply because it Ryder brought it in person (which, for whatever reason, is a thing). From the cyber-security perspective, the issue is that the data came from a trusted source- the exploitation of which is a classic cyber-vulnerability. Physical access aside, there is no permanent defense against intrusions of trusted data because, by definition, it's trusted. The nature of cyber-viruses, even if the ME universe, is that while you can defend against specific instances, you're never completely immune against the evolutions of them. There is no 'cyber-vaccine,' not even in the ME universe, so the fact that the Knight virus won't work again means nothing about the viability of future anti-AI viruses- especially if developed by more sophisticated adversaries. The Archon didn't wreck SAM"s shit up because the Archon both didn't need to and didn't want to. The Archon needed the sibling's implants- with SAM alive- so naturally he wasn't going to destroy SAM, and he didn't need to do anything else. Again- wishing away problems. It's fine if you don't feel concerned about something, but that's not the same as having nothing to be concerned about. Easy. Build an isolated network system to maintain Ryder's life support- which isn't actually needed- without external connections or a kill-switch. There's a difference between needing a pacemaker and having said pacemaker with an off-switch in a remote database. Wasn't that only a temporary shock to get him on his feet? I'd have to replay that section again but I'm pretty sure that last burst that Sara/Scott allowed him to restart Scott's heart after it stopped due to the severance after that Scott's pretty much crippled (even if gameplay decides to completely ignore this) and is running on borrowed time. (another reason why I hate that gameplay has you perfectly fine outside that one scene when the PC should be ready to keel over). As for the security bit fair enough. ? The Archon wouldn't need to kill SAM to get rid of Ryder (who at that point had been nothing but a thorn in his side). As for not wanting too you're joking right? The Archon is just fine with Scott dying once he has Sara. As for wishing away problems nope. I'm just not inclined to worry about things I can't change. If anything I'm on the wagon that SAM's location should be secret and impossible to find for anyone that's not Ryder and some trusted technicians. An isolated network system that's gonna be based off what? Cause SAM pretty much takes over Ryder's body completely so if you think you're gonna completely remove that, replace it with something else and Ryder's gonna be perfectly fine lol.
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Post by lexxxich on Apr 9, 2017 18:12:41 GMT
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Post by Dean The Not-so Young on Apr 9, 2017 19:47:25 GMT
Wasn't that only a temporary shock to get him on his feet? I'd have to replay that section again but I'm pretty sure that last burst that Sara/Scott allowed him to restart Scott's heart after it stopped due to the severance after that Scott's pretty much crippled (even if gameplay decides to completely ignore this) and is running on borrowed time. (another reason why I hate that gameplay has you perfectly fine outside that one scene when the PC should be ready to keel over). Losing connection to SAM in the end-game is a sudden shock to Ryder, but Ryder clearly survives and improves without the SAM connection. It's not cast as a certainly fatal thing- the prospect of assured eventual death comes from the Archon's plan succeeding, and a bit from interfacing with Remnant directly, not a lack of SAM being a requirement for essential bodily functions. But to kill the Pathfinder-Ryder via SAM, the Archon would actually have to spend the time and effort to crack and hack SAM, rather than race to Meridian with Sibling-Ryder and win anyway. Since it's a zero-sum choice of priorities- work to directly kill a presumably deffeatted Rival, or accomplish the end-game- the Archon passes on the opportunity, even though its well within his capability if he was just patient. There's no given reason (like a lack of forces) for as to why he can't occupy the Nexus/Hyperion AND Meridian- since the Meridian gambit nullifies the need for military superiority, he could just take resources out of Veould or elsewhere to manage it. The Archon is just fine with the Pathfinder Ryder dying, but doesn't want to spend the time to do so because at that point he considers you insignificant. 'Not worrying about things you can't change,' when you can change them, is precisely what wishing away problems entails. Especially when you repeatedly raised 'that will never happen' to a number of issues that had already happened. We- or at least I- was also talking about propsects for more future implant installations, hypothetical SAM installations in the future. Hardware and software, obviously. A pacemakeer is an isolated network already. And what's the current established obstacle to removing SAM obstacles? It's not health dependency, since we saw Ryder survive without SAM connectivity. SAM itself? If the AI refuses to allow it and threatens Ryder's health over it, it demonstrates the point that SAM is a threat to Ryder's wellbeing and autonomy.
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Post by cheeseandonion on Apr 9, 2017 20:03:35 GMT
SAM is stated to be a shackled AI isn't he? Also, even if he is, he views the Ryders as family and all of his experiences are *AS* Alec or his child. That's like asking, "Could Sarah kill Scott?" It's more like asking, could the Geth kill the Quarian?
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Post by garrusfan1 on Apr 9, 2017 20:57:15 GMT
Eh, SAM depends on Ryder to have any interaction with the world. He's an AI which experiences human life. But only as long as he has an avatar. Weirdly, SAM seems a lot less human than EDI despite being able to have sex and eat food and sleep. wait SAM can have sex?
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Post by Ryzaki on Apr 9, 2017 20:58:11 GMT
Losing connection to SAM in the end-game is a sudden shock to Ryder, but Ryder clearly survives and improves without the SAM connection. It's not cast as a certainly fatal thing- the prospect of assured eventual death comes from the Archon's plan succeeding, and a bit from interfacing with Remnant directly, not a lack of SAM being a requirement for essential bodily functions. But to kill the Pathfinder-Ryder via SAM, the Archon would actually have to spend the time and effort to crack and hack SAM, rather than race to Meridian with Sibling-Ryder and win anyway. Since it's a zero-sum choice of priorities- work to directly kill a presumably deffeatted Rival, or accomplish the end-game- the Archon passes on the opportunity, even though its well within his capability if he was just patient. There's no given reason (like a lack of forces) for as to why he can't occupy the Nexus/Hyperion AND Meridian- since the Meridian gambit nullifies the need for military superiority, he could just take resources out of Veould or elsewhere to manage it. The Archon is just fine with the Pathfinder Ryder dying, but doesn't want to spend the time to do so because at that point he considers you insignificant. 'Not worrying about things you can't change,' when you can change them, is precisely what wishing away problems entails. Especially when you repeatedly raised 'that will never happen' to a number of issues that had already happened. We- or at least I- was also talking about propsects for more future implant installations, hypothetical SAM installations in the future. Hardware and software, obviously. A pacemakeer is an isolated network already. And what's the current established obstacle to removing SAM obstacles? It's not health dependency, since we saw Ryder survive without SAM connectivity. SAM itself? If the AI refuses to allow it and threatens Ryder's health over it, it demonstrates the point that SAM is a threat to Ryder's wellbeing and autonomy. Alright I see your point. Hopefully Ryder and SAM won't be protagonists next time so it's no longer the PC's issue. *shrug* That said I'd love for the PC to remove SAM and then undergo the inevitable nerf and loss of power/influence that follows.
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Post by CTPhipps on Apr 10, 2017 1:05:25 GMT
Eh, SAM depends on Ryder to have any interaction with the world. He's an AI which experiences human life. But only as long as he has an avatar. Weirdly, SAM seems a lot less human than EDI despite being able to have sex and eat food and sleep. wait SAM can have sex? He experiences everything you do so...
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Post by bryanky5 on Apr 10, 2017 5:17:46 GMT
If I was Ryder I would be slightly worried especially after SAM essentially says it's inevitable that a creation will eventually surpass it's creator.
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Post by Dean The Not-so Young on Apr 10, 2017 23:09:28 GMT
Alright I see your point. Hopefully Ryder and SAM won't be protagonists next time so it's no longer the PC's issue. *shrug* I wouldn't be surprised/think it'd be cool if next time we get 'the other Ryder' as a squadmate/contact, which could explore the concept without being the PC's personal issue. It'd be a good way to capitalize on an established character without negating characterization of the player's Ryder. Say something like sibling!Ryder joins our team/gets assigned to the new PC both because it makes more sense to have both Sam-interfaces doing work in two places rather than one, and because sibling!Ryder wants to get out of their more famous sibling's shadow. One's the Pathfinder- the other is the Pathfinder's sibling who was stuck in a coma most the time- and they want their own adventure/relevance rather than just being stuck in the shadows. It'd be a duplication of resources- both fem and male Ryder resource assets used- but it'd also be pretty cool. And, hey, they could both be bi regardless, ready to romance as the new PC. A nerf/debuff would have been appropriate, but I think one way specifically they could have done it in the finale was to lose the ability to change profiles. Mind you, I never changed profiles anyway- but if they drew your attention to it, with Doc Lexi going 'I can reset you in the lab but can't do it in the field- what you leave here as is what you are for the final battle', that would have been cool.
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Post by Ryzaki on Apr 10, 2017 23:30:08 GMT
I wouldn't be surprised/think it'd be cool if next time we get 'the other Ryder' as a squadmate/contact, which could explore the concept without being the PC's personal issue. It'd be a good way to capitalize on an established character without negating characterization of the player's Ryder. Say something like sibling!Ryder joins our team/gets assigned to the new PC both because it makes more sense to have both Sam-interfaces doing work in two places rather than one, and because sibling!Ryder wants to get out of their more famous sibling's shadow. One's the Pathfinder- the other is the Pathfinder's sibling who was stuck in a coma most the time- and they want their own adventure/relevance rather than just being stuck in the shadows. It'd be a duplication of resources- both fem and male Ryder resource assets used- but it'd also be pretty cool. And, hey, they could both be bi regardless, ready to romance as the new PC. A nerf/debuff would have been appropriate, but I think one way specifically they could have done it in the finale was to lose the ability to change profiles. Mind you, I never changed profiles anyway- but if they drew your attention to it, with Doc Lexi going 'I can reset you in the lab but can't do it in the field- what you leave here as is what you are for the final battle', that would have been cool. I doubt we'd get the other Ryder as a squadmate simply because I can already here the (eww so this is how "canon" Ryder is supposed to act?) and I really don't think the devs want to open that can of worms. Let alone making them a romance option. A new human pathfinder that you follow around would be cool. Especially if they're the LI Nah the nerf/debuff and loss of profile switching wouldn't go deep enough. Like if you started off as a tech you should be completely closed off from biotic abilities (not so much vice versa but they should get a efficiency nerf). Basically the abilities you're able to use should be based off your training. (It'd make it more than just an early game ability unlocker too). Pretty much the classes of old.
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Post by roseofquartz on Apr 11, 2017 9:37:45 GMT
Depends on your definition of 'dead'. SAM stopping heart functions does not necessarily mean Ryder is 'dead', surgeons stop the heart during heart surgery. Human brain can survive for up to 6 minutes before brain cells start to die because of lack of oxygen. Let's push that a bit with SAM being in the equation and say, 10 minutes or so? It's not beneficial for SAM to kill Ryder, because he 'experiences' that trauma as well. The Turian SAM shows this as Macen dies in the middle of transfer and the turian SAM is basically traumatised
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