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Post by brandoftime on Apr 8, 2017 14:51:03 GMT
Just comparing ME1 Shepard to MEA Ryder, I think Ryder is definitely a much more nuanced character. I love ME1 but Shep was pretty much a brick throughout it (unless you went full Renegade sociopath). I think Ryder has lots of room to grow here if they stick with her. I would say ME1's intro, themes, and story made me care a lot more about Shep and the setting in general than I do Ryder and Andromeda but that doesn't make Ryder specifically a poorly done character. Yes, I had a difficult time not making my fem Shep a total mary sue with all Paragon. Very careful balancing to get my Paragade Shep. In Ryder's case, he/she is young and the dialogue wheel won't have something a thirty year old military vet would say. It would sound weird. There is more shading to the base personality, imho. I hope to see the character evolve in a future game, that way maybe more options would be built in and we could end up with a more realistic person. Btw, had fun making sarcastic Hawke in DA2, that was fun! Made the game much better for me, than the goody two shoes option
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Post by decafhigh on Apr 8, 2017 14:58:19 GMT
Just comparing ME1 Shepard to MEA Ryder, I think Ryder is definitely a much more nuanced character. I love ME1 but Shep was pretty much a brick throughout it (unless you went full Renegade sociopath). I think Ryder has lots of room to grow here if they stick with her. I would say ME1's intro, themes, and story made me care a lot more about Shep and the setting in general than I do Ryder and Andromeda but that doesn't make Ryder specifically a poorly done character. Yes, I had a difficult time not making my fem Shep a total mary sue with all Paragon. Very careful balancing to get my Paragade Shep. In Ryder's case, he/she is young and the dialogue wheel won't have something a thirty year old military vet would say. It would sound weird. There is more shading to the base personality, imho. I hope to see the character evolve in a future game, that way maybe more options would be built in and we could end up with a more realistic person. Btw, had fun making sarcastic Hawke in DA2, that was fun! Made the game much better for me, than the goody two shoes option It could make for a great couple of games. I was just thinking about that seeing a custom Scott in this thread Let's See your RydersZaeedisking has a great looking young Ryder there, thinking about Andromeda letting him journey from young fresh faced greenhorn to being a tough scarred veteran like Zaeed by the end is pretty enticing. I don't know that BW can pull off that kind of character development but it is fun to think about.
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Post by commandercole5 on Apr 8, 2017 15:01:27 GMT
I am of the same opinion as well. We actually got to experience Ryder's rise in real time and not to just see his/her accomplishments, but too live them. This aspect was much appreciated by myself. And it showed that Bioware was true to their word when they were saying that Ryder was not going to be a Shepard 2.0. Have neither of you played BG, JE, DA:O or DA:I? No, No, Yes, Unfortunately
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Post by brandoftime on Apr 8, 2017 15:02:42 GMT
For example, say 20 years in Ryder's life over three games. Think of the character development from young idealistic Ryder, to someone that may have been disappointed, or betrayed. Or things just not working right, you know? The romances, friendships, new crew, etc. -all this could change and evolve with the character, based on our choices over a few more games. Would be awesome. Maybe end the series the right way, with our choices actually being allowed to matter (don't get me started). A fine conclusion to a fantastic series. There is a lot of potential here.
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Post by Scottphoto on Apr 8, 2017 15:06:20 GMT
Nop. With Shepard I felt obligated to always choose Paragon in order to keep people safe, their loyalties etc. Game would often than not punish you for being Renegade. It was too polar extreme opposite dialogues also, either I'm super nice or total evil. Shepard is also already an experienced soldier with lots of story you didn't experience. I see people are not happy there's not enough renegadeish options in this game (there's still a couple), but I remember pretty well the stats showing barely anyone played renegade in the OT.
With Ryder this is their first big mission, I'm with them on their first big event. Heck, I even physically see their parents. I decide if he is going to be a caring character with emotional, logical or professional to sticking serious to the mission or being casual about certain moments when it seems fitting. I'm not punished about this decisions whatsoever, but they still define my character overall, as Lexi gives her thoughts on how you defined your character. Since these stats of what you picked most are there, they could integrate those stats to further develop the character based on that in a sequel, where inevtiably Ryder will be a much more mature character.
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Post by jpcab on Apr 8, 2017 15:31:52 GMT
You can keep and saying it, but that won t change the reality. What reality? I don't think brandoftime expects a personal opinion or preference to warp reality if that's what you're implying. I think the OP means with relatable, the empathy with the character no? If so.. Shepard is iconic. Ryder ain t
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Post by dare on Apr 8, 2017 15:47:29 GMT
EDIT: Thanks everyone for your responses and for really keeping the discussion going, which is the reason I make these videos. Also, big thanks to whomever turned this into a poll. I want to make sure before jumping in here with an opinion on who you liked more, this thread is about how the game initially presents the character in the beginning. I do, in fact, love Ryder. I like the hero's journey (Ryder) as much as the messiah complex (Shepard), I just feel the introduction didn't set me up as well at the very beginning. To be honest, if the game had started on the shuttle en-route to Habitat 7, I believe we would have had a better narrative introduction to Ryder. In the end, though, I loved the game and I loved Ryder - memes be damned! Lol its like comparing Battleship with gunship.... I mean really why is this even a question xd. We all know Ryder is 1/4 of Shepard at its peak.... da facts *bum tss*.
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Post by cypherj on Apr 8, 2017 16:42:30 GMT
I really couldn't relate to Ryder as much because the whole young/inexperienced thing was just thrown onto you, and you couldn't progress to leader at the speed you wanted. It also just never fit to me. Ryder (Sara at least) from what you're told had seen places, had seen combat, she wasn't just some girl who had been sheltered away in boarding school her whole life. The Ryder they gave you more fit a story of, your dad was a pathfinder going to Andromeda and you were just the family coming along and somehow got thrust into leadership, not someone already trained as part of the pathfinder team. Your character wouldn't have been as green as they made her out to be given her background.
There was a scene where you have a meeting on the Tempest and everyone just walks out on you and you're just forced to sit there looking all meek saying, I wasn't done yet, I didn't say you could go. You should have had the option to lay down the law right there. I'm the pathfinder, the captain of this ship, show me some respect. Either in a nice way, or a get the F back here I wasn't done talking kind of way. That may have hurt your relationship with Peebee because it wasn't the happy go lucky ship anymore, but it may have helped you with Drack coming of as a strong leader. There were so many ways it could have been done that let you grow your confidence and comfort as a leader at your own pace.
I'm talking with Tann, Addison, all of them. I'm not done with the game yet, but if it hasn't happened by now I doubt it will.
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Post by kotoreffect3 on Apr 8, 2017 17:15:13 GMT
Shepard may be more popular and may even be more fun to play as (subjective) but I don't see how for most people Shepard is more relatable unless you are a delta force elite soldier.
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Post by mordrek on Apr 8, 2017 17:27:32 GMT
Shepard's the iconic hero character.
Ryder's the kid you left upside down in the trash can's.
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Post by cypherj on Apr 8, 2017 17:28:57 GMT
Shepard may be more popular and may even be more fun to play as (subjective) but I don't see how for most people Shepard is more relatable unless you are a delta force elite soldier. This was one of my issues with Ryder. Sara Ryder never fit the story. She had been places, seen things, seen combat. She would never have been this green. Pathfinder team members to me, considering what they had to do, what they may have to face, would have been chosen from the best fo the best, or had been trained to be the best of the best. Ryder's story was more of you were just family brought along to this new world with your father who was a Pathfinder, but you hadn't had extensive training. And THEN you were tossed into all of this. Everyone on the pathfinder team would have been trained to some degree to be Pathfinder so that they could step in if called upon given the high risk of a Pathfinder dying. Ryder, with the background you were given just never fit what they were trying to do to me.
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Post by shechinah on Apr 8, 2017 17:38:06 GMT
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Post by Pokemario on Apr 8, 2017 17:40:36 GMT
I've always had trouble relating to Shepard personally.
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Post by Deleted on Apr 8, 2017 17:51:25 GMT
I don't like the crappy 'life sucked cuz of dad's AI shit and ruined our family name' backstory. Nor do I like that my male Ryder was stuck watching a relay station and felt escaping to Andromeda was his only way to get away from it. It's fucking bullshit victim mindset and makes him a loser right out of the gate. There is no way that MY character that I want to create would have accepted that or needed to travel to andromeda to escape it. So I have to head cannon my way out of that shit. Well... since you headcanoned your way into it, it shouldn't be too difficult to headcanon your way out. Your character's motivations for going to Andromeda can be whatever you like. Escaping family reputation is pretty difficult in the military. Ashley and her Dad both had their careers thwarted due to Grampa's surrender at Shanxi. Still, you can head canon whatever you like. BTW - Corporal is a low level enlisted rank, ala Jenkins and Toombs. Anyone with specialized and/or leadership skills would probably become an NCO (Chief) or mid-level officer with a few years' service - unless something was holding them back. Now that you mention it - the description of Sara's background is a bit unclear. My take was that she herself is not an archaeologist, but supported a group of them during her alliance career. Since the twins were canonically 22 when they went into stasis for the trip, they wouldn't have had time to do an awful lot prior to departure. *shrug*.
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Post by jamiecotc on Apr 8, 2017 17:53:07 GMT
Ryder has too much auto-dialogue and the limited character creator doesn't help. Too me, Ryder feels more like BW's character than Shepard, more fleshed out, more concrete like Geralt, but not as interesting. Sara Ryder should have been a role player's dream and there are some great moments in the game, but they are few and far between. I once said that Sara Ryder was he best character in the game and that was part of the problem. She feels like another character. Shepard felt like MY Shepard (until ME3). Even though she had this background, I could mold her from there and really role play her. A lot of that was due to superior writing of both Shep and her crew. Shepard was also an anomaly for BW, a character who started out as a hero. Most BW characters were like Ryder, farmboy (or farmgirl) nobody who rose to be a hero. The Warden in DA:O was sort of like that and I had no problem relating to her. Hawke was fun, but felt stymied by the story. The Inquisitor was so pigeonholed by her title, that there was little room to really role play. I think Ryder could be totally relatable if she had just been better written, but that goes for most of Andromeda.
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Post by mordrek on Apr 8, 2017 18:05:14 GMT
Duty, Honor, Country: Those three hallowed words reverently dictate what you ought to be, what you can be, what you will be. They are your rallying points: to build courage when courage seems to fail; to regain faith when there seems to be little cause for faith; to create hope when hope becomes forlorn.
-- General Douglas MacArthur
That's pretty much Paragon Shepard. It's not just being a great soldier, it's about being a great leader. I suppose some people never aspire to be great, or to lead anything, but you certainly shouldn't feel the need to be in the military mindset to relate.
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Post by formerfiend on Apr 8, 2017 18:06:55 GMT
I don't find either of them particularly relatable because I can't warp dark energy with my mind or have wrist-mounted flame throwers, nor do I have 30% cybernetic parts(yet) or an AI in my head.
That doesn't mean I don't find them both to be compelling. I don't mind the auto-dialogue so much. I don't need a character to be a blank slate that I can project myself onto. I don't mind characters who have a certain amount of definition to their personality. I actually grew to like Shepard more the more the story progressed and the more defined they became.
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Post by Deleted on Apr 8, 2017 18:07:06 GMT
I really couldn't relate to Ryder as much because the whole young/inexperienced thing was just thrown onto you, and you couldn't progress to leader at the speed you wanted. It also just never fit to me. Ryder (Sara at least) from what you're told had seen places, had seen combat, she wasn't just some girl who had been sheltered away in boarding school her whole life. The Ryder they gave you more fit a story of, your dad was a pathfinder going to Andromeda and you were just the family coming along and somehow got thrust into leadership, not someone already trained as part of the pathfinder team. Your character wouldn't have been as green as they made her out to be given her background. I didn't get the impression that Sara was *that* green, and they had been trained to be part of the pathfinder team. In the opening sequence, Sara can report some findings to Alec and there is some dialogue about her skill in performing recon. It's pretty hard to show growth and development when a character starts out all large and in charge, though, right? Ryder didn't have the opportunity to grow slowly up the hierarchy - starting out as a squad leader and then serving as an XO before being promoted to CO. (Shepard had presumably done all of that, and was XO of the Normandy when ME1 opens.) Cora was the second-in-command, and Ryder pretty much jumped over her to take charge of the team, so there's some adjustments that need to happen to create team cohesion.
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Post by jpcab on Apr 8, 2017 18:22:35 GMT
Nop. With Shepard I felt obligated to always choose Paragon in order to keep people safe, their loyalties etc. Why? in previous game you had in fact 3 options...full paragon, full renegade or a MIX between the both... I got all the paragon points i needed and for example i killed the guy that try to blackmailed me... In fact with this system i could shape Shepard personality a lot better. Ryder? its empty.
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Post by kotoreffect3 on Apr 8, 2017 18:35:54 GMT
Shepard may be more popular and may even be more fun to play as (subjective) but I don't see how for most people Shepard is more relatable unless you are a delta force elite soldier. This was one of my issues with Ryder. Sara Ryder never fit the story. She had been places, seen things, seen combat. She would never have been this green. Pathfinder team members to me, considering what they had to do, what they may have to face, would have been chosen from the best fo the best, or had been trained to be the best of the best. Ryder's story was more of you were just family brought along to this new world with your father who was a Pathfinder, but you hadn't had extensive training. And THEN you were tossed into all of this. Everyone on the pathfinder team would have been trained to some degree to be Pathfinder so that they could step in if called upon given the high risk of a Pathfinder dying. Ryder, with the background you were given just never fit what they were trying to do to me. I thought this was about how relatable they are not how qualified they are. Also both twins had training and they both served in the alliance even if it was for short stints. They are trained just lacking experience. But again this isn't about how qualified they are it is about relatability. Shepard was already elite special forces before we even touched down on Eden Prime. With Ryder we had to prove ourselves. I find the latter more relatable even if the former is more badass.
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Post by Scottphoto on Apr 8, 2017 18:44:07 GMT
Nop. With Shepard I felt obligated to always choose Paragon in order to keep people safe, their loyalties etc. Why? in previous game you had in fact 3 options...full paragon, full renegade or a MIX between the both... I got all the paragon points i needed and for example i killed the guy that try to blackmailed me... In fact with this system i could shape Shepard personality a lot better. Ryder? its empty. Yes there was a middle option but it was pretty unrewarding at times. Example: I had to get a good amount of paragon points in order to get both Tali and Legion to live during their exchange in ME3. Also had to get a good amount to redeem Saren, etc. I don't like the notion that I had to earn points in order to get a dialogue options available. It just made it feel wrong to ever go against Paragon before those events.
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Post by jpcab on Apr 8, 2017 18:50:13 GMT
as i said i got all the paragon points to save Tali; legion and keep Miranda and Jack loyal for ex. and that didn t stop me to be renegade when i thought the action was justified.
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Post by Deleted on Apr 8, 2017 19:14:06 GMT
I don't like the crappy 'life sucked cuz of dad's AI shit and ruined our family name' backstory. Nor do I like that my male Ryder was stuck watching a relay station and felt escaping to Andromeda was his only way to get away from it. It's fucking bullshit victim mindset and makes him a loser right out of the gate. There is no way that MY character that I want to create would have accepted that or needed to travel to andromeda to escape it. So I have to head cannon my way out of that shit. Well... since you headcanoned your way into it, it shouldn't be too difficult to headcanon your way out. Your character's motivations for going to Andromeda can be whatever you like. Escaping family reputation is pretty difficult in the military. Ashley and her Dad both had their careers thwarted due to Grampa's surrender at Shanxi. Still, you can head canon whatever you like. BTW - Corporal is a low level enlisted rank, ala Jenkins and Toombs. Anyone with specialized and/or leadership skills would probably become an NCO (Chief) or mid-level officer with a few years' service - unless something was holding them back. Now that you mention it - the description of Sara's background is a bit unclear. My take was that she herself is not an archaeologist, but supported a group of them during her alliance career. Since the twins were canonically 22 when they went into stasis for the trip, they wouldn't have had time to do an awful lot prior to departure. *shrug*. Ash's situation was quite different. She was trying to be in the very same military structure that her family had been in. And what he did was well known to all. We have no specific knowledge of how well known Alec's choice to work with AI was. It might very well have been relatively contained (which I believe it was) and only impacted his kids if they wanted to be part of N7 or the alliance. How involved is earth's military with such things? Would they hold that against his kids there too? That's seems unrealistic. He could be a criminal but that doesn't make his kids criminals too. Ash was able to be in the military despite her Grandfather and she did rise if you didn't kill her. Same would be true for Alec's kids. If the story of the character is not giving me anything reasonable to work with, I have to head canon it. Pre head canon it looks like Alec was a nepotistic jackass who despite his kids having absolutely no real skills that would enable them to be a solid pathfinder he handed over the title to them anyway for ... reasons. He did it out of selfish guilty reasons even when he saw the clusterfuck that was Habitat 7. But they just showed us that he was good at what he did. They went to some degree to do that on Hyperion and on Habitat 7. We know guilt was a motivating factor but he still had some solid sense in his head when he wanted to be sure of what was going on with Habitat 7. The scenes where we first meet him and struggle on the ground against the kett compared to the history we get are so diametrically opposed that he seems personality disordered. For a guy who was good at his job as N7 and seemed to know what was a stake upon arrival, if his kids did not have some skills that could at least make them somewhat reasonable as pathfinder, his character just deteriorated into absurdity. Those kids ideally needed to be older than 22, and they needed to have a whiff of experience to be able to pull it off otherwise it's not just bad writing, it's barely believable. That is why shepard was so much better. You could see him doing what he did. It was believable. And here you are some 22 year old kid with no real skills beyond bodyguard for a mass relay and assistant at a prothean dig site and we are expected to believe that them with their barely skilled vagabond team can somehow stop the kett and make multiple planets viable along with forge a solid relationship with another species? That is the stuff of absurd comedy. There is nothing in that concept that even comes of as remotely believable or possible. And at 22 they should have at least had some kind of experience. That is four to five years after high school. So college or military would make sense. But apparently BW forgot to bother with that. Or they didn't even consider it seriously. So my Ryder did nothing but flounder for all those post high school years? Accepting their poor fate of being the kids of a father who wanted to use AI? But yet upon arrival into what looks to be a record level nightmare for the Andromeda Initiative Alec decides in all his infinite wisdom and experience to hand over the title of pathfinder to his kid without considering the ramifications? Sorry, I can't even roll with that. Not even under the guise of him feeling guilty or wanting to make sure they discover that final memory that was tied into their success as a pathfinder (which ironically if this setup had any grounding in reality, would likely never come). If he had one whiff of responsibility (which he is made out to have far more than that), he would have made the tough choice and never put it in his kid's hand unless he knew they had some reasonable level of qualification for it. BW did not give us any level of qualification for whatever reason. Perhaps they are so detached from the real world that they believe what they wrote is qualification enough? Perhaps they wanted and believe we would fill in the blanks as I did (quite likely they decided to go this route and make them a semi blank state rather than a 'this is all you are' with those credentials that are more like someone fresh out of high school than someone half a decade after). It's clear that they are on that team because they are his kids, but again what qualifications do they have? Ryder call himself a recon specialist. I believe female ryder did as well. That leads me to believe they have had some military experience during those five years which we are not told about. Or are they just giving out guns and recon specialist titles to anyone that is part of the AI? I don't think it's a leap to believe they had military experience prior to joining AI. It would explain some of the holes in decisions made by BW, at least to me.
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Post by setokaiba on Apr 8, 2017 19:43:52 GMT
Well... since you headcanoned your way into it, it shouldn't be too difficult to headcanon your way out. Your character's motivations for going to Andromeda can be whatever you like. Escaping family reputation is pretty difficult in the military. Ashley and her Dad both had their careers thwarted due to Grampa's surrender at Shanxi. Still, you can head canon whatever you like. BTW - Corporal is a low level enlisted rank, ala Jenkins and Toombs. Anyone with specialized and/or leadership skills would probably become an NCO (Chief) or mid-level officer with a few years' service - unless something was holding them back. Now that you mention it - the description of Sara's background is a bit unclear. My take was that she herself is not an archaeologist, but supported a group of them during her alliance career. Since the twins were canonically 22 when they went into stasis for the trip, they wouldn't have had time to do an awful lot prior to departure. *shrug*. Ash's situation was quite different. She was trying to be in the very same military structure that her family had been in. And what he did was well known to all. We have no specific knowledge of how well known Alec's choice to work with AI was. It might very well have been relatively contained (which I believe it was) and only impacted his kids if they wanted to be part of N7 or the alliance. How involved is earth's military with such things? Would they hold that against his kids there too? That's seems unrealistic. He could be a criminal but that doesn't make his kids criminals too. Ash was able to be in the military despite her Grandfather and she did rise if you didn't kill her. Same would be true for Alec's kids. You're forgetting AI is banned everywhere not just N7 or the Alliance unless they wanted to be a merc there really isn't much they could do. You also have to remember it took Ashely saving the entire galaxy for her to finally start to rise in the military and that just because of her grandfather surrender during a battle how well do you think they'll treat the kids of guy who is making an AI after knowing what happened with the Geth? It's really not victim complex when it took Ashely doing the damn near impossible to finally redeem her family name. I don't know what Scott and Sera could have done to make it to a respectable rank in the military when the Ryder family is most likely blackballed by every military faction in the Milky Way. The Ryder twins don't have a victim complex they are being realistic seeing how badly creating AI is looked down on and seeing that they are now blackballed. Ashely rise had nothing to do with her working really hard or being a great soldier. Remember Shepard is even surprised at her being nothing more than a grunt in ME 1 with her skills and record.
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Post by Deleted on Apr 8, 2017 19:45:29 GMT
Well... since you headcanoned your way into it, it shouldn't be too difficult to headcanon your way out. Your character's motivations for going to Andromeda can be whatever you like. Escaping family reputation is pretty difficult in the military. Ashley and her Dad both had their careers thwarted due to Grampa's surrender at Shanxi. Still, you can head canon whatever you like. BTW - Corporal is a low level enlisted rank, ala Jenkins and Toombs. Anyone with specialized and/or leadership skills would probably become an NCO (Chief) or mid-level officer with a few years' service - unless something was holding them back. Now that you mention it - the description of Sara's background is a bit unclear. My take was that she herself is not an archaeologist, but supported a group of them during her alliance career. Since the twins were canonically 22 when they went into stasis for the trip, they wouldn't have had time to do an awful lot prior to departure. *shrug*. Ash's situation was quite different. She was trying to be in the very same military structure that her family had been in. Well... Alec was an N7 in the Alliance, and the Ryder twins are in the Alliance, so... We know that it wrecked his reputation and career, and IIRC - he was court martialed for it. I think the entire Pathfinder team - including the twins - were hand-picked and trained for their role(s). They both served in the Alliance military - Scott was guarding a mass relay, Sara at a prothean dig site. Also, they were raised by an N7 who had taught them a fair bit while they were growing up. The point of all of this was that BioWare set out to create a PC who was trained and had some experience, but was not yet as proven as Shepard was at the outset. Shepard started somewhere, too - we just didn't meet Shep until s/he was proven and a Spectre candidate. You might want to do the Ryder Family memory questlines, as that will fill in some blanks for you. Anyway - if you can't really embrace the idea of playing as one of the Ryders, then you might not enjoy this game.
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