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Post by kleindropper on Apr 7, 2017 20:47:39 GMT
I'm fine with having a totally blank slate, but if its a blank slate we should be able to mold Ryder's character into what we want more easily. While I agree that the 4 "emotions" could potentially be better than Paragon / Renegade, there needs to more extremes associated with them to flesh out Ryder's character and direction.
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Post by sdzald on Apr 7, 2017 20:53:40 GMT
I don't know, I always felt connected to Shepard, and I just don't with Ryder. Maybe it has something to do with my perception that I made Shepard the kind of person I wanted to play and even when I played it multiple times and played Shepard totally different he was who I made him. With Ryder all my choices either seem pointless or I don't have the choices I want. With Ryder it seems like I am just along for the ride, like I am watching a movie and that I have no real control over him/her. Seems like I am in the minority here but it is how I feel. Unless they do a second game with Ryder doubt we'll see our choices having any weight. Like most choices in ME1 don't even play out until Mass Effect 2 or 3. I don't agree. From the very start I could make Shepard have a background of poor street urgent, orphan from a slaughtered colony or military brat brought up in the Military way. Then I could pick what kind of person he became, war hero that saved the day, Hard arse that put his mission ahead of his men, or a tormented lone survivor. Those are all drastically different backgrounds that shape who and what Shepard is before the game even gets started. Then the I get to make real choices in both dailog and action that not only shape the games that come after but relationships and story events in the current game. With Ryder, from the beginning, I am stuck with a character trying to fill Daddy's shoes and I never seem to take anything seriously. Through the game I just can't seem to mold him/her into the type of character I want to play. I am stuck with the Ryder they hand me. Ok great if I am watching a movie that is cool, but it certinaly is not what I consider a good RPG character.
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Post by shechinah on Apr 7, 2017 20:55:31 GMT
another thing is that Shepard could get away with not having a character arc or character development, because he is already a matured hardened veteran. Ryder, as you described, will goes from a rookie to someone having the most responsibility over the course of the game. It's not something I think the game did well. I honestly have to really disagree with this: even characters that are hardened veterans and are mature individuals can still experience a character arc and character development especially when faced with and going through the kind of events that Shepard goes through yet there wasn't really much of an option, in my opinion, to really roleplay this. I've roleplayed old characters that are hardened and veterans but who undergo character development. There wasn't many, if really any, self-reflective options in the OT that I can remember and I think that's something ME:A improves upon. I had a good time setting up and roleplaying a character arc for my Ryder that fitted well with the events that transpired in the game. It Now that may have been coincidence in how that worked out but I don't think so and I enjoyed the character development immensely. We shall see if I feel the same way after the journey of my second character: like I said, it may be a coincidence so a second playthrough with a different kind of character might change my opinion.
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Post by setokaiba on Apr 7, 2017 21:05:28 GMT
Unless they do a second game with Ryder doubt we'll see our choices having any weight. Like most choices in ME1 don't even play out until Mass Effect 2 or 3. I don't agree. From the very start I could make Shepard have a background of poor street urgent, orphan from a slaughtered colony or military brat brought up in the Military way. Then I could pick what kind of person he became, war hero that saved the day, Hard arse that put his mission ahead of his men, or a tormented lone survivor. Those are all drastically different backgrounds that shape who and what Shepard is before the game even gets started. Then the I get to make real choices in both dailog and action that not only shape the games that come after but relationships and story events in the current game. With Ryder, from the beginning, I am stuck with a character trying to fill Daddy's shoes and I never seem to take anything seriously. Through the game I just can't seem to mold him/her into the type of character I want to play. I am stuck with the Ryder they hand me. Ok great if I am watching a movie that is cool, but it certinaly is not what I consider a good RPG character. None of those really matter though out of being mentioned once or twice. Sure they are nice but ME ultimately came down to if you played paragon or renegade and did you let Ashley or Kadian die but even then you just playing one of two Shepards BW picked for you.
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Post by shechinah on Apr 7, 2017 21:13:46 GMT
None of those really matter though out of being mentioned once or twice. Sure they are nice but ME ultimately came down to if you played paragon or renegade and did you let Ashley or Kadian die but even then you just playing one of two Shepards BW picked for you. A complaint of mine. In Mass Effect 2, Spaceborn Shepard couldn't even be bothered to call their mother to say a proper goodbye or have any sort of conversation with her. This isn't even Shepard trying to spare her feelings and thinking it might be easier if she keeps on thinking Shepard is dead so she dosen't have to mourn twice: she knows Shepard is alive. The mission is being portrayed as a suicide mission meaning Shepard is about to die all over again without even saying goodbye. This could have been a touching moment especially since both now have a chance to properly say goodbye to each other when they didn't when Shepard died the first time. The player never even recieves the option to do so. It's such a wasted opportunity. Again, it feels like Mass Effect 2 was trying to downplay the whole Sole Survivor working with Cerberus thing. Despite alluding to it with an email, there was no encounter with Toombs despite the fact that he really shouldn't have had trouble finding news about Shepard given the Normandy openly lays port to well-know places in space while wearing the logo of a known terrorist organization and Shepard really makes no attempt to lay low. Also could have been a good opportunity for Earthborn Shepard to even just mention about their past to Jack but again, no option to do so. So many wasted opportunities, in my opinion.
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Post by sdzald on Apr 7, 2017 21:18:20 GMT
setokaiba well lets agree to disagree. When I role played Shepard I made it a point to play him with his background in mind, I always made the dialog choices that best conformed to that type of character. It felt like I had real control of WHO Shepard was.
With Ryder I am spoon fed a character that I seem to have NO real control over. Now maybe if that character is one I want to play great, but I do NOT feel like I have ANY control over who and what Ryder is, Bioware took that from me.
This of course is all subjective so both of us can be right and both of us can be wrong, so rather then clog the discussion I will just leave it at this.
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Post by sdzald on Apr 7, 2017 21:26:43 GMT
None of those really matter though out of being mentioned once or twice. Sure they are nice but ME ultimately came down to if you played paragon or renegade and did you let Ashley or Kadian die but even then you just playing one of two Shepards BW picked for you. A complaint of mine. In Mass Effect 2, Spaceborn Shepard couldn't even be bothered to call their mother to say a proper goodbye or have any sort of conversation with her. This isn't even Shepard trying to spare her feelings and thinking it might be easier if she keeps on thinking Shepard is dead so she dosen't have to mourn twice: she knows Shepard is alive. The mission is being portrayed as a suicide mission meaning Shepard is about to die all over again without even saying goodbye. This could have been a touching moment especially since both now have a chance to properly say goodbye to each other when they didn't when Shepard died the first time. The player never even recieves the option to do so. It's such a wasted opportunity. Again, it feels like Mass Effect 2 was trying to downplay the whole Sole Survivor working with Cerberus thing. Despite alluding to it with an email, there was no encounter with Toombs despite the fact that he really shouldn't have had trouble finding news about Shepard given the Normandy openly lays port to well-know places in space while wearing the logo of a known terrorist organization and Shepard really makes no attempt to lay low. Also could have been a good opportunity for Earthborn Shepard to even just mention about their past to Jack but again, no option to do so. So many wasted opportunities, in my opinion. You are NOT wrong, MET had some serious story problems as well, I am not claiming it was perfect, I just feel like I could do more with forming Shepard as I wanted. This is how I break down MET. ME1 had the best RPG aspects but the worst game play, ME2 started the shift away from RPG towards better game play and then ME 3 was AWFUL RPG with very good game play. I would rate ME2 as my favorite but due to being wed to Cerbrus and not being able to totally walk away from them until the very ending ruined the story for me. For all kinds of reasons I just could never really get into ME3 story wise and don't even get me started on the ending
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Post by kino on Apr 7, 2017 21:30:13 GMT
I wasn't looking for another Shepard. Since I was able to relate to my Ryder as well as I did with my Shepard character I felt that Bioware met my expectations toward the character pretty well.
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Post by SKAR on Apr 7, 2017 21:31:12 GMT
I relate more to Ryder.
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Post by shechinah on Apr 7, 2017 21:36:51 GMT
You are NOT wrong, MET had some serious story problems as well, I am not claiming it was perfect, I just feel like I could do more with forming Shepard as I wanted. This is how I break down MET. ME1 had the best RPG aspects but the worst game play, ME2 started the shift away from RPG towards better game play and then ME 3 was AWFUL RPG with very good game play. I would rate ME2 as my favorite but due to being wed to Cerbrus and not being able to totally walk away from them until the very ending ruined the story for me. For all kinds of reasons I just could never really get into ME3 story wise and don't even get me started on the ending Oh, I didn't think you were. I didn't mean to give that impression: sometimes I just can't help but take advantage of an opening and do a bit of ranting. I think a large portion of the trilogy's writing issues came from how the story was rather unplanned: however much I love it, I still consider Mass effect 2 to be filler when its story should have been a bridge between the first and third game's respective stories. If I have to rate the games, I'll always rate ME3 last because while there were some wonderful moments, there were just too much that held it down for me. I think that's part of why I enjoy ME:A so much: it's a lovely combo of all the things I loved about the previous Mass Effect installments (with improvements) but without so many of the different problems that bogged down each experience for me. I'm not saying that ME:A has no flaws, of course, I have my own list of criticisms that I hope to see improved upon in the next game and I certainly don't think all the criticisms I've seen directed at the game are without merit. I think at the moment, I feel the same way about Ryder that you do about Shepard.
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Post by decafhigh on Apr 7, 2017 21:56:12 GMT
Good video and he makes a good point. The Shepard intro still gives me goosebumps after all these years.
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Post by joglee on Apr 7, 2017 21:57:46 GMT
I can more relate to Ryder.
He was basically what a current day Army E-4 is, I've been an E-4. He's then thrust into a position he is not trained for. Personally that's easier to relate to than having to play someone who is basically what would be considered SFOD-D today.
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Post by sdzald on Apr 7, 2017 22:13:52 GMT
Good video and he makes a good point. The Shepard intro still gives me goosebumps after all these years. Well I am a very grumpy old man, and being from that generation I freely admit that by today's standards a bit of a sexist. I have never really liked playing a female character in computer games. For some reason I had NO problem playing a female Shepard and like you I love the introduction of Shepard, male or female. At the end of the video he ask so did you like Ryder from the start or did he have to grow on you before you liked him. There is a 3rd option. I never liked Ryder from the beginning to the end and I never could connect with him. Maybe I should try a female Ryder if I play it again. Who knows maybe that will change my perception
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Post by decafhigh on Apr 7, 2017 22:21:34 GMT
Good video and he makes a good point. The Shepard intro still gives me goosebumps after all these years. Well I am a very grumpy old man, and being from that generation I freely admit that by today's standards a bit of a sexist. I have never really liked playing a female character in computer games. For some reason I had NO problem playing a female Shepard and like you I love the introduction of Shepard, male or female. At the end of the video he ask so did you like Ryder from the start or did he have to grow on you before you liked him. There is a 3rd option. I never liked Ryder from the beginning to the end and I never could connect with him. Maybe I should try a female Ryder if I play it again. Who knows maybe that will change my perception I always preferred playing femShep but had no trouble enjoying manShep. I just can't get into playing Sara though, the face (default or customs) just pulls me out of the experience. I even had to play Scott as my first full playthrough. I enjoyed it, I didn't really have any trouble connecting with him but I never had any of those 'goosebump' moments along the way. There just wasn't any moment that stuck out for me like the Shep intro or going to the Citadel for the first time or the climactic ending that always brings a tear to my eye. Andromeda is just a good safe mediocre experience. ME1 was just magic. For me anyway.
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Post by mrtijger on Apr 7, 2017 22:32:45 GMT
Good video and he makes a good point. The Shepard intro still gives me goosebumps after all these years. Well I am a very grumpy old man, and being from that generation I freely admit that by today's standards a bit of a sexist. I have never really liked playing a female character in computer games. For some reason I had NO problem playing a female Shepard and like you I love the introduction of Shepard, male or female. At the end of the video he ask so did you like Ryder from the start or did he have to grow on you before you liked him. There is a 3rd option. I never liked Ryder from the beginning to the end and I never could connect with him. Maybe I should try a female Ryder if I play it again. Who knows maybe that will change my perception For me, and I dont know if thats valid for anyone else, the VA, Jen Hale, for FemShep made the part work, I tried a male Shepard for all of 10 mins and he never felt right to me. I've played Sara Ryder so far, on my second playthrough and I think the VA for her does an excellent job too so perhaps thats part of it?
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Post by Link"Guess"ski on Apr 7, 2017 22:34:58 GMT
My Youtube comment rewritten for you guys:
What he says in the video is true in the sense that the character introduction for Ryder is bad in contrast to Shepard's. This is equally a problem with the squadmates except maybe PeeBee and Jaal who randomly hop on board on the ongoing plot "just because", but I'd also argue this is a larger issue that extends across the game as a whole because the premise itself is not properly established. Yes, we're going to Andromeda, but what then? Our planet isn't viable as we thought? Too bad, but let's go and check it out. Stuff happens, we don't know who Ryder is, don't know who Liam or Cora is, as he says, we only know Daddy, and then we abruptly become the Pathfinder because he said so afterwards and there's no formal process at all. We just rush through the story, get a ship, go do Pathfinder stuff.
Compare that to Shepard who also enters an exciting incident right after he's established but then he lands on the Citadel where the larger context of the setting is established clearly to the player and THEN he becomes a Spectre. AND, as soon as he becomes a Spectre there is one clear goal: Hunt down Saren, and subtextually "Prove humanity's worth to the galaxy". Andromeda stumbles in the beginning but the record breaks as soon as you meet the Archon and then the Angara at some point, because it does not establish the goal we're working towards properly and it doesn't connect the idea of the Archon being the antagonist relating to making planets viable. Suddenly 40-50% into the crit-path the quest objective becomes "Hunt The Archon" but this is not established with reason at all at that point.
Andromeda fails at the premise because it does not set itself up properly. It's an issue that goes beyond just the fact that Ryder's significance as a protagonist isn't made clear on the first page of the script.
I enjoyed my time with Ryder and I'd hate to let go already; hate to let go of PeeBee, Cora and Jaal already, but I'm just reluctant to say BioWare should continue because they have a massive course-correction ahead of themselves unless they want to cement this saga as the equivalent to the Prequel Trilogy of Star Wars but in Mass Effect. The only hope there is that I strongly enjoyed Episode III, so not all hope is lost in an ongoing series just because part 1 is a waste, but it doesn't change that there's not much that is worth referencing in terms of plot in this game. There's cracks here and there where the potential shines but there's not cohesion with the story as a whole that makes everything feel like it has a larger purpose. The biggest factors, the search for a homeworld and stopping the Archon from doing evil things don't connect until they do so contrivedly in the ending. Andromeda 2 needs to set up a better throughline for why there's Kett, why Ryder, specifically, should be the one who engages in helping the Angaran resistance and why we should spend time talking to politicians about the planet viability status. Even moreso why we should go to random planets and do things on them.
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Post by jastall on Apr 7, 2017 22:44:40 GMT
I actually really enjoyed the expectations of Alec Ryder and how the game snatches it away completely, and it was a pleasant change, to me, to be the "recruit" that gets thrusted into a role of greater responsibility, almost like if we were to play a sequence where Shepard fights off batarians during the blitz. Before that, no one really knew or cared about Shepard yet. The ''zero to hero'' story also makes it a lot more believable that we start as a level 1 noob with the crappiest equipment in two galaxies and learn our skills over time, as opposed to Shepard who is already a decorated N7 veteran at the start of ME1 but doesn't have the skills to show for it in the least. And yes, I'm a weird person who cares about gameplay related stuff like that. All in all I found Ryder a lot more relatable than Shepard. The latter was too much of a larger than life figure to be relatable IMO (especially with the blatant Jesus parallels as the series went one). Which was of course part of the point, Shepard is supposed to be the ultimate hero/badass, it's a large part of their appeal of the first place.
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Post by CrutchCricket on Apr 7, 2017 22:53:16 GMT
I think people who say "Shepard was a badass veteran, how is that more relateable" are missing the point of the video.
The idea is expections being set. Because Shepard was a badass veteran, it immediately informed you, the player as to what kind of character he might be. He's seen some shit so he may be serious, sardonic or anything else in between but that informs the slant of those emotions somewhat. Then you have the fact that you can set some of his history further narrowing down expectations while simultaneously getting you involved in creating and identifying with him.
Now contrast that to Ryder, who is introduced more like a blank slate. Here's the opening to Andromeda if any aren't familiar with it.
Despite the callback in visuals (PC stares out a window as main supporting character voiced by a celebrity narrates), the actual content is entirely backwards. The original Mass Effect used that opening sequence to already introduce Shepard to you. You see his face, you hear characters recount their backstory and offer opinions about it, the entire blocking, music, and visuals in that scene are meant to reveal the player character so that when you take him over it's so smooth you barely even notice. Now contrast Andromeda. Faceless protagonists in helmets (I'm guessing those are supposed to be the Ryders, for all I know it could be NPCs; lack of distinctive armor is another detail here that fails to do what the original did) and the celebrity support character merely re-iterates not only what we already know about the premise from the freakin title, but also the thing that we'll have to read in a text crawl anyway.
Then the character is "reborn" in a plain white room while other characters talk at them and they have precisely one quip as obvious as it is uninformative. This is a blank slate all the way. Except they're not, and as has been mentioned in other threads, if you intend to roleplay as anything other than "sarcasting kid", you're in for a rude awakening.
Yeah, watching this is really starting to make me feel like Andromeda needs a Plinkett level deconstruction, just based on the first five minutes.
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Post by vonuber on Apr 7, 2017 22:55:55 GMT
Shepard certainly has more wish fulfilment than Ryder (she is the ultimate Mary Sue power fantasy - stop a centuries old war by shouting? Sure!). Not sure about relatable though.
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Post by SofNascimento on Apr 7, 2017 23:11:32 GMT
Ryder, as noted by many people, is just a boring character without much room for personality. They certainly drop the ball with the main character.
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Post by inusannon on Apr 7, 2017 23:32:15 GMT
I didn't like either of the Ryder twins. The sister was the worst. Their lines / wriitng is just awful, their dialog.
Then combine it with those stale dead facial animations....yep.
Some of their dialog was ok, but most just lacked the quality I thought the next installment of Mass Effect would have had.
Both seemed very late tween, or maybe early 20s. Scott Ryders facial hair was awful, ... peach fuzz.
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Post by setokaiba on Apr 7, 2017 23:46:48 GMT
Ryder, as noted by many people, is just a boring character without much room for personality. They certainly drop the ball with the main character. I don't see how Ryder boring compared to Shepard. Shepard got as much personality as a dry sponge
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Post by dark8sage on Apr 7, 2017 23:49:09 GMT
I like Ryder better than Shepard. I've always liked rookie characters. Tom Taylorson did a spectacular job voicing him as well.
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Post by BansheeOwnage on Apr 7, 2017 23:55:55 GMT
I don't think it has to be a competition. Shepard will always be one of my favourite video game protagonists of all time, but I actually relate to Ryder better (which is fitting, since my name is Ryder ). Well, Sara Ryder at least, since I know the twins have differences. Even if it's not done perfectly and I can't always RP how I want, getting to play an awkward, awe-struck, wondrous explorer interested in science is a dream come true for me, and it makes her the most relatable Bioware protagonist so far for me. She's even almost my exact age!
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