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Post by vonuber on Apr 8, 2017 7:46:02 GMT
Renegade Shepard was a badass. Ryder is really weak and less confrontational compared to him. I miss Shepard. And that makes shepard more relatable how? A lot of people here seem to be able to relate with a special forces Jesus figure, who is petty much infallible (apart from the one time she isn't which is endlessly criticised). Shepard is an escapist power fantasy- Ryder is more realistically human (as far as that goes). Strange what you all find is more relatable; we will clearly be fine if we ever get invaded by unbeatable aliens.
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Post by vonuber on Apr 8, 2017 7:51:07 GMT
Shepard has more personality in this scene: Than Ryder in the entirety of Andromeda. So you relate to Shepard more (which is what this thread is about) because you can brutally kill someone through electrocution? Righto. Bugger, mucked up the quoting. It's not you setokaiba.
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Post by Fen'Harel Faceman on Apr 8, 2017 8:25:34 GMT
The rose-covered glasses effect is rampant on this board concerning the trilogy. Everyone complained Shep was a "brick" then his agency was robbed in ME3 now he's the most relatable guy in the world. I'm running out of popcorn watching all this silliness.
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Post by Fen'Harel Faceman on Apr 8, 2017 8:30:28 GMT
Unless they do a second game with Ryder doubt we'll see our choices having any weight. Like most choices in ME1 don't even play out until Mass Effect 2 or 3. With Ryder, from the beginning, I am stuck with a character trying to fill Daddy's shoes and I never seem to take anything seriously. You clearly aren't paying attention to the dialogue choices then, it's quite easy to play a silly guy or a guy who is striving to take things logically and pragmatically throughout the game.
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Post by jpcab on Apr 8, 2017 9:11:01 GMT
Shepard is an iconic legendary character. Why compare what is already not comparable. The game failed on that part.facts are facts. Ryder is not a Shepard or A Master Chief. Sorry but i think tbat matter is lost. Even if tptb change the direction of the story i do not believe there is any hope on this subject. This story is just wrong.
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Post by thisisme8 on Apr 8, 2017 11:02:50 GMT
The rose-covered glasses effect is rampant on this board concerning the trilogy. Everyone complained Shep was a "brick" then his agency was robbed in ME3 now he's the most relatable guy in the world. I'm running out of popcorn watching all this silliness. This isn't me looking back through rose colored glasses. I even stated in the video that I grew to like Ryder. And I had almost no complaints about the original trilogy. It's still my all time favorite sci-fi adventure. I just think they executed Shepards intro/expectations better than Ryder's. All that said, ME:A has a whole lot going for it. It's a story of hope through adversity even though there are hints of doom in the Milky Way and a (possibly) pursuing threat to andromeda. Great game, great trilogy. Bad narrative execution at the beginning.
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Post by auu on Apr 8, 2017 11:09:26 GMT
Shepard was a fresh take as a GS only because we didn't start out as a shoobie. S/he had grit, experience, and a backbone to go with it.
Ryder's only backstory (both of them), is they spent a few years with a bunch of Big Stupid Jellyfish. This would explain why they're so soft and have no backbone.
In all seriousness, the "recruit" coming into their own has been done to death. It doesn't feel fresh in Mass Effect, it just feels like a return to the norm.
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Post by leo3abp on Apr 8, 2017 11:20:14 GMT
Shepard has more personality in this scene: Than Ryder in the entirety of Andromeda. So you relate to Shepard more (which is what this thread is about) because you can brutally kill someone through electrocution? Righto. Bugger, mucked up the quoting. It's not you setokaiba. So, brutally killing dozens of merks minute later is ok, especially considering that you basically betraying and backstabbing them, yet you have a problem with a single merk and electorcution because, let me guess.... ah, its a RENEGADE choice, that must mean bad!!! Geez... that exact way of thinking why there is so much complains about paragon/renegade system, and a massive whining around Kai Leng final scene. Clearly people do not understand the idea behind paragon/renegade mechanic and that it not being based solely around morality choices. Would it be easier for you if shep just snapped his neck or shot him? Because there Shepards odds of survival are at stake depending on whether gunship gets operational or not. In that scenario any sane person would do what Shepard did... well, except sofa moralists ofcourse, but those would all have died on Eden Prime. Really, get a grip....
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Post by vonuber on Apr 8, 2017 11:25:54 GMT
blah blah blah Really, get a grip.... All my sheps were renegade. If you actually bother to read the topic you would see it had nothing to do with renegade or paragon but about relating to the character. So get a grip yourself.
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Post by leo3abp on Apr 8, 2017 11:26:55 GMT
blah blah blah Really, get a grip.... All my sheps were renegade. If you actually bother to read the topic you would see it had nothing to do with renegade or paragon but about relating to the character. So get a grip yourself. I edited the ending of my post to be more clear for the ppl like you, so you might want to reread it to realize better that you need to get a grip.
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Post by vonuber on Apr 8, 2017 11:30:10 GMT
I edited the ending of my post to be more clear for the ppl like you, so you might want to reread it to realize better that you need to get a grip. Still completely misses the point of this topic.
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Post by thisisme8 on Apr 8, 2017 11:38:44 GMT
I added this to the original post, but sharing here so you don't have to go back:
Apr 7, 2017 15:05:50 GMT -4 thisisme8 said: EDIT: Thanks everyone for your responses and for really keeping the discussion going, which is the reason I make these videos. Also, big thanks to whomever turned this into a poll.
I want to make sure before jumping in here with an opinion on who you liked more, this thread is about how the game initially presents the character in the beginning. I do, in fact, love Ryder. I like the hero's journey (Ryder) as much as the messiah complex (Shepard), I just feel the introduction didn't set me up as well at the very beginning.
To be honest, if the game had started on the shuttle en-route to Habitat 7, I believe we would have had a better narrative introduction to Ryder. In the end, though, I loved the game and I loved Ryder - memes be damned!
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Post by lezio on Apr 8, 2017 12:02:26 GMT
Do people really care about the character being relatable, tho? I mean, i'm pretty sure no one wants/ed their Ryder to look like the average person, so that we can all relate to that, and yet Bioware went out of its way to make it so with the CC
What i mean to say is, relatable isn't the same as likable. I can probably "relate" better to Ryder than i do to, say, Shepard or the Inquisitor, but i'm not sure i like him more than the former (100% better than the latter). I'd also argue we can also relate better to characters that feel like they are our own, even if they haven't a mother, a father and a sibling and are designed to have a certain life to them, indepent from the player (which all makes them their own characters, to an extent). I mean, i'd take main chars like the Warden and the Exile over the Inquisitor, Shepard and Ryder any day of the week (Hawke is the only one that i like just as much, cuz i'm weird)
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Post by Link"Guess"ski on Apr 8, 2017 12:26:44 GMT
The biggest problem with Ryder is that they spread his characterization too thin and made him too broad partly due to his role but especially the sheer amount of dialogue that happens in the very non-personal style of non-cinematic cameras. We associate more with Shepard becuase ME1 made sure to give him a bunch of money-shots. When does this happen to Ryder? The animations also let Ryder down big time because all he ever does in normal conversations is raise his eyebrows sometimes and make a hand-gesture. There aren't really many moments like this You know? Cinematography lets this game down a lot.
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Post by qwib on Apr 8, 2017 12:57:04 GMT
Shepard isn't relatable. Shepard is larger than life.
Ryder could be someone you meet by chance IRL.
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Post by Deleted on Apr 8, 2017 12:57:14 GMT
I think the major difference is between the multi-layered dialogue trees present in ME1 only. Although most of the choices made in those first dialogues were actually meaningless to the story, having the player select every bit of dialogue that Shepard used in those first moments drew the player into the character. In ME:A a choice is made that does affect the relationship Ryder has with his twin, but the player does not see the results of that choice until after SAM establishes communicate with the twin which is much further into the game.
As for being "relatable" - Ryder probably is more relatable from certain POVs. However, no one is really able to relate to the circumstance in which Ryder immediately finds him/herself - that of waking up in a new galaxy 600+ years after being put into stasis and the game just doesn't capitalize on that experience... reducing it to "I need a coffee." While the whole scene is "kind of cute" it just doesn't draw the player in the same way as Shepard's long walk towards the bridge and, symbolically, beginning his/her journey through the story.
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Post by Duke Cameron on Apr 8, 2017 13:18:08 GMT
I'd probably be able to relate more to Ryder.
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Post by brandoftime on Apr 8, 2017 14:22:53 GMT
I can relate more to a young person out to explore and make friends, than someone who is already a legendary hero, and badass enough to save the galaxy. Just sayin'.
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Post by jpcab on Apr 8, 2017 14:29:39 GMT
I can relate more to a young person out to explore and make friends, than someone who is already a legendary hero, and badass enough to save the galaxy. Just sayin'. You can keep and saying it, but that won t change the reality.
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Post by toomanyclouds on Apr 8, 2017 14:32:37 GMT
I'd definitely say Ryder is more relatable in the traditional sense. They're basically the typical accidental Chosen One, minus prophecy. A great destiny thrust upon the unsuspecting, relatively normal, quite young protagonist that grants them great powers above everyone else (Alec's special SAM and his connection to the Remnant technology) and makes them the one who has to take into their hands the fate of their people and grow into a leader in the process. I mean, that's the plot of 85% of Fantasy and maybe like 30% of Science Fiction out there and there's a reason for that - the Ordinary Guy With A Great Destiny is supposed to be an audience stand-in, a character you can reflect yourself onto, and it seems to work, especially with younger audiences. Then, Ryder's reactions are also more muted, either emotional, sassy or neutral, which is probably the spectrum most "normal" people would be on instead of Shepard's somewhat more extreme paths. (That said, especially in some of the more conversational options, I'm pretty sure even I, a very unimpressive ordinary person, would have had bigger quads than Ryder. I'm not talking about sassing the Archon, but you don't really need to be a hardened combat veteran to tell Cora to stop whining, for example. So Ryder is limited by their writing to a certain range of personality types which for me, personally, was not big enough.)
This Shepard introduction also highlights that we actually knew a couple important things about Shepard's past because we chose them. I don't think it was ever fully explained in game what Ryder actually did before coming to Andromeda. Digging up Prothean stuff with a unit, is my vague memory, but I don't think we ever learned much about them. There might be clarification in the metric tons of codex after-school reading material but yes, it all develops over the game and, as you mentioned, perhaps even a little too late. However, it's also not treated as terribly important because the Ryders haven't done anything noteworthy yet and only begin their real journey now.
(Before someone points it out, obviously Shepard is also a Chosen One (we used to call them Space Jesus), I just think that story deviated in more interesting ways from the Fantasy default. The most obvious is that they're not the typical Young Adult that stumbles through these stories while Coming Of Age, learning their place in the world, etc., but actually becomes a mentor to one of the other characters (Garrus) as early as ME1. Shepard grows subtly over the three games, but they obviously already had character development before the start of ME1.)
In the end, I just thought Ryder was boring and because a large part of the replay value for me is playing around with character types, that was disappointing. In DA:I, which also had a "personality wheel", you could be a lot more nuanced. It helped that there, you also positioned yourself on issues. Did you believe you were the Herald? Didn't you, but you told people for PR reasons you did, or did you rebuff any attempt to make you palatable to the masses? Mages - should they be locked up or not? Did you react emotionally or stoic or where you constantly surprised by everything, or pretty much almost mad? Did you put points into a special knowledge perk? Then sometimes that gave you branching conversation options. Even your class and your species gave you extra dialogue (although I think too rarely). Even if you didn't get the full possible choice wheel of I think 5 options, you usually got a sort of DA2 system (upper choice friendly/cautious, middle choice sarcastic/irrevent, lower choice aggressive/straight-forward), which were still distinct enough to allow a lot of different personality types by mixing and matching and keeping in mind the stance you'd made on the aforementioned issues.
Ryder is emotional or logical, or sassy or professional, usually not even all four at the same time, and logical and professional often amount to the same thing. That's kinda weak in comparison. And unlike Shepard, who also didn't have a wealth of options to choose from (the OT was far from perfect writing), I didn't find that choosing either of the two choices ever really made me think of Ryder as a different personality; just one personality with somewhat different tones.
TL;DR: Ryder is more relatable, but I don't want to relate to them.
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Post by shechinah on Apr 8, 2017 14:36:19 GMT
I can relate more to a young person out to explore and make friends, than someone who is already a legendary hero, and badass enough to save the galaxy. Just sayin'. You can keep and saying it, but that won t change the reality. What reality? I don't think brandoftime expects a personal opinion or preference to warp reality if that's what you're implying.
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Post by brandoftime on Apr 8, 2017 14:39:39 GMT
I guess my expectation wasn't to have another Shepard. I got really attached to my fem Shep in the trilogy. With MEA, I just decided to play this as the character presented to me, like Witcher 3 presented Geralt as a set character, but nuanced. The difference with Ryder is that, obviously, he/she is younger, and the back story is not laid out in 5 previous novels and 2 games, like Geralt's in Witcher. I still loved Witcher and had no problem that Geralt wasn't as flexible as Shepard in Mass Effect. I view Ryder basically the same way and head canon some of the backstory. I suppose whatever was done with the Ryder character, people were going to be disappointed after playing Shepard, and helping create his/ her development over a whole trilogy worth of games.
re: jpcab comment - reading his last 10 posts shows me he just wants to hate the game, not discuss the thread, which is which character was easier to relate to.
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Post by Deleted on Apr 8, 2017 14:41:49 GMT
Not a straightforward question / it depends.
Maybe we've got a more "authentic" protagonist, but we should be able to roleplay them how we want. That means I don't want 50 shades of paragon. Give my renegade-like responses and attitudes as well, or at least a more diverse approach to handling situations.
And that means we should relate to the protagonist by our actions and decisions for them, not what Bioware thinks we should. For example, I wasn't and still am not thrilled with the sibling thing. I get that some people might like having another Ryder around, but I don't. That means I'd prefer that no mention of siblings would be made, leaving up to the player to decide if she/he has one.
I liked what they made with the Inquisitor, you could roleplay as if you were close to your family or not, or how you dealt with specific things in your background. In this game, we are forced to.
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Post by decafhigh on Apr 8, 2017 14:46:01 GMT
Just comparing ME1 Shepard to MEA Ryder, I think Ryder is definitely a much more nuanced character. I love ME1 but Shep was pretty much a brick throughout it (unless you went full Renegade sociopath). I think Ryder has lots of room to grow here if they stick with her. I would say ME1's intro, themes, and story made me care a lot more about Shep and the setting in general than I do Ryder and Andromeda but that doesn't make Ryder specifically a poorly done character.
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Post by toomanyclouds on Apr 8, 2017 14:48:07 GMT
I guess my expectation wasn't to have another Shepard. I got really attached to my fem Shep in the trilogy. With MEA, I just decided to play this as the character presented to me, like Witcher 3 presented Geralt as a set character, but nuanced. The difference with Ryder is that, obviously, he/she is younger, and the back story is not laid out in 5 previous novels and 2 games, like Geralt's in Witcher. I still loved Witcher and had no problem that Geralt wasn't as flexible as Shepard in Mass Effect. I view Ryder basically the same way and head canon some of the backstory. I suppose whatever was done with the Ryder character, people were going to be disappointed after playing Shepard, and helping create his/ her development over a whole trilogy worth of games. I think that's probably the way to play this game, seeing Ryder more as a Geralt kind of character, someone whose personality can only be defined in a narrow range. Even Hawke, who also came with a set species, completed backstory and such, was a very different person depending on how you played them. Ryder really isn't. (Which of course doesn't help me because I don't like this character, lol.)
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