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Post by gethadept on Apr 7, 2017 20:31:36 GMT
I am not sure why Warp is completely removed in Mass Effect Andromeda. Isn`t this against the lore?
Also.. despite the fact Warp helpedsuffered with various glitches in ME3, it was great tool many biotic characters could utilize against heavy armored enemies.
I simply cannot think of a reason for why BW would remove one of most well known biotic power from the game. Isn`t this like making a Fallout game without Pipboy and Deathclaw?
Maybe they were too incompetent to address the glitch? Was it too overpowered? ....or perhaps they just wanted to make the game more boring by putting one less power....
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Post by SalMasRac on Apr 7, 2017 20:34:30 GMT
I am not sure why Warp is completely removed in Mass Effect Andromeda. Isn`t this against the lore? Also.. despite the fact Warp helpedsuffered with various glitches in ME3, it was great tool many biotic characters could utilize against heavy armored enemies. I simply cannot think of a reason for why BW would remove one of most well known biotic power from the game. Isn`t this like making a Fallout game without Pipboy and Deathclaw? Maybe they were too incompetent to address the glitch? Was it too overpowered? ....or perhaps they just wanted to make the game more boring by putting one less power.... Salarian Operator sends his regards.
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Post by gethadept on Apr 7, 2017 20:38:30 GMT
Salarian Operator sends his regards. Damn you non-biotic Salarians ..but seriously... because they removed Warp all biotics now feel similar using throw, pull and lance... Asari adept feels different with her field... but she also seems really really simplified for build&play option.
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Post by nucleartech76 on Apr 7, 2017 20:39:15 GMT
They didn't teach that nor over cover grabs.
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Post by gethadept on Apr 7, 2017 20:41:15 GMT
They didn't teach that nor over cover grabs. Sad truth on difference between Apex & N7...
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bjorndadwarf
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Post by bjorndadwarf on Apr 7, 2017 20:41:34 GMT
I miss Reave far more than I miss Warp, but that has almost everything to do with missing the Drell Adept.
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megabeast37215
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Post by megabeast37215 on Apr 7, 2017 20:43:49 GMT
I feel Warp/Throw are the signature biotic powers.. even more so than Singularity. I miss it.. especially it's ability to prime and detonate.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 20:45:01 GMT
I've been wondering the same thing. You'd think debuffing is exactly the kind of thing people want to see in a co-op game, yet there really aren't any dedicated biotic debuffs any more (Annihilation is the only one I can think off the top of my head).
In fact, I feel like there's a lack of debuffs in general. Ivasion, Cryo Beam, Annihilation... what else is there? Some stuff is hidden in the passives, such as Human Engineer's amazing Tech Sabotage you can presumably spread to five targets with Overload, though I can't be sure that stuff actually works as advertised; testing needs to be done.
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Post by Sailears on Apr 7, 2017 20:45:28 GMT
Well tbh Lance has taken the place of warp projectile as the most boring biotic power in the game - and consequently will be the one they slap on kits as a third power when not knowing what to put there (as Warp was on far too many kits in ME3MP when a more interesting and visually stimulating power could have been used).
As above I'd rather have ME1 style aoe instant hit warp (aka Reave which is the spiritual successor of ME1 warp) back rather than the boring blue projectile warp from ME2.
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Post by gethadept on Apr 7, 2017 20:45:49 GMT
I miss Reave far more than I miss Warp, but that has almost everything to do with missing the Drell Adept. Honestly, I could not handle Drell Adept`s awesomeness. lol but I also do miss Reave dearly because Asari Justicar was also amazing with the power. Reave was one of the best biotic primer and damage over time skill in ME3MP. If it is in MEAMP.. I can easily imagine it would have 30 seconds cool down...
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Post by gethadept on Apr 7, 2017 20:48:10 GMT
I've been wondering the same thing. You'd think debuffing is exactly the kind of thing people want to see in a co-op game, yet there really aren't any dedicated biotic debuffs any more (Annihilation is the only one I can think off the top of my head). In fact, I feel like there's a lack of debuffs in general. Ivasion, Cryo Beam, Annihilation... what else is there? Some stuff is hidden in the passives, such as Human Engineer's amazing Tech Sabotage you can presumably spread to five targets with Overload, though I can't be sure that stuff actually works as advertised; testing needs to be done. Now they give you option to debuff enemy by shooting at the enemies... I wonder if anyone take this evo though. I never took it because first rule of PuG is never to rely on others when you can boost your own performance.
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Post by bjorndadwarf on Apr 7, 2017 20:48:48 GMT
I miss Reave far more than I miss Warp, but that has almost everything to do with missing the Drell Adept. Honestly, I could not handle Drell Adept`s awesomeness. lol but I also do miss Reave dearly because Asari Justicar was also amazing with the power. Reave was one of the best biotic primer and damage over time skill in ME3MP. If it is in MEAMP.. I can easily imagine it would have 30 seconds cool down... Spawn bombing with the expanded radius Reave + Clusters was my absolute favorite thing in ME3MP I also miss the Justicar and her bubble, she as another of my fav kits. There is a down side to the independent CDs, and that's the inability to spam a single power the way you could Reave.
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Post by hobocommand3r on Apr 7, 2017 20:50:55 GMT
You could ask this question for many powers. Reave, cluster, lift, inferno, arc grenades, stasis, the justicar bubble thing, geth turret (could have renamed it, why do 3 classes have assault turret), dark channel, ballistic blades, proxy mine, recon mine, adrenaline rush, the list goes on, I mean the list of cool powers they've removed is pretty long. Instead they gave a bunch of classes ''great'' overlapping powers like assault turret, incinerate, lance and throw. Exiting.
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KLGChaos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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XBL Gamertag: KLGChaos
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Post by KLGChaos on Apr 7, 2017 20:53:25 GMT
I basically just look at Annihilation as the new form of Warp. Both rely on rapidly shifting mass effect fields to tear enemies apart and debuff them. Only difference is one was ranged and the other is a point blank AoE.
It really feels like they wanted Biotics to be more up close and personal this time around. Pull to get enemies to you, Annihilation and Nova both close range, Shockwave doesn't have the best range even with Reach. You're basically left with Throw and Lance for long range... And unlike long range tech skills (Overload, Incinerate, Energy Drain) which can be upgraded to both detonate AND prime, only the Biotics short range attacks can do that.
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Post by gethadept on Apr 7, 2017 20:53:56 GMT
Well tbh Lance has taken the place of warp projectile as the most boring biotic power in the game - and consequently will be the one they slap on kits as a third power when not knowing what to put there (as Warp was on far too many kits in ME3MP when a more interesting and visually stimulating power could have been used). As above I'd rather have ME1 style aoe instant hit warp (aka Reave which is the spiritual successor of ME1 warp) back rather than the boring blue projectile warp from ME2. Hmmm.. I would have considered lance as some kind of sharp Warp only if had function to prime things, haha Maybe all biotic powers are derivatives of warp ball.
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Post by mrfuddyduddy on Apr 7, 2017 20:55:16 GMT
I miss Reave far more than I miss Warp, but that has almost everything to do with missing the Drell Adept. I feel your pain, Asari Justicar was bae and she's gone ;-;
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Post by joserayber on Apr 7, 2017 20:55:18 GMT
Considering what they have done to multiplayer balance, it is probably because Warp does not have a "flashy" animation which violates against their ambition of utilizing Frostbite engine and role-playing as invincible blockbuster superheroes in normal/bronze difficulty. Its absence somehow reminds me of the fate to mage spells in DAI where spellcasters are literally restricted to four dumb "evocation" schools. In return, we have two alternatives named Lance, an impaired version of Phase Disruptor and Invasion, a tech skill which sounds great in theory yet has niche effect during combat.
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Post by gethadept on Apr 7, 2017 20:55:48 GMT
I feel Warp/Throw are the signature biotic powers.. even more so than Singularity. I miss it.. especially it's ability to prime and detonate. Yes. Singularity -> warp -> BE -> SE -> BE was one of my favorite thing. lol It was majestic
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Post by gethadept on Apr 7, 2017 20:57:17 GMT
I basically just look at Annihilation as the new form of Warp. Both rely on rapidly shifting mass effect fields to tear enemies apart and debuff them. Only difference is one was ranged and the other is a point blank AoE. It really feels like they wanted Biotics to be more up close and personal this time around. Pull to get enemies to you, Annihilation and Nova both close range, Shockwave doesn't have the best range even with Reach. You're basically left with Throw and Lance for long range... And unlike long range tech skills (Overload, Incinerate, Energy Drain) which can be upgraded to both detonate AND prime, only the Biotics short range attacks can do that. I can agree with that especially after seeing skills such as barrier drain & saving barrier. They definitely want biotic users to go out there this time, and it`s actually doable especially with Jetpack mobility.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 20:58:39 GMT
Well tbh Lance has taken the place of warp projectile as the most boring biotic power in the game - and consequently will be the one they slap on kits as a third power when not knowing what to put there (as Warp was on far too many kits in ME3MP when a more interesting and visually stimulating power could have been used). As above I'd rather have ME1 style aoe instant hit warp (aka Reave which is the spiritual successor of ME1 warp) back rather than the boring blue projectile warp from ME2. Warp may not have been particularly stimulating visually, but it was a great power with multiple uses that fit in perfectly with co-op gameplay.
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Post by ryuji2 on Apr 7, 2017 21:00:39 GMT
Warp saw how little damage biotic combos and powers did so it decided not to join us on the arks to Andromeda. I seriously miss it. The Turian Sentinel was one of my favorite kits from 3 and Warp's debuff effect + a good weapon would tear through enemies like butter, it was great. Lance is...very meh.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 21:04:57 GMT
I basically just look at Annihilation as the new form of Warp. Both rely on rapidly shifting mass effect fields to tear enemies apart and debuff them. Only difference is one was ranged and the other is a point blank AoE. It really feels like they wanted Biotics to be more up close and personal this time around. Pull to get enemies to you, Annihilation and Nova both close range, Shockwave doesn't have the best range even with Reach. You're basically left with Throw and Lance for long range... And unlike long range tech skills (Overload, Incinerate, Energy Drain) which can be upgraded to both detonate AND prime, only the Biotics short range attacks can do that. Throw primes. Why does barely anyone know that?
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NathanS84
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Origin: NathanS84
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Post by NathanS84 on Apr 7, 2017 21:09:12 GMT
Maybe they couldn't fix that Incendiary ammo bug feature despite having their best specialist(*) working on it for more than five years ? But seriously I was surprised to see it gone, though I don't remotely miss it as much as Reave. *
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Post by SalMasRac on Apr 7, 2017 21:12:41 GMT
I basically just look at Annihilation as the new form of Warp. Both rely on rapidly shifting mass effect fields to tear enemies apart and debuff them. Only difference is one was ranged and the other is a point blank AoE. It really feels like they wanted Biotics to be more up close and personal this time around. Pull to get enemies to you, Annihilation and Nova both close range, Shockwave doesn't have the best range even with Reach. You're basically left with Throw and Lance for long range... And unlike long range tech skills (Overload, Incinerate, Energy Drain) which can be upgraded to both detonate AND prime, only the Biotics short range attacks can do that. Throw primes. Why does barely anyone know that? Not anymore!
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isushi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by isushi on Apr 7, 2017 21:14:32 GMT
I basically just look at Annihilation as the new form of Warp. Both rely on rapidly shifting mass effect fields to tear enemies apart and debuff them. Only difference is one was ranged and the other is a point blank AoE. It really feels like they wanted Biotics to be more up close and personal this time around. Pull to get enemies to you, Annihilation and Nova both close range, Shockwave doesn't have the best range even with Reach. You're basically left with Throw and Lance for long range... And unlike long range tech skills (Overload, Incinerate, Energy Drain) which can be upgraded to both detonate AND prime, only the Biotics short range attacks can do that. Throw primes. Why does barely anyone know that? Because the throw priming only works on red health enemies which sends them flying. Hope they land in line of sight if you want a lance follow up.
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