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Post by SalMasRac on Apr 8, 2017 7:46:48 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields.
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xochipilli
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Our mistakes make us who we are.
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Post by xochipilli on Apr 8, 2017 7:59:16 GMT
If only there had been a way to identify and rectify this before the game shipped.
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Post by missileglitcher on Apr 8, 2017 8:16:33 GMT
Yet more evidence of how the game is completely broken. It's getting harder and harder to justify continuing to play. Thanks for bringing this to our attention, otherwise I wouldn't have known.
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Post by someN7orother on Apr 8, 2017 8:40:32 GMT
How do we know that this is not Working as Intended™?
Worked that way in ME3, but this could be just part of the one-clip-a-mook design of MEAMP.
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nthjester
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Can't beat em? Join em, Trash cans unite!
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Post by nthjester on Apr 8, 2017 10:43:00 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields. Yeah ranks don't...because we have "combo damage" and "tech combo damage" and "biotic combo damage" as an actual stat with their own perks. Further evidence the MP was balanced by single player casuals. We can't have profiles padding our damages in MP or benefit from 3 different passive trees worth of defensive and offensive passives like single player characters. We also can't put power damage/radius augs on our MP guns. Yet the damages for our enemies doesn't seem to match 90% of the multiplayer character's ability to deal damage. Our guns are pitifully weak in most cases as well in MP. So we are left with a situation where the MP suffers for not having the same passives available as single player mode. www.quickmeme.com/img/50/500e4f55406ae72862d80d83415614a70a966c4e5889ab3073a6d568b1200eee.jpg
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Post by spacev3gan on Apr 8, 2017 11:45:20 GMT
Great finding. I am not spending more than 1 Point in Throw from now on.
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Post by gethadept on Apr 8, 2017 11:52:15 GMT
Good to know.
I felt similar when using level 1 pull & level 6 pull... so went back to using pull level 1.
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Post by palker4 on Apr 8, 2017 11:59:30 GMT
Multiplayer and the whole combat system is worse than ME3 i especially dislike the absurdly long cooldowns on some powers. It is so bad that i end up saving my powers for some tougher situations and end up not using them at all because of the better save this power till i really need it mentality. Also the guns are so weak and the combos are worse. They removed the best primers (warp and reave) from the game and made solo triggered biotic explosions much harder to achieve. In ME3 i barely played SP in the first month after launch this time arround its 10 h MP and 70 h SP. ME3 you had asari adept that was gold viable without any fancy weapons from day one in Andromeda i look at the power sets and it looks like they intentionally made all of the starting characters bad, well i guess infiltrators have advantage in cloak but again stupid cooldowns mean i spend most of my time uncloaked. If this was done by the same team that made ME3 MP it must mean that the people with good ideas have left the company.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 8, 2017 12:13:23 GMT
Multiplayer and the whole combat system is worse than ME3 i especially dislike the absurdly long cooldowns on some powers. It is so bad that i end up saving my powers for some tougher situations and end up not using them at all because of the better save this power till i really need it mentality. Also the guns are so weak and the combos are worse. They removed the best primers (warp and reave) from the game and made solo triggered biotic explosions much harder to achieve. In ME3 i barely played SP in the first month after launch this time arround its 10 h MP and 70 h SP. ME3 you had asari adept that was gold viable without any fancy weapons from day one in Andromeda i look at the power sets and it looks like they intentionally made all of the starting characters bad, well i guess infiltrators have advantage in cloak but again stupid cooldowns mean i spend most of my time uncloaked. If this was done by the same team that made ME3 MP it must mean that the people with good ideas have left the company. The human soldier is quite powerful, even with uncommon weapons.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 8, 2017 12:22:49 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields. Thanks for confirming this! I thought this was already the general consensus, but it's nice to see concrete evidence. Personally I don't see this as a particularly negative thing though, unlike other people here seem to do. I like that rank 1 powers are still equally effective at combos, and that if you choose to upgrade them, you do that because you want those specific primary effects, not because you just want to buff combo damage and don't give a shit what the powers actually do.
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Post by 13igtyme on Apr 8, 2017 12:26:26 GMT
So basically if we are always detinating stuff only get combo damage, recharge, and any utility. Ok, variety went from low to non existent.
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Post by Kenny Bania on Apr 8, 2017 13:39:00 GMT
I suspected this might be the case, but thanks for the confirmation. I really need to re-evaluate the points in Throw.
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Garrus1138
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Games: Mass Effect Trilogy, Mass Effect Andromeda
XBL Gamertag: Jumping Puzzle
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Post by Garrus1138 on Apr 8, 2017 15:45:54 GMT
Thank you for the clarification. I was wondering if I should put points into both Throw and Lance for my Asari Adept for this reason. I am also curious if they removed the difficulty scaling for power damage (it feels to me like they removed it). According to the Mass Effect wiki Power Combo page, combo damage in ME3MP got scaled by 3.375 for gold from a 1.5-times scaling of the base value in bronze.
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Post by SalMasRac on Apr 8, 2017 15:51:40 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields. Thanks for confirming this! I thought this was already the general consensus, but it's nice to see concrete evidence. Personally I don't see this as a particularly negative thing though, unlike other people here seem to do. I like that rank 1 powers are still equally effective at combos, and that if you choose to upgrade them, you do that because you want those specific primary effects, not because you just want to buff combo damage and don't give a shit what the powers actually do. I like having Throw on a faster cooldown to Detonate Ammo Primers, but I'm really considering going 5 Ranks in Barricade now.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 8, 2017 15:57:09 GMT
Thanks for confirming this! I thought this was already the general consensus, but it's nice to see concrete evidence. Personally I don't see this as a particularly negative thing though, unlike other people here seem to do. I like that rank 1 powers are still equally effective at combos, and that if you choose to upgrade them, you do that because you want those specific primary effects, not because you just want to buff combo damage and don't give a shit what the powers actually do. I like having Throw on a faster cooldown to Detonate Ammo Primers, but I'm really considering going 5 Ranks in Barricade now. 5 ranks? But it's Rank 6B where all the magic happens! It'a an all-or-nothing power, man. Great at Rank 1, even better at Rank 6. Don't see any reason to stay in between. If you really want to put a few extra points into Throw, I'd take them from either Energy Drain or Tech Armor. Probably the latter.
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Post by freak500 on Apr 8, 2017 15:59:40 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields. Thanks for confirming this! I thought this was already the general consensus, but it's nice to see concrete evidence. Personally I don't see this as a particularly negative thing though, unlike other people here seem to do. I like that rank 1 powers are still equally effective at combos, and that if you choose to upgrade them, you do that because you want those specific primary effects, not because you just want to buff combo damage and don't give a shit what the powers actually do. How is this fine? If you combo with a sig and shockwave on a human adept and you are not able to kill a bronze enemy with that(yes it is possible but not always) how is it a good thing that damage not applys to combos? It should do that because with a stronger biotic shockwave and with a low shockwave the combo shouldn't be the same. I think its a bad thing, because combos are bad and it is the same when you level up.
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Darks1te
N2
?
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
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Post by Darks1te on Apr 8, 2017 16:00:39 GMT
Great finding. I am not spending more than 1 Point in Throw from now on. But the cd of rank 1 Throw is so long.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 8, 2017 16:19:34 GMT
Thanks for confirming this! I thought this was already the general consensus, but it's nice to see concrete evidence. Personally I don't see this as a particularly negative thing though, unlike other people here seem to do. I like that rank 1 powers are still equally effective at combos, and that if you choose to upgrade them, you do that because you want those specific primary effects, not because you just want to buff combo damage and don't give a shit what the powers actually do. How is this fine? If you combo with a sig and shockwave on a human adept and you are not able to kill a bronze enemy with that(yes it is possible but not always) how is it a good thing that damage not applys to combos? It should do that because with a stronger biotic shockwave and with a low shockwave the combo shouldn't be the same. I think its a bad thing, because combos are bad and it is the same when you level up. Firstly, let's keep in mind that whether combos deal enough damage in general is a completely orthogonal issue to whether their power scales with the ranks of the powers used to make them, alright? To answer your question, I prefer the idea that powers are used mainly for their primary effects, and combos are just the icing on the cake, something you take advantage of to optimize your efficiency. In ME3, combos were often the primary reason to use powers, to the point it hardly even mattered which powers you used. My hope for MEA is that the developers will buff powers by emphasizing their primary effects, and if they buff combos, they focus on something else that pure damage (i.e. different forms of CC and debuffs). If combos don't scale with power ranks, I feel like I have more freedom to choose evolutions based on what I actually want those powers to achieve, instead of having to worry whether my combos are effective or not. Combos should be boosted through specific evolutions and passives, which is already the case (and again, whether those bonuses are good enough is not what we're discussing here). In addition I'd suggest the same thing I suggested for ME3 a long time ago: we should have equipment and boosters that boost combo radius and effectiveness.
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Post by freak500 on Apr 8, 2017 16:40:42 GMT
How is this fine? If you combo with a sig and shockwave on a human adept and you are not able to kill a bronze enemy with that(yes it is possible but not always) how is it a good thing that damage not applys to combos? It should do that because with a stronger biotic shockwave and with a low shockwave the combo shouldn't be the same. I think its a bad thing, because combos are bad and it is the same when you level up. Firstly, let's keep in mind that whether combos deal enough damage in general is a completely orthogonal issue to whether their power scales with the ranks of the powers used to make them, alright? To answer your question, I prefer the idea that powers are used mainly for their primary effects, and combos are just the icing on the cake, something you take advantage of to optimize your efficiency. In ME3, combos were often the primary reason to use powers, to the point it hardly even mattered which powers you used. My hope for MEA is that the developers will buff powers by emphasizing their primary effects, and if they buff combos, they focus on something else that pure damage (i.e. different forms of CC and debuffs). If combos don't scale with power ranks, I feel like I have more freedom to choose evolutions based on what I actually want those powers to achieve, instead of having to worry whether my combos are effective or not. Combos should be boosted through specific evolutions and passives, which is already the case (and again, whether those bonuses are good enough is not what we're discussing here). In addition I'd suggest the same thing I suggested for ME3 a long time ago: we should have equipment and boosters that boost combo radius and effectiveness. well to be honest.. It is the discussion, because if the combos did enough damage we have had the discussion. I see your point and i know its a good idea to not increase the damage by just adding power damage. But it should increase and yes then you talk about buffs or nerfs. The reason why players look at this is because they want to have there combos better. I would like to see the debuffs or buffs or eanything else rather then damage, but then still it should do more then it does now. Yes i think they do fine by taking it slowly(i have played 1300 hours on The Division and they nerfed, buffed and screwed everything they can and with crazy amount of numbers so everything you had after a update was worth nothing), it works better to just buff by a little then do it by big numbers. So yes i agree they are on the right track but there should be more to these combos(a add of 30% to combo damage is nothing when you know the damage of that so its mostly a waste)
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Post by SalMasRac on Apr 8, 2017 16:42:05 GMT
Great finding. I am not spending more than 1 Point in Throw from now on. But the cd of rank 1 Throw is so long. I just tried a 1 Throw, 6 Barricade match. I immediately went back to 6 Throw, 1 Barricade. It's just more suitable to my playstyle, but I can see either one being totally valid, and maps themselves can favour one or the other (many more choke points on Zero than Icebreaker, for example).
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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It's not a lie if you believe it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Fly In The Lotion on Apr 8, 2017 16:49:07 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields. I wonder if Biotic Amps make a difference then.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 8, 2017 16:50:52 GMT
But the cd of rank 1 Throw is so long. I just tried a 1 Throw, 6 Barricade match. I immediately went back to 6 Throw, 1 Barricade. It's just more suitable to my playstyle, but I can see either one being totally valid, and maps themselves can favour one or the other (many more choke points on Zero than Icebreaker, for example). I suspect I'll be going back and forth between those builds constantly myself. They're both great, just play differently. And Barricade is still super useful - even if somewhat more situational - at Rank 1. Right now I'll be keeping Barricade at Rank 6 for a while simply because the weapon buffs make killing armoured targets noticeably easier with the crappy weapons I mostly have.
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Post by What Else You Need To Know? on Apr 8, 2017 16:55:29 GMT
I never knew all of the reasons. I just know that I refuse to play power based characters in this game after playing it for the first 2 days. This is probably a big part of that reason. I remember being so pumped for the Krogan Engineer hahaha.
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Tsukizero
N2
Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Tsukizero
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Post by Tsukizero on Apr 8, 2017 17:06:16 GMT
Some quick low-rez MSPaint Skills, wanted a closer look. Well this explains why combos are terrible. Ill be sure to pass the note along.
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Post by Terminator Force on Apr 8, 2017 17:10:21 GMT
Yet more evidence of how the game is completely broken. It's getting harder and harder to justify continuing to play. Thanks for bringing this to our attention, otherwise I wouldn't have known. See u later. We'll call u back once missile glitchin gets discovered.
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