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Post by drekor on Apr 8, 2017 17:26:06 GMT
I tried this with Throw/Energy Drain 6/6, and then 1/5. All other things being identical. Both specs took half the Observer's Shields. I wonder if Biotic Amps make a difference then. They don't... power damage does not affect combos only combo damage does.
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Post by missileglitcher on Apr 8, 2017 17:31:07 GMT
Yet more evidence of how the game is completely broken. It's getting harder and harder to justify continuing to play. Thanks for bringing this to our attention, otherwise I wouldn't have known. See u later. We'll call u back once missile glitchin gets discovered. thank you, ill be waiting
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Post by neightrix on Apr 8, 2017 17:59:12 GMT
How do we know that this is not Working as Intended™? Worked that way in ME3, but this could be just part of the one-clip-a-mook design of MEAMP. The launch day stream from Bioware, they said combos work the same way, scaling with skill ranks and across difficulty.
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Post by someN7orother on Apr 8, 2017 18:04:23 GMT
How do we know that this is not Working as Intended™? Worked that way in ME3, but this could be just part of the one-clip-a-mook design of MEAMP. The launch day stream from Bioware, they said combos work the same way, scaling with skill ranks and across difficulty. Good catch. If only devs were this attentive to detail.
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Post by Pounce de León on Apr 8, 2017 18:28:32 GMT
Maybe we unlock the full functionality while we continue beta testing? Ach, who am I kidding - they never even acknowledged us for beating the Reapers in ME3MP and unlock the true ending.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 8, 2017 18:56:28 GMT
Maybe we unlock the full functionality while we continue beta testing? Ach, who am I kidding - they never even acknowledged us for beating the Reapers in ME3MP and unlock the true ending. The true ending was that Marauder Shields* killed Shepard, so our fight was always in vain. Yes, it was meant to have a dark, depressing ending, as so often in the old sci-fi classics the ME series took much inspiration from. It was the pressure from EA that forced them to create that silly alternate ending with limited time and resources. *: Later, in a devious plot twist, revealed to have been Marauder Health all along!
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Post by Pounce de León on Apr 8, 2017 19:51:20 GMT
Maybe we unlock the full functionality while we continue beta testing? Ach, who am I kidding - they never even acknowledged us for beating the Reapers in ME3MP and unlock the true ending. The true ending was that Marauder Shields* killed Shepard, so our fight was always in vain. Yes, it was meant to have a dark, depressing ending, as so often in the old sci-fi classics the ME series took much inspiration from. It was the pressure from EA that forced them to create that silly alternate ending with limited time and resources. *: Later, in a devious plot twist, revealed to have been Marauder Health all along! Actually, I found Marauder Shields to be a viable exit point for playthroughs.
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Post by nucleartech76 on Apr 8, 2017 20:13:54 GMT
If only there had been a way to identify and rectify this before the game shipped. It slipped right through our "extensive testing".
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Post by SalMasRac on Apr 8, 2017 20:26:24 GMT
Maybe we unlock the full functionality while we continue beta testing? Ach, who am I kidding - they never even acknowledged us for beating the Reapers in ME3MP and unlock the true ending. The true ending was that Marauder Shields* killed Shepard, so our fight was always in vain. Yes, it was meant to have a dark, depressing ending, as so often in the old sci-fi classics the ME series took much inspiration from. It was the pressure from EA that forced them to create that silly alternate ending with limited time and resources. *: Later, in a devious plot twist, revealed to have been Marauder Health all along! Wow, that would have been a pretty tragic end to the story, haha. That would have upset a LOT of people. I've always maintained that the scene with Shep, Anderson, and TIM, should have been the end. TIM realizes he's indoctrinated, shoots himself. Shep and Anderson are bleeding out. Anderson tells Shep "You done good, kid." and they blow up the Citadel with the Destroy ending. Roll credits.
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Post by Pounce de León on Apr 8, 2017 21:28:29 GMT
The true ending was that Marauder Shields* killed Shepard, so our fight was always in vain. Yes, it was meant to have a dark, depressing ending, as so often in the old sci-fi classics the ME series took much inspiration from. It was the pressure from EA that forced them to create that silly alternate ending with limited time and resources. *: Later, in a devious plot twist, revealed to have been Marauder Health all along! Wow, that would have been a pretty tragic end to the story, haha. That would have upset a LOT of people. I've always maintained that the scene with Shep, Anderson, and TIM, should have been the end. TIM realizes he's indoctrinated, shoots himself. Shep and Anderson are bleeding out. Anderson tells Shep "You done good, kid." and they blow up the Citadel with the Destroy ending. Roll credits. Also viable if it wasn't for the Unskippables.
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Post by Shodan/etm125 on Apr 9, 2017 12:42:34 GMT
How is this fine? If you combo with a sig and shockwave on a human adept and you are not able to kill a bronze enemy with that(yes it is possible but not always) how is it a good thing that damage not applys to combos? It should do that because with a stronger biotic shockwave and with a low shockwave the combo shouldn't be the same. I think its a bad thing, because combos are bad and it is the same when you level up. Firstly, let's keep in mind that whether combos deal enough damage in general is a completely orthogonal issue to whether their power scales with the ranks of the powers used to make them, alright? To answer your question, I prefer the idea that powers are used mainly for their primary effects, and combos are just the icing on the cake, something you take advantage of to optimize your efficiency. In ME3, combos were often the primary reason to use powers, to the point it hardly even mattered which powers you used. My hope for MEA is that the developers will buff powers by emphasizing their primary effects, and if they buff combos, they focus on something else that pure damage (i.e. different forms of CC and debuffs). If combos don't scale with power ranks, I feel like I have more freedom to choose evolutions based on what I actually want those powers to achieve, instead of having to worry whether my combos are effective or not. Combos should be boosted through specific evolutions and passives, which is already the case (and again, whether those bonuses are good enough is not what we're discussing here). In addition I'd suggest the same thing I suggested for ME3 a long time ago: we should have equipment and boosters that boost combo radius and effectiveness. I was thinking the same thing. Think about it: If you arent automatically dumping all or zero points into 2 of 3 abilities it opens up a lot of different builds. Im not saying combos at current levels are ok but if we allocated pts based on evo descriptions rather than 6/6 boom booms it does open up a world of builds.
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Post by cryosferon on Apr 9, 2017 13:03:21 GMT
I hate that they don't scale with ranks.
want to know if they scale with difficulty.
and btw, what do you go for when the choice is between more power damage or more combo damage??
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bacon4breakfast
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signup.hellokittyonline.com
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Post by bacon4breakfast on Apr 9, 2017 16:07:46 GMT
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Post by CHRrOME on Apr 9, 2017 16:55:45 GMT
I summon:
EXTENSIVE TESTING. There was no need for a beta. We know nothing.
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Post by Nether on Apr 10, 2017 18:43:30 GMT
How do we know that this is not Working as Intended™? Worked that way in ME3, but this could be just part of the one-clip-a-mook design of MEAMP. The launch day stream from Bioware, they said combos work the same way, scaling with skill ranks and across difficulty. I really hope they don't change it to scale with per ranks as it limits how you will spec. Right now your free to spec how you want without feeling required to have to spec all the east to 6 to be effective. They just need to raise combo damage base and powers base damage and leave the combo improvements as tree choices.
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Coda
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Coda_939
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Post by Coda on Apr 10, 2017 19:04:51 GMT
Combos aren't meant to be strong because powers are on separate cooldowns now. Combos are far easier to perform now. For example, Asari Sentinel can detonate an ammo power with Energy Drain and immediately detonate that ED with Throw all in the span of 1 second. In ME3, that's an instant kill on everything weaker than a Brute in an AoE. Not to mention, that's with any cooldown penalty. It's part of the reason why combat powers and especially grenade/cell powers don't detonate anymore.
They don't want that playstyle of running around and nuking spawns. It undermines the entire game and all the unique mechanics they put into enemies that can't survive that initial nuke. It makes run and gun offense the overwhelmingly better option in almost every situation in ME3. It's a huge reason why Platinum is essentially just boss spam instead of something actually coherent and challenging.
How often did anyone use Justicar's bubble outside of preference? How often would you use a similar power in MEAmp? Flip that around, and think of Barricade. In MEAmp, it has a distinct niche. If ME3 had barricade, it'd be utterly pointless outside of goofing around.
We really ought to stop comparing ME3 and MEA 1:1. I don't want to be that guy that screams 'they're totally different games!' but even slight changes such as powers being on separate cooldown throws a huge curveball into the design of the game. You can't change something like that without effecting everything else at the basic level.
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Post by nucleartech76 on Apr 10, 2017 19:08:03 GMT
The launch day stream from Bioware, they said combos work the same way, scaling with skill ranks and across difficulty. I really hope they don't change it to scale with per ranks as it limits how you will spec. Right now your free to spec how you want without feeling required to have to spec all the east to 6 to be effective. They just need to raise combo damage base and powers base damage and leave the combo improvements as tree choices. Lol. They're not effective period currently. We're talking 1+1 explosions. No matter how you spec you'll get more out of it if they change it to scale with evo
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Post by nucleartech76 on Apr 10, 2017 19:25:02 GMT
Combos aren't meant to be strong because powers are on separate cooldowns now. Combos are far easier to perform now. For example, Asari Sentinel can detonate an ammo power with Energy Drain and immediately detonate that ED with Throw all in the span of 1 second. In ME3, that's an instant kill on everything weaker than a Brute in an AoE. Not to mention, that's with any cooldown penalty. It's part of the reason why combat powers and especially grenade/cell powers don't detonate anymore. They don't want that playstyle of running around and nuking spawns. It undermines the entire game and all the unique mechanics they put into enemies that can't survive that initial nuke. It makes run and gun offense the overwhelmingly better option in almost every situation in ME3. It's a huge reason why Platinum is essentially just boss spam instead of something actually coherent and challenging. How often did anyone use Justicar's bubble outside of preference? How often would you use a similar power in MEAmp? Flip that around, and think of Barricade. In MEAmp, it has a distinct niche. If ME3 had barricade, it'd be utterly pointless outside of goofing around. We really ought to stop comparing ME3 and MEA 1:1. I don't want to be that guy that screams 'they're totally different games!' but even slight changes such as powers being on separate cooldown throws a huge curveball into the design of the game. You can't change something like that without effecting everything else at the basic level. Except they sold it to be exactly like ME3MP in their live streams. What the fuck is the point if powers do little to nothing and combos do little to nothing and five damn weapons are gold viable.
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Post by JRandall0308 on Apr 10, 2017 20:03:35 GMT
There's a wide spectrum between the extremes of ME3 style monster detonations and MEA style wimpy detonations. Given that, yes, MEA lets each character potentially spam multiple detonations in a row -- we're probably never going to see ME3 6+6 detonation damage. BUT the MEA game would benefit from more damage than what detonations do now, which is pathetic.
Also regarding Justicar Sphere in ME3: are you kidding? That power was freakin' awesome. I used it on Platinum all the time.
Regarding Barricade ported to ME3: if it primed enemies for tech bursts? Hell use I would use that in ME3.
Regarding spawn nuking: why shouldn't we be able to? We should be able to play the game however we want to play it.
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Coda
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Coda_939
Posts: 44 Likes: 83
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Coda on Apr 10, 2017 20:12:21 GMT
Combos aren't meant to be strong because powers are on separate cooldowns now. Combos are far easier to perform now. For example, Asari Sentinel can detonate an ammo power with Energy Drain and immediately detonate that ED with Throw all in the span of 1 second. In ME3, that's an instant kill on everything weaker than a Brute in an AoE. Not to mention, that's with any cooldown penalty. It's part of the reason why combat powers and especially grenade/cell powers don't detonate anymore. They don't want that playstyle of running around and nuking spawns. It undermines the entire game and all the unique mechanics they put into enemies that can't survive that initial nuke. It makes run and gun offense the overwhelmingly better option in almost every situation in ME3. It's a huge reason why Platinum is essentially just boss spam instead of something actually coherent and challenging. How often did anyone use Justicar's bubble outside of preference? How often would you use a similar power in MEAmp? Flip that around, and think of Barricade. In MEAmp, it has a distinct niche. If ME3 had barricade, it'd be utterly pointless outside of goofing around. We really ought to stop comparing ME3 and MEA 1:1. I don't want to be that guy that screams 'they're totally different games!' but even slight changes such as powers being on separate cooldown throws a huge curveball into the design of the game. You can't change something like that without effecting everything else at the basic level. Except they sold it to be exactly like ME3MP in their live streams. What the fuck is the point if powers do little to nothing and combos do little to nothing and five damn weapons are gold viable. I didn't watch any livestreams about MEAmp so I honestly can't say either way, but I highly doubt they said its 'exactly like' anything, because they're coached NOT to say dumb things like that before they're allowed to go on livestreams or public promos, etc. And maybe its just me, but when it comes to promotional material, I don't equate "its like ME3" with "every mechanic is 1:1 exactly the same or better in a way that pleases me/everyone". Powers do plenty; I don't know where this sentiment comes from. Are we playing the same game? They're by no means balanced (which isn't the discussion), but ME3's powers weren't balanced or high impact on their own either, outside of... what? Flamer? Tactical Cloak? Which is still high impact. I don't why weapons were brought up, because I never disagreed on weapon balance in my post. I'm not saying MEA is great, or as good as ME3. I don't think it is. I'm saying MEA is not ME3, and isn't supposed to be. Saying that combos don't do enough damage because they did more in ME3 isn't an argument, for reasons I already stated.
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nthjester
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Can't beat em? Join em, Trash cans unite!
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Post by nthjester on Apr 10, 2017 20:18:39 GMT
Combos aren't meant to be strong because powers are on separate cooldowns now. Combos are far easier to perform now. For example, Asari Sentinel can detonate an ammo power with Energy Drain and immediately detonate that ED with Throw all in the span of 1 second. In ME3, that's an instant kill on everything weaker than a Brute in an AoE. Not to mention, that's with any cooldown penalty. Ummm of course there's no cooldown penalty...it's one power use and gunshots.
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Post by SalMasRac on Apr 10, 2017 20:26:16 GMT
Except they sold it to be exactly like ME3MP in their live streams. What the fuck is the point if powers do little to nothing and combos do little to nothing and five damn weapons are gold viable. I didn't watch any livestreams about MEAmp so I honestly can't say either way, but I highly doubt they said its 'exactly like' anything, because they're coached NOT to say dumb things like that before they're allowed to go on livestreams or public promos, etc. For the record, everything they said on livestreams and public promos, etc, was dumb.
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Post by nucleartech76 on Apr 10, 2017 20:26:41 GMT
Except they sold it to be exactly like ME3MP in their live streams. What the fuck is the point if powers do little to nothing and combos do little to nothing and five damn weapons are gold viable. I didn't watch any livestreams about MEAmp so I honestly can't say either way, but I highly doubt they said its 'exactly like' anything, because they're coached NOT to say dumb things like that before they're allowed to go on livestreams or public promos, etc. And maybe its just me, but when it comes to promotional material, I don't equate "its like ME3" with "every mechanic is 1:1 exactly the same or better in a way that pleases me/everyone". Powers do plenty; I don't know where this sentiment comes from. Are we playing the same game? They're by no means balanced (which isn't the discussion), but ME3's powers weren't balanced or high impact on their own either, outside of... what? Flamer? Tactical Cloak? Which is still high impact. I don't why weapons were brought up, because I never disagreed on weapon balance in my post. I'm not saying MEA is great, or as good as ME3. I don't think it is. I'm saying MEA is not ME3, and isn't supposed to be. Saying that combos don't do enough damage because they did more in ME3 isn't an argument, for reasons I already stated. So in other words it's supposed to suck? Um yeah try most powers could kill an unprotected enemy in and of themselves. Inferno nades, dark channel, dark sphere, Cain mines, flames, cluster grenades, arc nades, multifrags, ballistic blades, etc, etc.
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Coda
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Coda_939
Posts: 44 Likes: 83
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Coda on Apr 10, 2017 20:28:07 GMT
I didn't watch any livestreams about MEAmp so I honestly can't say either way, but I highly doubt they said its 'exactly like' anything, because they're coached NOT to say dumb things like that before they're allowed to go on livestreams or public promos, etc. For the record, everything they said on livestreams and public promos, etc, was dumb. Yea, but that's any prerelease promo livestream if we hang up the hype for a second.
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Coda
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Coda_939
Posts: 44 Likes: 83
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44
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coda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Coda_939
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Post by Coda on Apr 10, 2017 20:35:13 GMT
I didn't watch any livestreams about MEAmp so I honestly can't say either way, but I highly doubt they said its 'exactly like' anything, because they're coached NOT to say dumb things like that before they're allowed to go on livestreams or public promos, etc. And maybe its just me, but when it comes to promotional material, I don't equate "its like ME3" with "every mechanic is 1:1 exactly the same or better in a way that pleases me/everyone". Powers do plenty; I don't know where this sentiment comes from. Are we playing the same game? They're by no means balanced (which isn't the discussion), but ME3's powers weren't balanced or high impact on their own either, outside of... what? Flamer? Tactical Cloak? Which is still high impact. I don't why weapons were brought up, because I never disagreed on weapon balance in my post. I'm not saying MEA is great, or as good as ME3. I don't think it is. I'm saying MEA is not ME3, and isn't supposed to be. Saying that combos don't do enough damage because they did more in ME3 isn't an argument, for reasons I already stated. So in other words it's supposed to suck? Um yeah try most powers could kill an unprotected enemy in and of themselves. Inferno nades, dark channel, dark sphere, Cain mines, flames, cluster grenades, arc nades, multifrags, ballistic blades, etc, etc. Your words, not mine. If you think its worse off for not being ME3, so be it. But it isn't they don't have the time nor the manpower to make it ME3 2.0. Also, most of those powers don't 1 shot anything on Plat unless you're combo'ing it with combos, Amps, Fortification, or Tactical Cloak.
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