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Post by slimgrin727 on Oct 29, 2017 23:37:43 GMT
So there might be a Dark Souls style MP thing going on in this game. I ran into a blue skull (traveling merchant quest) and it was a dead soldier that I had to avenge. His name was cuE_corE - clearly another player's handle. Has anyone else experienced this?
edit- on second thought, coulda been a bug. Maybe instead of the NPC's name showing, I got some random bit of code.
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Post by Deleted on Oct 29, 2017 23:47:01 GMT
So there might be a Dark Souls style MP thing going on in this game. I ran into a blue skull (traveling merchant quest) and it was a dead soldier that I had to avenge. His name was cuE_corE - clearly another player's handle. Has anyone else experienced this? I hope not... I know there was some sort of an MP component in later games, but I guess I can’t really see just how they browbeat it into the exceptionally single-player setting.... Damn, the weekend is over and I did not get a chance to play. Well, maybe tomorrow if I wake up early enough.
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Post by Obsidian Gryphon on Oct 29, 2017 23:54:44 GMT
( Someone should really make Conan barbarian game in this style) Great suggestion. I'd love a Conan world game, rpg though.
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Post by snook on Oct 30, 2017 0:23:29 GMT
So there might be a Dark Souls style MP thing going on in this game. I ran into a blue skull (traveling merchant quest) and it was a dead soldier that I had to avenge. His name was cuE_corE - clearly another player's handle. Has anyone else experienced this? edit- on second thought, coulda been a bug. Maybe instead of the NPC's name showing, I got some random bit of code. Yeah, that's the games online component. It tracks where other players die and you can score some bonus XP by killing the guys who killed them.
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Post by Deleted on Oct 30, 2017 0:31:56 GMT
So there might be a Dark Souls style MP thing going on in this game. I ran into a blue skull (traveling merchant quest) and it was a dead soldier that I had to avenge. His name was cuE_corE - clearly another player's handle. Has anyone else experienced this? edit- on second thought, coulda been a bug. Maybe instead of the NPC's name showing, I got some random bit of code. Yeah, that's the games online component. It tracks where other players die and you can score some bonus XP by killing the guys who killed them. I thought that was a cool addition to the game.
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Post by Deleted on Oct 30, 2017 0:58:54 GMT
Ouch, I really don’t like that sort of thing... what are they gaining by embarrassing players?
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Post by slimgrin727 on Oct 30, 2017 1:17:16 GMT
Ouch, I really don’t like that sort of thing... what are they gaining by embarrassing players? You know if I was playing a proper RPG where my PC really is my own, I'd not like it at all. But I see this as a more casual experience, and to be honest you do need to grind between main missions. So I welcome it. It honestly adds to the variety.
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Post by Deleted on Oct 30, 2017 2:25:30 GMT
Ye gods, the cart race in AC2. For absolutely next to nothing interesting story content - the last three or so assassination were of completely pointless characters with no backstory at all - the game really likes artificial challenge. There is no way to slow down, the AWSD is really not great for the carriage.
I'll give it a few more shots, but I am about to just quit it. Maybe this franchise is not for me after all.
EDIT: Took an easy way out and got husband to do the carriage sequence. He played racing games before. He was incensed with the use of left shift, but did just fine. I kept my mouse shut about the left shift; it's the driving that I don't know how to do correctly. Are they, like, trying to put *every* type of a game into this one? Could have given me dialogue options instead...
Anyway, yeah, really hated this part.
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Post by snook on Oct 30, 2017 3:42:05 GMT
You're probably the first person I've ever encountered who liked the first one but not the second, lol
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Post by Element Zero on Oct 30, 2017 5:11:45 GMT
I swear there was an interview with Ismail where he said players could choose the established style of combat if they didn't like the new system. I remember thinking that seemed like an odd statement, to literally develop two systems for one game. I need to find out what he was referring to, He was probably thinking of the alternate controller setup, which I'm using. I hated having dodge on Square (PS4 Pro) and Parkour removed from the trigger. You're probably the first person I've ever encountered who liked the first one but not the second, lol Yeah, I've been laughing as @carefull shares her AC2 journey. I think it's a phenomenal leap forward from the original in every way, much like most. I wonder how her experience would have been if she'd played it a decade ago, when it was new. Those "dated, annoying" features were fresh and new back then. I dove into Origins for several hours, today. I'm around level 13, IRRC, and just truly reached Alexandria. I'm an uber-completionist, so I've cleared several regions of content along the way. I expect the story will truly begin here in Alexandria. I'm not loving the combat, but I expect I'll eventually accept it. I'm playing on Hard out of the gate, and I don't really find it challenging, but rather stiff and boring. Once I get Git Gud at using my skills, I think I'll like it better. I wanted to go heavily archery, but that's an exercise in frustration, particularly after just completing another HZD PT. My quivers are still so (realistically) small, and the archery just can't compare to HZD's archery. I'd read that even slightly over-leveled foes were deadly in this game, but I've been stomping foes 3-4 levels higher. I think those reviewers just suck at the game. Once I get the hang of these skills, I should be pretty unstoppable. I really need to improve with the shield. I often just dodge; but if I'd parry with the shield it would trigger effects and setup combos. I like that we can continue to improve our gear. I have several legendary pieces that I'll keep throughout Bayek's journey. The legendary stuff is phenomenally good, despite having similar stats to the rare stuff. Those extra features really make a difference. Alright, enough rambling. My battery is low and I'm sleepy. I need to catch up with the Origins posts I've missed.
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Post by Obsidian Gryphon on Oct 30, 2017 5:19:49 GMT
So there might be a Dark Souls style MP thing going on in this game. I ran into a blue skull (traveling merchant quest) and it was a dead soldier that I had to avenge. His name was cuE_corE - clearly another player's handle. Has anyone else experienced this? edit- on second thought, coulda been a bug. Maybe instead of the NPC's name showing, I got some random bit of code. Yeah, that's the games online component. It tracks where other players die and you can score some bonus XP by killing the guys who killed them. Shadow of Mordor has this. I remembered seeing a friend's name when locating the nemesis. I was puzzled at first before I realised the reason. However, I did not 'avenge' him. I was having a problem with my own persistent nemesis. I didn't see any other player's name turning up, only those on my friends list who were playing the game.
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Post by Element Zero on Oct 30, 2017 5:19:56 GMT
Yeah, I always had my doubts about hay, and in AC1 I actually started out with a bug where Altair got killed after hitting the hay in the leap of Faith. Now, that was realism... Speaking of realism, I am worried about all the reviews declaring it to be like W3. I hope it’s just a euphemism for “good game with good graphics”, not that the game is a 150 hrs of anguished grimdark with a guess which special sword to use on every creature you meet... The game reminds me of TW3 quite a bit. It has a huge, well executed open world with tons if varied content to discover. (It also has polarizing combat.) The settings are nothing alike, and ACO has zero roleplaying. Those are the major differences that make them completely different games. There are some similarities, though, in open world design. I think it's a positive thing, at this early stage of my experience.
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Post by Element Zero on Oct 30, 2017 5:25:29 GMT
Yeah, I am concerned about the overwhelming size as well. The whole thing looks bloated. Like five or six times more than what we see in DAI. Unlike DAI where the zones varied, I'm already zonked out by the first desert zone. Sand, sand, sand. I'm not impressed. I'm not sure why. I'm impressed by the Hissing Wastes in DAI. I'm impressed with the desert planet in Andromeda that made me think of DUNE. It may be different later but I doubt it, the setting is Egypt after all. It doesn't help the streamers (not the one I always watch, he's on Wolfenstein at the moment) are busy borking mobs or going round and round in a arena. I'm not getting any main story elements at the moment, just side quests. VA is passable, facial animations ok. You've not seen much, yet. The side content is much better developed and varied than DAI's, so far in my PT. Also, the deserts (while beautifully done) are not all there is. When I arrived at Alexandria, I had to start taking screenshots. My non-gamer wife said, "Wow!", when she looked up and saw it. It's even more impressive from street level. Time will tell whether this game is something you'll enjoy, but the stuff that worries you so far isn't really a hurdle, in my PT. You aren't relentlessly attacked by foes and wildlife, a la Jaws of Hakkon; and there's interesting content everywhere you turn.
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Post by Element Zero on Oct 30, 2017 6:21:38 GMT
So apparently you need to lock on before you can smoothly switch between targets? I've been doing it all wrong. I'm so used to using camera orientation to target like TW3 does. This was useful, in that I often forget to lock-on until the fight is well underway. I had no idea that Bayek would autoblock standard attacks from our locked foe. That’s useful. I hadn’t yet realized that arrow drop was a thing, either. I want to use bows, but this archery is unimpressive after freshly completing another HZD PT. I’ve only one-shotted a single target with a bow, thus far, despite always lining up headshots. Headshotting a target and having them then yell and advance is frustrating. It’s so much easier, with my present loadout, to just use takedowns and my legendary melee weapons. As I collect better bows, it will hopefully improve. I’m going to turn up the sensitivity on the axes substantially, so I can aim more quickly.
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Post by snook on Oct 30, 2017 7:28:09 GMT
Got to Giza. Climbed the Great Pyramid, plundered Khufu's tomb, didn't die of a curse. Yet, anyway.
This is all so cool - I feel like climbing the pyramids is something I've wanted to do for as long as I've been playing AC, lol
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Post by Andrew Waples on Oct 30, 2017 7:59:23 GMT
Ouch, I really don’t like that sort of thing... what are they gaining by embarrassing players? You know if I was playing a proper RPG where my PC really is my own, I'd not like it at all. But I see this as a more casual experience, and to be honest you do need to grind between main missions. So I welcome it. It honestly adds to the variety. My problem is for lore reasons: the present day story is that you are playing as a person this time around. Not some John Doe or Jane Doe, weird first person thing. Also the Animus is portable and doesn't look like something you can buy or anything like that. I haven't gotten far in the present day story yet, but how are there even other players in the first place?
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Post by Andrew Waples on Oct 30, 2017 8:02:06 GMT
The whole thing looks bloated. Like five or six times more than what we see in DAI. Unlike DAI where the zones varied, I'm already zonked out by the first desert zone. Sand, sand, sand. I'm not impressed. I'm not sure why. I'm impressed by the Hissing Wastes in DAI. I'm impressed with the desert planet in Andromeda that made me think of DUNE. It may be different later but I doubt it, the setting is Egypt after all. It doesn't help the streamers (not the one I always watch, he's on Wolfenstein at the moment) are busy borking mobs or going round and round in a arena. I'm not getting any main story elements at the moment, just side quests. VA is passable, facial animations ok. You've not seen much, yet. The side content is much better developed and varied than DAI's, so far in my PT. Also, the deserts (while beautifully done) are not all there is. When I arrived at Alexandria, I had to start taking screenshots. My non-gamer wife said, "Wow!", when she looked up and saw it. It's even more impressive from street level. Time will tell whether this game is something you'll enjoy, but the stuff that worries you so far isn't really a hurdle, in my PT. You aren't relentlessly attacked by foes and wildlife, a la Jaws of Hakkon; and there's interesting content everywhere you turn. My biggest problem with the game is that I can't go everywhere on the map and clear out locations, because i'm not powered enough yet and I'm playing on easy. I don't remember that being an issue in other games.
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Post by Obsidian Gryphon on Oct 30, 2017 9:26:33 GMT
You've not seen much, yet. The side content is much better developed and varied than DAI's, so far in my PT. Also, the deserts (while beautifully done) are not all there is. When I arrived at Alexandria, I had to start taking screenshots. My non-gamer wife said, "Wow!", when she looked up and saw it. It's even more impressive from street level. Time will tell whether this game is something you'll enjoy, but the stuff that worries you so far isn't really a hurdle, in my PT. You aren't relentlessly attacked by foes and wildlife, a la Jaws of Hakkon; and there's interesting content everywhere you turn. My biggest problem with the game is that I can't go everywhere on the map and clear out locations, because i'm not powered enough yet and I'm playing on easy. I don't remember that being an issue in other games. I watched a bit more and definitely, players are restricted by their levels. Which means doing those side quests is a must in order to kick up the protag, improve his gear and skills so he can go to those areas; the streamer I was watching immediately headed elsewhere the moment he saw the mob, with quite a distance to cover, I might add. It seems more restrictive than DAI. That's my impression, correct me if I'm wrong. Sorry if I keep bringing up DAI but that's the only game in gaming experience with the 'open world' / big zone concept. I never played TW III (don't intend to) so I can make no comparisons with that title. Also, I need more than the wow environment. As in the other AC titles, the story seems straight forward. It's already laid out so it's a matter of completing the essentials to get to the end. I'm not getting the pull / curiosity to want to know more about the protag, the people he associates with.
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Post by Deleted on Oct 30, 2017 12:11:50 GMT
I'm moving very slowly through this game and doing a lot of exploring and basically just savoring how beautiful Egypt is. This game is just amazing. I'm still just right outside of Alexandria and just met Cleopatra for the first time. Can't say I wasn't impressed.
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Post by Deleted on Oct 30, 2017 12:13:16 GMT
You're probably the first person I've ever encountered who liked the first one but not the second, lol I second one is missing so far what I liked the most about the first one. The sense of being an assassin in the world long gone. The rhythm of the first game, with its investigations and assassinations, then the high adrenaline chase back to the bureau, then, eventually going back to the Old Boss Man who you do not trust... and the fact that your victims felt so compelling and the stars of the show. Some of them looked attractive, and made you feel like you might be doing a wrong thing, their monologues were fantastic. In AC 2 I feel like I am killing a bunch of caricatures that get a name and a Codex entry, and then Ezio recites the same prayer over them. It’s anticlimactic. The controls are really degraded from the first game that was responsive, and the guy who decided to add a weapon wheel w/o keybinds to quickly switch things without bringing it up is a terrible UI designer. Ten years ago, i’ve played Bio and Obsi games for a decade, so I don’t see how upgrading gear or building my stronghold would have made an impression on me. The platforming and climbing is as fun as it was in the first one, and added Sin to be are one element I’ve liked so far. I want to see carnival in Venice, as it looks so great in the trailer. Overall, I don’t feel it’s a bad game, it’s just I keep waiting to start really enjoying it, but it does not happen. I’d like it for a bit and then something kicks me right out of enjoying it and it gets frustrating or too silly. Just non-gamegasmic, though foreplay is enticing at times. Anyway, 14.5 hrs, hoping I am half-way....
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Post by Obsidian Gryphon on Oct 30, 2017 14:41:59 GMT
Watching my fav streamer. He's got a good rig, graphics are crisp. The devs did one thing right; there's no loot animation. Pick ups are swift. Considering the big zones, I can just imagine players frothing if there's loot animation. The radar flash is in the game too. Water and underwater transition is good / interesting. Eagle is a hovercraft that sees through buildings. If I were playing the game, I would be examining the hieroglyphics, to know what they're saying. That's just me. Every streamer is pretty much busy running here and there, doing side quests (priest so and so says to do this / that or NC needs something done), killing stuff. Oh this is amusing. NPC; My foot, they did something to my foot. Oh not to worry, I'm happy because I'll get something for it once the matter is resolved. Protag then carries him out of the place. After the dialogue, the guy is up and walking. Ending to this quest. NPC says he's going to sue for his broken leg while standing straight and tall. Matter resolved, everyone walks out.
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Post by slimgrin727 on Oct 30, 2017 15:12:00 GMT
So apparently you need to lock on before you can smoothly switch between targets? I've been doing it all wrong. I'm so used to using camera orientation to target like TW3 does. This was useful, in that I often forget to lock-on until the fight is well underway. I had no idea that Bayek would autoblock standard attacks from our locked foe. That’s useful. I hadn’t yet realized that arrow drop was a thing, either. I want to use bows, but this archery is unimpressive after freshly completing another HZD PT. I’ve only one-shotted a single target with a bow, thus far, despite always lining up headshots. Headshotting a target and having them then yell and advance is frustrating. It’s so much easier, with my present loadout, to just use takedowns and my legendary melee weapons. As I collect better bows, it will hopefully improve. I’m going to turn up the sensitivity on the axes substantially, so I can aim more quickly. I like how the bows feel, especially his rapid fire version. But you're right about the low quiver capacity and low damage. If I can't find a way to really up those two things then a pure bow build might not work. One thing that I like about the combat is the drastically different move sets with each weapon, but it also throw me off cause I have to relearn certain things like how to parry or close the distance between enemies.
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Post by Deleted on Oct 30, 2017 19:27:37 GMT
OMG, small quiver... that makes me break out in cold sweat remembering the Prey with its 8 bullets clip.
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Post by Element Zero on Oct 31, 2017 4:17:02 GMT
You've not seen much, yet. The side content is much better developed and varied than DAI's, so far in my PT. Also, the deserts (while beautifully done) are not all there is. When I arrived at Alexandria, I had to start taking screenshots. My non-gamer wife said, "Wow!", when she looked up and saw it. It's even more impressive from street level. Time will tell whether this game is something you'll enjoy, but the stuff that worries you so far isn't really a hurdle, in my PT. You aren't relentlessly attacked by foes and wildlife, a la Jaws of Hakkon; and there's interesting content everywhere you turn. My biggest problem with the game is that I can't go everywhere on the map and clear out locations, because i'm not powered enough yet and I'm playing on easy. I don't remember that being an issue in other games. The story does a good job of taking the character where they can manage and need to be. While there are certainly areas I can't yet safely access, I've had no desire or need to venture into those areas. I've just hit level 20 in Alexandria, and still have a ton of content in the region to keep me busy. I'm not even finished with the main quests in the city, yet, because I've been enjoying the open world and sidequests. Alexandria is big and impressive enough to host an entire game on its own. I'm really enjoying this game, now that I've adjusted to the gameplay differences. My biggest problem with the game is that I can't go everywhere on the map and clear out locations, because i'm not powered enough yet and I'm playing on easy. I don't remember that being an issue in other games. I watched a bit more and definitely, players are restricted by their levels. Which means doing those side quests is a must in order to kick up the protag, improve his gear and skills so he can go to those areas; the streamer I was watching immediately headed elsewhere the moment he saw the mob, with quite a distance to cover, I might add. It seems more restrictive than DAI. That's my impression, correct me if I'm wrong. Sorry if I keep bringing up DAI but that's the only game in gaming experience with the 'open world' / big zone concept. I never played TW III (don't intend to) so I can make no comparisons with that title. Also, I need more than the wow environment. As in the other AC titles, the story seems straight forward. It's already laid out so it's a matter of completing the essentials to get to the end. I'm not getting the pull / curiosity to want to know more about the protag, the people he associates with. It's really nothing like DAI. This is true open world, with a vast map of Egypt. DAI was a collection of discreet zones separated by loading screens. Being a completionist by nature, I've never felt forced to do DAI's side content in order to advance. I realize that's precisely the case, but it never bothered me. Origins does feel more open and less restricted, to me. There is so much fun stuff to do in an absolutely beautiful setting that I'm generally significantly overleveled for the critical path. I think you'd have to try a speed run in order to have any level-based difficulties. If you do even a third of the side stories, you should be loaded with good gear and have sufficient XP. It could be that this eventually wouldn't be enough. It's impossible for me to say, given I'm only level 20 and in the very early stages of the game. Player skill varies, of course, so this may or may not apply for you. I'm playing on Hard, and have no difficulty defeating foes three or four levels above my own. The difficulty of this game is being somewhat exaggerated, in my experience. Higher than that, and my weapons behave as if made of paper. There are definitely no-go zones in place, but they've yet to bother me at all. I will get to those places later. There is more then enough great content in the accessible areas.
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ღ Voice of Reason
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Sept 29, 2024 2:19:46 GMT
17,023
Element Zero
7,265
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 31, 2017 4:28:32 GMT
This was useful, in that I often forget to lock-on until the fight is well underway. I had no idea that Bayek would autoblock standard attacks from our locked foe. That’s useful. I hadn’t yet realized that arrow drop was a thing, either. I want to use bows, but this archery is unimpressive after freshly completing another HZD PT. I’ve only one-shotted a single target with a bow, thus far, despite always lining up headshots. Headshotting a target and having them then yell and advance is frustrating. It’s so much easier, with my present loadout, to just use takedowns and my legendary melee weapons. As I collect better bows, it will hopefully improve. I’m going to turn up the sensitivity on the axes substantially, so I can aim more quickly. I like how the bows feel, especially his rapid fire version. But you're right about the low quiver capacity and low damage. If I can't find a way to really up those two things then a pure bow build might not work. One thing that I like about the combat is the drastically different move sets with each weapon, but it also throw me off cause I have to relearn certain things like how to parry or close the distance between enemies. I have legendary bows of three different types, now, and a fairly hefty quiver. It's made a huge difference. I'm now consistently one-shotting targets with both the Hunter and Predator bows. I agree about the move sets. I already had a slew of legendary melee weapons, but had only been using two of them (a poisonous khopesh and critical hitting dual daggers). I just got a flaming staff weapon (the fast striking type, scepter I think?), and holy crap! Setting people on fire is even better than poisoning them! I made it a point to rapidly pursue the chain kill/attack skills. I presently can chain melee ferociously, just unlocked slow-mo aerial sniping, and will next get chained assassinations. Then, I'll start branching out a bit more. Now that I'm starting to get the hang of it, I really like this game. It's open world is amazing, and the combat improves as my equipment improves and diversifies.
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