Tsukizero
N2
Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Tsukizero
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Post by Tsukizero on Apr 11, 2017 9:17:15 GMT
> "as you can see this gun is really powerful, you don't have to run to the ammo boxes". WITH THERMAL CLIP EQUIPMENT YOU RARELY NEED TO ANYWAYS WITH ALOT OF GUNS.
> They took out heavy melee because it's too risky to be tied down to an action that long in MEAMP. BUT PUTTING MELEE AND DEVICES/REVIVE ON THE SAME COMMAND IS OKAY? But seriously, not heaving an alt heavy melee and light melee on alot of kits sucks.
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Mistral
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Post by Mistral on Apr 11, 2017 10:05:37 GMT
The devs have been wrong about a lot of stuff, but they're not wrong about melee. Seriously, how many legit heavy melee builds were viable? Krogans, because rage. Batarians, because insane damage. Melee GI, because of insane kit synergy, and then Juggernaut as a special case.
Making the animation faster has opened melee up to everyone.
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
Posts: 609 Likes: 1,597
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Post by zorinho20 on Apr 11, 2017 10:16:36 GMT
The devs have been wrong about a lot of stuff, but they're not wrong about melee. Seriously, how many legit heavy melee builds were viable? Krogans, because rage. Batarians, because insane damage. Melee GI, because of insane kit synergy, and then Juggernaut as a special case. Making the animation faster has opened melee up to everyone. I liked Assgasm
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hardcoresalmon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by hardcoresalmon on Apr 11, 2017 11:25:26 GMT
The devs have been wrong about a lot of stuff, but they're not wrong about melee. Seriously, how many legit heavy melee builds were viable? Krogans, because rage. Batarians, because insane damage. Melee GI, because of insane kit synergy, and then Juggernaut as a special case. Making the animation faster has opened melee up to everyone. I used a melee vorcha, melee volus vanguard, shadow and melee asari huntress. They weren't the most viable builds but they were fun. Removing heavy melee entirely is not the solution to that. Basically every class has a copy and paste melee now and there is nothing that can distinguish them. Melee in me3 was extremely limited but it at least had variety, somehow they have made it even more limited in ME:A with no variety. Who cares how viable it is, give us the option and make the melee of different races feel unique. You can sum up melee in this game like this: Krogan: headbutt biotic: biotic punch angara: dagger swipe Anything else: omni blade stab Copy and paste, so boring...
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Post by Qui-Gon GlenN7 on Apr 11, 2017 11:50:29 GMT
The devs have been wrong about a lot of stuff, but they're not wrong about melee. Seriously, how many legit heavy melee builds were viable? Krogans, because rage. Batarians, because insane damage. Melee GI, because of insane kit synergy, and then Juggernaut as a special case. Making the animation faster has opened melee up to everyone. No. L2P.
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Post by evilfluffmonster on Apr 11, 2017 11:59:04 GMT
I like challenge, I really do.
Just not as much as I like my power fantasy.
Ive been running golds with my usual team, but sometimes I just play a game for fun on silver or even bronze. When I do this, im not after credits or unlocks - just a gameplay environment where I should be able to relax more and use different weapons and characters.
Unfortunately, the best weapons are more effective on gold, than the worst ones are on bronze - seriously.
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vanguard4
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Games: Mass Effect Trilogy, Shattered Steel, Neverwinter Nights, Mass Effect Andromeda
Origin: Vanguard4
Posts: 240 Likes: 391
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Post by vanguard4 on Apr 11, 2017 12:58:04 GMT
The devs have been wrong about a lot of stuff, but they're not wrong about melee. Seriously, how many legit heavy melee builds were viable? Krogans, because rage. Batarians, because insane damage. Melee GI, because of insane kit synergy, and then Juggernaut as a special case. Making the animation faster has opened melee up to everyone. They are completely wrong about this. Currently we have to do 3-5 light melee animations anyway to get rid of an Adhi in close combat. Removing heavy melee as a high risk - high reward options simplifies and dumbs down the gameplay. Currently we have like 3 animations - headbutts, blades and punches. In ME3, even the punches had variations. Drellkicks and acrobatic sweep ( the drell light melee animations were the bomb. Useless but stylish ), the Destroyer´s energy tonfa, all the different heavy melee animations. They even didn´t bother bringing different melee weapons in from Singleplayer. Could have made another 300 useless card drops out of it, to make us grind even more. The real reason why they ditched this option and sell it with a lie is because the entire project is unpolished and a rushjob and they didn´t want to spend the time/money/effort.
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Post by CHRrOME on Apr 11, 2017 13:51:11 GMT
Just look at the Mattock. If it is not bad, they will make sure it is bad. That`s why guns are bad. 7 headshots and a couple bodyshots later, a simple chosen still lives. The mattock is utter shyte right now. Don´t get me wrong, it wasn´t much better beforehand either, but they chose to balance around the wrong stat. The rof was never an issue with it, it was damage. Now if you excuse me, I´ve to bang my head against the wall in lieu of bws stream. They forgot what was the core of the weapon to begin with. A slow RoF semi auto rifle, very powerful and with a somewhat strong kick. ME2 did it right of course. Now they expect us to click as fast as possible to achieve a dps not much higher than the Avenger and with worse accuracy and mag capacity. Why they think semi autos are spammy guns? the RoF is irrelevant, they are supposed to deliver very high damage per shot, not allow players to fire as fast as they can click the mouse.
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Sonashii
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Sonashii
Posts: 833 Likes: 7,982
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sonashii on Apr 11, 2017 14:53:01 GMT
I guess that everyone here like to have a choice, whether you go to a restaurant, or to the cinema or playing Mass Effect. So I'm giving you a lot of answers to choose from. You decide what you want to hear in response to this problem. Your choice matters! 1st:Looks like a l2p problem to me. Git gud you scrubs! The game is fine as it is, if you don't like it, do not play it. 2nd:To be honest, this new MP is definetely worse than the previous one. But let's not throw axes at BioWare just yet. Give them time. Maybe they are not all morons who don't know what they're doing. I think we'll have a lot of good balance changes in upcoming weeks. Be patient 3rd:This game had potential to be good. Of course it couldn't meet our expectations from the start, but I didn't expect the finish product to be that average. To be honest I feel for the BioWare developers. Working under EA is a nightmare. Time limits, budget limits, constant crunch with only 30 mins break during all working day. It's a mess. But I don't have high hopes for them to fix all major problems. 4th:They are a bunch of filthy ignorants who don't know their sh**t! They should burn in hell!! Biover is just dead to me. 5th:I don't even own the game. I came here just to laugh at you all. 60$ well spent! lel 6th:Well I know that what I'm going to say is controversial and unpopular but hear me out. It kinda makes sense that all of the weapons are weak as crap. AS YOU KNOW, Nexus and Arks left Milky Way before ME 3, so many weapons from then weren't available yet. So there's a reason that all of the Geth weapons didn't make to Andromeda, or many N7 weapons were developed and IMPROVED specifically to fight the Reaper forces. So there's a reason IN LORE for absence (shittyness) of specific guns. Also yes, you can say that they had their prototypes for sure. You may be right but often prototypes sucks a**. But I agree, Mattock, Widow, Claymore(!), Revenant were in ME 2 as well and they were awesome. Well here I admit that BioWare dropped the ball. Maybe they release those missing guns with upcoming DLCs
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Archaengel_X
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Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
XBL Gamertag: Archaengel X
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Post by Archaengel_X on Apr 11, 2017 15:44:24 GMT
I put off finding and watching this stream out of a combination of laziness and fear but decided to give it a shot since you kindly linked it. Oh. My. God! The lead multiplayer designer Bastiaan Frank referred to the Hesh as a "Kett built rifle from the Heleus Cluster race" and said that it is "pretty brutal". In addition to the other guy's (Billy Buskell, also a mp designer) quote about the Sweeper being one of the best, Bastiaan said of the Sweeper "that is my favorite machine gun". Since this is the first I have heard of the guy, I'll chock some of this up to nerves and possibly a language issue if he is multilingual...but damn. At 28:50 Bastiaan, tried to headbutt his krogan teammate in between waves, some faith restored. It also seemed like the Hesh was killing observers in about 6+ shots on Bronze, brutal! 50:40 They open a premium pack and unlock the PAW and Billy, good old Billy, said that he seriously thinks "the PAW is one of the strongest assault rifles they have in the entire game". Bastiaan, "with the extended clip on it, it is absolutely amazing". 56:20 Bastiaan, "as you can see this gun is really powerful, you don't have to run to the ammo boxes". 1:02:50 They discuss weapon weight and cooldowns. Basically they say that they didn't like how people min/maxed for low casting times by using just one weapon, so they took the recharge bonuses out so you can carry a pistol as a back-up. 1:06:50 They took out heavy melee because it's too risky to be tied down to an action that long in MEAMP. That is all.
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
Posts: 608 Likes: 1,707
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Post by Ghostknife72 on Apr 11, 2017 15:59:23 GMT
My two cents...one of the old Bioware devs on the original BSN was ex-Canadian military. I spoke with him a lot. And he knew a good deal about various firearms from our conversations.
As an example...a pistol is AT BEST a tertiary weapon system for anyone military (combat arms). If you have to transition to your pistol...you are pretty much already fucked. In this game...it is a primary.
He said a lot of the devs had no idea how various weapons work. He tried to advocate for a more nuanced balance of weaponry. At least to give it some semblance of reality (for a video game).
His comments were rejected each time. Hence...he we are.
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Post by Doctor Fumbles on Apr 11, 2017 16:02:29 GMT
My two cents...one of the old Bioware devs on the original BSN was ex-Canadian military. I spoke with him a lot. And he knew a good deal about various firearms from our conversations. As an example...a pistol is AT BEST a tertiary weapon system for anyone military (combat arms). If you have to transition to your pistol...you are pretty much already fucked. In this game...it is a primary. He said a lot of the devs had no idea how various weapons work. He tried to advocate for a more nuanced balance of weaponry. At least to give it some semblance of reality (for a video game). His comments were rejected each time. Hence...he we are. I didn't know about him. It would have been interesting to see how things might have been balanced if they would have listened to him.
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Post by barzah on Apr 11, 2017 16:09:36 GMT
MEAMP make Division early release look like a total masterpiece. It took me forever to kill anything with non grenade assault rifle, shotgun, or non Equalizer pistol. Does the team behind MP balance even bother to fully test their own game? instead of just test everything on bronze difficulty.
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Post by Shodan/etm125 on Apr 11, 2017 16:11:57 GMT
I guess that everyone here like to have a choice, whether you go to a restaurant, or to the cinema or playing Mass Effect. So I'm giving you a lot of answers to choose from. You decide what you want to hear in response to this problem. Your choice matters! 1st:Looks like a l2p problem to me. Git gud you scrubs! The game is fine as it is, if you don't like it, do not play it. 2nd:To be honest, this new MP is definetely worse than the previous one. But let's not throw axes at BioWare just yet. Give them time. Maybe they are not all morons who don't know what they're doing. I think we'll have a lot of good balance changes in upcoming weeks. Be patient 3rd:This game had potential to be good. Of course it couldn't meet our expectations from the start, but I didn't expect the finish product to be that average. To be honest I feel for the BioWare developers. Working under EA is a nightmare. Time limits, budget limits, constant crunch with only 30 mins break during all working day. It's a mess. But I don't have high hopes for them to fix all major problems. 4th:They are a bunch of filthy ignorants who don't know their sh**t! They should burn in hell!! Biover is just dead to me. 5th:I don't even own the game. I came here just to laugh at you all. 60$ well spent! lel 6th:Well I know that what I'm going to say is controversial and unpopular but hear me out. It kinda makes sense that all of the weapons are weak as crap. AS YOU KNOW, Nexus and Arks left Milky Way before ME 3, so many weapons from then weren't available yet. So there's a reason that all of the Geth weapons didn't make to Andromeda, or many N7 weapons were developed and IMPROVED specifically to fight the Reaper forces. So there's a reason IN LORE for absence (shittyness) of specific guns. Also yes, you can say that they had their prototypes for sure. You may be right but often prototypes sucks a**. But I agree, Mattock, Widow, Claymore(!), Revenant were in ME 2 as well and they were awesome. Well here I admit that BioWare dropped the ball. Maybe they release those missing guns with upcoming DLCs Did two people write this? Let's point out the contradictions! "#1 Looks like a l2p problem to me. Git gud you scrubs! The game is fine as it is, if you don't like it, do not play it." Literally the next sentence is "To be honest, this new MP is definetely worse than the previous one." #2 Next point: "Maybe they are not all morons who don't know what they're doing. I think we'll have a lot of good balance changes in upcoming weeks. Be patient " Followed swiftly by "It's a mess. But I don't have high hopes for them to fix all major problems." #3 Next "I don't even own the game. I came here just to laugh at you all. 60$ well spent! lel" $60 well spent to lel at posters but you just said you didn't buy the game. Are we leling at people who did spend the $60? If so, why should we being patient for balance changes? "Well I know that what I'm going to say is controversial and unpopular but hear me out. It kinda makes sense that all of the weapons are weak as crap. AS YOU KNOW, Nexus and Arks left Milky Way before ME 3, so many weapons from then weren't available yet. So there's a reason that all of the Geth weapons didn't make to Andromeda, or many N7 weapons were developed and IMPROVED specifically to fight the Reaper forces. So there's a reason IN LORE for absence (shittyness) of specific guns. Also yes, you can say that they had their prototypes for sure. You may be right but often prototypes sucks a**. But I agree, Mattock, Widow, Claymore(!), Revenant were in ME 2 as well and they were awesome. Well here I admit that BioWare dropped the ball. Maybe they release those missing guns with upcoming DLCs " .......you're from the SP forums aren't you.
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
Posts: 608 Likes: 1,707
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Post by Ghostknife72 on Apr 11, 2017 16:12:49 GMT
My two cents...one of the old Bioware devs on the original BSN was ex-Canadian military. I spoke with him a lot. And he knew a good deal about various firearms from our conversations. As an example...a pistol is AT BEST a tertiary weapon system for anyone military (combat arms). If you have to transition to your pistol...you are pretty much already fucked. In this game...it is a primary. He said a lot of the devs had no idea how various weapons work. He tried to advocate for a more nuanced balance of weaponry. At least to give it some semblance of reality (for a video game). His comments were rejected each time. Hence...he we are. I didn't know about him. It would have been interesting to see how things might have been balanced if they would have listened to him. From what I was told he stated the majority of the devs wanted to focus on Space Magic™ instead of weaponry. So it was given almost a second class status from the devs. The pistol was favored, again, since it enabled "casting" better than the AR, Shotgun, etc.
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Post by Doctor Fumbles on Apr 11, 2017 16:14:06 GMT
I didn't know about him. It would have been interesting to see how things might have been balanced if they would have listened to him. From what I was told he stated the majority of the devs wanted to focus on Space Magic™ instead of weaponry. So it was given almost a second class status from the devs. The pistol was favored, again, since it enabled "casting" better than the AR, Shotgun, etc. That's a shame. Oh well, what's done is done now.
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VictusKeld
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 30 Likes: 118
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Post by VictusKeld on Apr 11, 2017 16:16:23 GMT
I didn't know about him. It would have been interesting to see how things might have been balanced if they would have listened to him. From what I was told he stated the majority of the devs wanted to focus on Space Magic™ instead of weaponry. So it was given almost a second class status from the devs. The pistol was favored, again, since it enabled "casting" better than the AR, Shotgun, etc. WHERE'S YOUR GOD (Space Magic™) NOW???
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bjorndadwarf
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Post by bjorndadwarf on Apr 11, 2017 16:18:35 GMT
To some extent, the enthusiasm on display can be written off as a livestream where they're expected to be positive and enthusiastic about the game that they worked on and are promoting.
But still, the comments on why heavy melee were removed are very disappointing.
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N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
Posts: 608 Likes: 1,707
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Post by Ghostknife72 on Apr 11, 2017 16:19:35 GMT
From what I was told he stated the majority of the devs wanted to focus on Space Magic™ instead of weaponry. So it was given almost a second class status from the devs. The pistol was favored, again, since it enabled "casting" better than the AR, Shotgun, etc. WHERE'S YOUR GOD (Space Magic™) NOW??? Resting comfortably with something else....
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 30 Likes: 118
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Post by VictusKeld on Apr 11, 2017 16:26:46 GMT
WHERE'S YOUR GOD (Space Magic™) NOW??? Resting comfortably with something else.... You are an evil man...but observant, I can live with that. Anyway on that topic, I've thought about it and while I was a bit stupefied that they didn't include the Claymore...I'm kind of glad. I would hate to see what they would have done to it.
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Sonashii
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Sonashii
Posts: 833 Likes: 7,982
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sonashii on Apr 11, 2017 16:40:07 GMT
[...] "#1 Looks like a l2p problem to me. Git gud you scrubs! The game is fine as it is, if you don't like it, do not play it." Literally the next sentence is "To be honest, this new MP is definetely worse than the previous one." #2 Next point: "Maybe they are not all morons who don't know what they're doing. I think we'll have a lot of good balance changes in upcoming weeks. Be patient " Followed swiftly by "It's a mess. But I don't have high hopes for them to fix all major problems." #3 Next "I don't even own the game. I came here just to laugh at you all. 60$ well spent! lel" $60 well spent to lel at posters but you just said you didn't buy the game. Are we leling at people who did spend the $60? If so, why should we being patient for balance changes? "Well I know that what I'm going to say is controversial and unpopular but hear me out. It kinda makes sense that all of the weapons are weak as crap. AS YOU KNOW, Nexus and Arks left Milky Way before ME 3, so many weapons from then weren't available yet. So there's a reason that all of the Geth weapons didn't make to Andromeda, or many N7 weapons were developed and IMPROVED specifically to fight the Reaper forces. So there's a reason IN LORE for absence (shittyness) of specific guns. Also yes, you can say that they had their prototypes for sure. You may be right but often prototypes sucks a**. But I agree, Mattock, Widow, Claymore(!), Revenant were in ME 2 as well and they were awesome. Well here I admit that BioWare dropped the ball. Maybe they release those missing guns with upcoming DLCs " ....... you're from the SP forums aren't you. Well if you tried to "insult" me with that statement then I'm afraid you failed miserably. I'm not from SP forums. If you didn't catch my irony let me explain it to you. I wrote these options NOT in particular order, so no relation between them. Second thing I tried to picture wheel choice where you could pick a different reaction which would fit yourself the most (like in ME, only with moar choices than 2), because I don't know what to say to you guys. MEA MP is what it is. I did it for fun, not to offend anyone, got it?
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Posts: 30 Likes: 118
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Post by VictusKeld on Apr 11, 2017 16:55:15 GMT
[...] ....... you're from the SP forums aren't you. Well if you tried to "insult" me with that statement then I'm afraid you failed miserably. I'm not from SP forums. If you didn't catch my irony let me explain it to you. I wrote these options NOT in particular order, so no relation between them. Second thing I tried to picture wheel choice where you could pick a different reaction which would fit yourself the most (like in ME, only with moar choices than 2), because I don't know what to say to you guys. MEA MP is what it is. I did it for fun, not to offend anyone, got it? I saw what you did and thought you covered pretty much every standard view point. Well done.
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Post by DistigousForest on Apr 11, 2017 17:07:48 GMT
The devs have been wrong about a lot of stuff, but they're not wrong about melee. Seriously, how many legit heavy melee builds were viable? Krogans, because rage. Batarians, because insane damage. Melee GI, because of insane kit synergy, and then Juggernaut as a special case. Making the animation faster has opened melee up to everyone. I used a melee vorcha, melee volus vanguard, shadow and melee asari huntress. They weren't the most viable builds but they were fun. Removing heavy melee entirely is not the solution to that. Basically every class has a copy and paste melee now and there is nothing that can distinguish them. Melee in me3 was extremely limited but it at least had variety, somehow they have made it even more limited in ME:A with no variety. To expand a few more melee kits (all gold viable if you didn't play like an idiot): Human Adept, I've seen N7 Fury melee builds w/ Graal for the lulz, TGI and Havoc, Edibot, Drell Assassin, melee/Tech Armor Valkyrie, Shield Bonking Paladin, Kroguard, Cabal, DemoGirl, hell even the Human Infiltrator could probably work well as a melee kit.
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Post by xaijin on Apr 11, 2017 17:11:24 GMT
A great deal about this is all wrong, because the people in charge have zero experience with co-op mixed genre meta.
If I was Bastiaan or Buskell, I would be making some long ass phone calls and intercompany skypes to Corey and even Eric off the books right now, in a very concerted effort to shore this trainwreck up to something that will help and maintain lifetime sales.
Instead what we see is half ass marketed drip feed while everyone makes twitchy faces at dropping population stats because no one can be assed to ask the userbase what the issues of prevalence are.
and just like DAI, it won't be anyone's (the userbase) fault that it implodes, and everyone can safely add "successfully launched and maintained an integrated multiplayer portion inline with single player SKU" to their resumes when EA shithammers the studio for spending more than it makes in a couple of years.
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hobocommand3r
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Post by hobocommand3r on Apr 11, 2017 17:12:59 GMT
I didn't know about him. It would have been interesting to see how things might have been balanced if they would have listened to him. From what I was told he stated the majority of the devs wanted to focus on Space Magic™ instead of weaponry. So it was given almost a second class status from the devs. The pistol was favored, again, since it enabled "casting" better than the AR, Shotgun, etc. And in ME:A MP they decided to focus on... Neither?
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