vanguard4
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Games: Mass Effect Trilogy, Shattered Steel, Neverwinter Nights, Mass Effect Andromeda
Origin: Vanguard4
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Post by vanguard4 on Apr 12, 2017 10:36:20 GMT
There is an old saying... A pistol will send you to the hospital. A rifle will send you to the morgue. I don´t really think that the arbitrary classification of pistol versus rifle is that good. It really depends a lot on the calibre. a 50. cal Desert Egal or a fully automatic Pistol like the Stayr M1912 will tear you up just as good and also hit like a truck. Rifles have better accuracy and energy transfor to the round, but in Mass Effect we are fighting around ranges up to 100M. That´s not really a challenge for modern firearms. Given how Mass Effect Guns work with Eezo fields instead of gunpowder, any classic arguments about guns are kinda pointless anyway, since the only limit of how hard a bullet can hit is how much energy you can transfer to the warhead without melting either the gun or the warhead itself.
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Astronautic
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Go left, where nothing is right? Or go right, where nothing is left?
Games: Mass Effect Trilogy, Jade Empire
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Post by Astronautic on Apr 12, 2017 10:59:56 GMT
Perhaps this game really is in the hands of idiots. I almost chocked to death on the straw that I'm chewing on. Good job SIR!
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Post by squaredgonzo on Apr 12, 2017 11:10:20 GMT
The guns are clearly affected by the scourge!
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Post by Deleted on Apr 12, 2017 12:58:31 GMT
I think it is generally pretty obvious that game developers nowadays don't play their own games, hence the "debatable" balance changes (exceptions may exist, of course). Look at The Division, look at SW:TOR, look at ME:A, hell look at No Mans Sky! Chris Roberts is no better with his "buy imbalanced nonexisting ships for cash!"-Financing model.
To be fair, the Krogan heavy melee in ME3 often made you slide around the enemy you tried to backhand if your aim wasn't spot on, which could result in getting shot in the back by that same enemy. Most of the normal heavy melee attacks like the Quarians' or Salarians' etc. didn't have that much "hit feedback" either, so that doesn't bother me as much in ME:A.
That they didn't like people using only one weapon when they gave them the possibility to take two is a valid opinion - their solution to that was...well...strange.
Also I think we mustn't forget that BSNers are clearly the elite of MEMP players with a skill-level 90% of players will never achieve. Just look at what types we had to deal with (and still have to) in ME3MP. Totally clueless people with no concept of teamplay, ignoring teammates, objectives, spawn-nuking on extraction while those rockets were direly needed in the objective waves etc. The game was clearly not designed for the top 10% of players, that's why we "can" appreciate when they at least listen to some of our constructive feedback, but we shouldn't assume that they'll change everything because of us.
It sucks, I know - we'll just have to live with it and see it as a challenge (well, sort of). Or just move on to a new game and forget about this.
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Post by presidentevil77 on Apr 12, 2017 15:02:43 GMT
IMO, if they were so insistent on us to use multiple guns, they should have made the different gun types more effective against particular health meters.
Maybe make SMGs great against shields, shotguns and pistols more effective against armor, etc. Give us a REASON to carry different loadouts.
Isnt that how it used to work?
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Post by JRandall0308 on Apr 12, 2017 15:33:21 GMT
Maybe make SMGs great against shields, shotguns and pistols more effective against armor, etc. That's what the loading screens say in MEA but I don't believe it is actually true. Haven't really tested it, mind you. I'm just going off 'feel' -- it doesn't 'feel' like SMGs do more damage to shields nor that single-shot pistols do more damage to armor.
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bjorndadwarf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Apr 12, 2017 16:28:36 GMT
IMO, if they were so insistent on us to use multiple guns, they should have made the different gun types more effective against particular health meters. Maybe make SMGs great against shields, shotguns and pistols more effective against armor, etc. Give us a REASON to carry different loadouts. Isnt that how it used to work? ME3 had a load screen tip that suggested exactly what you described, and it was wrong. The tip was based on shield gate, as fast RoF weapons are less likely to "waste" damage breaking shields than higher single shot weapons are. But the way it read, it made it sound like they had some innate bonus or modifier against shields, and that was never true.
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The Joe-Man
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Post by The Joe-Man on Apr 12, 2017 17:53:48 GMT
IMO, if they were so insistent on us to use multiple guns, they should have made the different gun types more effective against particular health meters. Maybe make SMGs great against shields, shotguns and pistols more effective against armor, etc. Give us a REASON to carry different loadouts. Isnt that how it used to work? ME3 had a load screen tip that suggested exactly what you described, and it was wrong. The tip was based on shield gate, as fast RoF weapons are less likely to "waste" damage breaking shields than higher single shot weapons are. But the way it read, it made it sound like they had some innate bonus or modifier against shields, and that was never true. I don't know that I would call it wrong. Hard hitting weapons suffered from shield gate, as you stated, but high ROF low damage weapons suffered a higher penalty versus armour too. If memory serves it was a reduction of about 50 damage per round with a minimum damage value of 5. Those numbers could be off though. It's been a while.
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Post by JRandall0308 on Apr 12, 2017 18:50:24 GMT
No normal player is going to understand shield gate or health gate, though.
If the weapons actually worked like they did in ME2 then the loading screen tips would make sense. In that game fast-firing weapons actually did more damage against shields, and slow-firing weapons actually did more damage against armor. You actually had a reason to swap guns.
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