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Post by setokaiba on Apr 14, 2017 7:19:43 GMT
I think it's the "open world" and them playing it "safe" are what hurt the game the most. The way the trilogy played(at how I played it) is you do a mission, talk to the crew, then go back to do the next mission and you just repeat the over and over again. In this game, it could be up to 10-30 hours if not more between story mission because you just running around doing mostly fetch quest. This game being more light hearted is a clear hit and miss but it worked for me. I love the crew for the most part and care more about them then I did my crew by the end of ME 1. If my entire crew died at the end of ME1 I wouldn't have cared they were just a bunch of random on my ship, beside Liara of course. . I didn't like Tali, Garrus and Wrex until ME2 and Ashely until Mass Effect 3. I want to see this crew grow and mature together in the next game. MEA is a very solid foundation for the future of the ME series but it does have a lot of flaws and it was impossible for it to live up to the entire MET considering how much gamers love it.
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Soulforge
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Soulforge on Apr 14, 2017 10:04:31 GMT
There's a lot I like about MEA, but after two playthroughs, its biggest weakness is Ryder.
Firstly, their abilities never feel earned, because they have a superpowered AI in their head that does most of the work. They don’t need a class, because that AI lets them be all the classes. Beyond that, Ryder is gifted a state-of-the-art stealth ship because of it. They’re the rich kid who inherits everything when their parents die. And yet, Ryder is supposed to be a more relatable PC.
Secondly, I thought it was a good decision when they said they were removing Renegade and Paragon. I don’t really like alignment meters because they make it easy for players to start playing mindless Renegade/Paragon/Light Side/Dark Side. I figured it would add more nuance, but it hasn’t. Instead, we have 4 flavors of Paragon, and it’s nauseating. My Shepards often skewed more Paragon than Renegade, but I want to see Ryder stop being so damned naïve.
Finally, that is another issue with Ryder. They don’t really have a spine when dealing with some people. “Looting is wrong!” Really Ryder? Ignoring the hypocrisy when any RPG player character takes an issue with looters, that’s one of the worst player character moments I’ve ever seen, made worse by SAM’s “best not to agitate them further, Pathfinder.” And this was after a terrible, terrible, casual weather joke on Voeld. That’s when I reflected on it, that this isn’t really an isolated incident, especially on Kadara and Elaaden. When dealing with hostile characters, Ryder is rarely allowed to be outwardly confrontational with them – only passive aggressive.
The non-stakes of the main story and cutting the Claymore were damned close contenders though.
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Chardonney
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Chardonney on Apr 14, 2017 11:19:21 GMT
I starting to feel that BW should not have used an open world in MEA. Sure, it's fun to drive around places but after a short time it just started to feel like another DAI fetch quest galore and the main mission is "way over there" when you want to continue it. ME1 and ME2 didn't feel that way to me and ME3 only a little. Even though I do like many things in MEA - just had some great laughs during Liam's Loyalty mission - so much feels like copied and slightly altered from other games. Kett exaltation - Reaper Harvest (I actually feel like I'm playing against Reapers distant cousins or something. The Kett don't feel "new", more like "the same old".) Memory triggers - DAI recover of memories Kett labor camp - DAI free the slaves Brothe's necklace - ME3 Benning dog tags Keri intervies - Al-Jilani intervies Sloane Kelly - Aria Architecs - Thresher Maws ...etc, etc, etc... Also... - Pacing of the romance scenes... nothing new there. Were supposed to be improved. - Females in positions of authority too often. - You give someone (Buxil, for example) important info and they go all " This is amazing. Can you see this... look here..." while having their arms crossed and just standing there doing nothing. In the trilogy people actually held data pads in their hands. - Not able to go to Tempest without it flying off the planet - Alien objects or places that are clearly Milky Way design - Finding Quarian items from a decade old Angaran escape pod, which also is a Milky Way design - The " Looting is wrong..." and the " Stealing is wrong..." - Bain Massani... what a missed opportunity right there. ...and I could go on and on with this list... BW got many things right with MEA but also many things wrong. Yes, I like the game and I definitely want a next ME/A game but there's a lot to improve. Of course, these are just my personal opinions.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
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Post by Conquer Your Dreams on Apr 14, 2017 11:36:16 GMT
Guys, you know what is funny about Andromeda ? Lack of Reapers Just take a minute: Reapers been harvesting galaxy every 50.000 years - unlimited number of cycles - but only Milky Way ? They purpose was to save all life, cause of organics vs. synthetics problem. Angara got a very old AI on their planet, that AI was killing Angarians - which means conflict also exist in Andromeda. So what, we reach Andromeda in just 600 years - Reapers got probably millions of years, preserve trillions of different life forms and they never, ever make such a short trip ? Does it have any sense ?
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liquidsnake
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by liquidsnake on Apr 14, 2017 15:00:31 GMT
I love the game. I think it's fantastic so far. I just got through some major story related work on Voeld and will head to Havati next but I really love the characters, the design, the ship and weapons. The story isn't perfect, but it's good in my eyes.
The biggest weakness I can think of is that there is no David Anderson surrogate that acts as the moral compass/mentor figure to Ryder, who is younger and substantially less experienced than Shepard. I have avoided spoilers for this game like the plague so I was really hoping Alec Ryder would stick around long term in the game, perhaps becoming injured and passing the mantle to Scott/Sara. I just haven't gotten that great feeling Anderson brought to the Trilogy. Someone who, outside of your crew, had your back no matter what and was always pulling for you to succeed and doing everything they could to make sure it happened.
I guess that can also be a strength though as it allows Ryder to really grow and have a feeling of a very alien environment where he's out there alone besides his crew. He doesn't have anyone pulling for him just for the sake that they care about him. It feels lonely.
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linksocarina
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Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Apr 14, 2017 17:18:23 GMT
Oh wow! You mean you like the game? I totally didn't know! You only feel the need to pop in to every thread that's talking about the exact opposite! So you're saying this shit smells good? And we should taste it too?! It tastes good? We just have bad taste? Just give it a rest - your princess is clearly in another castle. You're pretty pathetic dude. I wouldn't go that far. More pig-headed and defiant. People always tend to take sides on such things, it's what nerds do.
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linthehuman
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Lindera7
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Post by linthehuman on Apr 14, 2017 18:22:09 GMT
Bioware. A name synonymous with excellent characters, great storytelling and creating some of the best games of all time. However with the last two releases in their library with Dragon Age: Inquisition and Mass Effect: Andromeda, I feel Bioware is ignoring their core audience and trying to cater to a new one. The biggest piece of evidence to this, is their new focus on creating open world games. For Inquisition a developer stated that Skyrim was a big influence, and for Andromeda, Witcher 3 was that influence. Considering these are arguably Bioware's two worst games to date, that should be telling. Dialogue, meaningful choices, and interesting outcomes were sacrificed for the sake of "bigger is better." The problem with bigger open world games is you run the risk of being bland and boring most of the time. Bioware has always excelled at a more linear approach to their RPG's. Take Bioware's previous games for example. KoToR and Dragon Age: Origins were around 25-30 hours of gametime, The Mass Effect Trilogy, each game sitting at around 40 hours of gametime, and most of that was focused on characters and story. This is the Bioware I fell in love with. Inqusition and Andromeda? You're looking at around 100 hours, and 70% of that is exploring empty open worlds with boring side quests and lifeless characters filling them. With Inquisition and Andromeda, I shudder to think of playing through them again; there's too much trekking towards menial tasks with little payback, and hardly any meaningful or rewarding choices to be made. I don't play Bioware games for 100 hours of bland MMO-esque chores in big zones, but rather for engaging conversations with unique characters and a plethora of meaningful decisions that impact my experience on each play through. While I did enjoy Mass Effect: Andromeda more than Dragon Age: Inquisition, I still hope that someday Bioware will go back to making games with a more linear RPG gameplay style then what they've done as of late. But I'm afraid that Bioware will continually chase towards this "Bigger" path and thus ruin what made them great to begin with. I agree with just about allllllll of this. I was a huge Dragon Age fan - but shamefully I STILL haven't finished Inquisition because I got so lost doing side quests, I completely lost motivation for the main plot. That's partially my fault, but I'd love to see Mass Effect go back to the 40ish hour gameplay time. Devoting 100+ hours to any game is hard for us working adults (and I could definitely live without playing through 3,000 meaningless side quests)
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Post by Deleted on Apr 14, 2017 20:11:07 GMT
Felt the same way when i played/finished DA:I and now ME:A, felt nothing and carried on with my life afterwards. In comparison, after finishing DA:O, i was thinking about the game days after. Same with ME1/ME2 (and to some extent ME3). Tbh, ME:As main story is just too spread out, being "open world" and so short doesn't help either. That is such a great point about DAO. I really gave that game a llot of though afterwards. Loghain in particular was a very fascinating character. The fact that he sparked so many debates and people could side for or against him with solid reasoning why was the mark of a well written character. And yes, same with ME1/2. I felt indoctrination in and of itself was fascinating.
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Post by notshauna on Apr 14, 2017 23:09:09 GMT
It's a game that's way too big for what they wanted to do with it. It's a common factor with both DA:I and this game that while they are very interested in the idea of building a new power from the ground up via resource gathering and exploration, they fail to write a central narrative about it. The game would of been better if the Kett weren't the antagonists instead the worlds themselves were. The game should of been more focused on the scourge and the Remnant vaults, since the majority of the game is interested in finding a new home for humanity (and those other races you the player liked)
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MisterMr.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Protocol 3
PSN: DivineSolid
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by MisterMr. on Apr 17, 2017 5:51:31 GMT
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