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Post by linksocarina on Apr 12, 2017 20:08:49 GMT
Is there "Meridian" in ME:A too, OP? I'm fresh off Horizon: Zero Dawn and it's the main city there. Yes and it baffles me It's literally the thing that ends the game Bad timing for sure...
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Post by sdzald on Apr 12, 2017 20:09:49 GMT
@pasquale
"Canon? What canon would that be?
Care to point out all these holes in the main story you've so deftly identified?
You do realize this is not a continuation of MET, but a reboot of sorts, right?"
Have you NOT been reading any of this thread or many others pointing out the MANY plot holes in this story?
Ok I will mention a few just for you, for rest you are on your own.
1) In MET whenever dealing with Krogans, front and center was the Genophage. Bioware decides they will have a "slight cure' thus not having to deal with it being around or the problems that a complete cure would cause. Ok I am cool with that but how do they explain this 'slight cure' They say that the Krogan were naturally adapting to it and they just helped it along while on the trip. The Krogan were in stasis, stasis suspends ALL body activity down to the cellular level, there is NO way genetic adaption, natural or otherwise can take place.
2) AI in MET was the DEVIL, all the races feared and outlawed AI, a race could be banned from Citadel space just for researching it, which was actually brought up in MEA. Yet NO one in MEA has any problem with not only having AI but one being embedded in the main characters head.
3) Hyperion arrived 14 months after the Nexus. Some time after the Nexus arrives there is an uprising that is put down. All the people involved were exiled, considering the lack of resources how so many were removed and where they were moved is left to your imagination, ok cool more space magic. The problem is that these Exiles not only made it to one planet they are spread all over the cluster, have not only created all kinds of settlements but entire towns, set up multiple factions, created complete economic and political systems. ALL in less then 14 months.
4) How Bioatics operate, and what it is capable of in MEA is so drastically different then MET its laughable.
Of course these and the MANY other holes that I won't waste any more time on, are waved off and explained away by Bioware, their Shills and fanboys.
May be a good story that makes actual sense, that sticks to canon, isn't important to you, but it sure is to me and many others. MET was ALL about story and character interaction. MEA has NONE of that and in fact trashes much of what MET laid down.
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Post by suikoden on Apr 12, 2017 20:10:02 GMT
It's gotten to the point where I just assume you're basically your avatar, and you just need hugs and likes from other people that like the game, respectfully. I expect to see that same sad face in every negative thread. Respectfully. No need for insults. Not an insult bro. Just opinion. "Go fuck yourself" would be an insult, but I wouldn't say that to you. But now that I think about it, I wouldnt be surprised if you just trolled threads like this to try and incite insults at you so you can complain and try to get people booted.
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Post by solomace on Apr 12, 2017 20:13:17 GMT
Ahhh, so what your saying is no matter what the subject matter is you will respond with how much you love the game. I see. Says everything about you. Bugs thread - I love the game. Multiplayer thread - I love the game. I don't like Cora thread - I love the game. Ryder isn't as good as Shepard thread - I love the game. Yea your right, you can express yourself, it's just your not. Your just a stuck record that really seems to have an unhealthy love for the game that it's forcing you to post in every thread how much you love the game. I'm saying all this in a respectful tone of course There's nothing wrong with me feeling the opposite what others say. But you know let's stop generalizing me and get back to the topic. Do you not see the irony in your post. The whole point is that you don't stay on topic! You enter all post and say how much you like the game regardless of topic. Do you actually think before you post? Respectfully of course. Don't want to upset you
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Post by smilesja on Apr 12, 2017 20:18:13 GMT
There's nothing wrong with me feeling the opposite what others say. But you know let's stop generalizing me and get back to the topic. Do you not see the irony in your post. The whole point is that you don't stay on topic! You enter all post and say how much you like the game regardless of topic. Do you actually think before you post? Respectfully of course. Don't want to upset you Except I don't do that, all I said is that I felt the opposite of the Eos side quests and most of my points at least has something to do with the topic at hand. So why don't stop analyzing me.
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linksocarina
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Post by linksocarina on Apr 12, 2017 20:19:15 GMT
Yea no way will bioware ever design a quest like that. Its haunting, dark and depressing but a damn good quest. Besides it is not politically correct so no chance of Bio ever having a quest even close to witcher 3 in general. Bioware tried going dark. We ended up with quests like "All that Remains" and nonsense like RGB Hey now, All that Remains was damn good... and RGB is not really dark, it's more rainbow colored from what I saw .
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Post by smilesja on Apr 12, 2017 20:19:29 GMT
Not an insult bro. Just opinion. "Go fuck yourself" would be an insult, but I wouldn't say that to you. But now that I think about it, I wouldnt be surprised if you just trolled threads like this to try and incite insults at you so you can complain and try to get people booted. Hey I don't care if people don't like the game. What I have an issue is people who constantly insult others and try to flame people for having a different opinion. I don't care If I'm the only one who likes ME: A. I don't need reassurances from others, In fact I actually enjoy ME: A than the first Mass Effect and I don't care what people think. This is forum and I'll express that opinion just like you'll express yours.
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Post by smilesja on Apr 12, 2017 20:19:58 GMT
Bioware tried going dark. We ended up with quests like "All that Remains" and nonsense like RGB Hey now, All that Remains was damn good... One of the most emotional moments in Dragon Age.
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Post by solomace on Apr 12, 2017 20:28:55 GMT
Do you not see the irony in your post. The whole point is that you don't stay on topic! You enter all post and say how much you like the game regardless of topic. Do you actually think before you post? Respectfully of course. Don't want to upset you Except I don't do that, all I said is that I felt the opposite of the Eos side quests and most of my points at least has something to do with the topic at hand. So why don't stop analyzing me. Hmm let me see. In this thread alone you have said - "A low score isn't going to change everyone's mind" "I don't care what the reviews say i love ME A and there were noticeable flaws in the me t that are often overlooked creating a double standard sometimes" "It's not that he doesn't like the MET. It's just that it had some similar flaws and cheese like ME: A. " But hey, lets get back on topic. Respectfully of course
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Post by suikoden on Apr 12, 2017 20:29:38 GMT
Hey now, All that Remains was damn good... One of the most emotional moments in Dragon Age. DA2 was brutal.
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Post by smilesja on Apr 12, 2017 20:32:29 GMT
Except I don't do that, all I said is that I felt the opposite of the Eos side quests and most of my points at least has something to do with the topic at hand. So why don't stop analyzing me. Hmm let me see. In this thread alone you have said - "A low score isn't going to change everyone's mind" "I don't care what the reviews say i love ME A and there were noticeable flaws in the me t that are often overlooked creating a double standard sometimes" "It's not that he doesn't like the MET. It's just that it had some similar flaws and cheese like ME: A. " But hey, lets get back on topic. Respectfully of course And? Your point, I'm just commenting based what I see. I'm staying on topic. You on the other hand keep saying I'm not, trying to say that I'm acting like some fanboy. Get off of it.
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Post by smilesja on Apr 12, 2017 20:33:42 GMT
One of the most emotional moments in Dragon Age. DA2 was brutal. Yeah, the death of your mother by an insane blood mage, the Arishok's slaughter of the Kirkwall people and of course Anders blowing up the Chantry. It somehow became more darker than Dragon Age Origins.
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Post by Doominike on Apr 12, 2017 20:39:11 GMT
Yeah, the death of your mother by an insane blood mage, the Arishok's slaughter of the Kirkwall people and of course Anders blowing up the Chantry. It somehow became more darker than Dragon Age Origins. Don't care. Don't care. Good.
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Post by myalzalean on Apr 12, 2017 20:40:29 GMT
@pasquale "Canon? What canon would that be? Care to point out all these holes in the main story you've so deftly identified? You do realize this is not a continuation of MET, but a reboot of sorts, right?" Have you NOT been reading any of this thread or many others pointing out the MANY plot holes in this story? Ok I will mention a few just for you, for rest you are on your own. 1) In MET whenever dealing with Krogans, front and center was the Genophage. Bioware decides they will have a "slight cure' thus not having to deal with it being around or the problems that a complete cure would cause. Ok I am cool with that but how do they explain this 'slight cure' They say that the Krogan were naturally adapting to it and they just helped it along while on the trip. The Krogan were in stasis, stasis suspends ALL body activity down to the cellular level, there is NO way genetic adaption, natural or otherwise can take place. 2) AI in MET was the DEVIL, all the races feared and outlawed AI, a race could be banned from Citadel space just for researching it, which was actually brought up in MEA. Yet NO one in MEA has any problem with not only having AI but one being embedded in the main characters head. 3) Hyperion arrived 14 months after the Nexus. Some time after the Nexus arrives there is an uprising that is put down. All the people involved were exiled, considering the lack of resources how so many were removed and where they were moved is left to your imagination, ok cool more space magic. The problem is that these Exiles not only made it to one planet they are spread all over the cluster, have not only created all kinds of settlements but entire towns, set up multiple factions, created complete economic and political systems. ALL in less then 14 months. 4) How Bioatics operate, and what it is capable of in MEA is so drastically different then MET its laughable. Of course these and the MANY other holes that I won't waste any more time on, are waved off and explained away by Bioware, their Shills and fanboys. May be a good story that makes actual sense, that sticks to canon, isn't important to you, but it sure is to me and many others. MET was ALL about story and character interaction. MEA has NONE of that and in fact trashes much of what MET laid down. Regarding point 2, wasn't there a whole faction of people on the Nexus that were against AI? Regarding point 3, amazing what can be accomplished without bureaucracy and politics slowing everything down. Just like Omega did fine without the Council looking over Aria's shoulder this was trying to show just how broken the Initiative leadership on the Nexus was. Regarding point 4, Neural shock went from being a Medical talent, to a bonus power, to part of the overload tree. Overload was useless against barriers in ME2 but was better than warp against barriers in ME3. How is that for sticking to canon and lore? I understand being nostalgic for the MET and being disappointed with MEA, but complaining about things in MEA and not acknowledging that a lot of the same issues were present in the original trilogy is, in my opinion, just being disingenuous.
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Post by Deleted on Apr 12, 2017 20:40:46 GMT
@pasquale "Canon? What canon would that be? Care to point out all these holes in the main story you've so deftly identified? You do realize this is not a continuation of MET, but a reboot of sorts, right?" Have you NOT been reading any of this thread or many others pointing out the MANY plot holes in this story? Ok I will mention a few just for you, for rest you are on your own. 1) In MET whenever dealing with Krogans, front and center was the Genophage. Bioware decides they will have a "slight cure' thus not having to deal with it being around or the problems that a complete cure would cause. Ok I am cool with that but how do they explain this 'slight cure' They say that the Krogan were naturally adapting to it and they just helped it along while on the trip. The Krogan were in stasis, stasis suspends ALL body activity down to the cellular level, there is NO way genetic adaption, natural or otherwise can take place. That's... more lore than canon, but okay. It's not a plot hole, either. It was addressed in the game, just not to your personal satisfaction. Mordin told us in ME2 that the krogan were adapting to the genophage. Their viability has only increased to 4%, it's not a complete cure. I find that easier to accept than the Lazarus Project or notion that you could cure the genophage by sprinkling Tuchanka via the shroud. Actually, some organizations were licensed by the Council to work on AI development. Eva Core, EDI - there were various other AI's in MET. But you're right - people who signed up for the Ai were accepting of SAM, just like crewmembers aboard the SR-2 accepted EDI. It was part of the deal. They stole a lot of stuff from the Nexus. There are some quests that make mention of that. Also, the angarans already occupied some of those spaces. That's purely gameplay, and there are often differences between lore and gameplay. In any case, the responsibility doesn't fall on the writers, but the combat design. I repeat: you knew this was a reboot, right? Well, my envelope of disbelief isn't stretched any further by MEA than it was by MET, and I still found it enjoyable. YMMV.
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Post by Deleted on Apr 12, 2017 20:45:42 GMT
I think the biggest weakness of it is the storytelling. By that I mean the writing on whole. It was weak by comparison to MET. The characters, the finale, the plot points, the villain... the writing is the greatest weak point this game has. From using bits of other games to make this story (which for me was very predictable once I started really paying attention and gathering information on the kett and being mindful about elements of the scourge). I think they need to get writers with a fresh perspective and some new ideas. When I think of witcher 3, of even dragon's dogma, of DAO, of MET (those being the main games I have played over the years) so many of them had either elements of the story that were really well done or the whole story was really well done. And here, nothing really moves me like in those other games. I was moved when the father saves us. I was moved when I make EOS viable and the land on it. I was moved when I landed on meridian. Those are really the only times I remember being pulled into it. I have more moments when I feel jarringly pulled out of it (discovering exaltation is what I thought it was and thinking it was more horrifying to discover on the collector's ship than here for example to the final boss battle where I feel like I am fighting bots rather than my enemy, at any point, and having my sibling scream 'Interface. Lock it down!' with music that doesn't capture me anywhere near all those other games having music that always captured me. I want to put on my headphones instead.).
It's a fun game but I won't be able to go back to it like the other games I mentioned. I'll forget all about it like DAI. Such a shame really. But I am hopeful that maybe they will learn from missteps here which many have called them on and come back with a much better game for 2 and a lot of really amazing DLC for this one to right the ship. I feel like it could have been so much better. I really wish it was. Maybe DLC will help.
I was able to play witcher 3 many times. MET beyond count. 1.5 years on Dragon's Dogma building an army of pawns. DAO, many months straight and time debating whether loghain was a traitor or believed he was saving his people. Here? I love the character I made. And I actually do like the game. But I had none of the awe that was ME1 or anything that followed. Makes me a little sad.
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Post by aglomeracja on Apr 12, 2017 20:50:38 GMT
That's purely gameplay, and there are often differences between lore and gameplay. In any case, the responsibility doesn't fall on the writers, but the combat design. I think he meant the things we can see eg. in Cora's loyalty mission- destroying Kett ship by deflecting their rockets via biotic shield made by 2 ladies. Thats quite crazy.
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Post by smilesja on Apr 12, 2017 20:52:49 GMT
That's purely gameplay, and there are often differences between lore and gameplay. In any case, the responsibility doesn't fall on the writers, but the combat design. I think he meant the things we can see eg. in Cora's loyalty mission- destroying Kett ship by deflecting their rockets via biotic shield made by 2 ladies. Thats quite crazy. Biotics can be very powerful, look at Jack she was able to take down mech and a bunch of soldiers with ease.
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Post by helios969 on Apr 12, 2017 21:00:25 GMT
By far the biggest weakness(es) to the game is the painfully slow travelling on and especially between planets. As efficient and as streamlined the combat system is, navigating to objectives is unnecessarily sluggish. I found myself frustrated particularly on my first playthrough because I just wanted to progress story elements or engage in major combat objectives, and was bogged down travelling back and forth between objectives. If Bio implemented planet to planet fast travel stations using just the takeoff and landing animations for each respectively, that would be a big improvement.
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Post by Deleted on Apr 12, 2017 21:00:54 GMT
That's purely gameplay, and there are often differences between lore and gameplay. In any case, the responsibility doesn't fall on the writers, but the combat design. I think he meant the things we can see eg. in Cora's loyalty mission- destroying Kett ship by deflecting their rockets via biotic shield made by 2 ladies. Thats quite crazy. Cutscene powers? Yeah, the rool of cool has always reigned supreme in cutscenes. Biotics floating off of balconies (Samara, Liara), blowing out windows (Jack), etc. I think my personal biggest WTF? with biotics wasn't a cutscene, but actual gameplay - the biotic bubble that held off the collector bugs in ME2's suicide mission. Massively nonsensical, but fun nevertheless.
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Post by Deleted on Apr 12, 2017 21:01:18 GMT
yep, i think the same this game lacks of more intense emotions, nobody dis, nobody is injured, almost nobody feels threatened, the enemies don't inspire fear, no explosions, no big action secenes but i got to care a lot about most of the squadmates Plenty of people die. Krogan scouts or the salarians pathfinder? It then gets brought up later on where tann or Drack will mention that decision depending on how you played it out. The Hyperion captain Dunn also died, gets a scene of the ship in disrepair and Crashing into the ground. Your twin gets captured by the archon, and tortured to help him out on activating Meridian. I can go on where people died or there were big decisions, the issue is how much they attatched to the player. Did you feel emotion for dunns sacrifice? Having to pick the krogan scouts over the salarians pathfinder? Letting the Asari pathfinder fill-in Sarrissa keep her role even though she left the previous pathfinder to die when she had a pledge to be at her side no matter what? the decisions/choices are there, what is questionable is did Bioware give them emotion to make us feel like it mattered. I cared for nothing at all for Alec Ryder dieing, especially when it's the first 30 minutes of the game where his development was minimal. I cared nothing for the krogan scout or salarians pathfinder choice as I knew nothing about either and it was a last second decision to the mission. I did however care for the Asari Ark decision on whether or not to let Sarrissa keep her role as pathfinder as Cora gave it some emotion and she talked about Sarrissa various times before you start the mission. She was hyped up to be a true Asari warrior, one who looks out for others but you run into the issue of her abanding her pledge to be at the Asari pathfinders side and leaving her to die for kett data that was beneficial to the initiative in the fight vs the kett and traversing the scourge. It's a meaningful decision because it can go both ways, do you condemn her for abandoning her pledge and leaving another to die even though she was known for looking out for others? Or do you let her retain her role and think the sacrifice was worth getting the data that will no doubt be a huge benefit to the initiative vs the kett and making it easier to traverse the cluster with less risks with the scourge? It also effects Cora as she's in disbelief that Sarrissa would ever do such a thing, Cora followed Sarrissa's lead of justice and she praised her for it, it was a blow to Cora seeing everything she said about Sarrissa was ultimately false due to Sarrissa abandoning g the Asari pathfinder, while also not bringing it up to the others attention as well as Sarrissa planned on keeping it quiet so others wouldn't know about it which just made things worse for Cora and caused a bigger rift between Sarrissa and the Asari captain of the Ark. after all of this, you then give the role of pathfinder to an under trained young Asari who was already a nervous fighter, which itself can cause worry as you're giving a huge responsibility to someone who will have more pressure on them being they're so green and young, and having to live up to the role of pathfinder. in short, I do think Andromeda has a few emotional moments of meaning, but there are also some that don't. That's where Bioware needs to pick up from, make all the decisions have meaning and an after effect to really show that choice go through. Personally I thought the Asari Ark/Coras loyalty mission was perfect on demonstrating that Bioware can make an engaging game have great moments choices that matter while having an after effect. But the ones who die feel almost irrelevant. Dunn you can save. Just go out and find your damn pathfinders. But Krogan scouts who we never heard about vs Reake who we just met is kind of meh. Not like you really care about either choice. You know Drack will be pissed if you let his krogans die and that exalted krogan will be a pain to fight, but it's not like kaidan or ash who are your crew. As much as part of me didn't like having to make that choice, that was one of the best and most interesting moments in the game. It felt kind of bad at the time but it paid off quite a lot. And you could go down the path you didn't take to see what was different which was a whole other character's development. Granted it was not massive, but it was interesting. I tried both krogan and Reake. I really don't care either way but prefer to save Reake since I have the choice. It definitely had a few emotional moments but nothing like ME1. I will never replay it like ME1 which is pretty sad. It has the best combat of all the games and I just don't care enough about it or feel immersed enough in it. I don't even really feel anything for the characters. And there are no great discoveries like "OMG I CAN SAVE KIRRAHE!!!" Dunn was a discovery but I wasn't really compelled to save her. Not like Kirrahe who you hear fighting it out and your squaddie working with them. That felt so huge. I don't think I ever really had a conversation with Dunn and not really about anything as big as infiltrating anything. Yeah I respond to her a few times. And I remember her saying 'ok I got us here.' What? Really? Kirrahe would have done better with that line. It definitely had a few emotional moments but part of them were mixed emotions, like Cora for example, with her idolizing someone and expecting them to save the day. Her basically thinking of herself as an asari which is a little crazy. The choice on that mission was interesting and overall well done, but even then, how invested was I? I only cared to just get it done. I also cared to knid of give cora a wake up call. I really wanted her to get that there are no idols and nobody will save you. You have to save yourself. That was the irritating part of it and why I was thrilled to hand the title to the unproven one because in reality, right then, I realized I was far better than Cora would have been at being a pathfinder. She would have been looking for someone to save her and do it for her, thinking she is a huntress who needs everyone backing her but has no plan or purpose of her own. I didn't need any of that. My character did was needed to be done. So the best part of the writing for me was to see how flawed that character was and realize my pathfinder was and had been doing great and was the best choice for pathfinder for good reason. Even made me wonder if my father saw this about cora at some point and realized she could never be a leader because she only really wants to follow.
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Post by aglomeracja on Apr 12, 2017 21:02:44 GMT
I think he meant the things we can see eg. in Cora's loyalty mission- destroying Kett ship by deflecting their rockets via biotic shield made by 2 ladies. Thats quite crazy. Biotics can be very powerful, look at Jack she was able to take down mech and a bunch of soldiers with ease. C'mon...
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smilesja
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smilesja
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Post by smilesja on Apr 12, 2017 21:11:32 GMT
By far the biggest weakness(es) to the game is the painfully slow travelling on and especially between planets. As efficient and as streamlined the combat system is, navigating to objectives is unnecessarily sluggish. I found myself frustrated particularly on my first playthrough because I just wanted to progress story elements or engage in major combat objectives, and was bogged down travelling back and forth between objectives. If Bio implemented planet to planet fast travel stations using just the takeoff and landing animations for each respectively, that would be a big improvement. They need a skip button for those........
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colfoley
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colfoley
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Post by colfoley on Apr 12, 2017 21:53:26 GMT
The Asari shield at the end was by far the biggest deployment of biotics we have ever seen in the series to date. However, we know what biotics are capable of thanks to the lore of the first three games. And Andromeda. So the question was is such a field possible? It is. But the question should also be, can two sentient beings create such a field? And apparently they can.
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Eterna
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 142 Likes: 330
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March 2017
eterna
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Eterna on Apr 12, 2017 22:27:26 GMT
I thought the Eos second half was one of the best so far. Just awesome Oh wow! You mean you like the game? I totally didn't know! You only feel the need to pop in to every thread that's talking about the exact opposite! So you're saying this shit smells good? And we should taste it too?! It tastes good? We just have bad taste? Just give it a rest - your princess is clearly in another castle. You're pretty pathetic dude.
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