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Post by ineedmoreguns on Apr 11, 2017 18:45:15 GMT
If weapon balance stays as bad as it is now for even a few more weeks, this game is done for. Everyone will lose interest. Please Bioware, if you can update a ton of cosmetic crap then you can change numbers in a spreadsheet that actually matter.
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by stysiaq on Apr 11, 2017 18:47:12 GMT
You'll never loose interest in ME:A if you never develop any
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Post by hobocommand3r on Apr 11, 2017 18:51:34 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf.
Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on.
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That's what she said...
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Post by R1Outcast on Apr 11, 2017 19:01:23 GMT
Right now if you're not using a Vanquisher, Raptor, or Piranha, you're gimping yourself. It should not be that way. BW really needs to take a good look at weapon balancing and fix it.
They also need to increase the damage of powers, so power users can focus on that instead of having to rely so much on guns for damage.
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Post by gethadept on Apr 11, 2017 19:04:11 GMT
I don`t even know why we have weapon weight limit when almost all weapons are equally useless.
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Post by Doctor Fumbles on Apr 11, 2017 19:07:48 GMT
Kill or killed?
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The Joe-Man
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Post by The Joe-Man on Apr 11, 2017 19:15:08 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf. Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on. I'm completely with you on the voice acting thing. I started to play as the krogan engineer yesterday. I don't think I'll be levelling her up.
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Post by hieroglyph on Apr 11, 2017 19:15:59 GMT
I don`t even know why we have weapon weight limit when almost all weapons are equally useless. I use a Predator on my Vanguard since it can equip a melee optimizer and it outperforms the Mattock.
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Post by hieroglyph on Apr 11, 2017 19:20:33 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf. Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on. I'm completely with you on the voice acting thing. I started to play as the krogan engineer yesterday. I don't think I'll be levelling her up. Yeah, she sounds so not Krogan it hurts. How do we go from scruffy, pissed-off male characters to energetic, happy and positive female ones? Maybe watching other women fail 99% of all childbirth made her optimistic about their future. I mean seriously Bioware?!
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megabeast37215
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Post by megabeast37215 on Apr 11, 2017 19:20:55 GMT
Weapon balance will probably be what saves this game actually.. because without some good weapon/power balance.. it's F'n doomed.
Also.. why are you using Salmon's video when he posted that here like 5 days ago?
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Post by niroz on Apr 11, 2017 20:18:31 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf. Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on. The voice acting and lines are definitely fairly weak and out of place. The male human vanguard for example, sounds like a cartoon character (a pretty annoying one at that). The krogan gladiator is female, so I suppose I get what they were trying to do...but her lines and tone are completely out of place. Where's her krogan aggression? I've heard welfare vampire moms at walmart with more ferocity. The Salarian Operator's backstory explains why his lines are the way they are I suppose. But it's exaggerated, and again, annoying. Overall, the voice acting and lines kill the personality of the characters, and really makes you wish there was an option to have them shut the f**k up. "I need ammo!" "Good game. GOOD GAME!" "Reminds me of biotic ball back home!" What? "I need ammo!" "I need ammo!" "I need ammo!" "I need ammo!" "Tech toys for the win!" No b**ch, vanquisher for the win - cuz that's all you used. "I need ammo!"
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Post by pitka17 on Apr 11, 2017 21:27:16 GMT
I would say ability power weakness is more of an issue. In the absence of powers killing enemies, you have to rely so much on guns that all you can afford to care about is dps. An example: I could run around with just the ME3 venom shotgun equipped, which did not great dps on atlases but provided utility, and it was just fine because I could vorcha flame thrower the bosses.
Right now abilities either provide utility or damage boosts, but never appreciable damage. Therefore, weapons can only be about damage. And if you aren't getting the max damage from your weapon, you can't make up for it via abilities anymore (oh reave spam).
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Post by Deleted on Apr 11, 2017 22:08:29 GMT
"Reminds me of biotic ball back home!" What? If you've played the Citadel DLC for ME3, you would know what that means. Also, who cares about voices in MP - I never listened to them in the first place.
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Post by victornero7 on Apr 11, 2017 22:14:59 GMT
More like weapon balance (among some other things) killed this game
5 years Bioware
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Post by rafo on Apr 11, 2017 22:25:13 GMT
"Reminds me of biotic ball back home!" What? If you've played the Citadel DLC for ME3, you would know what that means. Also, who cares about voices in MP - *I* never listened to them in the first place. Well, I have breaking news...
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Post by niroz on Apr 11, 2017 22:28:29 GMT
"Reminds me of biotic ball back home!" What? If you've played the Citadel DLC for ME3, you would know what that means. Also, who cares about voices in MP - I never listened to them in the first place. I played the Citadel DLC, I do not recall the reference. Uh, I care about the voices, and apparently others do too. It's cool that you don't care tho. Voice overs add flavor to the character. Virtually every single successful multiplayer game (since we're just talking about ME:A's MP here) has had money poured into a voice over budget. If game companies didn't think players cared about it, then they wouldn't dump money into it. If no one care about voice overs, then no one would ever mention it. Apparently the MP team in ME:A didn't care much though, but we can say they didn't care about a lot of things.
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Post by Deleted on Apr 11, 2017 22:44:24 GMT
In the Citadel DLC you could invite James and Cortez over to your apartment to drink beer and watch a game of biotic ball on television, that's probably where the reference is coming from. Correcting myself: I DO care about voices in SP because of the immersion/character identification. In MP, they were good for a giggle or two with things like Krogan "Hahaha, Headshot!", Volus "losing pressure" or Vorcha hissing - but you do tend to blend it out in tight situations or after countless hours of hearing it. Bad voices ARE bad, but it's no use getting annoyed over it. Weapon and Power balancing is much more important, so back to topic it is
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Post by niroz on Apr 11, 2017 23:03:15 GMT
In the Citadel DLC you could invite James and Cortez over to your apartment to drink beer and watch a game of biotic ball on television, that's probably where the reference is coming from. Correcting myself: I DO care about voices in SP because of the immersion/character identification. In MP, they were good for a giggle or two with things like Krogan "Hahaha, Headshot!", Volus "losing pressure" or Vorcha hissing - but you do tend to blend it out in tight situations or after countless hours of hearing it. Bad voices ARE bad, but it's no use getting annoyed over it. Weapon and Power balancing is much more important, so back to topic it is Lol, I do remember that and I figured the huntress was simply referring to biotic ball in general when she says the corresponding voice line. My issue with it though, is that her backstory is she was a popular bounty hunter prior to Andromeda until she "took the wrong job and found herself on the most-wanted list". Now she's in Andromeda to "begin the hunt anew" while embarking on some elite Apex mission, and that's one of the voice lines they pick for her while delivering it with some Zantex induced tone? I 100% agree though, weapon and power balancing is much more important.
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Post by Terminator Force on Apr 11, 2017 23:44:17 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf. Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on. The voice acting and lines are definitely fairly weak and out of place. The male human vanguard for example, sounds like a cartoon character (a pretty annoying one at that). The krogan gladiator is female, so I suppose I get what they were trying to do...but her lines and tone are completely out of place. Where's her krogan aggression? I've heard welfare vampire moms at walmart with more ferocity. The Salarian Operator's backstory explains why his lines are the way they are I suppose. But it's exaggerated, and again, annoying. Overall, the voice acting and lines kill the personality of the characters, and really makes you wish there was an option to have them shut the f**k up. "I need ammo!" "Good game. GOOD GAME!" "Reminds me of biotic ball back home!" What? "I need ammo!" "I need ammo!" "I need ammo!" "I need ammo!" "Tech toys for the win!" No b**ch, vanquisher for the win - cuz that's all you used. "I need ammo!" I was doing one of those challenges where ammo boxes don't work but you have way more then enough for the entire game, and they still cry about needing more ammo.
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Post by killabkilledb on Apr 11, 2017 23:45:23 GMT
Right now if you're not using a Vanquisher, Raptor, or Piranha, you're gimping yourself. It should not be that way. BW really needs to take a good look at weapon balancing and fix it. They also need to increase the damage of powers, so power users can focus on that instead of having to rely so much on guns for damage. Forgot the hurricane...
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Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: jupitersj
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PSN: JupiterSJ
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Post by jupitersj on Apr 11, 2017 23:49:57 GMT
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Post by hobocommand3r on Apr 11, 2017 23:53:02 GMT
"I need ammo!" "Good game. GOOD GAME!" "Reminds me of biotic ball back home!" What? "I need ammo!" "I need ammo!" "I need ammo!" "I need ammo!" "Tech toys for the win!" No b**ch, vanquisher for the win - cuz that's all you used. "I need ammo!" ''Go get em little buddy'' The only characters that don't annoy me with their bad voice acting are the angarans, at least they sound more alien? The krogans in particular just sound like average joe humans, and the humans and asari have some of the cringiest lines, salarians too.
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BSN's #1 furfag
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Post by Zyurat on Apr 12, 2017 4:08:10 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf. Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on. I'm completely with you on the voice acting thing. I started to play as the krogan engineer yesterday. I don't think I'll be levelling her up. Am I the only one thinking that the turians don't really sound like turians? the turian soldier, for example. When I hear his voice, I see a human. When the overlord talks to you between rounds, I thought it was a human, but when I started the campaign I found out it's a turian.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Apr 12, 2017 4:14:27 GMT
I'm completely with you on the voice acting thing. I started to play as the krogan engineer yesterday. I don't think I'll be levelling her up. Am I the only one thinking that the turians don't really sound like turians? the turian soldier, for example. When I hear his voice, I see a human. When the overlord talks to you between rounds, I thought it was a human, but when I started the campaign I found out it's a turian. You're not the only one. The sound designer really dropped the ball. Turians don't sound like turians, krogan don't sound like krogan and salarians don't sound like salarians. They didn't apply the FX filters properly. Also, the gun sounds are really wimpy.
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Post by Ryoku on Apr 12, 2017 4:36:21 GMT
Boring character kits with bad voice acting (also no drell) with useless powers and poor synergy is killing my enjoyment of the game a lot more than the weapon balancing tbh. In me3 you felt like a powerful space warrior with many of the characters, and they had fitting voice acting that didn't sound out of place. In this you feel like an underpowered weakling unless you're playing gun focused classes/infiltrators and the voice acting on some of them is so bad it kills immersion, on the operator or gladiator for example, or when the asari say ''good game'' between rounds, seriously wtf. Go watch some videos of drell, krogans, batarians, geth or vorcha in me3 and listen to how their voice acting sounds, look how powerful their abilities are. They actually have voices that fit their races lore and looks. Then go play this and you'll see what I mean. The krogans don't sound krogan, the gladiator sounds like a transgender teen. The salarian 'operator'' sounds like he's never been in combat before. List goes on. "skedaddle!" first time I heard that I was speechless.
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