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Post by killabkilledb on Apr 11, 2017 23:42:26 GMT
Kind of liking this character a lot. The shield boost allows to be extra aggressive at times.
Questions/comments:
Invasions Rank 4: 30% recharge speed or Outbreak? I'm conflicted but leaning towards recharge speed: 30% of 24 seconds is quite significant (leading to 7+ seconds of extra cool down) and there won't always be three enemies near the target location lowering its utility.
Invasion Rank 6: Does virulence do any real damage on gold? The -15% enemy weapon damage is nice if you stack it with a tech passive 6b giving you 30% more but I'm thinking the things you hit with invasion have their defenses rebuffed 35% and die fast enough anyways. I'm thinking you can save 6 points here, unless the explosion is good?
Shield boost to rank 6 seems mandatory.. Rank 4 I went with restoration as teammates tend to not always "camp"...I also went with recharge speed to spam it faster in 5A but rank 6 i'm confused on... 6 b will have you restoring about 80 shields per second for 7.5seconds instead of 3 and 6A gives you a +100 max shields for 3 seconds which seems better for getting out of a pickle...leaning towards 6A..
Support Systems went with duration for rank 4 and extra health and shield for 5A. What does +30% power restoration and defense do? Does that impact your shield boost?
The damage debut for 6A seems great if you link it with chain overload for multiple targets (assuming it impacts them all)...imagine 4-5 enemies all doing 45% less damage...from a chain overload...I will only be able to get overload to 4 or so given this character is an UR though...so shield reset eliminating any shield delay (as you will be spamming overload, invasion and shield boost like clockwork) seems to boost survivability....kind of stuck though....if the chai overload does reduce the damage of multiple enemies it might be a much better options and help teammates as well...
Offensive tech seems weak and the place to save points (at least until I get a real answer on what elemental tech actually does numbers wise.....), if it does do something decent I will have to rethink this as the extra debuff may help teammates a lot... 4A is also feasible to increase the time your shields are restored...
Ranking it to 2 just to get the 8% extra weapon damage....
Been leveling this guy up, running a hurricane and cry/pistol amps depending o the level (2 for silver 3 for gold) and have been pretty much topping the leader board thanks to shield boost and a hurricane (barrel x and mag mod X). Using the cry to prime overload combos..., hit anything medium and up with invasion, melting it and shield boosting...
Probably taking overload to rank 4 (recharge in both cases)...though an argument can be made or Offensive tech 4A duration...
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Zyurat
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Post by Zyurat on Apr 11, 2017 23:58:24 GMT
Outbreak, definitely. The explosion is great and all three get the explosion from 6A and pass it to others. I did 4b, 5a, 6a on Invasion. 4B, 5A, 6B on Shield Boost. Shields per second surpass initial shields by a lot.
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Post by killabkilledb on Apr 12, 2017 0:24:45 GMT
Outbreak, definitely. The explosion is great and all three get the explosion from 6A and pass it to others. I did 4b, 5a, 6a on Invasion. 4B, 5A, 6B on Shield Boost. Shields per second surpass initial shields by a lot. Thanks for the response. So outbreak seems really good if you are funneling....may have to throw that on, especially when platinum comes around...I have tons of respect so I will try it out now anyways and see what it does... So my question about shield restore: if I use overcharge and get +100Max shields and my character has shields of 381 going into the game, don't I get +381 shields for 3 seconds? Am I understanding that incorrectly? Now if I go 6B I get an extra 4.5 seconds (for 7.5 total) of about 80 shields per second... I know that gets you more shields (about 600) but if you are playing kett and need to get out of dodge...that initial 3 seconds where you are given an instant +381 seems to allow you to do it easier than 80 per second which might cost a gel or ops pack....them anointed can melt you down from behind very quickly on gold....thats what I'm debating... I'm not sitting in a hole with teammates right now....
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BSN's #1 furfag
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Post by Zyurat on Apr 12, 2017 0:28:09 GMT
Outbreak, definitely. The explosion is great and all three get the explosion from 6A and pass it to others. I did 4b, 5a, 6a on Invasion. 4B, 5A, 6B on Shield Boost. Shields per second surpass initial shields by a lot. Thanks for the response. So outbreak seems really good if you are funneling....may have to throw that on, especially when platinum comes around...I have tons of respect so I will try it out now anyways and see what it does... So my question about shield restore: if I use overcharge and get +100Max shields and my character has shields of 381 going into the game, don't I get +381 shields for 3 seconds? Am I understanding that incorrectly? Now if I go 6B I get an extra 4.5 seconds (for 7.5 total) of about 80 shields per second... I know that gets you more shields (about 600) but if you are playing kett and need to get out of dodge...that initial 3 seconds where you are given an instant +381 seems to allow you to do it easier than 80 per second which might cost a gel or ops pack....them anointed can melt you down from behind very quickly on gold....thats what I'm debating... I'm not sitting in a hole with teammates right now.... Never tried it. As far as I know it increases the capacity of the shields for 3 seconds, it doesn't instantly restore that amount.
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Post by killabkilledb on Apr 12, 2017 0:33:58 GMT
Thanks for the response. So outbreak seems really good if you are funneling....may have to throw that on, especially when platinum comes around...I have tons of respect so I will try it out now anyways and see what it does... So my question about shield restore: if I use overcharge and get +100Max shields and my character has shields of 381 going into the game, don't I get +381 shields for 3 seconds? Am I understanding that incorrectly? Now if I go 6B I get an extra 4.5 seconds (for 7.5 total) of about 80 shields per second... I know that gets you more shields (about 600) but if you are playing kett and need to get out of dodge...that initial 3 seconds where you are given an instant +381 seems to allow you to do it easier than 80 per second which might cost a gel or ops pack....them anointed can melt you down from behind very quickly on gold....thats what I'm debating... I'm not sitting in a hole with teammates right now.... Never tried it. As far as I know it increases the capacity of the shields for 3 seconds, it doesn't instantly restore that amount. Good point. The wording says it just increases maximum shields. So say my shield boosts gets me to half full on shields as an example. Does that mean my half full shield bar is for 381x2 now? So effectively, my half shields have a strength of 381 for 3 seconds? I''m just trying to figure out how this works. Because by the time my shields would restore to full the 3 seconds would be up if not...
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BSN's #1 furfag
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Post by Zyurat on Apr 12, 2017 0:45:40 GMT
Never tried it. As far as I know it increases the capacity of the shields for 3 seconds, it doesn't instantly restore that amount. Good point. The wording says it just increases maximum shields. So say my shield boosts gets me to half full on shields as an example. Does that mean my half full shield bar is for 381x2 now? So effectively, my half shields have a strength of 381 for 3 seconds? I''m just trying to figure out how this works. Because by the time my shields would restore to full the 3 seconds would be up if not... Taking as anyone would take it, you'd get your shields capacity boosted by 100%, but not instantly restored. Maybe it's made for tough encounters, you know you're going to get hit so you activate it, and get extra shields for 3 seconds. I don't think it's made to restore damaged shields. It'd be really OP to increase and instantly restore an extra 381 shields, as you put it.
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Post by Geitenneuker on Apr 12, 2017 0:47:47 GMT
Never tried it. As far as I know it increases the capacity of the shields for 3 seconds, it doesn't instantly restore that amount. Good point. The wording says it just increases maximum shields. So say my shield boosts gets me to half full on shields as an example. Does that mean my half full shield bar is for 381x2 now? So effectively, my half shields have a strength of 381 for 3 seconds? I''m just trying to figure out how this works. Because by the time my shields would restore to full the 3 seconds would be up if not... It is honestly better to use the duration. Specced properly with your duration bonuses from passives, which max out at +50% power duration, you will theoretically get 200% more duration on shield restore. I have tried both and the continuous non-stop shield restore has overall more utility though I used the 100% strength for my solo, these days I prefer the duration because of his passives or on the Insurgent for that matter.
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Origin: Voxgizer
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Post by voxgizer on Apr 12, 2017 1:00:41 GMT
Outbreak, definitely. The explosion is great and all three get the explosion from 6A and pass it to others. I did 4b, 5a, 6a on Invasion. 4B, 5A, 6B on Shield Boost. Shields per second surpass initial shields by a lot. This. Always. You'll get far, far more mileage out of Shield Boost with this way of building it.
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Post by SalMasRac on Apr 12, 2017 1:14:49 GMT
Unsure if Chain Overload spreads Tech Sabotage and Elemental Tech? And why the hell doesn't Chain Overload detonate Combos? These are very important questions to the Salarian Operator.
Certainly worthy of his Ultra-Rare status as a top-tier kit, but first he needs some answers.
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Post by killabkilledb on Apr 12, 2017 1:40:25 GMT
Good point. The wording says it just increases maximum shields. So say my shield boosts gets me to half full on shields as an example. Does that mean my half full shield bar is for 381x2 now? So effectively, my half shields have a strength of 381 for 3 seconds? I''m just trying to figure out how this works. Because by the time my shields would restore to full the 3 seconds would be up if not... Taking as anyone would take it, you'd get your shields capacity boosted by 100%, but not instantly restored. Maybe it's made for tough encounters, you know you're going to get hit so you activate it, and get extra shields for 3 seconds. I don't think it's made to restore damaged shields. It'd be really OP to increase and instantly restore an extra 381 shields, as you put it. It comes with shield boost so your shields are being restored. So if you are getting a shield that is now twice as strong for 3 seconds, that definitely has some utility. The slow restore is certainly great. I'd use that camping with a squad....I'm just trying to figure out if the +100 is better for lone wolfing in pug games...
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Post by killabkilledb on Apr 12, 2017 1:42:10 GMT
Good point. The wording says it just increases maximum shields. So say my shield boosts gets me to half full on shields as an example. Does that mean my half full shield bar is for 381x2 now? So effectively, my half shields have a strength of 381 for 3 seconds? I''m just trying to figure out how this works. Because by the time my shields would restore to full the 3 seconds would be up if not... It is honestly better to use the duration. Specced properly with your duration bonuses from passives, which max out at +50% power duration, you will theoretically get 200% more duration on shield restore. I have tried both and the continuous non-stop shield restore has overall more utility though I used the 100% strength for my solo, these days I prefer the duration because of his passives or on the Insurgent for that matter. I might actually have to leave overload at rank 1... does seem good.. that will make you tanky....I am seeing the utility of the other option for lone wolfing though if it works as I think...
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