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Post by killabkilledb on Apr 12, 2017 0:31:04 GMT
I'm guessing a phantom type character (PITA that can sync kill you) for outlaw and maybe even an engineer type character that can make turrets....but that might be too much... The remnant need something like a hunter...a bunch of medium invisibles that stealth around the map flaking you....
Literally, kett silver is still much moe difficult than outlaw or remnant gold...
Liking the game, but the enemy needs balancing...
Outlaw are like playing tutorial mode....berserkers are the only ones that do anything....pop you out of cover....the rest are a joke...
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acicm2
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Post by acicm2 on Apr 12, 2017 0:33:39 GMT
my only problem with the kett is the magnet hands sync kills. i like to fight them tho.
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Post by killabkilledb on Apr 12, 2017 0:36:09 GMT
my only problem with the kett is the magnet hands sync kills. i like to fight them tho. Sync kills are PITA but if the game isn't lagging I think they are a good part of the game. They make it actually dangerous. I've seen a whole team wipe from a single ascendant in PUGs. All it takes is for the best player to get snuck up on and grabbed. If the remaining players are weak or even mediocre, its over...
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Post by Pounce de León on Apr 12, 2017 0:40:42 GMT
Nope, they aren't fun to play.
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valseer
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You should of brought the amontillado.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by valseer on Apr 12, 2017 0:48:38 GMT
They could just add the creepers and elite destroyer(It only loses half its shields if you take out both turrets, hitting main cannon when shields are down is only slightly longer) for Remnant from singleplayer; after that they'd have to make a completely new enemy for Remnant. Well they could find a way to add the architect, but I don't see that happening anytime soon if at all(but if DAI is any indication than who knows).
I wonder if they'll ever give the normal raider a sandstorm or if they'll make a new unit that uses it; also I wonder if they'll ever give the sharpshooter the vanquisher; those are outlaw weapons after all(the agent uses a sidewinder).
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Post by What Else You Need To Know? on Apr 12, 2017 0:51:05 GMT
It might be because I just finished the SP. I think the Kett are the most boring, bland enemy I have seen. Like awful. It's funny to think about how much people complain about Cerberus. Congrats. Now you got the Kett.
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Post by parthianshot on Apr 12, 2017 1:05:18 GMT
You are not alone.
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Post by Doctor Fumbles on Apr 12, 2017 1:29:48 GMT
Just add the Collectors with the seeker swarm in if you like the kett.
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mihai2011rom
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by mihai2011rom on Apr 12, 2017 1:35:33 GMT
Outlaw zero gold for life.
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Post by Dobby on Apr 12, 2017 1:42:49 GMT
The kett scare me tbh.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by vomder on Apr 12, 2017 1:59:20 GMT
Let's seem invisible dogs, snipers that can cloak everyone, heavy gunners that travel quite quickly, a better Banshee, a larger and cheaper brute that will grab you through walls and different levels plus charge across most of the map. Oh and visually they are really boring looking.
They need to be rebalanced.
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Post by killabkilledb on Apr 12, 2017 2:10:28 GMT
Let's seem invisible dogs, snipers that can cloak everyone, heavy gunners that travel quite quickly, a better Banshee, a larger and cheaper brute that will grab you through walls and different levels plus charge across most of the map. Oh and visually they are really boring looking. They need to be rebalanced. Boring? They aren't even at that level. Half the kett I kill are invisible... I have fun with the difficulty and chaos of them though. Just don't get that with the other factions...
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xochipilli
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Our mistakes make us who we are.
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Post by xochipilli on Apr 12, 2017 2:47:08 GMT
Outlaws have enough units, especially for a seven wave design. They just need some changes to the enemy spawns by wave and buffs to certain enemy types. Pariah needs to be less useless, Saboteur should be more common, Agent's decoy should explode and Anarchist needs to use grenades more. Less dogs over the course of a match, and maybe make them more durable but fewer on the map at once. Hydra should move more quickly and a sound should be added to its missile launcher like Atlas; it also should use it more often. Berserkers should try to gapclose more and spam Flak Cannon less, they're very one-dimensional right now. They're basically Combat Drones with the durability of Geth Primes.
Remnant may need a new unit but I don't want a flanking invisible unit. This would just homogenise them toward what the other two factions already are, especially Kett. First I would look at the patterns of the existing units to see how they could be tuned to fulfill their roles more effectively. Nullifiers fire too seldom and are just slow and easily cheesed in general. Maybe speed up their shield raise/lower animation and decrease their refire time. Breachers are kind of lazy and should probably move faster and find a target more quickly. I think if I were adding a unit I would add an ambulatory health/shields unit that has a long range rocket attack and uses Shield Boost, affecting surrounding Assemblers and Breachers, to give the Remnant a priority target and emphasise their ranged prowess (rather than make every faction about "who can rush the player the fastest?").
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Post by squaredgonzo on Apr 12, 2017 11:09:07 GMT
Offhost Fiends are so broken. Dude could just teleport right beside you and sync kill you. I have so much fun playing against them though.
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Post by kpeter on Apr 12, 2017 11:58:44 GMT
For me Kett is definetaly the most fun race to play against. I actually like some excitement. Ultra smooth games where i don't even have to use consumables are plain boring. The most boring race is Remnant, even tough they are a bit harder then Outlaws. The only thing that annoys me, are the off host magnet grabs, but hopefully it will be patched. Upload is a bit problematic sometimes, but with good teammates luring enemies away, its also doable.
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KLGChaos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by KLGChaos on Apr 12, 2017 12:14:09 GMT
They're definitely more diverse. But between charging chaingun wielding heavies camouflaged by blue smoke, invisible dogs swarming from all angles, and giant teleporting insta-kill beasts with no wind-up magnet hands that kill through walls, it kind of turns the "fun" to "frustrating" sometimes.
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Post by Deleted on Apr 12, 2017 12:25:07 GMT
Being invisible should give either a damage inflicted malus or a debuff to damage resistance. It's my favorite faction but I don't like how the Destineds are bulletspongy. Other than that, they should adress the teleporting fiend.
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triaxos
N2
Analprobing lots of Kett lately
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Triaxos
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Post by triaxos on Apr 12, 2017 13:00:32 GMT
It's my favorite faction but I don't like how the Destineds are bulletspongy. ... Turbocharge ... Other than that the Kett are the only faction that isn't a joke on gold atm, so some new units that make them goldworthy would be much appreciated.
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Post by CHRrOME on Apr 12, 2017 13:29:45 GMT
Nothing is fun to play in this game imo. But kett are the cheesiest ones. 2x the damage output of the other factions with also 2x the health, magnet ascendant BS and stealth dogs every fucking where. I'll pick any other faction over those cheaty bitches any day. If I were to actually bother to play again, that is.
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hobocommand3r
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XBL Gamertag: hobocommand3r
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Post by hobocommand3r on Apr 12, 2017 13:34:11 GMT
Yes I actually agree, they are the only faction that keep you on your toes to some degree, there is minimal sense of danger or challenge while playing the other 2. The only thing the other 2 factions have going for them is stagger spam and that's just annoying.
Outlaws need a phantom type of unit instead of someone like the agent or pariah. Remnant need a hunter/pyro type unit that can wreck you at close range nstead of some of the 15 obesservers they have on the map at all times on gold.
I think the kett health pools are a little over the top though, even if you put it to zero and all use high dps loadouts it still always takes 3-4 minutes longer to complete than outlaws. Even their dogs seem to have more health, but the destined and annointed both seem to have at least 5-6000 hp (including sheilds)
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Post by jloco11 on Apr 12, 2017 13:49:01 GMT
Biggest issue is the number of enemy types. Kett have 6 total, while Outlaws have 6 yellow/armored enemies alone! Because of that, you see more Anointed & Destined who have shields, compared to just 1.5 shielded enemies with Outlaws (sharpshooters and saboteurs when they use energy drain).
The spawn budget for Anointed & Destined are much higher than Outlaws who run out 2 Krogans and 1 of each yellow enemy at a time.
Any class can do damage against armored enemies, but shields are a bit more of a pain for a non-tech character. Having 6 shielded Kett, versus 6 armored enemies is a big difference in difficulty scaling.
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Post by I'm Not Dead Just Yet on Apr 12, 2017 13:58:24 GMT
They're challenging and I like that, but I've given up playing against them on gold until Bioware do something about the uploads objective because putting those two together is almost impossible to complete and not fun at all.
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Post by kpeter on Apr 12, 2017 14:26:21 GMT
They're challenging and I like that, but I've given up playing against them on gold until Bioware do something about the uploads objective because putting those two together is almost impossible to complete and not fun at all. I think the trick is to let one guy do the upload while the rest kills the enemy or at least draws enemies away or doesnt let enemies enter the circle. But its not always possible with PUG's.
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Post by I'm Not Dead Just Yet on Apr 12, 2017 14:54:08 GMT
They're challenging and I like that, but I've given up playing against them on gold until Bioware do something about the uploads objective because putting those two together is almost impossible to complete and not fun at all. I think the trick is to let one guy do the upload while the rest kills the enemy or at least draws enemies away or doesnt let enemies enter the circle. But its not always possible with PUG's. I tend to play with randoms most of the time, so I guess that's my problem.
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Post by kpeter on Apr 12, 2017 16:29:05 GMT
I think the trick is to let one guy do the upload while the rest kills the enemy or at least draws enemies away or doesnt let enemies enter the circle. But its not always possible with PUG's. I tend to play with randoms most of the time, so I guess that's my problem. Me too, in that case it is me whos trying to lure away the enemies from the upload points. Sometimes it costs me lots of consumables.
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