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Sartoz
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sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Aug 31, 2016 12:12:04 GMT
<<<<<<<<<<(0)>>>>>>>>>> Demystifying Asynchronous Compute.
Anyone interested in what is going on under the PC/Console hardware hood? You are in luck. Found this excellent layman's article describing Asynchronous Compute and hopefully put to rest much confusion. What is it? Why should gamers care? How does it work? Article by Leldra:hardforum.com/threads/demystifying-asynchronous-compute-v1-0.1909504/
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Deleted
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guest@proboards.com
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January 1970
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Post by Deleted on Aug 31, 2016 12:21:12 GMT
How much CPU power does this need to take up? Iy is doing significantly more work than just sending this to the rasterizer. I also like the idea of asynchronous shaders, as compared to opengl's pipeline is very sequential and the render loop can take suffer if the shaders are doing too much processing It looks amazing though Edit : Found this m.reddit.com/r/nvidia/comments/4t576c/is_nvidia_using_cpu_for_async_compute/Not trying to shit on your post btw, just discovering possibilities. It does look very interesting
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inherit
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sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Aug 31, 2016 12:50:03 GMT
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