chugster
N3
In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on Apr 12, 2017 12:59:09 GMT
Just wondering, on all levels I try to focus my attacks on the more dangerous bosses, like the Ascendant/Fiend/Destroyer/Hydra but alot of pugs dont (I know...pugs) but I wanted to check with you guys.
Should you focus on the sync killers first or clear lesser mobs whilst trying to avoid the bosses?
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 12, 2017 13:02:46 GMT
From what Ive seen, taking out the scrubs seems more effective. Unless you are a class that can face tank the big boss, or you are good enough to kite them. What ive noticed is if you focus on the boss, its usually not the boss that kills you, its the scrubs that sneak up on you while your focusing.
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Post by Pounce de León on Apr 12, 2017 13:03:14 GMT
Just wondering, on all levels I try to focus my attacks on the more dangerous bosses, like the Ascendant/Fiend/Destroyer/Hydra but alot of pugs dont (I know...pugs) but I wanted to check with you guys. Should you focus on the sync killers first or clear lesser mobs whilst trying to avoid the bosses? Consensus in ME3 was to deplete the wave budget killing enemies with high budget cost and reasonable killspeed and kite the boss lest you focus too much and get killed by loly mooks.
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Post by osito on Apr 12, 2017 13:04:00 GMT
Personally, I often find it easier to clean up most of the other mobs first, especially the Krogans, because it's usually pretty easy to avoid the boss.
Obviously if the boss is one of the targets, then you have to go for it.
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chugster
N3
In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on Apr 12, 2017 13:06:38 GMT
Mooks first seem to be the way to go, I will try this and see if my pug extraction rate improves.
Thanks guys.
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Post by asherax on Apr 12, 2017 13:09:15 GMT
Observers -> sync bosses -> the rest works for me.
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
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Post by OneWomanArmy on Apr 12, 2017 13:13:20 GMT
Remember to use the pugs as bait! That way you'll be able to move in on the bosses and finish them off, get those last hits which finishes them off and claim the kills as your own
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Post by osito on Apr 12, 2017 13:15:17 GMT
Slightly off topic, but what is a "sync kill"? Is it where the boss executes you (i.e. no revival)? I've only experienced that with the Ascendant. Do the Destroyer and the Mech do it too?
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Post by Pounce de León on Apr 12, 2017 13:17:49 GMT
Slightly off topic, but what is a "sync kill"? Is it where the boss executes you (i.e. no revival)? I've only experienced that with the Ascendant. Do the Destroyer and the Mech do it too? Yes, it's the executions. Fiend can do it too.
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Post by fixthisgame on Apr 12, 2017 13:18:10 GMT
I feel like target priority only matters with the Kett. I can five grenade a hydra or a destroyer while shooting and its dead but when i focus on shooting an ascendant while other enemies are on the field then death is a probability
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 12, 2017 13:18:18 GMT
Slightly off topic, but what is a "sync kill"? Is it where the boss executes you (i.e. no revival)? I've only experienced that with the Ascendant. Do the Destroyer and the Mech do it too? Yup thats what it is. Fiends, Ascendants, Hydras can do it
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 12, 2017 13:18:28 GMT
Slightly off topic, but what is a "sync kill"? Is it where the boss executes you (i.e. no revival)? I've only experienced that with the Ascendant. Do the Destroyer and the Mech do it too? Fiend, Ascendant and Hydra are the ones that can "sync kill" currently. Remnant do not have any units that can sync kill at this time.
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Post by evilfluffmonster on Apr 12, 2017 13:24:22 GMT
I focus on the Lieutenants first, get rid of Snipers, Krogans, machine gunners, invisi-turds etc while kiting the bosses and nailing mooks in-between.
In a proper squad however, sometimes I specifically play a character for taking out the trash for synergy with another player specialized in high burst damage. For example, one of us plays Salarian infiltrator with a sniper for taking out the special enemies, while the other plays a human kineticist and throws all the dogs, mooks etc off the map with zero cooldown. An angaran avenger works great for cloaking the squad on uploads etc and extraction.
I know that any person can take out the mooks, but it really helps having someone watch your back from dogs and mooks that appear behind you - especially when you are staring down a scope popping heads from a distance.
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Post by jloco11 on Apr 12, 2017 13:33:51 GMT
If I am not mistaken (it's been 5 years already!), but when you used to kill the bosses like a Banshee or Geth Prime on gold, they would respawn another one. I think a total of 4 or 6 would spawn if you killed them quickly.
So the logic was to deplete the spawn budget by killing lower level enemies. I rather have a basic enemy respawn than having to kill 3-4 bosses per round.
Here it doesn't seem like they respawn, because I've killed fiends quickly and don't think they come back. I could be wrong, but because of how ME3 worked, I always focused on the low level enemies first to deplete the respawns.
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Post by nucleartech76 on Apr 12, 2017 13:37:07 GMT
Fiends first, infantry, then ascendants.
Breathers, observers, everything else depends on proximity and positioning.
Krogan, anarchists, pariahs, saboteurs, infantry, hydras.
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Post by nucleartech76 on Apr 12, 2017 13:37:41 GMT
Fiends are the exception BC they'll fucking kill you if you're off host.
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Schreiner
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: Schreinersx
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Post by Schreiner on Apr 12, 2017 13:38:01 GMT
most of the time, the bosses aren't the units that kill you (unless it's a wall hacking fiend), it's the 1-2 raiders shooting you from behind and the side. my kill priority usually goes dogs -> mooks -> everything else.
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Post by rockmsockm on Apr 12, 2017 13:46:42 GMT
It depends on the class.
The kinetic wants to focus on large targets by throwing mooks at them.
Of course your asshole teammates will only shoot your pull targets amd ignore the 3 other people shooting them.
Kogan mercy, Angara Avenger, I will focus armor targets then bosses as well.
My melee or close range specs focus on dogs at all cost. Being stunlocked by two dogs chaining grab is instant death even on a Vanguard.
Above all, I focus most on teamwork and team targeting.
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Post by nucleartech76 on Apr 12, 2017 13:56:03 GMT
It depends on the class. The kinetic wants to focus on large targets by throwing mooks at them. Of course your asshole teammates will only shoot your pull targets amd ignore the 3 other people shooting them. Kogan mercy, Angara Avenger, I will focus armor targets then bosses as well. My melee or close range specs focus on dogs at all cost. Being stunlocked by two dogs chaining grab is instant death even on a Vanguard. Above all, I focus most on teamwork and team targeting. I cobra pulled targets. Levitating mother fuckers are scary.
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Post by I'm Not Dead Just Yet on Apr 12, 2017 14:03:03 GMT
I prefer to take out the weaker enemies and mobs first because it's easier to focus on the bigger bad guys without being harassed by adhi or breachers, but quite often I find that the randoms I'm with have taken out the bosses pretty quickly already (not with RPGs either). I guess it's just whatever works for you and the rest of the team.
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Post by Shodan/etm125 on Apr 12, 2017 14:03:51 GMT
This is actually really interesting for objective waves:
In ME3 there was a limit of how many boss mobs could be out at once. So killing banshees/brutes/whatever was poibtless bc another would spawn immediately.
I need more extensive testing to be sure but when we've killed boss mobs on MEA on objective waves they do not respawn. I don't know if just more mooks spawn to compensate but if this is true the best way to take on kett upload is nuke the bosses first then go do objective.
Can anybody confirm?
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chugster
N3
In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 302 Likes: 212
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chugster
In a galaxy far, far away.....
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chugster
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on Apr 12, 2017 14:07:06 GMT
Where exactly did the term 'sync-kill' come from? I know it emerged in the ME3MP forums but im not sure what it means. I assume it means syncronous kill but i dont know why.
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Post by someN7orother on Apr 12, 2017 14:12:31 GMT
This is actually really interesting for objective waves: In ME3 there was a limit of how many boss mobs could be out at once. So killing banshees/brutes/whatever was poibtless bc another would spawn immediately. I need more extensive testing to be sure but when we've killed boss mobs on MEA on objective waves they do not respawn. I don't know if just more mooks spawn to compensate but if this is true the best way to take on kett upload is nuke the bosses first then go do objective. Can anybody confirm? I can confirm that they do respawn. Yesterday I got a W6 upload that dropped a Fiend right on top of my circle. Rocketed it, and less than 20 seconds later, a second Fiend showed up. I only had two rockets left, so it ate me. Objective waves are an exception to the no-boss-respawn rule, apparently. Makes sense.
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Post by gethadept on Apr 12, 2017 14:15:47 GMT
No offense, but you can focus your fire power on a boss whenever you want and there is nothing wrong with that.
However, people should act according to how the game is unfolding.
If boss unit shows up while 3 or 4 players are together, they should absolutely take the advantage of situation and take the boss down first.
If boss unit shows up while you are surrounded by 3-4 smaller enemies, tackling boss unit is suicide.
...It all depends on the situation.
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mostlyautumn
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Post by mostlyautumn on Apr 12, 2017 14:16:48 GMT
My preference is to kill fiends asap to prevent stealth sync kills. Ascendants can be ignored. Hydras and destroyers are relatively harmless if you destroy targeting lasers and turrets respectively. This can be done even by a single person.
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