inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Apr 12, 2017 14:22:12 GMT
Where exactly did the term 'sync-kill' come from? I know it emerged in the ME3MP forums but im not sure what it means. I assume it means syncronous kill but i dont know why. Synchronous kill. It means you and the enemy are aligned on the same plane at roughly the same place. In ME3 this could exploited on ramps and stairs BC you might be aligned on the x axis but not on the y.
|
|
inherit
6439
0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
|
Post by gethadept on Apr 12, 2017 14:24:57 GMT
Where exactly did the term 'sync-kill' come from? I know it emerged in the ME3MP forums but im not sure what it means. I assume it means syncronous kill but i dont know why. Synchronous kill. It means you and the enemy are aligned on the same plane at roughly the same place. In ME3 this could exploited on ramps and stairs BC you might be aligned on the x axis but not on the y. I thought it was named such way because of synchronized animation triggered when the effect kicks in. lol
|
|
P51Mus7ang
N2
XBox P51MUS7ANG
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: P51MUS7ANG
Posts: 243 Likes: 449
inherit
3955
0
Sept 12, 2017 9:55:53 GMT
449
P51Mus7ang
XBox P51MUS7ANG
243
Feb 27, 2017 10:51:17 GMT
February 2017
dewalt00
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
P51MUS7ANG
|
Post by P51Mus7ang on Apr 12, 2017 14:39:30 GMT
I focus on the quick enemies first, if I focus in a boss that can take so.e time the riff raff will take me down, I am mi dgul where the aync killers are but when it comes ea to the fiend it doesn't seem to matter as it transports in seconds so I stay on the other side of the map of possible then concentrated kill
|
|
Zerfidius
N3
Games: Baldur's Gate
Origin: Zerfidius
Posts: 484 Likes: 1,406
inherit
5014
0
Aug 31, 2018 16:29:38 GMT
1,406
Zerfidius
484
March 2017
zerfidius
Baldur's Gate
Zerfidius
|
Post by Zerfidius on Apr 12, 2017 14:51:55 GMT
It's always been my understanding that you kill the lawyers first. Then the bosses.
|
|
inherit
4656
0
399
konfeta
314
Mar 16, 2017 15:08:16 GMT
March 2017
konfeta
|
Post by konfeta on Apr 12, 2017 15:05:56 GMT
I echo leaving bosses for last to kill the little guys first. Stop the big guys from respawning and all that. With the caveat - kill the bloody hydra camera and the destroyer turrets.
|
|
inherit
2167
0
331
operatorm1
231
November 2016
operatorm1
|
Post by operatorm1 on Apr 12, 2017 15:19:17 GMT
Depends on the enemy, and your squad. I snipe alot, and sometimes melee. Against outlaws, I think I can objectively say you should; 1st. disable hydra sensors on sight. Saving barrier won't save you from a direct salvo of that crap. They're more of an obstruction than a threat after that. 2nd. lizard-dogs. They often won't give you a choice but to kill them on sight anyway. Will get melee killed in a clusterfuck. 3rd. Raiders->Sharpshooters if you have melee squadmates. They put out the most DPS on people when you're in the open, and if they're left alone. If you don't have melee squads to look out for, kill berserkers. They seem to have a nose for anyone equipped with a sniper rifle, and just piss me off. I focus on the Lieutenants first, get rid of Snipers, Krogans, machine gunners, invisi-turds etc while kiting the bosses and nailing mooks in-between. In a proper squad however, sometimes I specifically play a character for taking out the trash for synergy with another player specialized in high burst damage. For example, one of us plays Salarian infiltrator with a sniper for taking out the special enemies, while the other plays a human kineticist and throws all the dogs, mooks etc off the map with zero cooldown. An angaran avenger works great for cloaking the squad on uploads etc and extraction. I know that any person can take out the mooks, but it really helps having someone watch your back from dogs and mooks that appear behind you - especially when you are staring down a scope popping heads from a distance. Funny. Huntress with vanquisher does all 3 of those things at once. Been my go-to for pug work for a reason.
|
|
kouzje
N2
Posts: 204 Likes: 545
inherit
175
0
545
kouzje
204
August 2016
kouztje
|
Post by kouzje on Apr 12, 2017 15:36:23 GMT
From what I've been told, current meta is about casually strolling everywhere and killing whatever comes at you while doing so.
|
|
inherit
5454
0
Jun 13, 2017 22:09:44 GMT
579
Shodan/etm125
226
March 2017
shodan
|
Post by Shodan/etm125 on Apr 12, 2017 16:07:31 GMT
This is actually really interesting for objective waves: In ME3 there was a limit of how many boss mobs could be out at once. So killing banshees/brutes/whatever was poibtless bc another would spawn immediately. I need more extensive testing to be sure but when we've killed boss mobs on MEA on objective waves they do not respawn. I don't know if just more mooks spawn to compensate but if this is true the best way to take on kett upload is nuke the bosses first then go do objective. Can anybody confirm? I can confirm that they do respawn. Yesterday I got a W6 upload that dropped a Fiend right on top of my circle. Rocketed it, and less than 20 seconds later, a second Fiend showed up. I only had two rockets left, so it ate me. Objective waves are an exception to the no-boss-respawn rule, apparently. Makes sense. :sob:
|
|
inherit
6439
0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
|
Post by gethadept on Apr 12, 2017 16:09:43 GMT
From what I've been told, current meta is about casually strolling everywhere and killing whatever comes at you while doing so. True. The saddest part is that... this game is really really easy if people decide to camp. ...but nobody does... because of the damn jet pack.
|
|
inherit
5281
0
Nov 28, 2017 14:57:41 GMT
476
waltervolpatto
239
March 2017
waltervolpatto
|
Post by waltervolpatto on Apr 12, 2017 16:13:36 GMT
Unless I have to hold a position for whatever reason (finishing a upload, help a teammate revive) and the position it is actually holdable, I focus on small schmuzzies
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
4744
0
Nov 29, 2024 19:42:32 GMT
Deleted
0
Nov 29, 2024 19:42:32 GMT
January 1970
Deleted
|
Post by Deleted on Apr 12, 2017 16:15:06 GMT
I always focus fodder unless I have a team that is literally getting wrecked and doing that die, revive, die shit to the point of absurdity. Then if I cannot get rid of the biggest thread like turrets on destroyers because I am busy trying to keep my group alive I just cobra the shit and call it a day. Of course, I leave that group as soon as the match is over because while I get dying once or maybe twice while trapped by a destroyer or two, if you don't know the GTFO of their after that one of two deaths, you probably are going to repeat that in every match after.
And always stay far far away from fiends, ascendants, hydras. Stuff that can syn kill needs to be kept at range. You can stun it out of killing someone, but who knows if people will know to do that. Be wary and keep away.
|
|
rlro
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
Posts: 288 Likes: 386
inherit
4870
0
Nov 28, 2017 23:47:05 GMT
386
rlro
288
Mar 17, 2017 22:13:59 GMT
March 2017
rlro
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
rlro
|
Post by rlro on Apr 12, 2017 17:11:10 GMT
Just wondering, on all levels I try to focus my attacks on the more dangerous bosses, like the Ascendant/Fiend/Destroyer/Hydra but alot of pugs dont (I know...pugs) but I wanted to check with you guys. Should you focus on the sync killers first or clear lesser mobs whilst trying to avoid the bosses? Consensus in ME3 was to deplete the wave budget killing enemies with high budget cost and reasonable killspeed and kite the boss lest you focus too much and get killed by loly mooks. That was in ME3. In MEA bosses don't respawn, except in objective and extraction waves, so both strategies now work. I still kill mooks first, but it can be a good idea to focus fire on a strong enemy like the Fiend.
|
|
P51Mus7ang
N2
XBox P51MUS7ANG
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: P51MUS7ANG
Posts: 243 Likes: 449
inherit
3955
0
Sept 12, 2017 9:55:53 GMT
449
P51Mus7ang
XBox P51MUS7ANG
243
Feb 27, 2017 10:51:17 GMT
February 2017
dewalt00
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
P51MUS7ANG
|
Post by P51Mus7ang on Apr 12, 2017 17:30:19 GMT
It depends on the class. The kinetic wants to focus on large targets by throwing mooks at them. Of course your asshole teammates will only shoot your pull targets amd ignore the 3 other people shooting them. Kogan mercy, Angara Avenger, I will focus armor targets then bosses as well. My melee or close range specs focus on dogs at all cost. Being stunlocked by two dogs chaining grab is instant death even on a Vanguard. Above all, I focus most on teamwork and team targeting. Drives me around the bend in pugs as I will pull, carry and get ready to throw when the friggin team kills my offender...
|
|
inherit
3880
0
306
evilfluffmonster
148
Feb 25, 2017 11:42:09 GMT
February 2017
evilfluffmonster
|
Post by evilfluffmonster on Apr 12, 2017 17:42:38 GMT
Depends on the enemy, and your squad. I snipe alot, and sometimes melee. Against outlaws, I think I can objectively say you should; 1st. disable hydra sensors on sight. Saving barrier won't save you from a direct salvo of that crap. They're more of an obstruction than a threat after that. 2nd. lizard-dogs. They often won't give you a choice but to kill them on sight anyway. Will get melee killed in a clusterfuck. 3rd. Raiders->Sharpshooters if you have melee squadmates. They put out the most DPS on people when you're in the open, and if they're left alone. If you don't have melee squads to look out for, kill berserkers. They seem to have a nose for anyone equipped with a sniper rifle, and just piss me off. I focus on the Lieutenants first, get rid of Snipers, Krogans, machine gunners, invisi-turds etc while kiting the bosses and nailing mooks in-between. In a proper squad however, sometimes I specifically play a character for taking out the trash for synergy with another player specialized in high burst damage. For example, one of us plays Salarian infiltrator with a sniper for taking out the special enemies, while the other plays a human kineticist and throws all the dogs, mooks etc off the map with zero cooldown. An angaran avenger works great for cloaking the squad on uploads etc and extraction. I know that any person can take out the mooks, but it really helps having someone watch your back from dogs and mooks that appear behind you - especially when you are staring down a scope popping heads from a distance. Funny. Huntress with vanquisher does all 3 of those things at once. Been my go-to for pug work for a reason. Huntress is definitely great, especially for pugging. In my example though, the kits are more specialised for specific roles - this way you can also boost those specific roles by using specific boosters and gear. Like focusing on sniper and weakshot damage on one, and cooldowns and shields for another etc. Nothing rivals the kineticist for clearing trashmobs fast though - ascension mode combined with double pull AND throw means you can grab multiple enemies and launch them for miles over and over with absolutely no cooldown - Sure, your ascension mode fails if you take a big enough hit, but with double pull you can get it back in a couple of throws off the map and maybe a lance to the face of another. For pure damage purposes, an infiltrators cloak is better than stealth grid overall simply because of stealth grids finite number of charges, though inversely - stealth grid is king with objectives due to no cooldown and helping team mates. Literally anything with a vanquisher is gold-worthy anyway. Its the Claymore of MEAMP. Back in ME3MP it was the norm to just take a Claymore on low level characters and reload cancel, corner camp and headshot your way to victory.. Currently, gold doesnt really require quite this level of co-ordination - at least against outlaws. Imagine Platinum level Kett though..
|
|
inherit
6161
0
2,868
Kazu
1,332
Mar 26, 2017 14:50:12 GMT
March 2017
kazu
Mass Effect Trilogy, Mass Effect Andromeda
IOrzhov
|
Post by Kazu on Apr 12, 2017 18:03:57 GMT
Focus the regular mooks first I say. It's easier to dodge one boss for a few seconds and reposition if necessary than it is to dodge 1+x mooks for a few more seconds.
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Apr 12, 2017 18:31:02 GMT
Depends on the weapon I have equipped. If I have a decent sniper rifle it's kind of rewarding to kill the bosses first. However if I have one of those several weapons-which-are-great-on-silver-but-shoot-tampons-on-gold equipped, I won't bother much with the bosses initially and let the Vanquisher-guy have his fun (did anyone notice there's always someone with a Vanquisher in pugs by the way? ).
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Apr 12, 2017 18:37:09 GMT
Literally anything with a vanquisher is gold-worthy anyway. Its the Claymore of MEAMP. Back in ME3MP it was the norm to just take a Claymore on low level characters and reload cancel, corner camp and headshot your way to victory.. When I started playing ME3MP I saw more (Black) Widow Gethfiltrators (I started playing a month after initial release), and ofcourse the Carnifex wielding Asari Adepts than people wielding Claymores. But yeah the camping behind those tables on White, shooting and grabbing anything which comes along...
|
|
Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
inherit
967
0
519
Xerxes52
374
August 2016
xerxes52
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Xerxes52
|
Post by Xerxes52 on Apr 12, 2017 19:44:38 GMT
I echo leaving bosses for last to kill the little guys first. Stop the big guys from respawning and all that. With the caveat - kill the bloody hydra camera and the destroyer turrets. This. I strip off the breakable bits from the bosses with stickies, then focus on the mooks. Usually I try to keep some pugs between me and the bosses as well. Things go bad, I pop cloak, flee to refill my stickies, then flank the boss while it's busy sync-killing the other guys.
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Apr 12, 2017 19:56:15 GMT
From what Ive seen, taking out the scrubs seems more effective. Unless you are a class that can face tank the big boss, or you are good enough to kite them. What ive noticed is if you focus on the boss, its usually not the boss that kills you, its the scrubs that sneak up on you while your focusing. My favorite way to make the wave budget work for you is to destroy the turret arms on the Remnant Destroyers and then leave them alone.
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Apr 12, 2017 20:00:37 GMT
Synchronous kill. It means you and the enemy are aligned on the same plane at roughly the same place. In ME3 this could exploited on ramps and stairs BC you might be aligned on the x axis but not on the y. I thought it was named such way because of synchronized animation triggered when the effect kicks in. lol I think you're right.
|
|
TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Posts: 412 Likes: 633
inherit
3126
0
633
TaliWhacker
Negative, I am a Meat Popsicle.
412
January 2017
taliwhacker
Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by TaliWhacker on Apr 12, 2017 20:31:10 GMT
Dogs, then go for a picnic with the rest for all I care. As long as I don't have a dog biting my ankle I'll be fine to take care of everything else.
|
|
VladImpalerIII
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 22 Likes: 61
inherit
4260
0
61
VladImpalerIII
22
March 2017
vladimpaleriii
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by VladImpalerIII on Apr 12, 2017 20:41:48 GMT
This is actually really interesting for objective waves: In ME3 there was a limit of how many boss mobs could be out at once. So killing banshees/brutes/whatever was poibtless bc another would spawn immediately. I need more extensive testing to be sure but when we've killed boss mobs on MEA on objective waves they do not respawn. I don't know if just more mooks spawn to compensate but if this is true the best way to take on kett upload is nuke the bosses first then go do objective. Can anybody confirm? I can confirm that they do respawn. Yesterday I got a W6 upload that dropped a Fiend right on top of my circle. Rocketed it, and less than 20 seconds later, a second Fiend showed up. I only had two rockets left, so it ate me. Objective waves are an exception to the no-boss-respawn rule, apparently. Makes sense. Bosses do respawn during an objective waves but only once. The second fiend you saw was the last one that would have spawned.
|
|
inherit
4891
0
1,718
someN7orother
will work for ops packs
441
March 2017
somen7orother
|
Post by someN7orother on Apr 12, 2017 20:51:22 GMT
I can confirm that they do respawn. Yesterday I got a W6 upload that dropped a Fiend right on top of my circle. Rocketed it, and less than 20 seconds later, a second Fiend showed up. I only had two rockets left, so it ate me. Objective waves are an exception to the no-boss-respawn rule, apparently. Makes sense. Bosses do respawn during an objective waves but only once. The second fiend you saw was the last one that would have spawned. O Armored Compartments V, wherefore art thou?
|
|
inherit
5664
0
37
booga81
43
Mar 23, 2017 14:19:27 GMT
March 2017
booga81
|
Post by booga81 on Apr 12, 2017 21:02:37 GMT
Thin the herd for sure first unless you have no choice
|
|