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Post by cryosferon on Apr 12, 2017 17:33:59 GMT
1. dodge 2. dodge 3. dodge 4. dodge 5. jetpack 6. jetpack 7. jetpack 8. jetpack 9. jetpack 10. graphics
On a serious note, please add more
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Post by taimaxsk on Apr 12, 2017 17:36:51 GMT
Matchmaking and queues are much improved. Unfortunately, they still remain troublesome if you don't have a full party. CTD and lag blow these benefits out of the water though.
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Mobius Y
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The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Mobius Y on Apr 12, 2017 17:37:23 GMT
Support classes and skills don't hurt your team by gimping DPS. Also there is a greater emphasis on debuffs and there's a tad more variety in how they work, instead of just "zot bad guy with this power, they be debuffed" by default. Takes some studying of the skill tree and taking a debuff means giving up on something else. Just my two cents.
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Post by Schreiner on Apr 12, 2017 17:42:00 GMT
cross detonating primers. more explosions are never a bad thing.
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Little Pumpkin
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Post by Beerfish on Apr 12, 2017 17:43:42 GMT
I can't dodge worth shit in this game.
Jet packs to this point are kind of cool but I've seen almost no one actually be able to use the hover and the melee strikes effectively.
I like the color schemes in the lobbies.
Lobby access seems much quicker both in and out.
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Post by gethadept on Apr 12, 2017 17:43:48 GMT
After dropping 4 games I played a ME3MP for the first time in 3 years.
I joined in Bronze as Turian Sentinel... there was a guy soloing with his Salarian engineer. Nobody else joined the game.. so obviously it is pretty dead.
Anyway, I agree with all 10 things(..) you pointed out.
I am not sure if it makes things better, but it definitely makes MEAMP different from ME3MP.
ME3MP was a lot about situational awareness & using cover. MEAMP is a lot more about reaction, aggressiveness and mobility.
I never criticized MEAMP so heavily... but I still am quite upset about how unstable the game runs.
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OneWomanArmy
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Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
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Post by OneWomanArmy on Apr 12, 2017 17:46:48 GMT
Dodging is seriously bad in this game and there's like no cover system or real "nuke the shit out of the enemies" system either. That takes the fun out of it a bit...
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Post by kalil on Apr 12, 2017 17:49:33 GMT
n) Vanguards are not bugged off host n+1) Shockwave 4b
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acicm2
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Post by acicm2 on Apr 12, 2017 17:49:41 GMT
fov slider. that's about it for me.
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taimaxsk
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Post by taimaxsk on Apr 12, 2017 17:50:27 GMT
I do like reducing wave count from 11 to 7, but that may be CTD trauma speaking. Shorter games means less exposure to losing all my creds and XP. It would be nice to have the option to play longer games with different modes though.
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Sparkz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sparkz on Apr 12, 2017 17:55:21 GMT
No more cobra strapped to your back. It was almost ritual in ME3MP to do the melee or ladder glitch to make it go away at the start of a match. Still catch myself trying to do it.
Other than that...naw, ME3MP was better.
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Post by cryosferon on Apr 12, 2017 17:56:34 GMT
I do like reducing wave count from 11 to 7, but that may be CTD trauma speaking. Shorter games means less exposure to losing all my creds and XP. It would be nice to have the option to play longer games with different modes though. have a look at the timer. Games aren't (much) shorter. But what is for sure: we are getting a lot less credits. You still like that ?
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Post by bjorndadwarf on Apr 12, 2017 17:56:50 GMT
Matchmaking and queues are much improved. Unfortunately, they still remain troublesome if you don't have a full party. CTD and lag blow these benefits out of the water though. Matchmaking and lobbies are a giant improvement, including basic features like auto-switching to a new host.
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Post by Kazu on Apr 12, 2017 18:00:49 GMT
It makes me miss the Geth and this gross harvester faction with the fly swarms and bloaty artillery bugs.
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Post by Pounce de León on Apr 12, 2017 18:03:19 GMT
Fucking looping music got on my nerves in ME3 in the end so some new fresh one is welcome.
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dnou
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Origin: d_nought
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Post by dnou on Apr 12, 2017 18:04:12 GMT
controls
fov
able to deterministically buy some stuff from the store, albeit in a limited manner (gear, supplies, respecs)
verticality -i'm a bit sore about this one, i think it's a good idea in principle but technically shitty in ME:A and very clunky to play compared to say CoD AW etc
uncapped frames
more than 8 enemies - again, good idea in principle but flawed implementation. ME3 was too low in terms of total enemy HP pool on the map vs team DPS output, while ME:A is too high
switch between left/right shoulder
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luckystarr
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Post by luckystarr on Apr 12, 2017 18:06:04 GMT
I like 7 waves instead of 11. What about FOV? Seems the same to me.
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Post by operatorm1 on Apr 12, 2017 18:18:31 GMT
No more spawn nuking grenade spamming. I'm not sad to see that go.
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hardcoresalmon
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Post by hardcoresalmon on Apr 12, 2017 18:19:32 GMT
1. jetpacks 2. changing the camera to the left 3. fov slider 4. seperate cooldowns (would be cool if they didn't take 5 hours to cooldown though) 5. Abundant reset powers 6. Abundant grenades 7. Different button for running/reviving (would have preferred a separate button for cover though so right hand advantage was easier) 8. no interfering with detonations when using disrupter ammo 9. Ability to view all the items to unlock 10. Getting support medals
Had to really think about some of them. The list of what it does worse could be about a 100 lol
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Post by taimaxsk on Apr 12, 2017 18:24:00 GMT
Oh yeah, just remembered I can now look around while running. LS to run over omni-A button is a nice change.
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Post by taimaxsk on Apr 12, 2017 18:25:38 GMT
I do like reducing wave count from 11 to 7, but that may be CTD trauma speaking. Shorter games means less exposure to losing all my creds and XP. It would be nice to have the option to play longer games with different modes though. have a look at the timer. Games aren't (much) shorter. But what is for sure: we are getting a lot less credits. You still like that ? Wasn't speaking to credit farming or efficiency. Merely commenting that I like having shorter matches on average.
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Post by nucleartech76 on Apr 12, 2017 18:29:46 GMT
Movement controls are really good. Powers being on separate CDs is interesting.
Generally core mechanics and balance are shit though. 1)Weapon balance is awful. 2)Powers are awful. CDs, damage, and combo damage are laughable at high levels. 3)Disconnects are too frequent and common. 4) Some passives and mods just do not work at all which is a little concerning considering that should've been caught in testing before release. 5) A little too much overlap for powers IMO. I wish there was more diverse power selection.
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Post by Qui-Gon GlenN7 on Apr 12, 2017 18:34:51 GMT
After dropping 4 games I played a ME3MP for the first time in 3 years. I joined in Bronze as Turian Sentinel... there was a guy soloing with his Salarian engineer. Nobody else joined the game.. so obviously it is pretty dead. Mostly dead. Which means partially alive.... Gold is still easy to find a match, and I actually find the most games and good host connections now in Platinum lobbies. If you can handle the difficulty, you will find games. But it is dying. Only natural at this point.
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Post by gethadept on Apr 12, 2017 18:43:13 GMT
5) A little too much overlap for powers IMO. I wish there was more diverse power selection. More I play this game... more I feel this. I try to pick new class to play with... only end up realizing they are all very similar.
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Post by hobocommand3r on Apr 12, 2017 18:44:03 GMT
They also did the passives trees more interesting, but other than that and movement being more fluid I can't think of anything.
I don't even agree with the graphics, the maps in this look ugly as hell compared to most me3 maps.
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