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Post by hobocommand3r on Apr 12, 2017 18:45:18 GMT
5) A little too much overlap for powers IMO. I wish there was more diverse power selection. More I play this game... more I feel this. I try to pick new class to play with... only end up realizing they are all very similar. There are many classes I can't be bothered levelling up because theu are near copy pastes of allready boring character kits I allready got to 20.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Apr 12, 2017 18:55:09 GMT
WHAT FIELD OF VIEW SLIDER? WHY WAS I NOT INFORMED OF THIS? (Or is this a master race only feature?)
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bjorndadwarf
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Post by bjorndadwarf on Apr 12, 2017 18:56:49 GMT
I like 7 waves instead of 11. What about FOV? Seems the same to me. On PC, there's a FOV slider, not sure if it's on consoles or not (probably not, since it usually affects performance). I was a lot more satisfied with MP once I backed it all the way out, thought the character took up too much screen real estate by default.
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Mobius Y
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The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
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Post by Mobius Y on Apr 12, 2017 18:56:54 GMT
1. jetpacks 2. changing the camera to the left 3. fov slider 4. seperate cooldowns (would be cool if they didn't take 5 hours to cooldown though) 5. Abundant reset powers 6. Abundant grenades 7. Different button for running/reviving (would have preferred a separate button for cover though so right hand advantage was easier) 8. no interfering with detonations when using disrupter ammo 9. Ability to view all the items to unlock 10. Getting support medals Had to really think about some of them. The list of what it does worse could be about a 100 lol Where is this fabled FOV slider, anyways? Or is there one on consoles?
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Post by Kenny Bania on Apr 12, 2017 19:00:06 GMT
There's a good game hidden underneath the pile of bullshit. It just needs to be unearthed.
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hardcoresalmon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by hardcoresalmon on Apr 12, 2017 19:04:35 GMT
Where is this fabled FOV slider, anyways? Or is there one on consoles? It's in settings, gameplay, FOV multiplier. No idea if it's a PC only thing.
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luckystarr
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by luckystarr on Apr 12, 2017 19:09:09 GMT
On PC, there's a FOV slider, not sure if it's on consoles or not (probably not, since it usually affects performance). I was a lot more satisfied with MP once I backed it all the way out, thought the character took up too much screen real estate by default. Oh, I see. I'm perfectly content with the default FOV, that's why I didn't understand what the fuss is about.
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Post by Kenny Bania on Apr 12, 2017 19:10:43 GMT
Where is this fabled FOV slider, anyways? Or is there one on consoles? It's in settings, gameplay, FOV multiplier. No idea if it's a PC only thing. We don't have it
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Post by onehitparry on Apr 12, 2017 19:10:46 GMT
Ops packs register better now. Last second revives during extraction have a more forgiving window.
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Post by rolenka on Apr 12, 2017 19:31:30 GMT
Store doesn't give you consumables instead of items when you still have stuff of that rarity to unlock. Or so I've heard.
If true, it should be in big, bold, blinking letters.
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Post by gethadept on Apr 12, 2017 19:38:03 GMT
Store doesn't give you consumables instead of items when you still have stuff of that rarity to unlock. Or so I've heard. If true, it should be in big, bold, blinking letters. Partially true, but in the end it`s false because of ultra rares. So such statement will never be made officially. Certain pack will give certain rarity non-consumable items while the same pack can still contain extra consumable of same rarity beside the non-consumable item given. (e.g 1 Advance pack : Give u one guaranteed silver non-consumable item card but may contain another second uncommon rarity card that is consumable at the same time) This rule does not apply to Ultra Rare items. You will get a lot of Level 4 consumables before maxing out all Ultra rares. Consumable cards might not actually show different colors in pack... but they are considered as certain rarity.
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3rdpig
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Post by 3rdpig on Apr 12, 2017 19:43:19 GMT
I like the jetpacks and the verticality, but why are dogs able to get on the roof of buildings? For me, that ruins a good portion of the advantages of verticality. I know, "space magic" and all that crap, but in my little universe 4 legged animals without wings, ramps or stairs can't reach the roof. I can give the Fiends a pass because they're freaking huge, but not the dogs. And letting them turn invisible? Show me what evolutionary steps allowed a pack predator to gain invisibility. It's stupid and "space magic" can't even explain it.
Bioware has lost their way.
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Post by rolenka on Apr 12, 2017 19:47:27 GMT
Store doesn't give you consumables instead of items when you still have stuff of that rarity to unlock. Or so I've heard. If true, it should be in big, bold, blinking letters. Partially true, but in the end it`s false because of ultra rares. So such statement will never be made officially. Certain pack will give certain rarity non-consumable items while the same pack can still contain extra consumable of same rarity beside the non-consumable item given. (e.g 1 Advance pack : Give u one guaranteed silver non-consumable item card but may contain another second uncommon rarity card that is consumable at the same time) This rule does not apply to Ultra Rare items. You will get a lot of Level 4 consumables before maxing out all Ultra rares. Consumable cards might not actually show different colors in pack... but they are considered as certain rarity. Thank you for clarifying! If anyone would like to comment on this to the lead MP designer, here is a great place to do that!
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Post by dm5k on Apr 12, 2017 19:53:46 GMT
1. jetpacks 2. changing the camera to the left 3. fov slider 4. seperate cooldowns (would be cool if they didn't take 5 hours to cooldown though) 5. Abundant reset powers 6. Abundant grenades 7. Different button for running/reviving (would have preferred a separate button for cover though so right hand advantage was easier) 8. no interfering with detonations when using disrupter ammo 9. Ability to view all the items to unlock 10. Getting support medals Had to really think about some of them. The list of what it does worse could be about a 100 lol [br Good list. The soldier is actually worth using in MEAMP. Longer cloak times on infiltrators. 7 waves (which I was against at first but I like it). No wall humping when trying to just RUN.
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hardcoresalmon
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Post by hardcoresalmon on Apr 12, 2017 19:54:59 GMT
We don't have it Wow that sucks. I don't see why developers limit console settings so much. No FOV slider, no way to change controls except using presets, no graphics settings.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Apr 12, 2017 20:30:06 GMT
ME3 was a great fucking game, but I wouldn't go back. I did try once, and it was kind of like an ex-girlfriend who you were love with in high school, but now she's ugly, clunky, silly and boring.
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Post by jloco11 on Apr 12, 2017 20:44:33 GMT
1 button doesn't do everything on consoles anymore. So instead of hopping over a wall, taking cover, doing an objective, reviving someone, making a sandwich with the same button..... now I melee my friend's dead bodies or melee the wall doing an objective.
7 waves instead of 11.
No more pigeon holing characters into classes. So Hammer Time Krogan doesn't HAVE to be a soldier/sentinel now. Characters who have charge aren't necessarily vanguards. The specialty roles like Gladiator, Kineticist, Operative, Avenger work better than fitting a character into 1 of the six base classes.
Different defensive trees. Almost all the base defensive trees were the same, but here we have unique branching paths per character. Only the specialty classes in ME3 had different defensive evos.
Indicators that tell you whats a primer or detonator. So no more Dark Channel cockblocking powers
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Post by missileglitcher on Apr 12, 2017 20:46:51 GMT
Weapon damage, combo damage, power cooldowns, weapon reloading, and character levelling.
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Post by missileglitcher on Apr 12, 2017 20:50:55 GMT
Store doesn't give you consumables instead of items when you still have stuff of that rarity to unlock. Or so I've heard. If true, it should be in big, bold, blinking letters. Nope, nope, nope, nope. This isn't the case unfortunately I've been getting trolled really hard by the store. It gave me so many advanced (and a few expert) packs that contained only consumables when I still had a ton of silver weapons, characters and mods to unlock.
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Post by cryosferon on Apr 12, 2017 21:21:40 GMT
Dodging is seriously bad in this game and there's like no cover system or real "nuke the shit out of the enemies" system either. That takes the fun out of it a bit... how can you say that ? do you remember the Asari Dodge? I have always loved it because it was so fast and direct. Now EVERY character has an almost similar one - even Krogans and Turians! But unlike the Asari dodge, it doesnt consume barrier (or shields). In ME3 I couldnt enjoy the Batarians, Krogans and those Turians that had no jetpack because they all had no dodge. I am actually very happy about that in Andromeda. But ... this and the jetpack is pretty much everything I am happy about in Andromeda.
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KLGChaos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
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Post by KLGChaos on Apr 12, 2017 21:54:28 GMT
I can't dodge worth shit in this game. Jet packs to this point are kind of cool but I've seen almost no one actually be able to use the hover and the melee strikes effectively. I like the color schemes in the lobbies. Lobby access seems much quicker both in and out. The Turian Havoc Trooper makes good use of Hover, but the whole class is built around that, so it makes sense.
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Tigger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Post by Tigger on Apr 12, 2017 21:54:47 GMT
1. dodge 2. dodge 3. dodge 4. dodge 5. jetpack 6. jetpack 7. jetpack 8. jetpack 9. jetpack 10. graphics On a serious note, please add more The jetpack is a badly implemented gimmick that I could do without. Dodge was better in ME3. The one and only thing Andromeda did better was sprint by clicking the left thumbstick. Which was then completely negated by the fact that when you turn the camera it turns your character as well. Andromeda is worse than ME3 in every way.
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Post by someN7orother on Apr 12, 2017 22:20:40 GMT
Consumable cards might not actually show different colors in pack... but they are considered as certain rarity. Actually they do show different colors, but for some incomprehensible reason, the border is the same color, for all consumables, across all rarities. It's somewhat "subtle": Common Uncommon Rare UR "Hurr, gold border on consumables may confuse players and make them think that they will have fire ammo FOREVER"
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Post by onehitparry on Apr 12, 2017 22:21:54 GMT
It's in settings, gameplay, FOV multiplier. No idea if it's a PC only thing. We don't have it At work right now, so I can't test it myself. But have you tried the Konami code? That has to do something, right?
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Matterthief
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: morientes_n7
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Post by Matterthief on Apr 12, 2017 22:23:42 GMT
1. Color customization. 2. One more skill point so you can spec 66661 instead of 66660. 3. After 3 weeks it already has more Salarians than ME3MP ever did. 4. Better visual effect on combos (especially tech bursts), plus kill feed shows both players involved. 5. No Geth stagger. 6. Annihilation Field has a better radius indicator and no longer trolls you every now and then. 7. It's possible to join a game on extraction wave and receive full credits. 8. Promoting is no longer encouraged (such as by setting a weekend operation target). 9. What few items can be bought directly with mission funds is still better than none. 10. Headbutting walls leaves a mark and has an actual impact sound effect.
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