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Post by tantumdicverbo on Apr 12, 2017 23:49:38 GMT
Can't compare a trilogy to a new game. ME1 had a few moments, but nothing big, same as MEA. It's the later ME games that took off. Is this a joke? ME1 had so many special moments that I still get excited every time I replay the game. If they could redo ME1 with ME3 gameplay, I'd never stop playing it.
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Post by alanc9 on Apr 12, 2017 23:50:00 GMT
I would say the Suicide Mission was the best moment in the MET. I've always though the Suicide Mission was overrated. Maybe because I didn't have anyone die the first time I did it. There was really no story laid out, and not really that much meaningful dialogue. Just a bunch of fighting and cutscenes. There was also some decision making that went into it, and a payoff for the loyalty missions. Sure, the decisions were mostly pretty simple, but simple isn't necessarily bad. It lets players experience mastery on the cheap. Edit: fun fact; I actually managed to get the entire Normandy crew including Dr. Chakwas killed on my first run, and Miranda too. I did all LMs, but couldn't pass the dialogue checks for Zaeed and the post-LM Normandy confrontations. (I knew how the dialogue system worked; I simply refuse to compromise my RP to work with a stupid persuasion system.)
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Post by decafhigh on Apr 12, 2017 23:54:22 GMT
You get the picture. MEA is chock full of these moments. The question is whether or not you will let yourself enjoy them for what they are, as opposed to what they aren't. What I will readily concede is that the writing in this game is far less consistent than in the OT. Some lines of dialogue are great but others are terribad. Some are completely out of place. These haven't significantly affected key moments in the game for me, although they have unfortunately impacted my perception of certain characters. Liam is all over the show early on, while Gil's introductory conversation was just awful. I know that those moments were 'supposed' to be the big moments, but for me they just weren't. The game didn't make me feel anything in those moments. Yeah I'm a fan of ME1, but I hated ME2 and thought ME3 was only half what it could have been because of ME2, so I'm not exactly looking back on the OT with love and adoration. I do wonder if we could find someone who had never played the OT and MEA was their first Mass Effect game if they had the same kind of feels that people had with ME1. Is it just the familiarity with the Mass Effect universe that made it all sort of 'been there done that'?
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Post by cypherj on Apr 13, 2017 0:05:45 GMT
Virmire is still the height of missions in all the games for me. It just had everything.
Decisions: Whether the save Kirrahe and his Commandos, whether to let Ashley kill Wrex, who to leave behind Ashley/Kaiden.
Dialogue exchanges: I had hated Saren all game, but on Virmire I started feeling sorry for him. He really thought he was doing the right thing and had no idea he was indoctrinated. Then Sovereign, easily one of the best dialogue exchanges in the series. I can remember almost every word, that was the impression it left on. When he said 'your words are as empty as your future, I am the Vanguard of your destruction, this exchange is over', and then tore off shattering all the glass. I was like Holy S***. Everything became real right there.
Then you had the hold the line speech, and the scene where whoever you left behind was fighting to the last breath defending the bomb. The somber music playing on the Normandy when you got back. Talking to your crew, who were all devastated.
It was just so well done, just awesome.
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Post by alanc9 on Apr 13, 2017 0:48:27 GMT
HOWEVER, ME1's world-building was phe-freaking-nomenal! Miles above DAO. Leaps and bounds. All the species were interesting, the crap going down on Noveria was interesting, the politics were interesting, the set-up of the bigger threat was interesting, the spectre versus council stuff was interesting, and the protagonist was interesting. I was engaged as hell wit the world. From the Your Mileage May Vary department: I always thought that the world-building from ME1 was a bit weak relative to DA:O's. The Alliance's relative power didn't make any sense. Humans still have just the one large planet and a handful of colonies with only a few million people on each; the asari, turians, and salarians should vastly outnumber and outproduce humans. Not to mention the technological stagnation which seems to have hit the galaxy. And the silly Council decision made things even worse, though thankfully the consequences were retconned away.
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Post by SofNascimento on Apr 13, 2017 0:51:29 GMT
MEA is not in the same league as these games.
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Post by smilesja on Apr 13, 2017 0:58:41 GMT
MEA is not in the same league as these games. Even ME3?
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Post by jastall on Apr 13, 2017 1:21:45 GMT
Archon is way better than Kai Leng. To be fair, that's a low bar. Still, the Archon was probably the third best villain in the franchise, after Saren and TIM.
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Post by fchopin on Apr 13, 2017 1:31:49 GMT
MEA is not in the same league as these games. Even ME3? ME3 is a great game with many great moments, the only problem with the game is that it was not an RPG. Shepard was on auto dialogue most times.
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Post by timebean on Apr 13, 2017 1:54:50 GMT
HOWEVER, ME1's world-building was phe-freaking-nomenal! Miles above DAO. Leaps and bounds. All the species were interesting, the crap going down on Noveria was interesting, the politics were interesting, the set-up of the bigger threat was interesting, the spectre versus council stuff was interesting, and the protagonist was interesting. I was engaged as hell wit the world. From the Your Mileage May Vary department: I always thought that the world-building from ME1 was a bit weak relative to DA:O's. The Alliance's relative power didn't make any sense. Humans still have just the one large planet and a handful of colonies with only a few million people on each; the asari, turians, and salarians should vastly outnumber and outproduce humans. Not to mention the technological stagnation which seems to have hit the galaxy. And the silly Council decision made things even worse, though thankfully the consequences were retconned away. Yeah but...but...it was cool! DAO was all about the characters to me. The qunari were the only real new thing (elves, dwarves, mages, nobles...basic RPG stuff, overall). The templars were also interesting. ME1 was just so freaking to awesome when I first played it. I loved all the races, and the citadel, and all that. Don't get me wrong tho...DAO is still my all time favorite!
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Post by Deleted on Apr 13, 2017 2:00:55 GMT
Wrong. We thought it was superb writing back then too. This only sharpens with clarity the contrast. Andromeda is mediocre at best - riddled with clichés and a forgettable story, and characters. It's a shell, and hollow from start to finish. My opinion, anyway. The OT was nothing but a huge contradiction of itself, and quite honestly, the story never was a reason I loved it as even it's own story had issues. The ME2 plot sucked, we all know the ME3 ending, yata yata yata, those characters were why I enjoyed the series mixed with me being ok with accepting a mediocre story to it. Regardless I don't think it an issue if people reference the OT and talk about Andromedas issues as one would expect a game in 2017 to not have the same issues as one from 2007. Previous ME games having flaws doesn't discount the fact that Andromeda didn't learn from previous issues. If a mass effect game In 2027 has bad animations and someone says "but ME1 had it too" I'll lose my mind, you'd expect the 2027 game to fix that given it has better tech and such but ya know. Same principle applies here. The point I was making since this all stems from my original post is that there were many wonderful moments in that trilogy and even within each game that captivated. I used that video as an example of some of them because they were nicely compiled. But each game had several instance that had a great feel to it. Here, I personally don't find any. I was excited when Ryder was on Eos and let the initiative know they had a place to settle, someplace viable after his hard work. That was a huge thing. I thought it would sort of feel epic or like this great accomplishment each time. There were so many things we accomplished and so many things we learned but almost every one of them was handled poorly with regards to the writing. Each planet becoming viable should have felt like a huge accomplishment instead okay, we can use this turf now. The discovery about exaltation should have had at least the same impact as ME2's discovery about the collectors because it was the same exact discovery only here we actually saw it happen to one of them as we are standing beside our crew who is one of them. That should have been a huge moment. But because they had done it before and because if you follow the trail of hints and clues you likely will already suspect it or something like it (their clues are pretty clear so it's hard to miss especially if you played ME2) it comes of like - oh yeah this. That sucks. I'm really sorry but I've seen this before so it's not really all that shocking. You'll get through it. And that right there is the best example I can think of to summarize all of it. I do like the game. I really do. But I don't think it has anywhere near the replayability and of the other series had because the choices are weak and not really compelling; because the characters are been there, done that in a different trilogy; because they stole major plot points from their own previous material. This isn't about animations. This is about the story. That ability to capture people. While I will admit that they present some amazing ideas: The Jaadan and them essentially best as we can tell creating Angara as well as possibly 13 other species (given the angara are template 13 - that is the possible implacation), the whole idea of the Kett being a race that functions like this and has a senate or some kind of governing body beyond Archon, that it seems that someone attacked the Jaadan and created the Scourge and we don't know if that was an intended or unintended consequence. Nor do we know if the Jaadan are the good or bad guys in this. The scope of all of this is huge, and instead of even delving a little bit further into ANY of it where all of the greatest mystery lies, we face off against quite possibly the most ridiculous Boss/enemy I've seen in years. And from this absurd boss battle we gain nothing. Not even the answer to a single question about his people, about anything other than he was power mad. What a frelling waste. We you look at all of that in that last spoiler, it's sort of flabbergasting that they could have delved a little deeper, just a little, into ANY of ALL of that to make this story even the slightest bit more compelling than what we had, but they decided to be greedy and hoard it all for DLC and future games and instead just give us shitty little teasers with a crappy loser lazily written enemy. That's sad. It deserves calling out. They were rebooting the series. Even ME1 had Saren who gave us a fuckton of insight into Sovereign by watching what happened to him, by his fear and decision to side with him, but his shame for his own choice. He was the kind of boss we needed. Someone compelling. Someone that creates some understanding about who his people are at bare minimum. It's like they don't even really know because they have not thought it through. So we got a mediocre story with not much compelling us aside from a bunch of teasers that we probably will have to wait two years to get the answers too. That's just sad... and shameful.
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Post by parnashwind on Apr 13, 2017 2:02:00 GMT
The first thing Andromeda needs is OST. I dont remember hearing anything but my own guns and combos in Andromeda. You cannot have any sort of "moments" without OST. Even Darth Vader cant pull it off.
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Post by Deleted on Apr 13, 2017 2:02:45 GMT
Even ME3? ME3 is a great game with many great moments, the only problem with the game is that it was not an RPG. Shepard was on auto dialogue most times. And most of those great moments had to do with previous games. The character arcs started there and finished in Mass Effect 3. How is that fair to compare to Andromeda?
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Post by jf8350143 on Apr 13, 2017 2:03:03 GMT
The first game of the franchise is always special because it is the first time you see the world. And after the whole OT, when it comes to ME:A it was almost always gonna be "already seen these", especially if you take all those other RPGs in the last 10 years into account.
Even though I still find ME:A has some memorable scenes, like Drack talking about being a parents.
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Post by jf8350143 on Apr 13, 2017 2:12:39 GMT
The first thing Andromeda needs is OST. I dont remember hearing anything but my own guns and combos in Andromeda. You cannot have any sort of "moments" without OST. Even Darth Vader cant pull it off. I actually think it is a bug. Sometimes when I was driving around the planet there was some music at first then it just disappears for some reason.
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Post by smilesja on Apr 13, 2017 2:16:04 GMT
The OT was nothing but a huge contradiction of itself, and quite honestly, the story never was a reason I loved it as even it's own story had issues. The ME2 plot sucked, we all know the ME3 ending, yata yata yata, those characters were why I enjoyed the series mixed with me being ok with accepting a mediocre story to it. Regardless I don't think it an issue if people reference the OT and talk about Andromedas issues as one would expect a game in 2017 to not have the same issues as one from 2007. Previous ME games having flaws doesn't discount the fact that Andromeda didn't learn from previous issues. If a mass effect game In 2027 has bad animations and someone says "but ME1 had it too" I'll lose my mind, you'd expect the 2027 game to fix that given it has better tech and such but ya know. Same principle applies here. The point I was making since this all stems from my original post is that there were many wonderful moments in that trilogy and even within each game that captivated. I used that video as an example of some of them because they were nicely compiled. But each game had several instance that had a great feel to it. Here, I personally don't find any. I was excited when Ryder was on Eos and let the initiative know they had a place to settle, someplace viable after his hard work. That was a huge thing. I thought it would sort of feel epic or like this great accomplishment each time. There were so many things we accomplished and so many things we learned but almost every one of them was handled poorly with regards to the writing. Each planet becoming viable should have felt like a huge accomplishment instead okay, we can use this turf now. The discovery about exaltation should have had at least the same impact as ME2's discovery about the collectors because it was the same exact discovery only here we actually saw it happen to one of them as we are standing beside our crew who is one of them. That should have been a huge moment. But because they had done it before and because if you follow the trail of hints and clues you likely will already suspect it or something like it (their clues are pretty clear so it's hard to miss especially if you played ME2) it comes of like - oh yeah this. That sucks. I'm really sorry but I've seen this before so it's not really all that shocking. You'll get through it. And that right there is the best example I can think of to summarize all of it. I do like the game. I really do. But I don't think it has anywhere near the replayability and of the other series had because the choices are weak and not really compelling; because the characters are been there, done that in a different trilogy; because they stole major plot points from their own previous material. This isn't about animations. This is about the story. That ability to capture people. While I will admit that they present some amazing ideas: I've always wondered how can you "steal" from your work, any way I actually liked the reveal better than the Collectors, because we see the process and Jaal's reaction.
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Post by Deleted on Apr 13, 2017 2:38:40 GMT
ME3 is a great game with many great moments, the only problem with the game is that it was not an RPG. Shepard was on auto dialogue most times. And most of those great moments had to do with previous games. The character arcs started there and finished in Mass Effect 3. How is that fair to compare to Andromeda? If you want to use ME1 then as the template, let's do that. We had: 1. Ash/kaidan decision. That was huge for us as gamers. Even if you didn't care about either, you get what the ramifications are. You have spent some time with each. They are in your squad. This in no way compares to - Drack's scouts who every other crew mate has apparently heard of before this (except for us) or Reake (who we have never met until just now and have no investment in except that she is a pathfinder if you find that to be of significance). That is the Ash/Kaiden decision of this game. And it's impact on you as a player is nothing. 2. Virmire - That was such a huge turning point. You begin to see that so much more is going on here. Krogan are lining up to fight for this enemy. One of your crew will turn on you and try to kill you over it. Loyalty has a huge impact here. Wrex died for me in many runs because I never talked to him that much so I didn't do his loyalty mission. But even if I had out of the gate and knew I could indirectly cause his death, that would have been a very interesting run to do. What do we get here that is even remotely like that? Not a single thing. We don't see any huge impact of anything. The closest you might come would be Roekkar perhaps. I will do that in the run I am making now to see if it matters much or feels like it does. I suppose you could say maybe not getting the pathfinders to change that one thing but I already did that and I was like 'okay, so that was a little bit of a bummer. Oh well.' Virmire was huge because of the horror and consequences of it beyond Wrex. There were krogan lining up to follow Saren. And there were geth who were already following him. The two greatest issues going on in the galaxy right then (krogan and god forbid they can procreate again at the level they did while they still appear to be a war prone species, and the geth who drove their own creators off their home world a while ago). Right then you realize that things are pretty frelled. You can destroy the facility but as a player you don't know what lies beyond. Is this the only facility like this? What is the motivation? How big is this? Just this pocket of geth and krogan or has it reached well beyond (which we do discover at the battle of the citadel it has reached far enough beyond to become 'the battle of the citadel'. The closest we come to Virmire in my opinion is Kadara and the whole situation with the outcasts. And yet, even that becomes rather black and white. They could have really made it more compelling. They could have made Sloane less of a shitty thug and more of a woman for the people. Instead of being a paid for protection mafia wannabe, she could have been some kind of rebel who felt that the initiative wasn't doing their best and didn't really care about them nor would be able to protect them. She could have been some kind of badass who was at odds with the initiative. Who actually created a halfway decent home on kadara but had some different kinds of rules than we are used to seeing, more based on survival. She could have made the initiative looks like a bunch of fools if they had kett storming kadara more than she drove them off in one fell swoop. Instead she kills a bunch and they flee into the night. But the resistance has been doing that for years and it never stopped them. WTH?
If the writers were smart, they would have made Sloane a hell of a lot more compelling than she was. They squandered potential there that could have really given you a whole different perspective on things. Instead of making them rioting criminals they could have made them a lot more grey than they did. They tried to but the problem was Sloane. She is such a horrible leader and person with her own issues that it fails. Had they made her more of a real leader who genuinely cared that would have been fascinating. Two sides of a story. But a good story. Not one where it's easy to decide that this one is pretty much the bad guy. Making her almost a hero of sorts, a respected leader rather than a feared on who was using her military training to run ops to keep kett out of there (which they still should have had them around rather than running them off) would have made that so much better. But again, a fail due to weak writing.
Then there is Saren vs Archon. Saren was complex and his choices has some logic behind them. Crazy logic, but you could see a whole big picture because of it. And in the end, he was capable of seeing otherwise. That is a complex character. Archon? Cartoon character. Wylie e coyote.
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Post by cypherj on Apr 13, 2017 2:53:55 GMT
The first game of the franchise is always special because it is the first time you see the world. And after the whole OT, when it comes to ME:A it was almost always gonna be "already seen these", especially if you take all those other RPGs in the last 10 years into account. Even though I still find ME:A has some memorable scenes, like Drack talking about being a parents. No, they made it this way. You went 600 years to an entirely new system, they could have done whatever they wanted. But no, they made a new citadel, I'm sorry Nexus. The made a new Normandy, I'm sorry Tempest. Settlements had already been started, first contacts had already been made, you didn't really get to Pathfind anything, discover anything, see things for the first time. Planets aside from one had normal skies. Only two new races, one of which the enemy. The Kett weren't from the Helius cluster, so they had an out to have more than one new race in the game. An ancient tech that only the protagonist can decipher, Asari expert on said tech. Bioware is the one who made all of this so familiar that not much of it was new to anyone. They had total leeway to make what could have pretty much been a new IP, but they played it safe and they're paying for it. And by the sound of things, next game or in DLC, they're going to start bringing other familiar races to the game. If they wanted to break from the original trilogy, they should have broken from the original trilogy.
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Post by ShadowAngel on Apr 13, 2017 2:54:38 GMT
And most of those great moments had to do with previous games. The character arcs started there and finished in Mass Effect 3. How is that fair to compare to Andromeda? If you want to use ME1 then as the template, let's do that. We had: 1. Ash/kaidan decision. That was huge for us as gamers. Even if you didn't care about either, you get what the ramifications are. You have spent some time with each. They are in your squad. This in no way compares to - Drack's scouts who every other crew mate has apparently heard of before this (except for us) or Reake (who we have never met until just now and have no investment in except that she is a pathfinder if you find that to be of significance). That is the Ash/Kaiden decision of this game. And it's impact on you as a player is nothing. 2. Virmire - That was such a huge turning point. You begin to see that so much more is going on here. Krogan are lining up to fight for this enemy. One of your crew will turn on you and try to kill you over it. Loyalty has a huge impact here. Wrex died for me in many runs because I never talked to him that much so I didn't do his loyalty mission. But even if I had out of the gate and knew I could indirectly cause his death, that would have been a very interesting run to do. What do we get here that is even remotely like that? Not a single thing. We don't see any huge impact of anything. The closest you might come would be Roekkar perhaps. I will do that in the run I am making now to see if it matters much or feels like it does. I suppose you could say maybe not getting the pathfinders to change that one thing but I already did that and I was like 'okay, so that was a little bit of a bummer. Oh well.' Virmire was huge because of the horror and consequences of it beyond Wrex. There were krogan lining up to follow Saren. And there were geth who were already following him. The two greatest issues going on in the galaxy right then (krogan and god forbid they can procreate again at the level they did while they still appear to be a war prone species, and the geth who drove their own creators off their home world a while ago). Right then you realize that things are pretty frelled. You can destroy the facility but as a player you don't know what lies beyond. Is this the only facility like this? What is the motivation? How big is this? Just this pocket of geth and krogan or has it reached well beyond (which we do discover at the battle of the citadel it has reached far enough beyond to become 'the battle of the citadel'. The closest we come to Virmire in my opinion is Kadara and the whole situation with the outcasts. And yet, even that becomes rather black and white. They could have really made it more compelling. They could have made Sloane less of a shitty thug and more of a woman for the people. Instead of being a paid for protection mafia wannabe, she could have been some kind of rebel who felt that the initiative wasn't doing their best and didn't really care about them nor would be able to protect them. She could have been some kind of badass who was at odds with the initiative. Who actually created a halfway decent home on kadara but had some different kinds of rules than we are used to seeing, more based on survival. She could have made the initiative looks like a bunch of fools if they had kett storming kadara more than she drove them off in one fell swoop. Instead she kills a bunch and they flee into the night. But the resistance has been doing that for years and it never stopped them. WTH?
If the writers were smart, they would have made Sloane a hell of a lot more compelling than she was. They squandered potential there that could have really given you a whole different perspective on things. Instead of making them rioting criminals they could have made them a lot more grey than they did. They tried to but the problem was Sloane. She is such a horrible leader and person with her own issues that it fails. Had they made her more of a real leader who genuinely cared that would have been fascinating. Two sides of a story. But a good story. Not one where it's easy to decide that this one is pretty much the bad guy. Making her almost a hero of sorts, a respected leader rather than a feared on who was using her military training to run ops to keep kett out of there (which they still should have had them around rather than running them off) would have made that so much better. But again, a fail due to weak writing.
Then there is Saren vs Archon. Saren was complex and his choices has some logic behind them. Crazy logic, but you could see a whole big picture because of it. And in the end, he was capable of seeing otherwise. That is a complex character. Archon? Cartoon character. Wylie e coyote. Sloanes character actually irked me. I was expecting someone that was former nexus security leader to be more of a people person, one that had more Justice to them, not some criminal that forced people to pay for protection as you said or someone that really showed no interest for the people, there was various instances of murders occurring and people brought it up that Sloane didn't care whatsoever . I was wanting to see why she went vs the nexus but it was ruined to me since she pretty much is a criminal. It doesn't make me have sympathy for her choosing the life of exile as I can't support someone with a criminal background and I can honestly support the nexus on not being upset over it, I mean tann did say it was no loss since she turned traitor, I could disagree had they not given Sloan the criminal background to her. I pretty much view it as a lesser version of Aria.
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Post by Deleted on Apr 13, 2017 3:06:25 GMT
If you want to use ME1 then as the template, let's do that. We had: 1. Ash/kaidan decision. That was huge for us as gamers. Even if you didn't care about either, you get what the ramifications are. You have spent some time with each. They are in your squad. This in no way compares to - Drack's scouts who every other crew mate has apparently heard of before this (except for us) or Reake (who we have never met until just now and have no investment in except that she is a pathfinder if you find that to be of significance). That is the Ash/Kaiden decision of this game. And it's impact on you as a player is nothing. 2. Virmire - That was such a huge turning point. You begin to see that so much more is going on here. Krogan are lining up to fight for this enemy. One of your crew will turn on you and try to kill you over it. Loyalty has a huge impact here. Wrex died for me in many runs because I never talked to him that much so I didn't do his loyalty mission. But even if I had out of the gate and knew I could indirectly cause his death, that would have been a very interesting run to do. What do we get here that is even remotely like that? Not a single thing. We don't see any huge impact of anything. The closest you might come would be Roekkar perhaps. I will do that in the run I am making now to see if it matters much or feels like it does. I suppose you could say maybe not getting the pathfinders to change that one thing but I already did that and I was like 'okay, so that was a little bit of a bummer. Oh well.' Virmire was huge because of the horror and consequences of it beyond Wrex. There were krogan lining up to follow Saren. And there were geth who were already following him. The two greatest issues going on in the galaxy right then (krogan and god forbid they can procreate again at the level they did while they still appear to be a war prone species, and the geth who drove their own creators off their home world a while ago). Right then you realize that things are pretty frelled. You can destroy the facility but as a player you don't know what lies beyond. Is this the only facility like this? What is the motivation? How big is this? Just this pocket of geth and krogan or has it reached well beyond (which we do discover at the battle of the citadel it has reached far enough beyond to become 'the battle of the citadel'. The closest we come to Virmire in my opinion is Kadara and the whole situation with the outcasts. And yet, even that becomes rather black and white. They could have really made it more compelling. They could have made Sloane less of a shitty thug and more of a woman for the people. Instead of being a paid for protection mafia wannabe, she could have been some kind of rebel who felt that the initiative wasn't doing their best and didn't really care about them nor would be able to protect them. She could have been some kind of badass who was at odds with the initiative. Who actually created a halfway decent home on kadara but had some different kinds of rules than we are used to seeing, more based on survival. She could have made the initiative looks like a bunch of fools if they had kett storming kadara more than she drove them off in one fell swoop. Instead she kills a bunch and they flee into the night. But the resistance has been doing that for years and it never stopped them. WTH?
If the writers were smart, they would have made Sloane a hell of a lot more compelling than she was. They squandered potential there that could have really given you a whole different perspective on things. Instead of making them rioting criminals they could have made them a lot more grey than they did. They tried to but the problem was Sloane. She is such a horrible leader and person with her own issues that it fails. Had they made her more of a real leader who genuinely cared that would have been fascinating. Two sides of a story. But a good story. Not one where it's easy to decide that this one is pretty much the bad guy. Making her almost a hero of sorts, a respected leader rather than a feared on who was using her military training to run ops to keep kett out of there (which they still should have had them around rather than running them off) would have made that so much better. But again, a fail due to weak writing.
Then there is Saren vs Archon. Saren was complex and his choices has some logic behind them. Crazy logic, but you could see a whole big picture because of it. And in the end, he was capable of seeing otherwise. That is a complex character. Archon? Cartoon character. Wylie e coyote. Sloanes character actually irked me. I was expecting someone that was former nexus security leader to be more of a people person, one that had more Justice to them, not some criminal that forced people to pay for protection as you said or someone that really showed no interest for the people, there was various instances of murders occurring and people brought it up that Sloane didn't care whatsoever . I was wanting to see why she went vs the nexus but it was ruined to me since she pretty much is a criminal. It doesn't make me have sympathy for her choosing the life of exile as I can't support someone with a criminal background and I can honestly support the nexus on not being upset over it, I mean tann did say it was no loss since she turned traitor, I could disagree had they not given Sloan the criminal background to her. I pretty much view it as a lesser version of Aria. Absolutely agree. She was someone worth punching in the face. She was so selfish and only cared about what she could get. And when we had a trailer of her with none of that shitty makeup she actually looked better. I felt though that the changes they made fit the absurdity of what she was or who she was. I had no sympathy for any of them except the few we crossed paths with in rare situations. I wish they had gone more grey area with her and made her a bit of a rebel survivor. Sort of like The 100 with that kind of edge. That sort of survival mindset would have worked great here. It's like they really wanted siding with her to be the renegade option though they got rid of the renegade. If they went that way then the choice around her would have probably be more interesting I think. I really actually liked Reyes so letting her take a bullet in the back was the highlight of my day and he was clearly the winner there. But if they made them have conflicting beliefs about things, like the collective felt that they spent enough time against AI and wanted to work with them because seeing what the kett did made them realize they had to stick together rather than be divided - that would have been a cool spin. Maybe if it were something like that were you had a choice between trying to truly integrate some of the people back into AI or decide Sloane really was onto something by training them to be like the angara resistance, that would have been rather interesting I think. Very grey area, but now you have to determine for your character which path is better. United or still fractured. Something like that would have been great.
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Post by doch on Apr 13, 2017 3:15:58 GMT
I would've liked the option to remove Sloane from power - without allowing her to be shot in the back. Unless I missed something, there was no redeeming quality about her and that made her very unlikable. I may have given Kadara to Reyes, if not for that crappy move he made.
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Post by griffith82 on Apr 13, 2017 3:16:54 GMT
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Post by Deleted on Apr 13, 2017 3:33:02 GMT
The point I was making since this all stems from my original post is that there were many wonderful moments in that trilogy and even within each game that captivated. I used that video as an example of some of them because they were nicely compiled. But each game had several instance that had a great feel to it. Here, I personally don't find any. I was excited when Ryder was on Eos and let the initiative know they had a place to settle, someplace viable after his hard work. That was a huge thing. I thought it would sort of feel epic or like this great accomplishment each time. There were so many things we accomplished and so many things we learned but almost every one of them was handled poorly with regards to the writing. Each planet becoming viable should have felt like a huge accomplishment instead okay, we can use this turf now. The discovery about exaltation should have had at least the same impact as ME2's discovery about the collectors because it was the same exact discovery only here we actually saw it happen to one of them as we are standing beside our crew who is one of them. That should have been a huge moment. But because they had done it before and because if you follow the trail of hints and clues you likely will already suspect it or something like it (their clues are pretty clear so it's hard to miss especially if you played ME2) it comes of like - oh yeah this. That sucks. I'm really sorry but I've seen this before so it's not really all that shocking. You'll get through it. And that right there is the best example I can think of to summarize all of it. I do like the game. I really do. But I don't think it has anywhere near the replayability and of the other series had because the choices are weak and not really compelling; because the characters are been there, done that in a different trilogy; because they stole major plot points from their own previous material. This isn't about animations. This is about the story. That ability to capture people. While I will admit that they present some amazing ideas: I've always wondered how can you "steal" from your work, any way I actually liked the reveal better than the Collectors, because we see the process and Jaal's reaction. How about "Reuse" then. They reuse the same plot point from a previous trilogy and the only new twist is we... gasp... get to see it. Oh wait, we did see it or almost saw it, with the asari. Far more compelling with a character we had some personal connection to running through the quest with trying to find her sister only to discover she had already been turned.
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Post by smilesja on Apr 13, 2017 3:41:32 GMT
I've always wondered how can you "steal" from your work, any way I actually liked the reveal better than the Collectors, because we see the process and Jaal's reaction. How about "Reuse" then. They reuse the same plot point from a previous trilogy and the only new twist is we... gasp... get to see it. Oh wait, we did see it or almost saw it, with the asari. Far more compelling with a character we had some personal connection to running through the quest with trying to find her sister only to discover she had already been turned. We got to see it and the species in reaction to it. I personally had a connection to Jaal so I was pretty sad for him, to the moment where I killed the priest when she had her back turned.
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Post by decafhigh on Apr 13, 2017 3:56:51 GMT
If you want to use ME1 then as the template, let's do that. ..snipped.. I love this post, exactly what I thought about a lot of it. Especially: Sloane. I can't imagine anyone not letting Reyes off her. She directly states that if we try to put a settlement there it will be open war. She treats her gang like dirt and anyone else like cattle. I'm usually pretty Paragon but I had no urge at all to save her when the moment came.
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