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Post by Geitenneuker on Apr 13, 2017 14:00:35 GMT
Does anyone else have the feeling that the developers toss pieces of paper into a hat with each of the abilities on them, shake the hat around and just pick whatever outcomes they get? Look at the Huntress as a good example, ZERO power synergy. Are they playing the same game as we are or do they just don't care?
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Post by JRandall0308 on Apr 13, 2017 14:03:33 GMT
Actually randomly combining powers would be a valid way to START brainstorming character BUT you're supposed to weed out the dumb combinations.
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 13, 2017 14:11:43 GMT
Does anyone else have the feeling that the developers toss pieces of paper into a hat with each of the abilities on them, shake the hat around and just pick whatever outcomes they get? Look at the Huntress as a good example, ZERO power synergy. Are they playing the same game as we are or do they just don't care? The second option. That is the correct answer.
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Post by Fortack on Apr 13, 2017 14:18:31 GMT
Does anyone else have the feeling that the developers toss pieces of paper into a hat with each of the abilities on them, shake the hat around and just pick whatever outcomes they get? Look at the Huntress as a good example, ZERO power synergy. Are they playing the same game as we are or do they just don't care? Looks more like they deliberately took the worst possible combos imaginable. Statically it is not possible to screw up this badly.
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Post by missileglitcher on Apr 13, 2017 14:25:23 GMT
That's far too sophisticated and advanced for them. They are far too stupid and incompetent to be able to implement the hat method you described. That takes effort, and they don't know the meaning of the word.
They don't even play the game, they don't care at all. Which is fine, it's understandable.
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Post by nucleartech76 on Apr 13, 2017 14:27:38 GMT
Does anyone else have the feeling that the developers toss pieces of paper into a hat with each of the abilities on them, shake the hat around and just pick whatever outcomes they get? Look at the Huntress as a good example, ZERO power synergy. Are they playing the same game as we are or do they just don't care? I Immediately had the Charlton Heston laughing gif surface in my mind at the idea of the devs actually playing the game.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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XBL Gamertag: Beerfish77
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Post by Beerfish on Apr 13, 2017 14:28:07 GMT
I wish they would have totally renamed all abilities and all guns so that there would be no expectations as to how they were going to behave. Some abilities and guns are nothing like the previous versions even if the names and look is the same.
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Post by riviet on Apr 13, 2017 14:36:04 GMT
Are they playing the same game as we are or do they just don't care? They are playing the same game. Just on bronze, it seems.
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Post by Ares on Apr 13, 2017 14:47:42 GMT
Yeah don't get the huntress power setup. Also why aren't there more unique powers like we had in me3? They just threw lance and throw into everything with biotics. Not enough variety in skill setups.
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VictusKeld
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Post by VictusKeld on Apr 13, 2017 14:49:37 GMT
Are they playing the same game as we are or do they just don't care? They are playing the same game. Just on bronze, it seems. Sure just about anything works on bronze, but you would think that even on bronze they could balance better than this. Also, I remember how cool I thought it would be to detonate fire combos with Flak Cannon...
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Post by gib on Apr 13, 2017 14:52:24 GMT
Follow around any asari adept or krogan gladiator with annihilation and you'll soon find she actually works very well indeed.
She just isn't meant to be played alone imo
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Post by XCPTNL on Apr 13, 2017 14:59:38 GMT
At this point I doubt they are smart enough to actually do the hat thing... And yes, they don't care. Except about the money that comes in from people buying Andromeda points
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megabeast37215
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Post by megabeast37215 on Apr 13, 2017 15:03:22 GMT
Follow around any asari adept or krogan gladiator with annihilation and you'll soon find she actually works very well indeed. She just isn't meant to be played alone imo I think this is correct. There's no other explaination for having characters with redundant detonators or primers other than to promote team play.. which is really what this multiplayer is supposed to be all about anyway. I think the way they went about executing shoving teamplay down our throats is quite a bit off though. I mean.. why promote teamplay, then have a bunch of characters with no team synergy like weapons classes. I don't know.. maybe I'm way off base.. but that's the only logical reason I can come up with. The other likely reason is that they're idiots who exclusively play bronze.. which there's several indications of.
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Post by tatann on Apr 13, 2017 15:18:53 GMT
Does anyone else have the feeling that the developers toss pieces of paper into a hat with each of the abilities on them, shake the hat around and just pick whatever outcomes they get? Look at the Huntress as a good example, ZERO power synergy. Are they playing the same game as we are or do they just don't care? Asari Huntress is the only UR I got (with pre-order I think), when I saw the kit, I was "meh, could be a good detonator with cloak and another Asari in the group", then I realized Stealth Grid was using power cells... Nope, not even touching her
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Post by gib on Apr 13, 2017 15:24:36 GMT
I've never had a problem with tac-cloak using cells. It also means you can re-cloak immediately. Why don't you like power cell cloaking? I've never felt tied to a box for it, I just don't use it for aggressive sniping so much as the salarian for instance.
She really is a support class. With only detonators that go well with heavy priming characters as well as group cloak (useful at the end in extraction), and she's super useful.
She ain't a damage class though, and I think that's why people don't like her. Me? I love following around a biotic for all the booms.
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Post by BDaddy1968 on Apr 13, 2017 15:30:07 GMT
Remove ones fedora? Are you daft?
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Post by someN7orother on Apr 13, 2017 16:27:09 GMT
I think the way they went about executing shoving teamplay down our throats is quite a bit off though. I mean.. why promote teamplay, then have a bunch of characters with no team synergy like weapons classes. No one ever said they had to be good or consistent at implementing their own design philosophy. What bothers me the most is that their way of "promoting teamplay" seems to be based on penalizing "solo" playstyles. Characters with poor power synergy, weak powers in and of themselves, laughable combos, an AI programmed to pop from cover and nail you with pinpoint accuracy the instant you look away, etc. For fun gameplay, you don't penalize the player -- you reward them when they do the "right" thing. It's like they made a list of common player practices in 3MP and designed a game around making them difficult to pull rather than integrating them into their design and work with what players seem to enjoy doing. Baffling considering that the core gameplay is a copy paste of the previous game's, with jetpacks. "This is our game, and this is how you're supposed to play it."
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Post by hobocommand3r on Apr 13, 2017 16:58:35 GMT
Does anyone else have the feeling that the developers toss pieces of paper into a hat with each of the abilities on them, shake the hat around and just pick whatever outcomes they get? Look at the Huntress as a good example, ZERO power synergy. Are they playing the same game as we are or do they just don't care? Many of the original characters in me3 had great power synergy and most dlc characters definately had it. In this it seems like they didn't give a shit about it and just gave the characters random powers that fit with their class. The kits feel very half assed and as a result many of them are very boring to play and not very good. As for the huntress I don't know what they were thinking, I really don't know why anyone would pick it over the 2 infiltrators or the avenger. Lance and throw are both shit abilities for an infiltrator..... They could have given her lift grenades are something and she'd be unique and more fun. But I'm sure they are saving lift and cluster grenades for dlc so she had to get the allready overused throw and lance instead. It almost seems to me like they made stuff bad in this game on purpose so people would buy crates in hopes of getting an ultra rare that was worth using. But even they are mostly bad so I dont really know how to explain that. To make us crave improvements in the form of dlc maybe? I mean I for one am allready longing for dlc characters that are in the same league as the me3 dlc characters or even original characters like the drell adept, asari vanguard or salarian infiltrator. But if the salarian architect is a taste of things to come then we shouldn't get our hopes up much. Even the krogan gladiator is a bit confusing, why does she have nova? I don't really get what nova is supposed to do for her.
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Post by Nether on Apr 13, 2017 18:05:42 GMT
I've never had a problem with tac-cloak using cells. It also means you can re-cloak immediately. Why don't you like power cell cloaking? I've never felt tied to a box for it, I just don't use it for aggressive sniping so much as the salarian for instance. She really is a support class. With only detonators that go well with heavy priming characters as well as group cloak (useful at the end in extraction), and she's super useful. She ain't a damage class though, and I think that's why people don't like her. Me? I love following around a biotic for all the booms. The thing is for what her concept is, and what it stemmed from in ME3, she really should not be a support character. She should be a biotic infiltrator dps. That is what she was in 3, but now without a few setup classes to make her function, she is then what? Just a niche assploder? Plenty of others that can do the same thing as well but still have better power synergy like Sentinel. It really does feel like they missed the mark with her, and if any kit I associated dark channel with it was her, which really let her go to town. Now she is a gimp infiltrator which has to be much more selective in using stealth grid to enhance damage or save for group saves ext, and also now being completely reliant on others to make explosions. Sure she could evolve throw duration but it still just doesn't feel right with her.
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