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Post by Revan Reborn on Apr 13, 2017 20:38:03 GMT
In the marketing campaign up until the release of MEA, it was heavily suggested several times that the Nexus would not be complete upon our arrival in Andromeda and that we would have to help finish building it. To my dismay, the Nexus did not change in appearance once during my entire playthrough. The only noticeable differences in terms of aesthetics were additional arks you could find and add to the station. Even the AVP system had a inconsequential effect, as the colonists you take out of cryo have no impact on the Nexus, or anything else to my knowledge.
Outside of actually establishing colonies on the main planets and making them viable, it really didn't seem like much was changing on the Nexus at all. Did anyone else find this somewhat jarring? We arrive with the lights mostly off and the station on the verge of collapse. All that changed in the interior is the lights were turned on and boxes were removed to give access to some new areas. There were never any actual additions or improvements made to the facility that I noticed.
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Post by KaiserShep on Apr 13, 2017 20:44:26 GMT
I assumed it would just gradually look more complete over the course of the game regardless of what we did.
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Post by Rascoth on Apr 13, 2017 20:48:51 GMT
Considering what happened with the Skyhold, I didn't hold much hope that we'll see huge changes to the Nexus.
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Post by colfoley on Apr 13, 2017 20:50:58 GMT
We may not have done much building ourselves but the nexus did improve and change with the story and viability in heleus.
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N3
Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,235
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Post by Elsariel on Apr 13, 2017 20:56:04 GMT
I was expecting a more obvious effort into updating the Nexus. I think mine did change over time but... it wasn't really obvious to me. By the end of my first playthrough, it still didn't look complete (but almost). I'm guessing it's linked to your percentage of completion for Heleus? I dont' know...
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Post by Revan Reborn on Apr 13, 2017 20:58:06 GMT
I assumed it would just gradually look more complete over the course of the game regardless of what we did. Well, that's what I figured as well. However, the station didn't look like it actually improved at all. The only thing I noticed were the addition of the other arks and different cutscenes for flying in. Considering what happened with the Skyhold, I didn't hold much hope that we'll see huge changes to the Nexus. At least with Skyhold, it actually did improve and you could somewhat customize it to your liking. There was none of that with the Nexus. It more or less remained the same the entire time. We may not have done much building ourselves but the nexus did improve and change with the story and viability in heleus. How so? I didn't see any noticeable improvements to the Nexus. Other than the arks, the lights being turned on, and some boxes removed, it looked the same the entire game.
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Post by Revan Reborn on Apr 13, 2017 20:59:36 GMT
I was expecting a more obvious effort into updating the Nexus. I think mine did change over time but... it wasn't really obvious to me. By the end of my first playthrough, it still didn't look complete (but almost). I'm guessing it's linked to your percentage of completion for Heleus? I dont' know... Well, I had a 98% Heleus completion, so... The only quests I didn't finish were some minor task missions that weren't worth the effort. Otherwise, everything else was done and all planets were at 100% viability. Perhaps I just wasn't paying attention, but the Nexus didn't seem to change at all.
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Post by Ahriman on Apr 13, 2017 21:02:12 GMT
Yes, I was expecting it to be tied to AVP, but it's like 80% complete (for some reason they didn't even explain how they did so much without a single colony) through entire game. I guess we'll see it's completetion in last MEA DLC. I was expecting a more obvious effort into updating the Nexus. I think mine did change over time but... it wasn't really obvious to me. By the end of my first playthrough, it still didn't look complete (but almost). I'm guessing it's linked to your percentage of completion for Heleus? I dont' know... It didn't change at all, unless you mean some opened areas since first visit.
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Elsariel
N3
Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,235
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Post by Elsariel on Apr 13, 2017 21:12:56 GMT
Yes, I was expecting it to be tied to AVP, but it's like 80% complete (for some reason they didn't even explain how they did so much without a single colony) through entire game. I guess we'll see it's completetion in last MEA DLC. I was expecting a more obvious effort into updating the Nexus. I think mine did change over time but... it wasn't really obvious to me. By the end of my first playthrough, it still didn't look complete (but almost). I'm guessing it's linked to your percentage of completion for Heleus? I dont' know... It didn't change at all, unless you mean some opened areas since first visit. No, I mean the look of the Nexus from the outside. Didn't they have a representation of that middle and bottom part being added as the game goes on? As shown here: 1:10
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Post by AnDromedary on Apr 13, 2017 21:25:57 GMT
Yea, I kinda assumed that we'd see less construction struts and more finished parts out the Ops window as we increase the Nexus level. Wouldn't have worked with the per-rendered scenes of the Tempest arriving though.
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Post by Ahriman on Apr 13, 2017 21:28:19 GMT
Yes, I was expecting it to be tied to AVP, but it's like 80% complete (for some reason they didn't even explain how they did so much without a single colony) through entire game. I guess we'll see it's completetion in last MEA DLC. It didn't change at all, unless you mean some opened areas since first visit. No, I mean the look of the Nexus from the outside. Didn't they have a representation of that middle and bottom part being added as the game goes on? As shown here: 1:10 Unless my version of the game is special, middle and botom sections are already mostly complete at the moment of Hyperion's arrival.
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Post by projectpatdc on Apr 13, 2017 21:32:51 GMT
I was disappointed by the scale mostly. The Nexus did change over time with the biggest change being at the beginning. The cultural center and new people were nice touches but I was really hoping to see more larger sections/ new map areas as the game progressed.
The vortex lounge seemed like a temporary set up so it would have been nice to eventually have a much larger dance club. Or new areas with better shops. Im hoping that's what the dlc will add. We actually get to come back after the story and see the Nexus expand. Same goes for Meridian.
It does seem like much it was condensed much like the colonies. I was expecting to decide what type of colony each one would be
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Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,235
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Post by Elsariel on Apr 13, 2017 21:32:52 GMT
No, I mean the look of the Nexus from the outside. Didn't they have a representation of that middle and bottom part being added as the game goes on? As shown here: 1:10 Unless my version of the game is special, middle and botom sections are already mostly complete at the moment of Hyperion's arrival. I definitely could be wrong. I'm working on my second playthrough now. I'll make sure to pay attention this time.
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Pathfinder
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Post by Revan Reborn on Apr 13, 2017 22:05:45 GMT
Unless my version of the game is special, middle and botom sections are already mostly complete at the moment of Hyperion's arrival. I definitely could be wrong. I'm working on my second playthrough now. I'll make sure to pay attention this time. The entire station is already built, in terms of having the middle section and bottom part. This video, in particular, is what I was referring to by being deceptive marketing. It gives you impression you'd build the Nexus. It's already as complete as that blueprint suggests by the time we first see it at the beginning of the game.
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Post by Revan Reborn on Apr 13, 2017 22:07:58 GMT
I was disappointed by the scale mostly. The Nexus did change over time with the biggest change being at the beginning. The cultural center and new people were nice touches but I was really hoping to see more larger sections/ new map areas as the game progressed. The vortex lounge seemed like a temporary set up so it would have been nice to eventually have a much larger dance club. Or new areas with better shops. Im hoping that's what the dlc will add. We actually get to come back after the story and see the Nexus expand. Same goes for Meridian. It does seem like much it was condensed much like the colonies. I was expecting to decide what type of colony each one would be This was another thing that bothered me about the game. The first colony on Eos (Prodromos) is made to be such a big deal as you determine what kind of colony it is. However, that decision never reveals itself again for the next colonies. In fact, we have no control over the colonies at all and how they are shaped.
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Post by sil on Apr 13, 2017 22:22:45 GMT
I had thought that as we opened people up from cryosleep we would see the station gradually being completed. I was very disappointed with this.
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Post by projectpatdc on Apr 13, 2017 22:29:01 GMT
I was disappointed by the scale mostly. The Nexus did change over time with the biggest change being at the beginning. The cultural center and new people were nice touches but I was really hoping to see more larger sections/ new map areas as the game progressed. The vortex lounge seemed like a temporary set up so it would have been nice to eventually have a much larger dance club. Or new areas with better shops. Im hoping that's what the dlc will add. We actually get to come back after the story and see the Nexus expand. Same goes for Meridian. It does seem like much it was condensed much like the colonies. I was expecting to decide what type of colony each one would be This was another thing that bothered me about the game. The first colony on Eos (Prodromos) is made to be such a big deal as you determine what kind of colony it is. However, that decision never reveals itself again for the next colonies. In fact, we have no control over the colonies at all and how they are shaped. I know I was pretty sad about this. It still took me 100+ hours to 100% my first play through and I get that the story for each world varies a good deal. I like that part. It wasn't a carbon copy of EOs each time. But it would have been nice to have more mechanics around colonies optional for those who wanted it. I'm hoping Bioware will do a smaller dlc that focuses on colonies. New ways to upgrade them and give them purpose while also giving the player new types of side quests to acquire from each colony along with new gear, weapons, maybe a new vehicle, etc. this could also work for expanding the Nexus. I would really like more to do with the colonies and existing worlds with one dlc, and then have a separate dlc with new linear stories and a new world to explore. The outpost on that new world in the second dlc can use the content of the first dlc as well
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Post by sil on Apr 13, 2017 22:38:14 GMT
As long as those next worlds aren't deserts. 5 planets to colonise and two are desert worlds with one a volcanic desertish world. Not very imaginative so far.
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Post by Deleted on Apr 13, 2017 22:43:04 GMT
I could not help myself. I could not stop myself. This is a direct quote from the game. Speaks volumes.
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Post by colfoley on Apr 13, 2017 22:54:11 GMT
I assumed it would just gradually look more complete over the course of the game regardless of what we did. Well, that's what I figured as well. However, the station didn't look like it actually improved at all. The only thing I noticed were the addition of the other arks and different cutscenes for flying in. Considering what happened with the Skyhold, I didn't hold much hope that we'll see huge changes to the Nexus. At least with Skyhold, it actually did improve and you could somewhat customize it to your liking. There was none of that with the Nexus. It more or less remained the same the entire time. We may not have done much building ourselves but the nexus did improve and change with the story and viability in heleus. How so? I didn't see any noticeable improvements to the Nexus. Other than the arks, the lights being turned on, and some boxes removed, it looked the same the entire game. i honestly thought those were big changes. I mean it makes some sense the internal layout was relatively complete when we left. Just when we show up the nexus was dying. We turned that around.
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Post by Revan Reborn on Apr 13, 2017 22:58:51 GMT
I could not help myself. I could not stop myself. This is a direct quote from the game. Speaks volumes. I don't know if you are agreeing or disagreeing with the OP. Ryder says this the very first time he/she steps onto the Nexus. That being said, there are never any significant improvements after that point, beyond turning the lights on and moving some boxes. Well, that's what I figured as well. However, the station didn't look like it actually improved at all. The only thing I noticed were the addition of the other arks and different cutscenes for flying in. At least with Skyhold, it actually did improve and you could somewhat customize it to your liking. There was none of that with the Nexus. It more or less remained the same the entire time. How so? I didn't see any noticeable improvements to the Nexus. Other than the arks, the lights being turned on, and some boxes removed, it looked the same the entire game. i honestly thought those were big changes. I mean it makes some sense the internal layout was relatively complete when we left. Just when we show up the nexus was dying. We turned that around. Fair enough, I suppose. I was expecting to have a much more significant impact on the Nexus. Those subtle changes are not a lot, in my opinion. It's certainly not a deal breaker. However, it definitely was a missed opportunity on BioWare's part. Even Skyhold offered a bit more player interaction as well as customization over the course of DAI.
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Post by zipzap2000 on Apr 14, 2017 1:22:49 GMT
Considering what happened with the Skyhold, I didn't hold much hope that we'll see huge changes to the Nexus. This, if they were gonna spend the resources completing anything it should have been the Turian and Salarian ark missions.
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timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 540 Likes: 1,203
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It's just a game, folks...
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Post by timebean on Apr 14, 2017 1:46:31 GMT
We kinda do see chnages...like the cultural center keeps getting better and better...and you see random folks you convinced to go there (like the random angarans, etc).
Close to the end, Ryder says something about how great the place is looking. But it looks exactly the same! Kind of implied to me that there were supposed to be visual changes. It would have been cool to see it go from exposed wires, low lights, etc, to lit up and full of folks gradually.
I am cool with it tho. They did something similar with Skyhold in DAI, where you could see changes here and there, but nothing too dramatic.
I was a little annoyed, however, by the lack of a noticeable salariaan-turian-asari presence after we got those arks. That would have been cool to see to make it all seem more worthwhile (instead of only seeing the pathfinders). But...it was a small thing to me...
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Post by themikefest on Apr 14, 2017 1:47:36 GMT
Too bad there couldn't be a shooting range added. Have a dance club added. Show a docking area with shuttles arriving and leaving for outposts on the planets.
Maybe that will happen in a dlc or a sequel.
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Post by leo3abp on Apr 14, 2017 2:02:31 GMT
Yes, clearly it was falsely advertised.
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