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Post by alanc9 on Apr 17, 2017 16:09:28 GMT
I see two ways to achieve that, either by strong visual clues (would have requiered from BW a lot of handcrafting work on said maps so we could see from a good distance places interresting to investigate), or with a minimap on the nomad and fog of war (interesting spots being detected by some sort of short range radar). Rewards for the visit of said sites could have been multiple : some interresting loot, the ability to use a cryo pod to have a few scientists work on the site, or soldiers garding it, or workers mining it (shouldn't be to hard to spawn a few npcs who do the job on site next time you come by), or clues to another site (for a "treasure chest" quest chain). As I said in a previous post, to me the kind of open-world they were trying to achieve, "exploration focused" should have been similar to what bethesda has been doing for years, best example being morrowind (or the more recent skyrim). How dense and how obvious should this stuff be?Skyrim struck me as being a bit frantic; is there any point on the map where you can't see four or five sidequest visual cues? (Not to mention all the map markers, but Skyrim generally has a visual cue for you in a way that, say, DAI often doesn't.)
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Post by ShadowAngel on Apr 17, 2017 16:13:34 GMT
Mass effect isn't a true open world game, it uses elements of it, but it's not full on open world.
I'd prefer they keep to it myself. I dislike corridor style play, and mass effect, Andromeda especially is about exploration and letting the player go where ever they want at their own pace. You can skip the tedious work if you want, or you can do them all. I haven't enjoyed one game that mixes exploration in a linear setting, and I've criticized ME2+3 for completely changing directions, I do enjoy it more on the bigger maps like ME1 and Andromeda.
Since people keep referencing TW3, why not post a map from that game and Andromeda, compare the zones and see which tends to have more things to do in between points. I myself already have, and I'll say I see them just the same in terms of variety but I do think TW3 has more "quality" to them, especially in the hubs aka the cities. It's still not my kind of game as I don't enjoy that franchise enough to even go back to play the DLC, completely different styles on various things.
This comes down to preference and what bioware wants to do with this new series. There's nothing that can objectively say the next game would be better with or without large maps and being open world esq. I do think they need to expand on it though if they really want to keep to the open world esq style. Add more to the hubs, expand the hubs, put more points of interest in between points of interest in the open world environments. Ultimately though if people dislike having to use the nomad I feel that's just tough, there's no point in it if you're having to get out every five seconds and get right back in to rinse and repeat.
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Post by mmoblitz on Apr 17, 2017 16:37:07 GMT
Just as a side note, would anyone have been willing to have less worlds for Nomad driving, and more for exploring on foot. For me, Havarl was great and added to the immersion. Would it have been better to have only 3 big worlds to drive the Nomad on, and maybe 3 or 4 smaller explorable worlds on foot? Wouldn't bother me in the least. They could remove the Nomad and it wouldn't bother me. It serves no real purpose other than to get you from point A to point B a bit faster. It would be nice if they actually made the exploration/Discovery portion of the game worth while. There isn't really anything to explore or discover that hasn't already been by some species from the milky way already.
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Post by Deleted on Apr 17, 2017 16:37:15 GMT
I really do love the open world and the Nomad. I'm playing ME1 and that open word (which is really not) is so inferior, but that was a decade ago.
What they need to do with this open world though is make each world better than Jungle World, Ice World, Desert World etc. They did the same kind of crap in DAI, but here the crazy of it is that supposedly a WHOLE world is like that. But that is just not possible I think. I mean if it were a planet that were entirely uninhabitable it might be very similar across all of it, but even then would there not be some differences? Like a whole world that is a desert? Or a Jungle? Voeld makes sense. Temperatures of the planet would make it like that. But I think some variations of that word would make more sense at least in future games I hope. But that's just one part of it. Hopefully we will be able to travel not just to a world but to different parts of a world and see how it has different kinds of environments much like good old earth.
Also, I think what they really need to do is vary the maps more. I know they are not as huge as skyrim (maybe elaaden might come close?) but for each map, they are barren. I said the same of DAI and it holds true here. There is nothing on these open empty boring maps except pockets of mobs. And some of them are outright absurd (Kadara) with being almost entirely of mountains with some convenient areas that are flat and convenient paths to travel through them. More diversity would have benefited these maps more. Elaaden is one big desert. Ok, fine, I get it, but was there no way they could have made it vary a bit? Some caves and caverns (more than the few we had) as part of the landscape of those mountains? Maybe some kind of oasis somewhere that may not really be an oasis but show signs it could really become a thriving one over time after the vault corrects things and that it might have once been a thriving one when the vaults were on and working? Squandered potential yet again. And I don't think any of these things would be huge amounts of work. Just vary it up and create some new elements so you feel like you have some kind of discovery rather than one big desert with rocks and a few mountains. The point of an open world map is discovery. It is not travel.
If you have an open world map, you are obligated to create some elements of discovery, far more than they gave us on any of the maps. Especially when it is likely that there was some level of civilization there in the hundreds of years prior when the vaults were working properly. Even if not, there still should be things to discover where you can of your own choice go in and learn about them. Put some quests in if you want to make it really rich. Or things to scan to help you learn more about the world and part of its history. Create a story about the world or the place on that world. They did create stories connected to things you did on the planets and to some degree they were pretty good. But when the biggest thing you do is turn on vaults and solve soduku puzzles as part of that, it's a bit sad. That was a huge chunk of the game, and while fun, at one point I just decided to charge around doing that on the planet to get it out of the way and hoping to see the world be different or at least shut down some of the same warnings.
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Post by Reorte on Apr 17, 2017 16:39:48 GMT
A lot of empty is fine IMO, gives enough scale and with fast travel you only need to cover the distance once (fast travel points need to be close enough together for that), and travelling it the first time is OK. The problem I had with it is that it's all rather samey - a slightly more up to date take on ME1's planets in some ways. Changing environments in a short space isn't going to cut it very conviningly either though, it's a tricky one (Eladaan managed that quite well IMO), but it wasn't long before I felt I wasn't seeing anything new. Part of that is the setting - most stuff the Initiative brought along will be identical pre-fab. Not really sure how to deal with that.
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Post by Deleted on Apr 17, 2017 16:44:46 GMT
When Novigrad and Skellige are 60-70km - AND filled with meaningful quests and content that doesn't just feel like filler, Andromeda is put in perspective. It's like a junior version of TW3's world design. It took me 50+ hours just to get to Novigrad the first time I played the game. If Bioware themselves don't think it's an open world - feel like it's kinda pointless debating. 'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around. It actually is. It has great presentation, reflects the setting in even the simplest dialogue, displays impact of on going struggle in lives of "simple/insignificant" people and if you paid attention it actually hints of involvement of a certain character you will meet later on, who's a well known figure in the franchise. You tried to make yourself seem clever with "This is so dumb and so simple, for me!" but these "trivial", "non-epic" details are what makes for great worldbuilding and it's setting come to life. Andromeda has a ton of unrealized potential when it comes to displaying cultural clashes, colonization struggles, etc... and instead wastes too much time on EPIC! "stuff" like the Kett.
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Post by atalante on Apr 17, 2017 16:45:49 GMT
I see two ways to achieve that, either by strong visual clues (would have requiered from BW a lot of handcrafting work on said maps so we could see from a good distance places interresting to investigate), or with a minimap on the nomad and fog of war (interesting spots being detected by some sort of short range radar). Rewards for the visit of said sites could have been multiple : some interresting loot, the ability to use a cryo pod to have a few scientists work on the site, or soldiers garding it, or workers mining it (shouldn't be to hard to spawn a few npcs who do the job on site next time you come by), or clues to another site (for a "treasure chest" quest chain). As I said in a previous post, to me the kind of open-world they were trying to achieve, "exploration focused" should have been similar to what bethesda has been doing for years, best example being morrowind (or the more recent skyrim). How dense and how obvious should this stuff be?Skyrim struck me as being a bit frantic; is there any point on the map where you can't see four or five sidequest visual cues? (Not to mention all the map markers, but Skyrim generally has a visual cue for you in a way that, say, DAI often doesn't.) I see your point, it didn't strike me in Skyrim but I can understand it does to someone else. One the other hand, we don't land at a random spot of each planet (in game we land where the vault is located), so basically we land on a point of interest of the planet, it could be a half burried city, the most habitable zone of the planet etc... justifying the density of stuff to see
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Post by Deleted on Apr 17, 2017 16:47:33 GMT
A lot of empty is fine IMO, gives enough scale and with fast travel you only need to cover the distance once (fast travel points need to be close enough together for that), and travelling it the first time is OK. The problem I had with it is that it's all rather samey - a slightly more up to date take on ME1's planets in some ways. Changing environments in a short space isn't going to cut it very conviningly either though, it's a tricky one (Eladaan managed that quite well IMO), but it wasn't long before I felt I wasn't seeing anything new. Part of that is the setting - most stuff the Initiative brought along will be identical pre-fab. Not really sure how to deal with that. I think the prefab start for now is fine and makes sense but for MEA2, or maybe a DLC that is set further into the future but before the next game, we need to see more development. Not just those same prefab buildings but how things have evolved over time. Maybe take those prefab buildings and elaborate on them, making them seem less prefab and more like the foundation to grow a community so that you could see they had that aspect, but they evolved into more. Kadara was a bit like this actually, but less city like than kadara I thing. Something to vary it up and to show it has evolved.
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Post by Deleted on Apr 17, 2017 16:56:10 GMT
It's best from now on, to leave Witcher outside of any BW topic...this really gets under the skin of some people, and derails every topic.
Bioware has basically two choices here, (when it comes to exploration/open world)...either their classical chase the villain epic space drama or go for more "down to earth", episodic "storyline" like a full season of say, Voyager, with main narrative theme in the background.
You land on a planet like in ME I and exploration goes in line with main mission, in restricted area. Why go trailing over empty space searching for ?...that's what ship's sensors are for. This would still give that sense of "scale" without loosing focus and would leave a lot of planets open for exploration.
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Post by sdzald on Apr 17, 2017 17:19:09 GMT
I don't mind an open world where there isn't a lot of content, packed into every square inch. I remember walking or horseback riding in Red Dead and you could go a good ways without running into people. Of curse there was always things to look at and do. Shooting birds, random animal contact, checking out old campfire and abandon buildings etc. If anything I thought MET felt a little too crowded.
The thing that bothered me the most about MEA was the respawning. Go down the road and find a hostile camp. You clear it out and continue down the road for what feels like a crappy 100 yards only to run into another camp. You clear that one and decide ok I am going to go back the way I came and bammmm the first camp you cleared has already respawned. Put them on a damn timer or a 'general area' tag, that was real annoying.
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Post by spencercl on Apr 17, 2017 17:19:29 GMT
My biggest problem is that the "open world" feels too crowded. As I am racing to prevent a deadly plague from spreading I get stopped by a half a dozen little markers that draw my attention away from what I am doing.
I do not play open world games so this is the first for me and truthfully I do not like it. The openness of the first trilogy was perfect for me.
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Post by kotoreffect3 on Apr 17, 2017 18:22:15 GMT
Instead of 4 really big maps I thought MEA should have had multiple smaller maps on multiple worlds with many of them being optional. In the past I criticized ME1's unc planets for being repetitive copy and paste environments but one thing I liked was even if you went to every anamoly you found on those planets you never spent too much time on any particular planet. Now MEA does a good job of making it's worlds less generic but we spent a ton of time on each planet and that ended up limiting how many planets we could visit. ME2 on the other hand generally had short missions but the good thing about that was ME2 had the most variety when it came to environments and that was one thing that kept ME2 consistently entertaining.
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Post by projectpatdc on Apr 18, 2017 2:33:48 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. I hate to be the harsh critic of my beloved Mass Effect franchise, but there is no replay-ability for the single-player campaign. Side quests are more akin to setting up outposts in Far Cry 3 or 4. There is no urgency to visit the other planets because the ending pretty much doesn't care. Side quests do not add any more impact to the narration and basically, it's just there to fill spaces that weren't even thought from my perspective. It's deserving of all the "gut-punching" that snowflakes at Bioware can't accept. It's a ridiculous and embarrassing for all those that worked on the game because oversight was replaced with bad choices and even worse, bad hirings. Bioware, I love you, but you've let me down again. I HAVE NO DOUBT THIS GAME WILL BE GOOD (never great because you can't fix amateur-hour voice acting and so many bugs without creating new ones) once all the DLC is worked in. However, I am never preordering again. Even if they brought back the original writers, the doctors, the talented engineers and developers, etc. I will never preorder and buy at full price a Bioware game. I'd rather be disappointed after buying the game out of the bargain bin than patch test some crap thrown together. Usually when I buy from the bargain bin after all the hate for a game subsides, I end up being presently surprised. I preordered but I was more pleasantly surprised with MEA rather than disappointed bc of all the justifiable negativity. I will say I like being able to revisit planets. Having the linear format of the old games, it always felt weird to restrict me from revisiting. I think my biggest complaint about the open worlds has to do with amount of enemies and outposts. I think they needed more locations with battles like the flop house instead of having maybe 5 - 10 enemies. The openness wasn't so much of the problem as was the density of enemies in each encounter. I'm noticing even Zelda BOTW suffers a bit from this but it's still fun. Horizon Zero Dawn did it better most of the time. You would enter an area with what seemed to only have a few enemies but that encounter could turn into an all out battle for your life with multiple robots and hostile NPCs
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Post by projectpatdc on Apr 18, 2017 2:35:55 GMT
Also really glad to see some very polarizing and passionate responses. I think this is a discussion many people take for granted until a game is out. Discussions like this helps paint a better picture on there needs to be a balance between freedom and quality
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Post by smilesja on Apr 18, 2017 3:21:36 GMT
'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around. It actually is. It has great presentation, reflects the setting in even the simplest dialogue, displays impact of on going struggle in lives of "simple/insignificant" people and if you paid attention it actually hints of involvement of a certain character you will meet later on, who's a well known figure in the franchise. You tried to make yourself seem clever with "This is so dumb and so simple, for me!" but these "trivial", "non-epic" details are what makes for great worldbuilding and it's setting come to life. Andromeda has a ton of unrealized potential when it comes to displaying cultural clashes, colonization struggles, etc... and instead wastes too much time on EPIC! "stuff" like the Kett. There are plenty of quests that gives an insight of cultural clashes and the struggles of building a colonization.
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Post by smilesja on Apr 18, 2017 3:23:35 GMT
'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around. Quest with the pan is better than 9 out of 10 Andromeda quests. How'd the Thunder do last night? That's an exaggeration and what does the Thunder losing have to do with anything?
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Post by projectpatdc on Apr 18, 2017 3:54:05 GMT
I really do love the open world and the Nomad. I'm playing ME1 and that open word (which is really not) is so inferior, but that was a decade ago. What they need to do with this open world though is make each world better than Jungle World, Ice World, Desert World etc. They did the same kind of crap in DAI, but here the crazy of it is that supposedly a WHOLE world is like that. But that is just not possible I think. I mean if it were a planet that were entirely uninhabitable it might be very similar across all of it, but even then would there not be some differences? Like a whole world that is a desert? Or a Jungle? Voeld makes sense. Temperatures of the planet would make it like that. But I think some variations of that word would make more sense at least in future games I hope. But that's just one part of it. Hopefully we will be able to travel not just to a world but to different parts of a world and see how it has different kinds of environments much like good old earth. Also, I think what they really need to do is vary the maps more. I know they are not as huge as skyrim (maybe elaaden might come close?) but for each map, they are barren. I said the same of DAI and it holds true here. There is nothing on these open empty boring maps except pockets of mobs. And some of them are outright absurd (Kadara) with being almost entirely of mountains with some convenient areas that are flat and convenient paths to travel through them. More diversity would have benefited these maps more. Elaaden is one big desert. Ok, fine, I get it, but was there no way they could have made it vary a bit? Some caves and caverns (more than the few we had) as part of the landscape of those mountains? Maybe some kind of oasis somewhere that may not really be an oasis but show signs it could really become a thriving one over time after the vault corrects things and that it might have once been a thriving one when the vaults were on and working? Squandered potential yet again. And I don't think any of these things would be huge amounts of work. Just vary it up and create some new elements so you feel like you have some kind of discovery rather than one big desert with rocks and a few mountains. The point of an open world map is discovery. It is not travel. If you have an open world map, you are obligated to create some elements of discovery, far more than they gave us on any of the maps. Especially when it is likely that there was some level of civilization there in the hundreds of years prior when the vaults were working properly. Even if not, there still should be things to discover where you can of your own choice go in and learn about them. Put some quests in if you want to make it really rich. Or things to scan to help you learn more about the world and part of its history. Create a story about the world or the place on that world. They did create stories connected to things you did on the planets and to some degree they were pretty good. But when the biggest thing you do is turn on vaults and solve soduku puzzles as part of that, it's a bit sad. That was a huge chunk of the game, and while fun, at one point I just decided to charge around doing that on the planet to get it out of the way and hoping to see the world be different or at least shut down some of the same warnings. I actually like Elaadin and Voeld a lot. Havarl is really cool. I almost wish it was bigger. Not a big fan of Kadara. I liked the mountains but I wish it was more diverse. Not a fan of Eos. Wish we would have gotten the planet like the one one peebee's side mission as a open map instead. I'm hoping after what happened at the end of the campaign, we will start to see more new plant life, animals, and diverse worlds
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Post by vallixas on Apr 18, 2017 14:04:30 GMT
It doesn't even stack up to Inquisition. Bigger doesn't always mean better. Mass Effect Andromeda's worlds are more empty than Inquisitions were. Despite being larger Inquisition still had better worlds and more variety in terrain which is pretty sad. There were more unique locations as well rather than just vaults and a random cave here and there. After I had 100% the last world I was like is that really it? 2 desert lands, a rocky (mostly empty) area, a snow area and tiny Havari?
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Post by wright1978 on Apr 18, 2017 14:12:32 GMT
Thought the open world areas were implemented pretty well, with enough story content to keep me engaged. I certainly never experienced the same grindy empty horribleness of Inquisition.
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Post by kenshen19 on Apr 18, 2017 18:24:40 GMT
My biggest complaint with BWs latest games is that they are just to static, like time has completely stopped. Skyrim, Fallout games, TW series, and Horizon ZD just to name a few all have one thing in common that means a lot to me in an open world environment and that is the passing of time. In MEA there is only one planet that actually has a reason for always being day time. Honestly I really don't care for BWs version of an open world and would welcome a return to a ME2 style of game with a few static areas like the Citadel and the rest be specific mission maps of various size.
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Post by qwib on Apr 18, 2017 19:54:40 GMT
This is what they should do in my humble opinion:
Smaller maps for the Planets, less Fast Travel... a couple of interesting Questchains per Planet, then 100 smaller Quests. That would solve a lot of their problems. Andromeda 2 should be smaller, more compact with bigger Cities to explore.
And FFS let Ryder be part of the Scam Drack and Vetra were involved in, why can I only read about this funny shit in E-mails? That should have been a whole Mission in Kadara Port. Unaccaptable!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Apr 18, 2017 20:30:02 GMT
How much of the game was designed around the Nomad/Mako? It seems that they made just huge empty areas so you can drive at 100mph and not destroy your video card, but a mix of other worlds would have helped. Havarl was on the right track, but the only one that's like that.
To be honest, less Mako driving and more fun areas, even if smaller would be just fine, really.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 18, 2017 21:21:51 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. MEA is not an Open World game. (It is like there are SO many people complaining about now quick save during priority missions, just for your information, there is no q uick save in the whole game, going to menu and hitting save is "save" and not quick) Open World games are NOT about the size of the world, it is about "you can go wherever you like, from the very beginning"... like the newest Zelda, if you like, you can go straight for teh End Boss and win the game, at level 1. TES Oblivion, TES SKyrim, Fallout 3 and Fallout 4 are also open world games, you can go wherever you like, whether you survived a deathclaw without proper equipment and few perks down your sleeves, is another story. But MEA? There is just one planet open and you have to progress through the main story to access more, sure, at one point you can go wherever you like, but until then, it is restricted and linear. That is pretty much the opposite of open world.
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projectpatdc
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projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on Apr 18, 2017 21:36:19 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. MEA is not an Open World game. (It is like there are SO many people complaining about now quick save during priority missions, just for your information, there is no q uick save in the whole game, going to menu and hitting save is "save" and not quick) Open World games are NOT about the size of the world, it is about "you can go wherever you like, from the very beginning"... like the newest Zelda, if you like, you can go straight for teh End Boss and win the game, at level 1. TES Oblivion, TES SKyrim, Fallout 3 and Fallout 4 are also open world games, you can go wherever you like, whether you survived a deathclaw without proper equipment and few perks down your sleeves, is another story. But MEA? There is just one planet open and you have to progress through the main story to access more, sure, at one point you can go wherever you like, but until then, it is restricted and linear. That is pretty much the opposite of open world.
You can revisit all of the open maps at a certain point of the game. You couldn't go anywhere and have access to the entire map/s for Witcher 3, Grand Theft auto 4, Red Dead Redemption, Horizon Zero Dawn until a certain point in the game. There are also linear sections in those games that you couldn't access again. Would you not consider those open world even when Witcher 3 have separated 5 maps? Zelda BOTW is only a certain type of open world
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Link"Guess"ski
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Apr 18, 2017 21:47:51 GMT
The most obvious comparisons should be this vs Witcher 3 and Horizon. I havne't played HZD yet but I think Witcher 3 is better simply because its open world is better tailored around its narrative focus. Much better in fact. In Inquisition and Andromeda the "world building" in the open world areas is all window dressing. The visuals sell it and the rest is pretty static. It always impressed me how much detail went into Witcher 3's NPC systems so that you'll only see elves outside of the capital city in their ghettos but they don't just stand in place as in "HERE ARE THE OPPRESSED ELVES!", they're real NPCs that do daily routines but their behavior understands that they can't just move anywhere. Similarly I really liked how there's a theme of mages being hunted like witches inside the city so you'll often see "shady people" wearing robes with a cowl over their heads moving around in the city area alone. Those things are super neat.
As for other things quest rewards in terms of gamification are kinda sucky both in Witcher and Andromeda but I feel like even the best story-driven quests in Andromeda shorten out right near the end. It feels like they skip past a proper wrapup while in Witcher 3 they always pay good attention to the exposition that starts the quest and the conversation that ends the quest where it's made very clear what the outcome is. A lot of the times like the saboteur on the Nexus it just ends like... "uh, so what happened afterwards?" and you can't know because there is no answer. The quest just stops.
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