VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 21, 2017 21:06:52 GMT
Choosing military vs science for Prodromos doesn't alter a whole helluva lot, but there are definite differences in game. When speaking to the Angaran ambassador on the Nexus for the first time, if you chose Science, he's more willing to trust the Initiative races, and has his guards give up their guns. Interesting, since I was perfectly able to persuade the Angaran to give up their guns when choosing military. Hmm. Not sure what the trigger is for that, then. I chose science for my first run, and went military for my second. I distinctly remember choosing the same options when talking to him to convince him we're not a threat, and he agreed to limit his guards to his ship, but wouldn't go all the way to giving them up completely. Maybe choosing Military requires different conversational options that I just didn't take.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Apr 21, 2017 21:11:07 GMT
Interesting, since I was perfectly able to persuade the Angaran to give up their guns when choosing military. Hmm. Not sure what the trigger is for that, then. I chose science for my first run, and went military for my second. I distinctly remember choosing the same options when talking to him to convince him we're not a threat, and he agreed to limit his guards to his ship, but wouldn't go all the way to giving them up completely. Maybe choosing Military requires different conversational options that I just didn't take. I mean, I didn't run into anything that was distinctly different between the two choices. Well, yes, maybe the final mission is influenced by your choices. That may well be, since I scrapped my first character and replayed with a new one. That's the only one doing the final mission so far. And that was with choosing military. So I can only compare the road to the final mission to the other playthrough, not the actual mission. And in this case it surprised me that nothing really was different.
|
|
raikas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 280 Likes: 340
inherit
6809
0
Feb 12, 2018 22:29:34 GMT
340
raikas
280
April 2017
raikas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by raikas on Apr 21, 2017 21:12:15 GMT
I was initially disappointed with the direction ME2 took as well, but at this point it's pretty clear that they're creating games with a more limited set of dialogue choices. Surely it's not a surprise at this point? It's along the lines of everything basically meaning the same, even if the options look differently. This is really a game where I was amazed by what my character was saying and how little it mattered. I understand that's what you're complaining about, but I'm wondering why you expected something different. ME1 had a lot of those illusion of choice bits (on my first round I was pleased with how many choices there were, replaying I realized a lot of them actually produced identical results/lines), but each game since then has stripped that away. Whether that's been bad or neutral depends on how any individual feels about playing an RPG versus a narrative game with RPG elements, but either way it's clearly been the kind of game that they've been producing for a while now. You get a few dialogue/banter lines about that first outpost choice, but it doesn't amount to much. Later on their are a few choices that relate to who shows up in the final battle (and to which NPCs hang around on the Nexus - I don't want to spoil things if you're not there yet). So there are choices that change things, but if you're looking for huge differences to the core plot and characters, you're going to be disappointed. If you like seeing those smaller flavour differences though, there's some of that (not as much as I'd have liked, but there definitely are several of them).
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Apr 21, 2017 21:16:25 GMT
You get a few dialogue/banter lines about that first outpost choice, but it doesn't amount to much. Later on their are a few choices that relate to who shows up in the final battle (and to which NPCs hang around on the Nexus - I don't want to spoil things if you're not there yet). So there are choices that change things, but if you're looking for huge differences to the core plot and characters, you're going to be disappointed. If you like seeing those smaller flavour differences though, there's some of that (not as much as I'd have liked, but there definitely are several of them). Don't get me wrong. Overall I like the game, but I'm looking for differences to make a second or third playthrough unique and not going through the same motions. I just started with a + playthrough, which saves me from salvaging each and every scrap and lets me have decent equipment right from the start.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 21, 2017 21:27:01 GMT
You get a few dialogue/banter lines about that first outpost choice, but it doesn't amount to much. Later on their are a few choices that relate to who shows up in the final battle (and to which NPCs hang around on the Nexus - I don't want to spoil things if you're not there yet). So there are choices that change things, but if you're looking for huge differences to the core plot and characters, you're going to be disappointed. If you like seeing those smaller flavour differences though, there's some of that (not as much as I'd have liked, but there definitely are several of them). Don't get me wrong. Overall I like the game, but I'm looking for differences to make a second or third playthrough unique and not going through the same motions. I just started with a + playthrough, which saves me from salvaging each and every scrap and lets me have decent equipment right from the start. I would say the main differences I've noticed aren't really in the plot itself. Playing your Ryder with different responses really does have a noticeable affect on how that playthrough develops, from a personal standpoint at least. It's minor, yes, but I've had the very strong impression that Andromeda was intended as a personal "journey, not destination" type of game. The effects you have on the story don't really change, but "how you get there" can alter depending on how you choose your responses. It's subtle, yes, but I've played 3 Ryders so far, and all three were different in distinct ways. Nothing major, obviously, but they were different. I feel more freedom in playing Ryder like this than I ever did playing Shepard, with the Paragon/Renegade dichotomy limiting your options to "overly good guy" or "supreme dick-lord."
|
|
raikas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 280 Likes: 340
inherit
6809
0
Feb 12, 2018 22:29:34 GMT
340
raikas
280
April 2017
raikas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by raikas on Apr 21, 2017 21:38:57 GMT
You get a few dialogue/banter lines about that first outpost choice, but it doesn't amount to much. Later on their are a few choices that relate to who shows up in the final battle (and to which NPCs hang around on the Nexus - I don't want to spoil things if you're not there yet). So there are choices that change things, but if you're looking for huge differences to the core plot and characters, you're going to be disappointed. If you like seeing those smaller flavour differences though, there's some of that (not as much as I'd have liked, but there definitely are several of them). Don't get me wrong. Overall I like the game, but I'm looking for differences to make a second or third playthrough unique and not going through the same motions. I just started with a + playthrough, which saves me from salvaging each and every scrap and lets me have decent equipment right from the start. Yeah, I started an NG+ run for the same reason (although I have it on hold for now). The main differences I'm looking at are the choices between the other pathfinders, the ruler of Kadara, and the Nexus ambassador choice, the romances, and seeing how much of the auto-dialogue changes with the more professional choices (I'd gone for the casual ones the first time). I probably should have rolled Sara instead of doing a second Scott run, but hey. I'm not seeing any huge differences aside from those ones, but I'm also skipping a lot of the side quests, so that probably could add some extra flavour changes as well.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Apr 21, 2017 21:41:55 GMT
Having choices can only matter so much. If the choices were that meaningful, they'd have to write multiple games to compensate for those choices. Choices will always mean very little until the story arc properly ends and can accommodate that choice.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Apr 21, 2017 21:51:47 GMT
Regarding the crafting vs purchasing WTF is up with augmentations??? Why can't I craft more than one per type? If I am not allowed to craft them where can I buy the ultra rare ones?? Once you research them, you can start looting them, and in some cases, you can purchase them from vendors. My first run, I wound up with like 6 Shield Oscillators (or whatever the ones are called that you have to research, that gives +25% shields per kill) and 3 Vintage Heat sinks. They're out there. Just need to, yanno, look. 30 hours into NG+ and I found exactly ZERO vintage heat sinks...fuck
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Apr 21, 2017 22:14:43 GMT
(Slight Spoilers I guess) Everyone on a Pathfinder team has a SAM implant I think, and not just the Human Pathfinder team. When you first wake up, the first thing Lexi does is check your SAM implant, and she says if it's working correctly SAM sees everything that you see. Then you you reach the Salarian ship, their pathfinder took her SAM offline to hide, then your SAM interfaces with her, and she says it's good to hear a SAM in her head again. I think everyone on every Pathfinder team has a SAM implant so that they can record everything they see on the worlds they were going to, and receive Pathfinder codes. I just think something caused Ryder's SAM to interface with him/her on a deeper level because SAM had to interject itself into Ryder to save Ryder's life. But the entire game was confusing and inconsistent about all of this. On the Asari ship there was no transfer at the end. The captain just said who's next in line, someone raised their hand and she said you're Pathfinder now. There was no transfer of anything. But then on the Turian Ship it got even more confusing. In the opening of the game they made it seem like Alec giving the codes the Sara/Scott was imperative and critical. It seemed like if Alec didn't pass them on to Sara they would have been lost or something. But the Turian went to the SAM node on his Ark and got the Pathfinder codes from his SAM node. So Alec chose Sara over Cora, it wasn't done out of urgent need. Actually it's very easy to explain. Ryder!SAM is different than the other SAMs, it's more advanced and, at least when connected to one of the Ryders, is more deeply connected and integrated into them. When Alec was transferring SAM to Ryder, he had to allow SAM to fully integrate with them, also lock off memories and files, and set up those 'memory shard' things to (as far as the story goes) slow things down for Ryder so they don't get overwhelmed with everyone all at once. I'm 100% certain that if SAM was to be transferred to Cora, it would just transfer automatically with no fuss. The Pathfinder team (on all the ships, including the other Pathfinders) have the basic SAM implant, whereas the Ryders have better implants. The Asari SAM transferred to the one next in line as soon as the other Pathfinder died. SAM isn't a physical thing in them that needs to be handed off, it's in the Arc communicating through their communication systems, that's why it can be blocked, like on Habitat 7.
Wasn't the Turian SAM damaged before being able to transfer the codes from the previous Pathfinder to the next in line, and could only complete that action once Ryder!SAM was there to help fix it?
The Salarian SAM was shut down and the connection to the Pathfinder was cut to try and hide the Pathfinder so they could save the crew...later...I guess (stupid). I'm going to guess it would take a bit of time to restart SAM, not to mention that sort of power draw to a single point on the ship would be immediately noticeable to anybody watching (and if you have a ship captured like they did, you'd be watching). I wasn't talking about the first Asari pathfinder death, I was talking about after you expose how the one you're working with let the original Pathfinder die. The captain basically relievs the Pathfinder of command, and asks who is next in line, and one of the Asari standing in the room says me. Then she says you're Pathfinder now
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 21, 2017 22:26:44 GMT
Once you research them, you can start looting them, and in some cases, you can purchase them from vendors. My first run, I wound up with like 6 Shield Oscillators (or whatever the ones are called that you have to research, that gives +25% shields per kill) and 3 Vintage Heat sinks. They're out there. Just need to, yanno, look. 30 hours into NG+ and I found exactly ZERO vintage heat sinks...fuck Probably a dumb question, but I gotta ask anyway. Did you research it first? If you didn't research it, you won't ever find one randomly or at vendors.
|
|
indrexu
N3
Certified Gay Mess™
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 381 Likes: 767
inherit
4473
0
May 25, 2017 23:54:15 GMT
767
indrexu
Certified Gay Mess™
381
March 2017
indrexu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by indrexu on Apr 21, 2017 22:32:01 GMT
30 hours into NG+ and I found exactly ZERO vintage heat sinks...fuck Probably a dumb question, but I gotta ask anyway. Did you research it first? If you didn't research it, you won't ever find one randomly or at vendors. Sometimes, you get really shit RNG. I researched the Bio-Converter in a game, but because of the Bio-Converter bug I didn't actually get it. Went through two NG+ files because I randomly got two of them while looting crates on "Hunting the Archon".
|
|
diakeagle
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 6 Likes: 4
inherit
7647
0
Jul 27, 2017 22:59:14 GMT
4
diakeagle
6
April 2017
diakeagle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by diakeagle on Apr 21, 2017 23:46:13 GMT
I have to admit, I've never thought of any Mass Effect game as an RPG... 😒
|
|
inherit
4406
0
694
duskwanderer
Awesome
1,052
Mar 12, 2017 22:45:38 GMT
March 2017
duskwanderer
|
Post by duskwanderer on Apr 22, 2017 1:24:41 GMT
I'm not going to call it a "lame choice" because it's multiple choices and not one, but Ryder is not very assertive, even to his squaddies.
The mission with the salarian ark is a perfect way to illustrate this. In my mind, picking the krogan is a really stupid decision over picking Raeka. I know exactly what I'm getting with the krogan (a few scouts) and that's not much. By contrast, with Raeka I'm getting a skilled soldier and a woman whose claim to fame is restoring biological diversity to a ravaged ecosystem.
That's freaking useful! I don't know what the other salarians with Raeka offer, but seriously, she's enough. And not only am I spending all this time apologizing to Drack, but freaking Kesh is giving me problems too? Seriously, I thought you were the smart one!
|
|
Rochrok
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 133 Likes: 246
inherit
6675
0
Mar 27, 2018 14:31:18 GMT
246
Rochrok
133
Mar 30, 2017 22:52:59 GMT
March 2017
rochrok
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Rochrok on Apr 22, 2017 3:21:22 GMT
Sadly the game is full of dialogue options that are a whole lot of nothing. While I don't think SAM should be removed by force, as Lexi said in the beginning. "SAM is connected to you in a way we don't entirely understand..." She wouldn't be able to remove SAM is she wanted to. But at least being able to express discomfort and down right hostility to SAM would have added something different. I also don't see how having SAM is all that useful to a Pathfinder. His only real usefulness is being able to operate some ancient weather machine the AI had no idea even existed. Other than that, what is he good for?
The Exiles were able to settle Kadara without a SAM, and the Krogan were able to settle Elaadan without a SAM. If the vaults didn't exist, then what on earth would Ryder and SAM's purpose be?
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 22, 2017 4:11:34 GMT
I'm not going to call it a "lame choice" because it's multiple choices and not one, but Ryder is not very assertive, even to his squaddies. The mission with the salarian ark is a perfect way to illustrate this. In my mind, picking the krogan is a really stupid decision over picking Raeka. I know exactly what I'm getting with the krogan (a few scouts) and that's not much. By contrast, with Raeka I'm getting a skilled soldier and a woman whose claim to fame is restoring biological diversity to a ravaged ecosystem. That's freaking useful! I don't know what the other salarians with Raeka offer, but seriously, she's enough. And not only am I spending all this time apologizing to Drack, but freaking Kesh is giving me problems too? Seriously, I thought you were the smart one! Same here. I felt bad for Drack but, honestly, a few lost scouts isn't making me lose sleep (or no more than any other deaths). I thought the salarians outright had lower survivability odds (krogan are much tougher and live WAAAAAY longer than salarians) so it made sense to save them and Raeka.
|
|
DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
inherit
7715
0
119
DarkBeaver
125
Apr 16, 2017 15:53:42 GMT
April 2017
darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by DarkBeaver on Apr 22, 2017 11:09:15 GMT
Um...because you're playing as Ryder, and not Cora/Liam? I mean, we could go back to the days where games would pause and a tutorial message popped up telling us about the scanner...but I kinda like having these little moments where the flow of the game itself doesn't stop. You're the one doing the scanning during gameplay because you're the one playing. Having your squad do your scanning for you kinda removes the whole idea of having the scanning outside of cutscenes in the first place. The game could just give you enough research points for the gear you want to craft, or hey! What about removing crafting all together! Or wait, even better! Since we're not crafting anything, let's just get rid of the inventory all together! Let's just randomly find weapons on couches in the middle of schools (ME3 Grissom Academy?) and then we can use 'em however we want! I know, I'm being hyperbolic here. It's intentional. Sometimes people need to just step back and think about things before coming to an internet forum and complaining about them. The problem is that it makes no sense. Allowing the player to do things is fine but there needs to be a logical reason that the player would have to do these things. If the only answer to why something in a plot happens is "video game logic" then something is wrong with the plot. This happens even earlier in the game when a group of ENGINEERS doesn't have an omni-tool to fix a part of the ship that would get people killed if it wasn't fixed with an omni tool. It's just not well written... Exactly. I understand why it was presented in the tutorial, it was just....awkward. Just like it's awkward that the Angarans treat Ryder like the first human thye've seen despite humans being on Kadara for what, a year? Just like they speak English a few seconds after you land? And no, the universal translator is not instantaneous. I understand WHY it had to be that way because, video game, it just isnt very logical and little things like these add up and detract from the enjoyment. Maybe some people dont care, just gloss over any plot holes, but for some of us it's distracting when you are constantly saying, "Wait, that doesnt make any sense..."
|
|
danaxe
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Posts: 154 Likes: 391
inherit
1489
0
Nov 22, 2024 22:29:35 GMT
391
danaxe
154
Sept 8, 2016 11:05:57 GMT
September 2016
danaxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Mass Effect Andromeda
|
Post by danaxe on Apr 22, 2017 11:42:41 GMT
Has it crossed your mind that MAYBE, SAM being part of the meta story for this new saga, means you cant make hard choices about it cause they are saving such decisions/conflicts for future games?
Considering what happens to Ryder on the final mission, I'd say giving us a choice to remove SAM at any point in the game would result in Ryder's premature death. So whatever dialogue choices they give you (or dont) regarding AI, the result is always the same, you are stuck with SAM. Live with it. Wait for a future game where you might have a chance to actually go against SAM.
In the OT you had a choice to voice your disapproval of EDI in many situations, in the end, she is unshackled all the same, no matter how you feel about it... And thanks for that! Cause she is badass and saves the Normandy and her crew plenty of times.
|
|
DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
inherit
7715
0
119
DarkBeaver
125
Apr 16, 2017 15:53:42 GMT
April 2017
darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by DarkBeaver on Apr 22, 2017 13:51:22 GMT
I think the point the OP was making is it doesnt matter what actions take place, it would be nice if your four dialog options werent: "Yes", "Yeah", "Sure", and "Ok". They could have written, "Yes, absolutely", "I dont know, I'm not sure", "I think this is a bad idea", and "This sucks, I don't want to do this". Still four options. The result in game could be the same. But from a character role-play satisfaction level, much more rewarding. I think most people could overlook the animation and bug issues, and they can be fixed with patches over time, but it really is a poorly written game, and they cant go back and rewrite it.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 22, 2017 14:03:44 GMT
I think the point the OP was making is it doesnt matter what actions take place, it would be nice if your four dialog options werent: "Yes", "Yeah", "Sure", and "Ok". They could have written, "Yes, absolutely", "I dont know, I'm not sure", "I think this is a bad idea", and "This sucks, I don't want to do this". Still four options. The result in game could be the same. But from a character role-play satisfaction level, much more rewarding. I think most people could overlook the animation and bug issues, and they can be fixed with patches over time, but it really is a poorly written game, and they cant go back and rewrite it. I agree that there are situations where more of this would have been VERY nice. But. The whole game isn't 4 shades of yes. There are plenty of moments where you can disagree with people, or do things that royally piss people off, especially in your crew, and even with Nexus management. There are moments where your decisions determine who lives and who dies. By now, the whole "4 ways to say yes" or "4 shades of Paragon" have become memes, and very inaccurate ones at that. I won't pretend that more options were needed in some points, and more "aggressive" replies would have really worked in places, but c'mon. People keep spouting the same tag lines over and over, and they're not even true (for most of the game, some situations, I'll give you.)
|
|
rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 483
inherit
6259
0
Oct 18, 2017 22:12:20 GMT
483
rpgmaster
220
March 2017
rpgmaster
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by rpgmaster on Apr 22, 2017 14:08:37 GMT
I don't know why people here are so trusting of SAM when he constantly lies to you about having new e-mail.
|
|
DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
inherit
7715
0
119
DarkBeaver
125
Apr 16, 2017 15:53:42 GMT
April 2017
darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by DarkBeaver on Apr 22, 2017 14:12:52 GMT
I think the point the OP was making is it doesnt matter what actions take place, it would be nice if your four dialog options werent: "Yes", "Yeah", "Sure", and "Ok". They could have written, "Yes, absolutely", "I dont know, I'm not sure", "I think this is a bad idea", and "This sucks, I don't want to do this". Still four options. The result in game could be the same. But from a character role-play satisfaction level, much more rewarding. I think most people could overlook the animation and bug issues, and they can be fixed with patches over time, but it really is a poorly written game, and they cant go back and rewrite it. I agree that there are situations where more of this would have been VERY nice. But. The whole game isn't 4 shades of yes. There are plenty of moments where you can disagree with people, or do things that royally piss people off, especially in your crew, and even with Nexus management. There are moments where your decisions determine who lives and who dies. By now, the whole "4 ways to say yes" or "4 shades of Paragon" have become memes, and very inaccurate ones at that. I won't pretend that more options were needed in some points, and more "aggressive" replies would have really worked in places, but c'mon. People keep spouting the same tag lines over and over, and they're not even true (for most of the game, some situations, I'll give you.) True, there are good and bad examples. Unfortunately, the bad ones are either prolific enough or in such significant places that it stands out to people, and at that point, it becomes an issue.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Apr 22, 2017 14:16:57 GMT
I think most people could overlook the animation and bug issues, and they can be fixed with patches over time, but it really is a poorly written game, and they cant go back and rewrite it. I played very little before the patch and I think they done a decent job in taking care of the worst of it. There's still work to be done, such as suddenly having two naked Jaals in the insult scene or your Ryder evaporating into thin air during movie night. I also had Kett floating in mid air or enemies being stuck underground, so that you can't even take care of them, while they're still able to shoot you just fine. Other than that, the dialogue options are probably my biggest gripe. I'm often like WTF did my character just say. No, I certainly didn't mean to say that and the option insinuated something different also. Often it seems as if the options aren't really options, since both boil down to the same reply. I'm not saying Paragon/Renegade was perfect, but there should have been an option at certain times to be a jerk about some matters. It seems to me that Ryder always plays nice nice, regardless of my choices.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 22, 2017 14:30:46 GMT
I agree that there are situations where more of this would have been VERY nice. But. The whole game isn't 4 shades of yes. There are plenty of moments where you can disagree with people, or do things that royally piss people off, especially in your crew, and even with Nexus management. There are moments where your decisions determine who lives and who dies. By now, the whole "4 ways to say yes" or "4 shades of Paragon" have become memes, and very inaccurate ones at that. I won't pretend that more options were needed in some points, and more "aggressive" replies would have really worked in places, but c'mon. People keep spouting the same tag lines over and over, and they're not even true (for most of the game, some situations, I'll give you.) True, there are good and bad examples. Unfortunately, the bad ones are either prolific enough or in such significant places that it stands out to people, and at that point, it becomes an issue. I would say this. And this is my opinion, you are more than free to disagree with me. And I'm going to use an appeal to authority logical fallacy, 'cause, hell, I can. I'm 40 years old. I've seen bad writing, in movies, in books, in TV shows. There's a very large difference between "not liking the style" of writing and it being "bad writing." A good bit of ME:A's writing was intentionally on the lighter side, a more "casual" take on the MEverse. A lot of people complaining about the writing, calling it teen fanfic levels, mostly picked all casual responses (I don't know what percentage, but I've asked a few and this was, indeed the case.) Casual responses are intentionally Whedon-esque Firefly types of lines. And I can understand why people don't like that style of writing, but most of those options I've picked weren't that bad. A bit cheesy at times, but that was the point of 'em. The other 3 options almost NEVER gave me a feeling of bad writing. There was a lighter tone in most of the autodialogue, and I'm not gonna deny that, but the lines worked well in the situation (for the most part) and it's again a subjective thing. Most of the "bad" writing spots I've seen in game are the ones that are constantly being pushed on review sites and YouTube videos, mostly for click-bait and views, and to be completely honest, there are not much more than a handful of spots in game where I just went "really?" over the writing. Cora's loyalty mission was probably the biggest culprit of that, though. Having more options for different situations would definitely be better. What we got may not be what people wanted, and they may have preferred other options, but for what it is, it works and works well. That's not "bad writing." That's "I wanted something different." That's why I get tired of people saying "bad writing" as some universal truth, when it's nothing more than personal preference. That preference isn't WRONG, per se. This story isn't your cuppa tea. I get that, and I certainly wouldn't complain if more options were given to appeal to "the other side." But just because you didn't like it doesn't necessarily make it bad writing.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Apr 22, 2017 14:36:14 GMT
There was a lighter tone in most of the autodialogue, and I'm not gonna deny that, but the lines worked well in the situation (for the most part) and it's again a subjective thing. Most of the "bad" writing spots I've seen in game are the ones that are constantly being pushed on review sites and YouTube videos, mostly for click-bait and views, and to be completely honest, there are not much more than a handful of spots in game where I just went "really?" over the writing. Cora's loyalty mission was probably the biggest culprit of that, though. I watched quite a few of these videos, and playing the game I can't agree with any of them. The dialogue isn't bad. At least not for the largest part of the game. My problem is that you are more or less unable to create your own image of Ryder via diologue. That, as opposed to previous games, makes me feel a little bit detached from the character.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 22, 2017 14:54:26 GMT
There was a lighter tone in most of the autodialogue, and I'm not gonna deny that, but the lines worked well in the situation (for the most part) and it's again a subjective thing. Most of the "bad" writing spots I've seen in game are the ones that are constantly being pushed on review sites and YouTube videos, mostly for click-bait and views, and to be completely honest, there are not much more than a handful of spots in game where I just went "really?" over the writing. Cora's loyalty mission was probably the biggest culprit of that, though. I watched quite a few of these videos, and playing the game I can't agree with any of them. The dialogue isn't bad. At least not for the largest part of the game. My problem is that you are more or less unable to create your own image of Ryder via diologue. That, as opposed to previous games, makes me feel a little bit detached from the character. I can kinda understand this complaint. But then I hear people talking about TW3, and how great of a game it was, and how all RPG's should be more like it. I'm not saying you're one of those, but it's a VERY common refrain on these boards. And Geralt was a VERY static character, as far as player agency is concerned. Ryder is much more flexible in this regard. And the 4 tones you have can make for quite different Ryders. They're subtle differences, I'll grant you. Very few of your conversational options change the game world outside of Ryder. And the changes that DO happen are relatively minor ones, for the most part. There are some major decision points where fairly distinct changes can happen depending on what you do and how you choose, but those aren't the "bulk" of the game. Like I've said before, I'm on my 3rd Ryder, and they're all fairly distinct from each other, albeit in the aforementioned subtle ways. One's a science nerd who never fails to geek out when technology or archaeology are concerned. One's a fast talking, impulsive smart ass. And one's a by the book professional who's doing her best to learn the job as quickly as she can. It's all in how you choose to respond to different situations.
|
|