inherit
ღ Aerial Flybys
61
0
1
27,354
Obsidian Gryphon
10,624
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Apr 23, 2017 2:55:05 GMT
I think they should have allowed the player some leeway in defining the planets. The protag is a Pathfiner, no? Then let the player log in the notes of interesting planets or some remark. Of course they must put interesting things about that planet so the player would have things to say. Provide a choice / list of descriptive definitions the player can pick after a new planet is scanned, it can be strictly scientific, funny or just plain observations that may or not may link with the main plot. Not for all of them, some of them, just to vary the scan planet experience. This will provide some interesting gameplay / immersion; you are the pathfinder, on the search to find new worlds, etc.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on Apr 23, 2017 5:26:47 GMT
hah. Hilarious. Some complain about too many side/fetch quests yet they seem to want more...fetch/side quests.
|
|
inherit
3840
0
Sept 27, 2018 21:00:22 GMT
297
zeypher
304
Feb 24, 2017 19:59:42 GMT
February 2017
zeypher
|
Post by zeypher on Apr 23, 2017 7:12:28 GMT
hah. Hilarious. Some complain about too many side/fetch quests yet they seem to want more...fetch/side quests. You do not get it, what we want is proper exploration, a location can just be a small crater to find something not connected to any quests. Like we could do in ME1. Finally side quests do not mean fetch quests, i expect proper side quests which can be done just that bioware has gone the cheap fuking route for them. H-047C was the only damn planet that made is seem we are in the unknown and in space. Other locations completely fail to capture that feeling.
|
|
inherit
1634
0
Nov 28, 2024 14:48:19 GMT
214
parsival
142
Sept 20, 2016 7:47:54 GMT
September 2016
parsival
|
Post by parsival on Apr 23, 2017 8:00:09 GMT
I think what they could have done is utilise some of the multi-player maps during the planetary exploration, particularly places like Firebase Zero and Firebase Derelict. Have Kandros afterwards say that it might be wise to monitor the situation with Apex teams in the future, or something.
Basically you could have a situation not unlike that in ME3, except the MP maps are unlocked through exploration instead of side missions.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 23, 2017 8:21:36 GMT
Hmm I can agree with this. I loved reading about the planets but they seemed to have less detail this time around. And I loved the flying between planets (hate the skip button sitting in the middle of the screen. Cmon Bioware)
I didn't really care about scanning which is a flaw as a game element bc there was no element of surprise nor real reward. The resources from scanning were also obtained through mining and avp so I typically had a ton of each element.
I like that it's there and completely optional so people have different ways to gather materials, but quick little missions or small maps to explore on foot would have made it much more rewarding.
In fact, I think that the feeling of being rewarded or little elements of surprise is what many features in this game lack. None of it's bad. Just not great
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 23, 2017 8:24:12 GMT
I think they should have allowed the player some leeway in defining the planets. The protag is a Pathfiner, no? Then let the player log in the notes of interesting planets or some remark. Of course they must put interesting things about that planet so the player would have things to say. Provide a choice / list of descriptive definitions the player can pick after a new planet is scanned, it can be strictly scientific, funny or just plain observations that may or not may link with the main plot. Not for all of them, some of them, just to vary the scan planet experience. This will provide some interesting gameplay / immersion; you are the pathfinder, on the search to find new worlds, etc. Hmm this makes me wonder if No Man's Sky unnamed protagonist is a true pathfinder. Naming planets or random animal life would have been nice even if it would have just been pick between two different names
|
|
inherit
ღ Aerial Flybys
61
0
1
27,354
Obsidian Gryphon
10,624
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Apr 23, 2017 9:21:49 GMT
I think they should have allowed the player some leeway in defining the planets. The protag is a Pathfiner, no? Then let the player log in the notes of interesting planets or some remark. Of course they must put interesting things about that planet so the player would have things to say. Provide a choice / list of descriptive definitions the player can pick after a new planet is scanned, it can be strictly scientific, funny or just plain observations that may or not may link with the main plot. Not for all of them, some of them, just to vary the scan planet experience. This will provide some interesting gameplay / immersion; you are the pathfinder, on the search to find new worlds, etc. Hmm this makes me wonder if No Man's Sky unnamed protagonist is a true pathfinder. Naming planets or random animal life would have been nice even if it would have just been pick between two different names Yes. I'd say the unnamed protag in NMS is a Pathfinder. He is going where no one has gone before, finding new planets, new lifeforms, new wonders. He is setting a trail, collecting data for those who would / will follow.
|
|
brad2240
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 140 Likes: 320
inherit
3527
0
Jul 28, 2018 19:06:30 GMT
320
brad2240
140
Feb 12, 2017 18:07:45 GMT
February 2017
brad2240
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by brad2240 on Apr 23, 2017 12:01:48 GMT
But I need experience and resources.. so I don't see the problem. Also, did you honestly expect more planets than the 5 we already have? And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job. People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1.
My first time playing through ME1 was nearly ruined by trying to land on every planet I could. All that time fighting my own goddamn Mako to get to a spot on the map, only to be "rewarded" with a useless mineral or 5 seconds of completely forgettable reading.
Seriously, I almost walked away from Mass Effect because of that. It was only when I stopped doing that crap and focused more on the actual fun quests filling my journal that I found my love for the game. To this day I've never completed all that mineral collecting, Asari writings, etc. and never will.
Now if MEA wanted to give us more planets to drive the Nomad around on, bring it on! For the first time in ME the vehicle segments are an honestly enjoyable feature.
But the "exploration" in ME1 was by far the worst thing in that game. I'm always surprised when people say they enjoyed it.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 23, 2017 12:06:55 GMT
I think they should have allowed the player some leeway in defining the planets. The protag is a Pathfiner, no? Then let the player log in the notes of interesting planets or some remark. Of course they must put interesting things about that planet so the player would have things to say. Provide a choice / list of descriptive definitions the player can pick after a new planet is scanned, it can be strictly scientific, funny or just plain observations that may or not may link with the main plot. Not for all of them, some of them, just to vary the scan planet experience. This will provide some interesting gameplay / immersion; you are the pathfinder, on the search to find new worlds, etc. Hmm this makes me wonder if No Man's Sky unnamed protagonist is a true pathfinder. Naming planets or random animal life would have been nice even if it would have just been pick between two different names Ryder: "I'm gonna name this one land monster." Suvi: "And that one flying there?" Ryder: "Sky monster."
|
|
inherit
5079
0
Nov 27, 2024 16:04:53 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Apr 23, 2017 12:10:23 GMT
Agreed, however I still didn't like the N7 missions in ME3 or the missions In ME2 that all you did was kill mercs, find prothean artifacts and head right back to orbit. They still made a better attempt on at least giving us something rather than scan and leave planet after planet. I was honestly expecting to touch down on more than 5 planets (could've at least put more of those small missions where we kill exiles, aka equivalent to the mercs in ME2), 5 years for mediocrity and the delay didn't even polish the game.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Apr 23, 2017 12:20:16 GMT
This and Sudoku puzzles - who really thought either was a good idea. I agree, ME1 made it fun and Me2, sometimes a new area was accesible and had a quest in it. This, nothing but very pretty but ultimately useless scenes. I remember when one of the developers said in an interview said we could expect a lot of worlds www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2016&m=11&d=23&WeblogPostName=six-fun-activities-to-pursue-in-mass-effect-andromeda&GroupKeys=He said "Other planets are smaller and won’t require getting the Nomad packed up. Planets house a bevy of different discoveries, as you’ll find colonies, hidden dungeons, minerals, and other secrets to unlock on your journey. “ This is the biggest we’ve ever gone, in terms of the number of pieces of content,” Gamble says. “Although we have a lot of different areas to go to, we want to make it so whenever you go to those areas, you remember them.” Some planets are on the critical path; others are completely optional. BioWare is providing a lot to do when you’re out exploring, but wants to keep a fair amount optional so the player can choose how much they want to invest in the experience. " Wait, do you have issues with the sudoku puzzles? They're dirt simple, except for that one side puzzle in one of the vaults. Elaaden I think.
|
|
qwib
N3
I am Pathfinder rah bah bah
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 322 Likes: 418
inherit
3959
0
418
qwib
I am Pathfinder rah bah bah
322
Feb 27, 2017 16:07:42 GMT
February 2017
qwib
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by qwib on Apr 23, 2017 12:25:03 GMT
People need to stop hiding behind 'b-but ME1 did it worse'. ME1 was done a decade ago, and it's still good for a game by its time. The writing and music made exploring worthwhile then. The day I pretend the empty planets were fun gameplay in ME1, is the day I pretend Star Trek TNG Season 1 was well written and it's also the day I pretend vanilla WoW grinding to LvL 60 wasn't tideous. Some things are simply BAD and it doesn't have anything to do with age or time, they are just bad.
|
|
brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
inherit
5665
0
Mar 10, 2018 14:56:09 GMT
938
brandoftime
577
Mar 23, 2017 14:26:49 GMT
March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by brandoftime on Apr 23, 2017 12:57:42 GMT
This and Sudoku puzzles - who really thought either was a good idea. I agree, ME1 made it fun and Me2, sometimes a new area was accesible and had a quest in it. This, nothing but very pretty but ultimately useless scenes. I remember when one of the developers said in an interview said we could expect a lot of worlds www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2016&m=11&d=23&WeblogPostName=six-fun-activities-to-pursue-in-mass-effect-andromeda&GroupKeys=He said "Other planets are smaller and won’t require getting the Nomad packed up. Planets house a bevy of different discoveries, as you’ll find colonies, hidden dungeons, minerals, and other secrets to unlock on your journey. “ This is the biggest we’ve ever gone, in terms of the number of pieces of content,” Gamble says. “Although we have a lot of different areas to go to, we want to make it so whenever you go to those areas, you remember them.” Some planets are on the critical path; others are completely optional. BioWare is providing a lot to do when you’re out exploring, but wants to keep a fair amount optional so the player can choose how much they want to invest in the experience. " Wait, do you have issues with the sudoku puzzles? They're dirt simple, except for that one side puzzle in one of the vaults. Elaaden I think. Not fun and a pain - some were easy to do, others I struggled with, tbh.
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on Apr 23, 2017 13:06:27 GMT
People need to stop hiding behind 'b-but ME1 did it worse'. ME1 was done a decade ago, and it's still good for a game by its time. The writing and music made exploring worthwhile then. That's not what I was saying though. I was saying people need to stop to pretend that it was actually good, because it just wasn't. The planets were incredibly empty, with copy + paste mines and buildings. Most 'discoveries' were nothing more than 3-4 lines of text. And if anything, the writing compelled you NOT to visit all these planets because you were always in a race against time (the literal quest name of the main quest).
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Apr 23, 2017 13:26:23 GMT
Wait, do you have issues with the sudoku puzzles? They're dirt simple, except for that one side puzzle in one of the vaults. Elaaden I think. Not fun and a pain - some were easy to do, others I struggled with, tbh. They took me, I dunno, three minutes each. Two and a half I spent rewriting the stuff on paper to numbers, because they're easier to work with than glyphs. And translating the numbers back into glyphs. Never failed a single one. Never used a Decryption Key, either.
|
|
inherit
3840
0
Sept 27, 2018 21:00:22 GMT
297
zeypher
304
Feb 24, 2017 19:59:42 GMT
February 2017
zeypher
|
Post by zeypher on Apr 23, 2017 13:33:55 GMT
Not fun and a pain - some were easy to do, others I struggled with, tbh. They took me, I dunno, three minutes each. Two and a half I spent rewriting the stuff on paper to numbers, because they're easier to work with than glyphs. And translating the numbers back into glyphs. Never failed a single one. Never used a Decryption Key, either. I just use an alphabet or a number for each glyph. Depending on what they look closest to me and go from there. Like L2 and L3, ie L with 2 triangles or L with 3 triangles. That way i can just work them out in my head easily enough. The only one that was a pain was the one in the Eladeen vault, a side puzzle.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Apr 23, 2017 13:42:24 GMT
Sounds complicated, translating them to simple numbers (or letters, but sudoku works with numbers in it's original form) makes the most sense to me.
|
|
FeralEwok
N3
Yub Nub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 494 Likes: 1,374
inherit
4296
0
Nov 17, 2017 12:02:30 GMT
1,374
FeralEwok
Yub Nub
494
Mar 10, 2017 12:40:48 GMT
March 2017
feralewok
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by FeralEwok on Apr 23, 2017 13:47:17 GMT
The day I pretend the empty planets were fun gameplay in ME1, is the day I pretend Star Trek TNG Season 1 was well written
|
|
Muddy Boots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 594 Likes: 764
inherit
2406
0
764
Muddy Boots
594
Dec 15, 2016 21:00:44 GMT
December 2016
boots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by Muddy Boots on Apr 23, 2017 14:49:34 GMT
I think they should have allowed the player some leeway in defining the planets. The protag is a Pathfiner, no? Then let the player log in the notes of interesting planets or some remark. Of course they must put interesting things about that planet so the player would have things to say. Provide a choice / list of descriptive definitions the player can pick after a new planet is scanned, it can be strictly scientific, funny or just plain observations that may or not may link with the main plot. Not for all of them, some of them, just to vary the scan planet experience. This will provide some interesting gameplay / immersion; you are the pathfinder, on the search to find new worlds, etc. This is a brilliant idea. I hope BW sees this. Not sure how else they'll get the idea.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on Apr 23, 2017 15:29:36 GMT
hah. Hilarious. Some complain about too many side/fetch quests yet they seem to want more...fetch/side quests. You do not get it, what we want is proper exploration, a location can just be a small crater to find something not connected to any quests. Like we could do in ME1. Finally side quests do not mean fetch quests, i expect proper side quests which can be done just that bioware has gone the cheap fuking route for them. H-047C was the only damn planet that made is seem we are in the unknown and in space. Other locations completely fail to capture that feeling. Oh, I do get it. Quite fucking well. This, quite simply, is a case where BioWare was going to catch shit, it doesn't matter what they did in the end about planet scanning. And H-047C was part of a quest chain, not some randomly scanned planet.
|
|
inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
|
Post by decafhigh on Apr 23, 2017 15:49:11 GMT
You do not get it, what we want is proper exploration, a location can just be a small crater to find something not connected to any quests. Like we could do in ME1. Finally side quests do not mean fetch quests, i expect proper side quests which can be done just that bioware has gone the cheap fuking route for them. H-047C was the only damn planet that made is seem we are in the unknown and in space. Other locations completely fail to capture that feeling. Oh, I do get it. Quite fucking well. This, quite simply, is a case where BioWare was going to catch shit, it doesn't matter what they did in the end about planet scanning. And H-047C was part of a quest chain, not some randomly scanned planet. One of the few things I liked about ME2 was finding the random planet anomaly and getting a short scenario to play, like the crashed ship or finding a pirate stash, that sort of thing. Some simple things like that would have made MEA's planet scanning at least not completely worthless.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on Apr 23, 2017 15:59:34 GMT
Oh, I do get it. Quite fucking well. This, quite simply, is a case where BioWare was going to catch shit, it doesn't matter what they did in the end about planet scanning. And H-047C was part of a quest chain, not some randomly scanned planet. One of the few things I liked about ME2 was finding the random planet anomaly and getting a short scenario to play, like the crashed ship or finding a pirate stash, that sort of thing. Some simple things like that would have made MEA's planet scanning at least not completely worthless. Truth be told, so did I, quite a bit, but putting those encounters in the context of "random galaxy wide encounters" vs "damn this cluster is small" helps.
|
|
inherit
3840
0
Sept 27, 2018 21:00:22 GMT
297
zeypher
304
Feb 24, 2017 19:59:42 GMT
February 2017
zeypher
|
Post by zeypher on Apr 23, 2017 16:09:43 GMT
But we got none, there is not a single quest or anything of significance which one can get via scanning the planets. 80% of the systems added are useless and contain nothing of significance. Basically if a quest does not send you to a system, dont bother going. This makes me question what was even the damn point of adding that many star systems in the first place as they serve no function whatsoever. I sat through the "travelling to planet" animations for the entire game, going from system to system just to find it had nothing and was utter waste of time.
The entire tripe of exploring and discovering is completely wasted and an outright lie in the game. First contact? guess what it was not the first, this pattern repeats pretty much everywhere.
|
|
Bergmaniac
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 16 Likes: 44
inherit
7497
0
44
Bergmaniac
16
Apr 11, 2017 14:36:55 GMT
April 2017
bergmaniac
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by Bergmaniac on Apr 23, 2017 16:57:34 GMT
There is really no reason to waste time with scanning. The crafting is mostly pointless so the resources you get are a waste. And the experience is not worth the wasted time, you can just wander around the surface of the story planets and kill some random enemies for more experience and you'll have way more fun too. So I stopped doing it once I read there are no planets you can land on which are discoverable this way. it was an epic waste of time especially pre-patch since some genius at Bioware had decided that unskippable cutscenes for every single travel in space were a great idea.
|
|
brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
inherit
5665
0
Mar 10, 2018 14:56:09 GMT
938
brandoftime
577
Mar 23, 2017 14:26:49 GMT
March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by brandoftime on Apr 23, 2017 17:39:20 GMT
From what I remember, there was some discussion on this forum about the lost year of development as they tried to implement the No Man's Sky type of random worlds. Maybe the map is so ridiculously overblown, because originally all of the planets would have been playable, but randomly generated and what we have now is the framework without the muscles on it, so to speak.
I was fairly disappointed like others to see all the dramatic swooping video, music and intense graphics for . . .
+15 Aluminum
Gee, thanks.
|
|