BioWare @bioware In 1995 young BioWare began the incredible journey of game development. Thank you for sharing worlds, stories, and companions with us over the last 25 years. Join us for the next 12 months as we celebrate the amazing work done in our studios and by our inspiring fans. #BioWare25
One year ago, we were preparing to launch Anthem â a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthemâs flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time thereâs so much more that we â and you â would have wanted from it.
Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that thereâs still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards â while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly weâll be doing something weâd like to have done more of the first time around â giving a focused team the time to test and iterate, focusing on gameplay first.
In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. Weâll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content â starting with our anniversary towards the end of the month.
Creating new worlds is central to our studio mission, but itâs not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem.
Sanshee @katsucon @teamsanshee Just a heads-up, our #AnthemGame Grabbit Plush is now available for regular purchase on our store (and it goes well with our Grabbit Heart Pin.) These little scamps will keep you company, even when you're freelancing solo, so grab yours today! #Grabbit
Anthem @anthemgame The final Icetide lore story is now available! It's an interactive choice-based romance and the end will depend on the decisions you make along the way. www.ea.com/games/anthem/news/lore-cyphers-kiss
Anthem @anthemgame Freelancers! Weâre currently investigating an issue affecting European PS4 players. If youâre unable to connect to the game or see your character, please quit the game and restart your console. That should resolve the issue in the meantime.
Scott Chorel @scottchorel @anthemgame will always have a special place in my heart. It gave me the opportunity to work at @bioware and will forever be my "First Game" that I got to help ship. I loved every minute working on it and my over 300 hours playing it as a fan. Happy 1 Year Anniversary Anthem!
Anthem @anthemgame Freelancers! Tomorrow at approximately 8AM CT, Anthem will undergo a short period of scheduled maintenance for up to a few hours. We appreciate your patience during this time.
Caden of the House House, First of his Name @cadenhouse Yes this maintenance should fix the version mismatch some EU players experienced over the weekend!
Itâs time to celebrate a full year of adventure, combat, and exploration in the beautiful but dangerous world of Anthem. Weâd like to thank all the brave Freelancers who dared to journey beyond the walls and face a myriad of dangers, from the Monitor to the Grabbit King. Youâve suited up and joined the fight, selflessly protecting the people of Bastion.
Courage like yours deserves a reward. Thatâs why, from now through March 24, 2020, youâll be able to claim four exclusive âEmpoweredâ vinyls â one for each javelin type. In addition, weâre including a brand-new material: âPainted Metallic Flake.â All five are yours starting today; no unlocks necessary!
What Do I Have to Do? Log in to Anthem between February 25, 12:00 pm UTC and March 24, 2020, 12:00 pm UTC*.
How Do I Claim My Gift? Just head to the Forge â all four wraps and the new material are waiting for you.
What if I have EA Access or Origin Access?? EA Access and Origin Access subscribers** who log in to Anthem during the four-week anniversary celebration will also receive the wraps and material.
Do you feel that? The winds of winter have finally dwindled, and the birds of spring have begun to sing their songs once more. Sometimes it felt as though the greenery would never return, but the snow has melted away and revealed the lush (and now blooming!) jungles of Bastion once again.
Starting today, Icetide has come to an end. Thank you to all of you who experienced it! We hope you loved the snowstorms as much as the jungle rains. However, thatâs not the only notable date to pass recently. 22 February 2019 was the release date for Anthem, meaning our first anniversary was this past weekend. One whole year. It feels like both a lifetime ago and as though it went by in the blink of an eye.
Whether youâve been flying your javelin from the very start or you suited up along the way, we couldnât have gotten this far without you. Your feedback, your creativity, your passionâall of it has driven us forward.
To celebrate this occasion, weâve released an anniversary gift for all players who log in until 24 March. If youâre wondering why the wraps may look familiar, itâs because theyâre actually based on the heroic freelancers who adorned the original Anthem key art that decorates the box for the game and various promotional art! For more details on this gift, be sure to check out our blog post on it.
Alongside todayâs anniversary gift, we released update 1.7.0. This concludes the Icetide event and adorns Bastion with the lovely blooming visage of spring. Be sure to read over the release notes as they cover a great deal, including how the game will function in the time to come.
From here on out, weâre going to be a bit quieter, though, during the post-Icetide period. Weâll still be around and will provide Community Cortexes and the like when appropriate, but weâre otherwise going to be heads-down and working hard towards the future.
Itâs been our pleasure to be your Cyphers (AKA, your community team) all this time and we look forward to continuing this journey with you in the many days to come. But always rememberâŠ
A Sound Effect @asoundeffect Just posted - Virtual GDC: Go behind the sound of Anthem - with Cody Behiel & Eric Vervaet: www.asoundeffect.com/anthem-game-audio-gdc/ #sounddesign #soundeffects #audiopost #gameaudio #gamedev #GDC2020 @official_GDC