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Post by Hrungr on Jun 22, 2022 17:50:37 GMT
Bethesda @bethesdaShow your @starfieldgame hype with brand-new wallpapers! Click the link to download the right size for your device: beth.games/3OwPPj1
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Post by therevanchist25 on Jun 23, 2022 2:08:17 GMT
Should've? I wouldn't say that. A thousand barren planets with nothing to do except build settlements/scan flora and fauna is exactly what I don't want to be doing in Mass Effect personally, at least not as the thing that's going to drive the majority of your playtime hours. If I wanted to do that crap I would just play No Man's Sky. Also, this is Bethesda, so the companions are probably gonna be ass, again, not something Andromeda should have emulated, despite the ones in Andromeda being bad already. Combat is typical garbage Fallout 4 combat. If there's one thing Andromeda did well it was that, so again, not something to emulate. Storyline about ancient alien artifacts and uncovering mysteries? Andromeda did in fact do that, it was just lackluster. But again, this is Bethesda, their story writing is typically not that good either, As bad as Andromeda's plot was, Skyrim's plot is a literal meme it's so terrible. Let's not forget their newest release, 76 literally didn't even have human npcs and told the entire story through fucking holotapes. That's as bad as it gets imo. Honestly the only thing from this game that I personally would want to see Mass Effect adopt would be some form of space combat and immersive space traversal. Mass Effect wasnt open world game. Despite BW efforts to transition their game concept to that. The difference is that the open world RPG a la Bethesda uses the world as the gameplay. The story is just there to guide the player around thenpoints of interest. NMS does this also, but of course the procgen doesnt deliver predictable vistas and interesting sights they tie the story to game activities and loot progression since more loot allows you to do wider range of activities. I have no doubt Bioware is going to keep trying to make their games open world. Because that's "The Trend" that everyones following now, and as we know, video games is about conforming to everyone else. You're not allowed to make a Triple A RPG/Action Adventure that isn't Open World anymore. The only RPGs that can get away with it are CRPGs on PC because their considered "niche" enough to actually have creativity. The constant barrage of devs from other companies who keep shitting on Elden Ring talking about they don't understand why people like the game, and keep talking about the game is sub-par in various ways, is a prime example. The games these devs work on are just the same Ubisoft style copy paste open world games that flood your screen with nonsense, five thousand map markers and constant tutorial/hand holding pop ups and pointless collectables. Most of these Western Devs have seemingly been taught how to make games in only 1 way, because most games feel very much the same these days and it's very dull and tedious. Now Elden Ring isn't for everyone, obviously. But so many people love it because it isn't "just another" open world game that's dumbed down, overly casualized, and hand holdy with obnoxious levels of UX. There's a lot of gamers in the market tired of the current mainstream style of game, and Elden Ring is like the first game in years to really give those people a different, more challenging experience. The crazy part is, Elden Ring isn't even THAT different. It's just different enough to be refreshing. It's not "Ubisoft/Witcher 3 Clone #24635465". And for many gamer's that's enough to satisfy them, and personally I find that really sad, that the market is so copy paste across the board that something that's only barely different makes such massive waves across the industry. Not for everyone? Maybe. But Fromsoft have done pretty great deal on accommodating the UI minimalism from the world and item design to minimal amount of active quest, so you won't need that much of support system just to play the game. To quote Hayao Miyazaki, "A film made for 'everyone' is a film made for particularly no one". Its a populist game philosophy that is expertly designed to be an "8" with rated E/everyone, because they didn't dare to make the sacrifice to be a "10". So yeah, not everyone will like soulslike games, because it didn't even attempt to cater for "everyone", but for people within that target audience? Its GOAT for them. The fact that so many Devs online can't seem to understand that, I think speaks volumes about the state of gaming. It's also why Bioware will likely keep trying for open world games. Because honestly, Inquisition felt like a single player MMO outside of the main story sections. and Andromeda shared many of these problems as well.
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Post by smilesja on Jun 23, 2022 5:14:53 GMT
This is what Andromeda should've been. Should've? I wouldn't say that. A thousand barren planets with nothing to do except build settlements/scan flora and fauna is exactly what I don't want to be doing in Mass Effect personally, at least not as the thing that's going to drive the majority of your playtime hours. If I wanted to do that crap I would just play No Man's Sky. Also, this is Bethesda, so the companions are probably gonna be ass, again, not something Andromeda should have emulated, despite the ones in Andromeda being bad already. Combat is typical garbage Fallout 4 combat. If there's one thing Andromeda did well it was that, so again, not something to emulate. Storyline about ancient alien artifacts and uncovering mysteries? Andromeda did in fact do that, it was just lackluster. But again, this is Bethesda, their story writing is typically not that good either, As bad as Andromeda's plot was, Skyrim's plot is a literal meme it's so terrible. Let's not forget their newest release, 76 literally didn't even have human npcs and told the entire story through fucking holotapes. That's as bad as it gets imo. Honestly the only thing from this game that I personally would want to see Mass Effect adopt would be some form of space combat and immersive space traversal. Speak for yourself, I LOVED the companions of Fallout 4 pretty much on par with New Vegas and Skyrim's main plotline wasn't too bad and I did like how 76 approached their storytelling. It wasn't the best, but they did utilize environmental storytelling something that was pretty strong in Fallout 3.
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Post by smilesja on Jun 23, 2022 5:16:42 GMT
And to be honest are the devs really insulting Elden Ring or it's just fans overzealously defending their game? Honestly I'm beginning to think that Elden Ring is one of those games that are good but their fanbase is obnoxious akin to the Sonic fanbase.
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Post by smilesja on Jun 23, 2022 5:25:54 GMT
That being said, Starfield feels a bit like Mass Effect with what we got from the main plot so far.
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Post by slimgrin727 on Jun 23, 2022 6:06:02 GMT
Elden Ring? Bethesda's design philosophy is completely the opposite of From, and thank god for that.
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Post by smilesja on Jun 23, 2022 15:28:37 GMT
Yeah, I like the monster design but I'm not too much of a fan of the challenge.
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azarhal
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Post by azarhal on Jun 23, 2022 15:38:41 GMT
That being said, Starfield feels a bit like Mass Effect with what we got from the main plot so far. No big annihilations events mentioned yet and the archeologists are all about finding stuff Earth sent into space in the past (I suspect Elon's car is going to be one of them). That these "archeologists" end up finding something that would conjure up new theories for the Fermi Paradox is not abnormal...
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Post by therevanchist25 on Jun 23, 2022 16:02:51 GMT
And to be honest are the devs really insulting Elden Ring or it's just fans overzealously defending their game? Honestly I'm beginning to think that Elden Ring is one of those games that are good but their fanbase is obnoxious akin to the Sonic fanbase. To be clear, it is 100% devs shitting on the game. Plenty of articles have been written about it. Some who work at studios who get pissy when fans shit on their games for not "understanding", so apparently their also flaming hypocrites. Soulsborne fans can be incredibly obnoxious to be sure, many of them have a very warped sense of what the whole point of the "series" is. But in this particular case it was Devs poking their head in, throwing digs at the game and trying to walk away without notice. Fans noticed and laughed at them. Like most fanbases of basically anything, some go too far, and others logically explain why the shots they made are not really valid. Same song and dance.
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Post by AnDromedary on Jun 23, 2022 16:05:14 GMT
That being said, Starfield feels a bit like Mass Effect with what we got from the main plot so far. No big annihilations events mentioned yet and the archeologists are all about finding stuff Earth sent into space in the past (I suspect Elon's car is going to be one of them). That these "archeologists" end up finding something that would conjure up new theories for the Fermi Paradox is not abnormal... Hmmm, from the trailers so far it's hard to tell but my impression was that Constellation's "archeologists" (probably better to call them xeno-archeologists") are all about finding the artifacts we've seen in the trailer, the ones' that give you visions. They do look decidedly alien to me.
The first trailer says in the very beginning that the game takes place in 2330. That is not that far ahead. I doubt humanity would have developed a completely different looking branch of tech, then collapsed and then developed the now familiar tech again in a mere 300 years.
I do suspect that we will be hunting for these artifacts and that completing the collection will reveal .... something. I doubt that something will be "reapers" (that would be a little too close and Bethesda would know that) but then, that kind of story line has not just been used by ME but by every other SciFi franchise out there.
All in all, I do not expect too much from the main story, nor do I need it to be super fantastic. I think a scavenger hunt for the sake of new knowladge like this is perfect to give us an excuse to just head out into the universe, go wherever and do what we feel like. No need to add some major galactic threat and give us some perceived time constraint as ME1 did. Maybe at the very end of the main quest but for most of the game I am happy to just have it be just something that stays a little in the background.
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Post by therevanchist25 on Jun 23, 2022 16:20:26 GMT
Should've? I wouldn't say that. A thousand barren planets with nothing to do except build settlements/scan flora and fauna is exactly what I don't want to be doing in Mass Effect personally, at least not as the thing that's going to drive the majority of your playtime hours. If I wanted to do that crap I would just play No Man's Sky. Also, this is Bethesda, so the companions are probably gonna be ass, again, not something Andromeda should have emulated, despite the ones in Andromeda being bad already. Combat is typical garbage Fallout 4 combat. If there's one thing Andromeda did well it was that, so again, not something to emulate. Storyline about ancient alien artifacts and uncovering mysteries? Andromeda did in fact do that, it was just lackluster. But again, this is Bethesda, their story writing is typically not that good either, As bad as Andromeda's plot was, Skyrim's plot is a literal meme it's so terrible. Let's not forget their newest release, 76 literally didn't even have human npcs and told the entire story through fucking holotapes. That's as bad as it gets imo. Honestly the only thing from this game that I personally would want to see Mass Effect adopt would be some form of space combat and immersive space traversal. Speak for yourself, I LOVED the companions of Fallout 4 pretty much on par with New Vegas and Skyrim's main plotline wasn't too bad and I did like how 76 approached their storytelling. It wasn't the best, but they did utilize environmental storytelling something that was pretty strong in Fallout 3. Speak for YOURSELF. Bioware companion writing is in a different universe than Bethesda is. Cool, you like comparatively mediocre companion writing, that's great for you. I'll take Bioware companions any day over that drivel. The game had 16 companions. 7 of them had Quests. 2 of them aren't even about the companion in question, and one of them is just part of a faction storyline. So again, no thank you, I'll take companions who actually have quests, and quests that are likely to be far more interesting. You can keep that quantity over quality crap. As for Skyrim's main plot, yea it's so great that basically no one ever finished it despite playing the game for thousands of hours. I've never in person met anyone who ever finished it, or even cared about it, despite playing the game for years and years.
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Post by AnDromedary on Jun 23, 2022 16:26:28 GMT
Well, BioWare =/= Bethesda =/= From Software ... and that's a good thing as far as I am concerned. I like all of them, each for different reasons.
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Post by azarhal on Jun 23, 2022 17:00:28 GMT
No big annihilations events mentioned yet and the archeologists are all about finding stuff Earth sent into space in the past (I suspect Elon's car is going to be one of them). That these "archeologists" end up finding something that would conjure up new theories for the Fermi Paradox is not abnormal... Hmmm, from the trailers so far it's hard to tell but my impression was that Constellation's "archeologists" (probably better to call them xeno-archeologists") are all about finding the artifacts we've seen in the trailer, the ones' that give you visions. They do look decidedly alien to me.
The first trailer says in the very beginning that the game takes place in 2330. That is not that far ahead. I doubt humanity would have developed a completely different looking branch of tech, then collapsed and then developed the now familiar tech again in a mere 300 years.
I do suspect that we will be hunting for these artifacts and that completing the collection will reveal .... something. I doubt that something will be "reapers" (that would be a little too close and Bethesda would know that) but then, that kind of story line has not just been used by ME but by every other SciFi franchise out there.
All in all, I do not expect too much from the main story, nor do I need it to be super fantastic. I think a scavenger hunt for the sake of new knowladge like this is perfect to give us an excuse to just head out into the universe, go wherever and do what we feel like. No need to add some major galactic threat and give us some perceived time constraint as ME1 did. Maybe at the very end of the main quest but for most of the game I am happy to just have it be just something that stays a little in the background.
Todd Howard on the IGN interview said that Constellation was searching for old Earth artifacts and there is a scene with an old abandoned Earth Space exploration museum in the gameplay trailer during the "story" section (near the end of it).
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Post by AnDromedary on Jun 23, 2022 17:07:33 GMT
Hmmm, from the trailers so far it's hard to tell but my impression was that Constellation's "archeologists" (probably better to call them xeno-archeologists") are all about finding the artifacts we've seen in the trailer, the ones' that give you visions. They do look decidedly alien to me.
The first trailer says in the very beginning that the game takes place in 2330. That is not that far ahead. I doubt humanity would have developed a completely different looking branch of tech, then collapsed and then developed the now familiar tech again in a mere 300 years.
I do suspect that we will be hunting for these artifacts and that completing the collection will reveal .... something. I doubt that something will be "reapers" (that would be a little too close and Bethesda would know that) but then, that kind of story line has not just been used by ME but by every other SciFi franchise out there.
All in all, I do not expect too much from the main story, nor do I need it to be super fantastic. I think a scavenger hunt for the sake of new knowladge like this is perfect to give us an excuse to just head out into the universe, go wherever and do what we feel like. No need to add some major galactic threat and give us some perceived time constraint as ME1 did. Maybe at the very end of the main quest but for most of the game I am happy to just have it be just something that stays a little in the background.
Todd Howard on the IGN interview said that Constellation was searching for old Earth artifacts and there is a scene with an old abandoned Earth Space exploration museum in the gameplay trailer during the "story" section (near the end of it). Ah, ok, but do you think the vision artifacts, the main story will probably be about are human made?
The timeline doesn't seem to make sense to me then. Unless there was some sort of precursor civilization on Earth (like in Stargate or Assassin's Creed).
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Post by smilesja on Jun 23, 2022 17:56:15 GMT
Well, BioWare =/= Bethesda =/= From Software ... and that's a good thing as far as I am concerned. I like all of them, each for different reasons. Yeah, isn't that what we want? Diversity of games? Why should we adhere to the same old style of games?
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Post by smilesja on Jun 23, 2022 17:56:44 GMT
Question is, will we meet intelligent life out there? Or did Todd confirm that we are?
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Post by azarhal on Jun 23, 2022 20:18:27 GMT
Question is, will we meet intelligent life out there? Or did Todd confirm that we are? Do humans count? So far I had the impression that truly alien intelligent lifeforms wasn't going to be a thing in Starfield. Well none still alive/around. BSG never suggested that was in and they shown nothing we could call "alien" outside the artifacts/relics which might not be alien. We can't explore that far, only 50 ly around the Sol system when the galaxy is 100k-200k in diameter too. Any "live" alien civilizations who have TVs/radio level of tech in that 50 ly range would be detected by radio telescope technology. Earth current best has a range of 16 ly, but the Square Kilometer Array in Australia will have a range of 50 ly (it's supposed to be put "online" in 2027).
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Post by smilesja on Jun 23, 2022 20:26:34 GMT
Speak for yourself, I LOVED the companions of Fallout 4 pretty much on par with New Vegas and Skyrim's main plotline wasn't too bad and I did like how 76 approached their storytelling. It wasn't the best, but they did utilize environmental storytelling something that was pretty strong in Fallout 3. Speak for YOURSELF. Bioware companion writing is in a different universe than Bethesda is. Cool, you like comparatively mediocre companion writing, that's great for you. I'll take Bioware companions any day over that drivel. The game had 16 companions. 7 of them had Quests. 2 of them aren't even about the companion in question, and one of them is just part of a faction storyline. So again, no thank you, I'll take companions who actually have quests, and quests that are likely to be far more interesting. You can keep that quantity over quality crap. As for Skyrim's main plot, yea it's so great that basically no one ever finished it despite playing the game for thousands of hours. I've never in person met anyone who ever finished it, or even cared about it, despite playing the game for years and years. First of all cool it with the stealth insult and guess what? NO ONE completes single player games even story driven games like the Last of Us had barely 50 percent of people finish the main quest. And even then, not finishing the main quest is the appeal to the Bethesda games because people are often too busy exploring the world and doing side quests. I know I've spent a lot more time meeting companions on Fallout 4 and building my bases than finishing the main quest.
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Post by biggydx on Jun 23, 2022 20:52:18 GMT
From my perspective:
- You play Bethesda games for the sake of exploration, open world role-play, and world building elements. The critical story campaign can often be a side thought, and narrative design can sometimes be a hit or miss in these games. Their games are also unique for how accessible they are to mod.
- You play BioWare games primarily for a narrative-driven role playing experience, along with unique character interactions. These games can also have a good amount of world building as well, and are well supported with external media (such as novels). Gameplay features and performance in their games can be all over the place.
- You play Souls-like games for the hard-hitting combat and presentation quality. This is moreso expressed in the franchises various boss fights, which tend to be the highlights of the games. Very little narrative is involved, and while there is lore present, there's only a moderate - if not rare - degree of front-facing storytelling.
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Post by smilesja on Jun 23, 2022 23:28:24 GMT
Each company has their own vision of storytelling: Bioware through their characters, Bethesda with their worlds and From with their bosses and pieces of lore you can find. It's more about preference than quality in my view.
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Hrungr
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More coffee...? More coffee.
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Post by Hrungr on Jun 24, 2022 13:18:53 GMT
Speak for YOURSELF. Bioware companion writing is in a different universe than Bethesda is. Cool, you like comparatively mediocre companion writing, that's great for you. I'll take Bioware companions any day over that drivel. The game had 16 companions. 7 of them had Quests. 2 of them aren't even about the companion in question, and one of them is just part of a faction storyline. So again, no thank you, I'll take companions who actually have quests, and quests that are likely to be far more interesting. You can keep that quantity over quality crap. As for Skyrim's main plot, yea it's so great that basically no one ever finished it despite playing the game for thousands of hours. I've never in person met anyone who ever finished it, or even cared about it, despite playing the game for years and years. First of all cool it with the stealth insult and guess what? NO ONE completes single player games even story driven games like the Last of Us had barely 50 percent of people finish the main quest. And even then, not finishing the main quest is the appeal to the Bethesda games because people are often too busy exploring the world and doing side quests. I know I've spent a lot more time meeting companions on Fallout 4 and building my bases than finishing the main quest. Yeah, a few outliers aside, (main storyline) completion rates for open/open-ish world games are generally very low. PS Completion Rates: Marvel’s Spider-Man – 50.8% Ghosts of Tsushima – 50.2% Assassin’s Creed Origins – 38.2% Far Cry 5 – 36.7% Days Gone – 34.7% Horizon Zero Dawn – 34.1% Assassin’s Creed Odyssey – 30% The Witcher 3 – 29.8% Death Stranding – 28.6% Red Dead Redemption II – 28.2% Watch Dogs 2 – 24.9% Assassin’s Creed Valhalla – 19.8% Kingdom Come: Deliverance - 7% For Dragon Age, the completion rate varied a little by platform, but was around 25% for DA:O, 37% for DA2, and 26% for DAI. People joke about never finishing Skyrim, but (relatively speaking) it actually has a fairly high completion rate @ 34%.
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Post by AnDromedary on Jun 24, 2022 16:58:11 GMT
Horizon Zero Dawn – 34.1% This hurts me!
Ok, I guess 34.1% is pretty good, given this list but still, if you haven't finished the story of that game, you REALLY missed out.
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Post by therevanchist25 on Jun 27, 2022 14:34:47 GMT
Horizon Zero Dawn – 34.1% This hurts me!
Ok, I guess 34.1% is pretty good, given this list but still, if you haven't finished the story of that game, you REALLY missed out. THey did, but understandable given that the game is padded with pointless Collection bullshit and most ppl are too ocd to not do "everything" so they keep doing the stupid grindy shit until they get bored and stop playing. Given the games on that list, that would account for almost all of them except Kingdom Come, which is a game most people in general probably don't understand or able to appreciate.
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The Smiling Knight
538
0
Mar 28, 2024 17:20:59 GMT
21,868
smilesja
13,712
August 2016
smilesja
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Post by smilesja on Jun 27, 2022 15:13:45 GMT
This hurts me!
Ok, I guess 34.1% is pretty good, given this list but still, if you haven't finished the story of that game, you REALLY missed out. THey did, but understandable given that the game is padded with pointless Collection bullshit and most ppl are too ocd to not do "everything" so they keep doing the stupid grindy shit until they get bored and stop playing. Given the games on that list, that would account for almost all of them except Kingdom Come, which is a game most people in general probably don't understand or able to appreciate. Or maybe it's full grindy and pointless collection stuff that you accuse the other games of.
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4588
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Mar 24, 2024 14:29:55 GMT
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jun 27, 2022 16:19:19 GMT
THey did, but understandable given that the game is padded with pointless Collection bullshit and most ppl are too ocd to not do "everything" so they keep doing the stupid grindy shit until they get bored and stop playing. Given the games on that list, that would account for almost all of them except Kingdom Come, which is a game most people in general probably don't understand or able to appreciate. Or maybe it's full grindy and pointless collection stuff that you accuse the other games of. No, it's actually not. You're just saying that because your likely "butthurt" by my comments and are one of the people I am talking about who cannot appreciate an Analog gaming experience because your too dependent on modern hand holding and relatively piss easy gameplay to really understand the point of the game. That's fine, your just like most gamers these days who hate anything that actually challenges you or makes you change up the ocd routine you do for all these other copy paste experiences.
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