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Post by dropzofcrimzon on Nov 7, 2018 1:34:09 GMT
Mass Effect Andromeda Xbox One X Enhanced Update is now live! 1,68GB patch, and its running in 4K!
I kid you not I almost cried....
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Post by dropzofcrimzon on Nov 7, 2018 1:25:08 GMT
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Post by dropzofcrimzon on Jul 9, 2018 13:29:18 GMT
Patience young padawan. We all want to see how the story checks out, but most developers don't showcase story tidbits this early before a games release. I'd also argue that it may be worth giving them time to release story focused trailers; so that they can be polished. I certainly would NOT like to see a repeat of the Sarah Ryder stale face issues from the official Andromeda trailer (the one where she steals the gun from a Turian). sure, and that is reasonable but the game has been in development for 5 years and was meant to release in the fall. Now that has been changed to February but the game is likely on feature lockdown by now so they SHOULD be able to produce something about not just the story but its delivery and the actual roleplay elements.
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Post by dropzofcrimzon on Jul 9, 2018 13:20:31 GMT
And that is, to me, dishonest as fuck because they are actively leading people on. By having the most information shared about a BioWare game at an equivalent point? Doesn't sound like leading anyone on to me. no, by actively avoiding to compare their new game to their old ones in terms of single player campaign, choices, outcomes, story delivery, value of replayability and whatnot (btw...if you can randomly replay missions as per the last stream I am really questioning just how important decisions and consequences and the whole Role Play aspect really is). I know they released a ton of info, I also know that THAT info is aimed to show us how Destiny-like this game is not how well their single player experience compares to their older games....which is what a lot of people would like to know.
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Post by dropzofcrimzon on Jul 8, 2018 1:35:16 GMT
because of a few lines of Dialogue? Yeah...no Yeah, awesome, it's a shared world shooter you can solo, so it is a destiny clone, not a Bioware RPG and therefore Bioware should be very clear about all the features the segment of fans who like their old games love that they will or will not get instead if being vague as fuck about it. They aren't going to do that, they have been clear about the features they have talked about and if that isn't clear enough for you what is or is not in the game wait for the release. They aren't going to tell people to go away because of what they think the game is. They aren't Bethesda and can scare off a good portion of their player base by telling them to go way. And that is, to me, dishonest as fuck because they are actively leading people on.
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Post by dropzofcrimzon on Jul 7, 2018 22:24:47 GMT
That is all fine and dandy and that makes the game look like a destiny clone. How many minutes were spent showing the fort tarsis consequences to your actions? Branching dialogue? Choices during story missions? You know the stuff that actually feels like Bioware games during a single player experience... I've played Destiny and already today's longer demo makes it feel much more BioWare. In any case, it's not a single-player game, it's a shared-world game you can solo. because of a few lines of Dialogue? Yeah...no Yeah, awesome, it's a shared world shooter you can solo, so it is a destiny clone, not a Bioware RPG and therefore Bioware should be very clear about all the features the segment of fans who like their old games love that they will or will not get instead if being vague as fuck about it.
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Post by dropzofcrimzon on Jul 5, 2018 21:22:48 GMT
*cough* Anthem- Anthem Official Teaser Trailer (2017) 0.53
- Anthem Official Gameplay Reveal (2017) 6.57
- Anthem Official Cinematic Trailer (2018) 1.50
- 4 Minutes of Anthem Open World Co-Op Exploration Gameplay - E3 2018 4.22
- Anthem Full Gameplay Demo - 19.27
- (Launch: February 22, 2019)
33 m - 29 sThat is all fine and dandy and that makes the game look like a destiny clone. How many minutes were spent showing the fort tarsis consequences to your actions? Branching dialogue? Choices during story missions? You know the stuff that actually feels like Bioware games during a single player experience...
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Post by dropzofcrimzon on Jul 5, 2018 21:19:06 GMT
Coughs...uhm, Sofa? You kinda missed the fact I was talking about the features that would attract the old BW crowd. You know the stuff that they are not conspicuously showing like Fort Tarsis story interaction, dialogue trees, permutation of dialogue, relationships, story delivery.... Hardly. The first thing we see in last year's E3 trailer is the Freelancer discussing a quest with Praxley. Much of the other games' early trailers are equally shooting or mageing with a mix of pretty cinematics. Some of the items you are looking for may well emerge 4-5 months before launch, as they would usually do with any BioWare game release. oh come on that was what...a line and a half??? No dialogue trees? Hell it almost sounded like it was the player talking (I know it was not). Also, those talking about the goal posts, I admit I was vague in THAT specific post. Of course I was responding to a specific post about things that appeal to old BW fans and the fact that Biowarw should be open about what it is and what it is not. Sure, Bioware had gone out of their way to tell us and show us this is going to be a Destiny like game. Awesome. So we know that They also told us a lot about "oh hey, this is gonna feel DEFINITELY bioware, it is going to have a story, choices and consequences (apparently only in fort tarsis) and you may build relationships like in other Bioware games". Uh....ok, have they shown any of that? Nope, only hinted at it. With the game being in development for 5 years and being released in February (it was actually supposed to be this fall btw) by now they SHOULD be able to produce SOMETHING about it. Hell ME1-2-3 had demos or videos of those features sometimes a year before release (me1's first reveal was almost all about that) so WHY not this time? If it was around the same level of importance as it was for other Bioware games we should have seen something by now no? You know I asked the people of this forum, if by E3 they are still not showing us any of this are we allowed to question the situation? Can we start having doubts about these features actually being in the game and being meaningful? Originally the answer was "yeah dont worry we will get all our answers by E3..." instead we got more shared world shooter action look at how fun it is to play with 3 friends. If not then when? Upon release? At that point can we say Bioware was less than transparent if it turns out those features are either amiss or watered down to the point of being inconsequential?
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Post by dropzofcrimzon on Jul 5, 2018 1:46:42 GMT
which is partly my problem here They are telling and hinting but not showing You're quite right it is important to show, not just to tell, when it comes to game reveals. Let's see how Anthem stacks up to other BioWare games released over the last 12 years in terms of how much content has been shown. I've measured from 8 months prior to launch and earlier, so we are on a level playing field, assessing how much was shown of each of BioWare's past games at comparable points. I've been generous and have included content that fell just within 8 months by virtue of where E3 fell. The data I'm sharing may be validated using the BSN YouTube channel Trailer playlists: www.youtube.com/channel/UCfn9izl1QlwCfMPmn1_Z2ug Mass Effect- Mass Effect X05 Reveal Trailer October 5th 2005 1.11
- Mass Effect E3 2006 Trailer May 10th 2006 4.17
- Mass Effect X06 Demo Trailer December 8th 2006 5.27
- (launch: November 20 2007)
10 m - 55 s
Dragon Age Origins- Dragon Age Origins Grey Wardens Trailer December 13th 2008 1.15
- (launch: November 3 2009)
1 m - 15 s
Mass Effect 2- Mass Effect 2 Teaser Feb 24 2009 1.01
- Mass Effect 2 E3 2009 Trailer May 30th 2009 1.35
- (launch: January 26 2010)
2 m - 36 sDragon Age II- (No content shared until 7 months pre-launch: )
0 mMass Effect 3
- Mass Effect 3 Teaser Trailer December 11th 2010 - 1.19
- Mass Effect 3 'Fall Of Earth' E3 2011 Trailer June 7th 2011 1.21
- Mass Effect 3 Live Action Trailer June 10th 2011 1.35
- (launch: March 6 2012)
3 m - 15 sDragon Age Inquisition- Dragon Age: Inquisition Official E3 2013 Teaser Trailer - The Fires Above Jun 10, 2013 1.44
- Dragon Age: Inquisition | Discover the Dragon Age - March 6 2014 2.18 *
- (launch: November 18 2014)
*when published, the launch date was still October 10, but allowing it to be generous. ** The Pax and DigiExpo stage demos exist, were never officially published. 4 m - 02 sMass Effect Andromeda- BioWare E3 Trailer - Mass Effect and New Title Update June 9th 2014 0.53 (partial video)
- Mass Effect Andromeda E3 2015 Announce Trailer June 15th 2015 1.52
- MASS EFFECT™ Official Video – N7 Day 2015 1.29
- Mass Effect Andromeda EA Play trailer June 12th 2016 1.59
- (Launch: March 21, 2017)
6 m - 13 sAnthem- Anthem Official Teaser Trailer (2017) 0.53
- Anthem Official Gameplay Reveal (2017) 6.57
- Anthem Official Cinematic Trailer (2018) 1.50
- 4 Minutes of Anthem Open World Co-Op Exploration Gameplay - E3 2018 4.22
- (Launch: February 22, 2019)
14 m - 02 s
So with the spurious exception of the Dragon Age Inquisition stage demo, which was unreleased. Anthem has shown more than any BioWare game in the last 12 years (at a comparable point before launch): - 14 m - 02 s - Anthem
- 10 m - 55 s - Mass Effect
- 6 m - 13 s - Mass Effect Andromeda
- 4 m - 02 s - Dragon Age Inquisition
- 3 m - 15 s - Mass Effect 3
- 2 m - 36 s - Mass Effect 2
- 1 m - 15 s - Dragon Age Origins
- 0 m - Dragon Age II
Furthermore, not only has BioWare shown more of Anthem, it has also told more about Anthem, with Hrungr's list now including over 250 shared facts: bsn.boards.net/thread/15097/anthem?page=1I can respect you may not like the idea of Anthem, we can have different opinions on these things and you've shared yours (at length), but when you start to assert that what has been shown falls short, well, we can count, this is an empirical process, we can measure. "They are telling and hinting but not showing"?Nope. The reverse is true. Coughs...uhm, Sofa? You kinda missed the fact I was talking about the features that would attract the old BW crowd. You know the stuff that they are not conspicuously showing like Fort Tarsis story interaction, dialogue trees, permutation of dialogue, relationships, story delivery.....you know as opposed to " oh look how cool and destiny like this is" I am very aware they showed a lot....a lot of the stuff that the extreme focus on which made me worry in the first place that this was going to be basically EA's grab at the destiny market
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Post by dropzofcrimzon on Jul 4, 2018 14:06:06 GMT
They can attract who they want as long as they are honestly telling what customers are going to expect to be in the product. Pardon: Servicewhich is partly my problem here They are telling and hinting but not showing
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Post by dropzofcrimzon on Jul 4, 2018 13:09:14 GMT
if you have to revisit the same area over and over and over travelling from point A to B-C-D multiple times because that is how open world games artificially inflate the longevity of a game Might be a different topic, but I rather enjoy the scale. For example, I rarely 'fast travel' in games, to the point of building my gameplay around it. Scale is fine, not fast traveling is fine too if you like it Boring procedural environments are still inferior to hand placed landscapes meant to look epic and inspiring...and rhe make the problem worse.
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Post by dropzofcrimzon on Jul 4, 2018 12:32:20 GMT
-headdesk-
That is what happens when no one calls you out on your bullshit
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Post by dropzofcrimzon on Jul 4, 2018 12:20:15 GMT
Also...is it just me or us the whole procedurally generated thing for exploration is REALLY staring to be more of an annoyance than an asset on both production and consumer level in games like this? I agree, the concept is good, but nothing is quite like 'hand placed'. My understanding is that a lot of time was wasted on MEA over that digression. well yes because they figured that if a machine can do it for them they can use resources elsewhere. Point is in a gaming landscape where this generation was dubbed "the open world generation" in its first few years and a lot of players are suffering from open world fatigue (me included mind you) because of the trappings of the open world model, using a procedurally generated insanely large space only increases the problem as now the environments are anything but epic and interesting. Realistic and expansive but hardly what would make it worth your time exploring them...especially if you have to revisit the same area over and over and over travelling from point A to B-C-D multiple times because that is how open world games artificially inflate the longevity of a game
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Post by dropzofcrimzon on Jul 4, 2018 12:12:31 GMT
Of course I'm trying to be daft, a reductio ad absurdum argument seemed the way to go. I'm trying to find a level of logic that matches the arguments that you have been making. Holy shit, that burn!
I hope he understood that.
I did and since his logical did not match the basic building block of my argument (which is what you are reducing an argument to for the reductio ad absurdum dialectic model) the whole idea failed, but hey go ahead and high five him
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Post by dropzofcrimzon on Jul 4, 2018 12:08:35 GMT
and my point was "were those complaints not warranted in Andromeda's case" Also, again look at halo 5's multiplayer....yes a SMALL portion of fans complained yet the vast majority vocally says it is pretty much the best since halo 3. I never said the complaints were unwarranted, but what I am saying is BioWare tried in the past to address the mob mentality of the internet and its complaints when designing Andromeda from all the criticisms from Mass Effect 2 and Mass Effect 3 and it wasn't done the way people wanted if anything there were more complaints about the game. I expect that if BioWare went back and tried to address the complaints with Andromeda it would be received any better, for people want everything in a BioWare game catered to them and if it isn't it becomes a backlash that people pile onto. Do I think BioWare will work on facial animations in the next game? Of course, but I also think its going to come at a cost that is going to piss people off. Such as less dialogue which people complained a lot about in Mass Effect 3 with having very few neutral options. How about less romances in the game so they can spend the animation time better, well with Andromeda there were the groups that were upset about male/male romance count for two instead of three. Now I can see some of the argument, but still there were complaints about the numbers and how they weren't all equal. Better yet people keep asking for the ability to play another race do you think they will take the time for all those additional animation and QA time when they are spending so much time on facial animations. Now with all that said there will be also people that don't care about those changes, but it seems since EA took over people are looking for a reason to be pissed at BioWare. That is my point, I don't think addressing the complaints is going to make people happy for there is going to be something done while addressing those that will cause more complaints. Then BioWare will address those in the next game while sacrificing more. my point was that a lot of those glaring issues stem from the different studio that made Andromeda as they decreased the quality in several of the aspects people were criticizing compared to previous entries in the franchise. Which is why the argument cannot me made in a consequential manner. The continuity of development was broken same as it happened between halo 3 and 4 for instance or gears 3 and judgement/ gears 4 Also...is it just me or us the whole procedurally generated thing for exploration is REALLY staring to be more of an annoyance than an asset on both production and consumer level in games like this?
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Post by dropzofcrimzon on Jul 3, 2018 21:26:50 GMT
Mass Effect Andromeda was made by a different studio altogether, it is not an entirely fair statement...and MEA had legitimate GLARING flaws people had a right to complain about. Or are you denying that? Also I do not recall people complaining about exploration and character context in Andromeda.... I think his point is that fans will always find ways to complain about something regardless if they're legit or not. and my point was "were those complaints not warranted in Andromeda's case" Also, again look at halo 5's multiplayer....yes a SMALL portion of fans complained yet the vast majority vocally says it is pretty much the best since halo 3.
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Post by dropzofcrimzon on Jul 3, 2018 17:12:22 GMT
uh, the chief as the only protagonist was confirmed, yes we have not seen how well they are doing yet but the change was still spurred by fan feed back and backlash Also, halo 5, differently than MEA, was ridiculously profitable and the MP (which I could care less about but furthers my point) AFTER the changes made between 4 and 5 due to massive fan backlash, is regarded as some of the best in the series The changes between Mass Effect 3 and Mass Effect: Andromeda were due to fans being fanatics too. People kept moaning about wanting the exploration of Mass Effect 1 and how BioWare abandoned that with Mass Effect 2 and 3, and they were upset that Mass Effect 3 didn't have the companion content at launch like Mass Effect 2. They attempted to fix those things with Andromeda and people still found things to complain about. Which is the same with the changes are you are talking about with the changes to Halo based on fanatic feedback. I don't have access to real numbers about the financial success or failures of either game so I am unable to comment about your speculation about how well each game did. Mass Effect Andromeda was made by a different studio altogether, it is not an entirely fair statement...and MEA had legitimate GLARING flaws people had a right to complain about. Or are you denying that? Also I do not recall people complaining about exploration and character context in Andromeda....
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Post by dropzofcrimzon on Jul 3, 2018 16:56:38 GMT
change was still spurred by fan feed back and backlash So you're saying many parts of Anthem are a reaction to the backlash against Mass Effect Andromeda? Don't like shoddy animation in MEA, get sharp animation in Anthem. Don't like 'my face hurts' in MEA, get 'no face' in Anthem. Don't like 'empty' open world in MEA, get dense MP content world in Anthem. You can wind the logic back a game - 'if we don't support Mass Effect Andromeda, BioWare will sit up to the fan feedback and we'll get Anthem' I'm so sorry but...are you TRYING to he daft?? Anthem was in production BEFORE andromeda even according to Bioware themselves how the hell is any reaction from Andromeda relevant to a game that is 1: not related to Andromeda and 2: being developed before Andromeda and 3: was not even announced until AFTER Andromeda released??? Halo 5 had an issue with tight environments (minus one level) fans complained, Halo infinite will have open levels Halo 5 featured Locke...people REALLY complained about that, Halo infinite will not have Locke and center solely around the chief Halo 4's MP pissed the fans off garnerened some of the worst feedback in ALL halo multiplayer, halo 5 came out with a completely revamped MP which, according to 343 took into account the fan feedback and lo and behold it is considered one of the best in the series. Those are directly linked Now if you said Mass Effect andromeda sucked with animations and/or people complained about the fact they would rather play as Shepard again and Bioware came out with ME4 where the animations are awesome and you play as Shepard then that would make sense
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Post by dropzofcrimzon on Jul 3, 2018 13:16:16 GMT
look ar halo 5 and what happened with the Locke-Chief split Frankie specifically said that going back to a solely chief perspective and the "more open" spaces of older halo games in Infinte was because of fan feedback We haven't seen that yet, for you could say the same thing about Andromeda because BioWare kept saying the "exploration of Mass Effect 1, the companions of Mass Effect 2, and the combat of Mass Effect 3" and people complained about that game plenty because they found there were issues with that approach. Edit: And they didn't close 343 after that either, they went back and started to work on a sequel. Microsoft didn't redistribute the entire staff and put the game into long term hiatus. Which is pretty much exactly what we have heard about Mass Effect too. uh, the chief as the only protagonist was confirmed, yes we have not seen how well they are doing yet but the change was still spurred by fan feed back and backlash Also, halo 5, differently than MEA, was ridiculously profitable and the MP (which I could care less about but furthers my point) AFTER the changes made between 4 and 5 due to massive fan backlash, is regarded as some of the best in the series
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Post by dropzofcrimzon on Jul 3, 2018 12:20:29 GMT
it worked for some franchises, hopefully it will work for Bioware as well, failing that, as I said, there are other favorable outcomes. Please, dear god, give use examples where this worked, and where the return to 'old games' was attributed to fan feedback, as acknowledged by the developers. Also, provide source material, and not just assumptions. Or: "I heard this somewhere sometime".
*Pulls out chair, sits back and waits*
look ar halo 5 and what happened with the Locke-Chief split Frankie specifically said that going back to a solely chief perspective and the "more open" spaces of older halo games in Infinte was because of fan feedback
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Post by dropzofcrimzon on Jul 3, 2018 10:11:43 GMT
Also, I do not want them to go out of business, I wish that the player base will turn Anthem into a failure so that either Bioware goes back to make games like ME and DA OR so that EA dissolves them so the talent can be picked up by another studio or band together to form another studio. 'Obsessed Fan' logic: If I boycott 'x' and it fails, then the studio will infer that making games like prior game 'y' will be more popular and will make it or pass the IP to another studio to do that. Publisher logic: Game 'x' has failed for no 'obvious' reason. Kill the studio and its IPs (or blame it on a crowded market and put the IP into hiatus). Have I understood the argument you are making correctly? If so, I think it's flawed. it worked for some franchises, hopefully it will work for Bioware as well, failing that, as I said, there are other favorable outcomes.
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Post by dropzofcrimzon on Jul 3, 2018 1:15:20 GMT
ohhh but therein lies the rub. You can replay each MISSION...individually, without continuity really OR you make a new character (which would suck because you have to start from scratch AND Biowaee sad there is not real point in doing it) Point is, you see how they are saying that fort Tarsis is where you go see the consequences of your actions and the "choices" you may have made in your story missions? So if that is the case and you re-play a mission and change a choice what's gonna happen? Fort tarsis just changes? What about the decisions that hinged on that one originally? Unless you can reset the campaign and start from scratch with a NG+ sort of system. Because the thought of creating a new character each time REALLY does nor appeal to me especially since this is a grind game AND we were told new characters are limited in number As I said, it's not an RPG. If the campaign is what the campaign is then, with each of the four characters, you get to replay it at least that many times if you're looking to pick up on nuances. It would get tiresome and boring playing through the same story time after time but then that's pretty true of any game.
coughs....you are talking to someone who finished ME1 more than two dozen times, all ng+...God only knows how many times I finished each halo or gears...
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Post by dropzofcrimzon on Jul 3, 2018 0:23:31 GMT
this, and also it sounds like the campaign cannot be repeated properly so that makes it even worse for those who would like a semblance of old school bioware games If it's like Destiny you can play through the campaign with each character. Still not an RPG, though, and it shouldn't be marketed to the RPG crowd as such. ohhh but therein lies the rub. You can replay each MISSION...individually, without continuity really OR you make a new character (which would suck because you have to start from scratch AND Biowaee sad there is not real point in doing it) Point is, you see how they are saying that fort Tarsis is where you go see the consequences of your actions and the "choices" you may have made in your story missions? So if that is the case and you re-play a mission and change a choice what's gonna happen? Fort tarsis just changes? What about the decisions that hinged on that one originally? Unless you can reset the campaign and start from scratch with a NG+ sort of system. Because the thought of creating a new character each time REALLY does nor appeal to me especially since this is a grind game AND we were told new characters are limited in number
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Post by dropzofcrimzon on Jul 3, 2018 0:09:44 GMT
To answer the original op, no, I don't think BioWare should aim at their old RPG crowd with Anthem. Without companions, character development and story world building it would only lead to those people being disappointed. BioWare should be honest about what Anthem is and, from what I've seen, that's not DA/ME. Anthem looks like it's about the grind, which is fine if that's what you're looking for. I wouldn't aim the marketing to the RPG crowd if RPG isn't going to be a big part of the game. this, and also it sounds like the campaign cannot be repeated properly so that makes it even worse for those who would like a semblance of old school bioware games
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Post by dropzofcrimzon on Jul 2, 2018 23:55:39 GMT
Game Informer: John Warner Podcast www.gameinformer.com/exclusive-podcast/the-game-informer-show/2018/06/29/answering-anthems-lingering-questions- In traditional BioWare style, you won't always be in agreement with your crew. There is potential for conflict. ________________________________________________
I wonder. The statement invokes potential. But, is it just a cosmetic statement with no consequences? Does the crew give advice? Do they share in the spoils? If you ignore them will your solo experience suffer? Will your progression suffer? Do they pack up and leave? Do you have to hire a new crew?
Where is the drama with John's statement? It' meaningless without additional context. I'm hoping more will be revealed.
the point is the dynamics of it. Take gears for instance. Often time you have to pick left or right in a level...what is the difference? Not much, about 5 minutes of gameplay but it really changes anything else. If the "disagreement" boils down to just something like that with a small cosmetic difference in a cutscene then it really does not matter does it? Worse it could be just a simple pre Baked cutscene about you not agreeing with someone period with no possibility of picking sides or changing outcomes Again Bioware is not saying much about this which does not bode well.
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