t41rdeye
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Post by t41rdeye on May 9, 2017 8:26:15 GMT
I've come to the conclusion that the shift from global cooldowns to individual cooldowns was a mistake.
There was a rhythm to power-usage. It just felt right. Going to individual timers sounds good on paper but it was a step back imo. Pull+Throw combo is nice but that could still be implemented on global timers.
I don't think it's ever going to feel right. Maybe I'm just crazy, but I think this change is the biggest fundamental design issue that is hampering MP. Certainly more than jetpacks.
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Post by Pounce de León on May 9, 2017 8:30:35 GMT
I just know that the rhythm in ME3 "just felt right". For power usage. I find myself often spamming a power button, but there is still a sliver of CD left. Then again: powers and combos do shit right now.
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Arch Adonias
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Post by Arch Adonias on May 9, 2017 8:30:59 GMT
Personally, I like the individual cooldowns. With the exception of a couple abilities I think the recharge time on them is fine.
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Post by Kazu on May 9, 2017 8:46:23 GMT
I dont really share your conclusion but I can understand your reasoning.
Individual cooldowns are ok and allow a tad more flexibility, but the cooldowns are flat out to long too begin with. When I think about it, that's maybe because of the pointless prestige system we have. Feels like the 10% bonus from everything was scratched from the initial values to begin with.
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Post by Kenny Bania on May 9, 2017 9:31:58 GMT
I don't have an issue with the individual cooldowns. Just lower the damn recharge times.
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WopGnop
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Post by WopGnop on May 9, 2017 10:05:34 GMT
Individual cooldowns would be good if we could use 5-6 powers straight away. With only 3 active powers (even in the single player) it's kind of pointless to have independent cooldowns, not to mention that here (in the MP) most classes have a useless/grenade third power so what's the point? Incinerate, overload, take 50% of a bronze raider HP away, then wait 12 seconds. Great Still I think that with the current cooldowns (some powers like biotic charge are already good) halved the current system could be preserved. Just FYI I remember that in ME3 MP an engineer carrying a CLAYMORE ( ) had something like 5 seconds cooldown with his powers, that meant a combo every 10 seconds (a BIG DAMAGING ONE, not these pitiful ones) plus one of the best OHK guns in the game.
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brannigans1ove
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Post by brannigans1ove on May 9, 2017 10:11:34 GMT
I don't mind either, as long as the recharge times come down. Not a fan of the 2 shoulder buttons for a power though, keep accidentally throwing out one of the left or right shoulder powers when my both power still has a slither to recharge is complete (so I guess global cooldowns would fix that).
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Post by PillarBiter on May 9, 2017 10:17:36 GMT
I think it's ok as is, but they just need to be more useful.
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Matterthief
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Post by Matterthief on May 9, 2017 11:47:30 GMT
Maybe I'm just crazy, but I think this change is the biggest fundamental design issue that is hampering MP. Certainly more than jetpacks. This is spot on. Base cooldowns are now 2 to 3 times longer compared to ME3, with the exception of Charge of course. On top of that, the reward for bringing low weight weapons is now gone, so the actual difference is even worse. And then there's the matter of some kits getting redundant powers, apparently just so they could detonate combos a little more often despite the cooldown changes. I can't think of a single other reason Lance would be needed on top of Throw. I think the biggest issue with their design is that powers no longer seem to be of equal standing compared to weapons. There were a few issues that in ME3 (Praetorians and Banshees being sometimes invulnerable to powers come to mind), but generally it was perfectly viable to kick ass with powers alone if one so wished. Now it appears that everyone needs to shoot things, and powers are just a cherry on top, akin to passive buffs and combat abilities like Turbocharge on weapon classes.
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Post by Pounce de León on May 9, 2017 12:33:03 GMT
Maybe I'm just crazy, but I think this change is the biggest fundamental design issue that is hampering MP. Certainly more than jetpacks. ... I think the biggest issue with their design is that powers no longer seem to be of equal standing compared to weapons. There were a few issues that in ME3 (Praetorians and Banshees being sometimes invulnerable to powers come to mind), but generally it was perfectly viable to kick ass with powers alone if one so wished. Now it appears that everyone needs to shoot things, and powers are just a cherry on top, akin to passive buffs and combat abilities like Turbocharge on weapon classes. And that's why MEA falls short for me.
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riotinducer
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Post by riotinducer on May 9, 2017 15:29:16 GMT
I think the individual cooldowns could work but they need to either drastically reduce base cooldowns or bring back the cooldown improvement for bringing light weapons.
In SP combat feels much better because it's quite easy to stack enough cooldown boosts to make powers a reliable way to clear content (the fact that powers deal more appreciable damage also helps)
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Post by N7Mith on May 9, 2017 15:43:32 GMT
I don't mind either, as long as the recharge times come down. Not a fan of the 2 shoulder buttons for a power though, keep accidentally throwing out one of the left or right shoulder powers when my both power still has a slither to recharge is complete (so I guess global cooldowns would fix that). It would just use your global cooldown for the wrong power way too often, leaving you unable to use the double button power. This is part of the reason i like the individual ones. Also I just like the new rhythm, and though pet powers have long cooldpons I dont feel theyre too long generally speaking.
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physiolosopher
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Post by physiolosopher on May 9, 2017 16:29:18 GMT
I don't think the base cooldowns are the problem. ME3 powers didn't have crazy fast cooldowns. The major difference is changing the weight system to penalty-only and removing the bonus for being underweight. However, since there is no way in hell thats going to change our most realistic hope is a global buff to base cooldowns or much better evolutions for recharge bonuses.
The new weight system sucks. It was supposed to encourage carrying of two weapons but I still mainly use only one anyway. When I do take a second I hardly use it because there are no good utility guns anymore (OG scorpion, acolyte, etc).
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Post by yevetha on May 9, 2017 16:39:08 GMT
I just want my power usage to be meaningful. I want to be able to strip shields with overload on silver with a max shield damage overload spec.
I want combos to kill things again. Its bad enough that enemies don't group like they did in ME3 due to map design, but explosions do are more detrimental than beneficial to players right now.
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Post by nucleartech76 on May 9, 2017 16:51:09 GMT
Honestly I don't care either way. I loved ME3 with global cooldowns I hate this game but it's not because of individual CDs, it's BC of the length of those CDs
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Post by buffharrier on May 9, 2017 16:57:11 GMT
Individual cooldowns make way more sense to me.
Global cooldowns lead to me having a lot of builds in ME3 where I completely removed abilities because there would be situations where shared cooldowns made the weaker ability redundant.
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Post by N7Mith on May 9, 2017 17:10:20 GMT
I just want my power usage to be meaningful. I want to be able to strip shields with overload on silver with a max shield damage overload spec. I want combos to kill things again. Its bad enough that enemies don't group like they did in ME3 due to map design, but explosions do are more detrimental than beneficial to players right now. It should do that on Gold tbh. For anything but a Destroyer.
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Post by hanskey on May 9, 2017 20:18:13 GMT
The problem for me is that the devs present this as some kind of solution to a problem they believe existed. Like this is presented as an improvement that will lead to faster and better power use and thus an improved user experience. This is an issue I feel pretty damn salty about since I love casters (so consider yourself warned - this is a rant)!!
1. Global cooldowns was NEVER a PROBLEM, dicks. 2. Don't tell me your new system lets casters use powers quicker/better when this is CLEARLY NOT THE CASE, dicks.
What the fuck do I care that I can use all three of my shitty powers within as fast as their animation allows (another hidden cooldown) on the first cast, when the next cast has to wait HALF of a Wave, with the fucking insane cooldowns??!!
Fuck your shitty idea, and don't tell me your new shit is better when the numbers and user experience clearly demonstrate this is absolutely not the fucking case you smug shits.
I should still be able to cast Throw every second, Incinerate and Overload every ~2.5 seconds, Charge every 2 seconds, etc. and until that returns, your new system is shit and limits casters effectiveness by the weapons you've unlocked. Fuck that and fuck you.
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Post by hanskey on May 9, 2017 20:21:27 GMT
Bring back +200% cooldown, and fix the base cooldowns to get power cooldowns within line of ME3, especially given the-scrub tier damage of most powers.
In fact, given how little damage you do, the cooldowns should be MUCH shorter in this game NOT LONGER.
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bjorndadwarf
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Post by bjorndadwarf on May 9, 2017 20:32:22 GMT
I just know that the rhythm in ME3 "just felt right". For power usage. I find myself often spamming a power button, but there is still a sliver of CD left. Then again: powers and combos do shit right now. Among the many poor UI decisions in MEA, the ability to quickly ascertain if a power is of CD is one of them. Have a sliver left and the power being ready look far too similar.
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TormDK
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Post by TormDK on May 9, 2017 20:36:42 GMT
LOL, powers.
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Post by malanek on May 9, 2017 21:08:15 GMT
I think it can work either way. They needed to change something up from ME3 so I do believe this was a good idea. However it was very badly implemented. I think the cooldowns should be such that you can use powers collectively more frequently than in ME3, but the same power less frequently.
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Post by tyke on May 9, 2017 21:20:59 GMT
I don't have an issue with the individual cooldowns. Just lower the damn recharge times. Pretty much the same for me. With the guns being rather feeble and the powers being fairly underwhelming being able to hit them more often would make the game better for me.
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t41rdeye
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Post by t41rdeye on May 9, 2017 21:29:52 GMT
I don't think the base cooldowns are the problem. ME3 powers didn't have crazy fast cooldowns. The major difference is changing the weight system to penalty-only and removing the bonus for being underweight. However, since there is no way in hell thats going to change our most realistic hope is a global buff to base cooldowns or much better evolutions for recharge bonuses. The new weight system sucks. It was supposed to encourage carrying of two weapons but I still mainly use only one anyway. When I do take a second I hardly use it because there are no good utility guns anymore (OG scorpion, acolyte, etc). You're right, base cooldowns were longer in ME3 than I remember. I tended towards power classes and liked to just carry a pistol. Bioware needs to find a way to reward casters for going light.
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Post by waltervolpatto on May 9, 2017 21:36:43 GMT
I like the 200% idea back...
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