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Post by Addictress on May 10, 2017 1:52:50 GMT
So, so heartbreaking. EA announced 'Dylan' won't come out until 2019. They wouldn't overlap production or releases much right?
I am shaken with despair
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Post by shechinah on May 10, 2017 2:06:18 GMT
So, so heartbreaking. EA announced 'Dylan' won't come out until 2019. They wouldn't overlap production or releases much right? I am shaken with despair They're actually just talking about their coworker. Don't rush him. He needs to do this at his own pace.
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Post by Hrungr on May 10, 2017 2:24:38 GMT
So, so heartbreaking. EA announced 'Dylan' won't come out until 2019. They wouldn't overlap production or releases much right? I am shaken with despair In this case they were talking about the New IP being released in FY 2019, which is from April 1st, 2018 to March 30th, 2019. So it may very well still arrive in 2018. That said, this delay may impact DA4 as the last we heard, over half the DA team was helping out on the New IP. We'll just have to wait and see if we get any other tidbits of info on this...
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Post by arvaarad on May 10, 2017 3:02:28 GMT
Software development is like an Orlesian ball. The deadline exists solely so you can stroll in fashionably late. Also there's plenty of finger foods and alcohol.
I've witnessed accurate estimates maybe once or twice in my entire career. They were much larger teams than Bioware (larger teams are usually easier to estimate because you have more data). And I generally work on projects that use much less cutting-edge technology, compared to video games. Video game studios often have to estimate the time it takes to build something technologically groundbreaking. I'm continually impressed at how close most studios get.
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Post by Andraste_Reborn on May 10, 2017 3:54:58 GMT
I'm still betting on 2020 for Dragon Age 4. There's a fair chance that The Game Currently Known As Dylan will make it out in the second half of 2018, which will free up resources for DA4 production.
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Post by DragonKingReborn on May 10, 2017 4:59:51 GMT
Remember when DA:I was coming out in 2013..?
And there were 3 fewer playable races?
And 2 fewer romances?
While 2020 or 21 for DA4 is not appealing, there can be benefits to these delays.
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Post by Blaze on May 10, 2017 5:33:59 GMT
I've witnessed accurate estimates maybe once or twice in my entire career. well in case of video games one of the few times i recall the estimation was right was kotor 2 and we all know how that turned out. which is a shame cause it had potential to be better than the original. now to address the subject of the OP, it means nothing about dragon age since they never said it will only be released after the new IP. and we yet to have any info on that regard. anyway, i'll wait as long as i have to, as long as they don't rush anything i'm good.
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Post by Rascoth on May 10, 2017 7:45:34 GMT
I wouldn't say 2021, even if Dylan was pushed to 2019. That being said, I think Hrungr is right and it might be just later in 2018. Software development is like an Orlesian ball. The deadline exists solely so you can stroll in fashionably late. Also there's a plenty of finger foods and alcohol. I love this
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Post by Wulfram on May 10, 2017 9:49:41 GMT
Bioware developed ME:A alongside the Secret IP, I wouldn't be surprised if they shifted staff over to Dragon Age when ME:A was winding down.
I hope they have. For something that's supposed to have a continuing story, I think having big gaps between releases is unhealthy.
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Post by blighted on May 10, 2017 11:07:20 GMT
This news did sound a little worrying at first, but really, the date isn't too far off from what was originally anticipated - the fiscal year part just makes it sound scarier than it really is. And even if the new IP's production does slow down DA4's, we know the Edmonton team is already currently working on something and that they are looking to hire and expand their team, so I wouldn't worry too much just yet. Being able to kick Solas' ass (with love or fury, whatever you want) in 2019/2020 is still a possibility I'd say
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Post by Deleted on May 10, 2017 13:29:16 GMT
So, so heartbreaking. EA announced 'Dylan' won't come out until 2019. They wouldn't overlap production or releases much right? I am shaken with despair Missed that. Gotta go look for news.
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Post by Deleted on May 10, 2017 13:31:43 GMT
Bioware developed ME:A alongside the Secret IP, I wouldn't be surprised if they shifted staff over to Dragon Age when ME:A was winding down. I hope they have. For something that's supposed to have a continuing story, I think having big gaps between releases is unhealthy. Nononono if they release DA4 sooner as an apoligy to MEA it would be even worse
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Post by luketrevelyan on May 10, 2017 14:11:09 GMT
Why do their games take so much longer these days (since DAI)? Kotor came out in 2003 and only 2 years later a new IP Jade Empire was released. Then only 2 years later another new IP Mass Effect was released. Followed again 2 years later by yet another new IP Dragon Age Origins. Then sequels released in 2010, 2011, 2012, and 2014. If DA4 is just a sequel why should it take 7 years?
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Post by shechinah on May 10, 2017 14:27:33 GMT
Why do their games take so much longer these days (since DAI)? Kotor came out in 2003 and only 2 years later a new IP Jade Empire was released. Then only 2 years later another new IP Mass Effect was released. Followed again 2 years later by yet another new IP Dragon Age Origins. Then sequels released in 2010, 2011, 2012, and 2014. If DA4 is just a sequel why should it take 7 years? Because amongst other things, the games have gotten bigger and more complex?
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Post by arvaarad on May 10, 2017 14:45:57 GMT
Why do their games take so much longer these days (since DAI)? Kotor came out in 2003 and only 2 years later a new IP Jade Empire was released. Then only 2 years later another new IP Mass Effect was released. Followed again 2 years later by yet another new IP Dragon Age Origins. Then sequels released in 2010, 2011, 2012, and 2014. If DA4 is just a sequel why should it take 7 years? More VO, more delicate technology, more localizations? Better tech is probably the big one, actually. The more realistic the graphics get, the more jarring minor mistakes become, which means a lot more work for artists and QA. The better hardware gets, the more unique configurations they have to build for. The better engines get, the more high-performance tweaks they have, which makes them less stable (like a racecar vs. a family sedan). The more online/multiplayer elements there are, the more networking edge cases they have to check. The more varied choices get, the more permutations they have to account for - and that number grows exponentially. And "choices" can even be something as simple as being able to jump. Jumping means having to check the levels with fine-toothed combs to make sure there are no jump-able areas that shouldn't be accessible by jumping (and, conversely, that all jump-able areas remain jump-able). Or, in Bioware's case specifically, having to account for previous game choices, a number which also grows exponentially with each previous game.
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Post by brandoftime on May 10, 2017 14:55:16 GMT
I honestly don't want Dylan, esp at the expense of DA franchise which is logically what appears to be happening here. I don't want another Destiny clone, but that's what sells and if you slog through this: investor.ea.com/results.cfmyou can see that's where EA will put most of its investment. They made record amounts of cash on all this online shit, so it's not going away and we will be lucky to see more rpgs's like DA.
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Post by arvaarad on May 10, 2017 15:44:55 GMT
I honestly don't want Dylan, esp at the expense of DA franchise which is logically what appears to be happening here. I don't want another Destiny clone, but that's what sells and if you slog through this: investor.ea.com/results.cfmyou can see that's where EA will put most of its investment. They made record amounts of cash on all this online shit, so it's not going away and we will be lucky to see more rpgs's like DA. This isn't happening in a vacuum. One of the things that made old-school games so good was the fact that they went for prices that would, in current dollars, be closer to $100 than $60. And while, yes, the audience has gotten much bigger, the tech has also gotten waaaaaay more complex/fragile. Software devs continue to be in high demand, so the cost of their salaries has had to rise too (otherwise some non-videogame company will snap them up). And in AAA games, the tech arms race continues to accelerate, with each new game measured against the strongest features of its competitors (i.e. "why wasn't your X as good as <other game's> X?" while completely ignoring that <other game's> Y was less developed) Singleplayer gamers strongly resist any rise in price, even to match inflation. They also complain about DLCs. They certainly won't countenance any microtransactions. Multiplayer gamers are more receptive to all that. If EA doesn't go after them, some other company will, and the infusion of cash will give the other company a huge leg up on technology/graphics/etc. Then we'd be shaking our fists at that company instead of EA. To its credit, EA seems to be using multiplayer to subsidize the singleplayer games, rather than replace them outright. Kind of like how Pixar churns out Cars sequels to help bankroll its more artistic movies. As soulless as people might imagine corporate overlords to be, they hire people. Even from a purely selfish perspective, if they don't let those people make stuff they're passionate about, they'll lose them to another company that does. It makes business sense to greenlight even "less profitable" games if that helps them retain/attract talent.
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Post by Marduk on May 10, 2017 16:15:24 GMT
If Inquisition was as successful as EA claimed then i doubt they let the IP rest for 7 years. then again i didn't expect they let Mass Effect IP rest for 5 years. not that it helped much.
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Post by brandoftime on May 10, 2017 17:52:02 GMT
It makes me wonder now about all the talent that has left, not least David Gaider. The major creative impetus behind DA universe. Maybe he found out that he would have to churn out Dylan or wait on the sidelines for x amount of years before being able to continue his project in DA and just said the hell with it.
He now works in a smaller company that lets him work on his dream project (with mixed results). But I have to wonder if this is why so many well known talents have left in the last 5 years. Would they want to slog through making soulless clones of Destiny or Division, when they have an existing mythos they want to expand and improve on? As in half a decade or more? I'm betting patience runs kind of thin at that point. So they bail. Ultimately it's our loss.
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Post by our_lady_of_darkness on May 10, 2017 18:30:49 GMT
Or they may surprise us in a Fallout 4 style and announce DA4 release date six months earlier sometime in 2018.
Unlikely, I know, but not impossible.
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Post by pensieve on May 10, 2017 19:13:33 GMT
I'll be 30 in 2020, 30 still sounds so far away! (But fear not, my 30th birthday will probably come faster than I think, and therefore so will DA4)
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Post by arvaarad on May 10, 2017 19:24:01 GMT
It makes me wonder now about all the talent that has left, not least David Gaider. It's not surprising for people to change things up if they've been at the same place for 10-20 years. That's an outrageously long time to work at one software company. Most of the places I've worked consider themselves lucky when someone stays past 2-3 years, even 5 or 10 is crazy. I don't care whether someone is a coder, producer, writer, or whatever role they have. Everyone who touches software is literally inventing the magic spells that get computers to do our bidding. However awesome someone's current wizard tower is, all wizards are eventually stricken with wanderlust. It's how they refill their magic juice.
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Post by Melcara on May 10, 2017 19:55:14 GMT
A 7 year gap honestly sounds like too much. I'm all for extended development time, and they definitely shouldn't rush it, but with how Trespasser ended, and how amazingly it set up the next game, you'd think that they wouldn't let us wait for that long. Even the gap between ME3 and MEA wasn't that long, and ME seemed like a finished franchise by the end of 3.
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Post by Lazarillo on May 10, 2017 21:20:29 GMT
I was previously betting on DA4 being after "Dylan", but now that it's been delayed again, it's possible the two will have their expected windows switched. Of course, it also wouldn't surprise me if DA4 gets delayed even further too. Hopefully, if it is, they'll learn their lesson about long-term cliffhangers (and how they don't work).
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Post by unclee on May 10, 2017 23:21:53 GMT
So, so heartbreaking. EA announced 'Dylan' won't come out until 2019. They wouldn't overlap production or releases much right? I am shaken with despair In this case they were talking about the New IP being released in FY 2019, which is from April 1st, 2018 to March 30th, 2019. So it may very well still arrive in 2018. That said, this delay may impact DA4 as the last we heard, over half the DA team was helping out on the New IP. We'll just have to wait and see if we get any other tidbits of info on this... A 70/30 split on New IP vs DA4 sounds about right. Since they're getting help from Bioware Austin on the new IP as well (and now some of the people from Montreal. At least those that didn't go over to EA Motive), they wouldn't need the full team to do just the new IP. Honestly, I always had DA4 pegged for a late 2019 release anyway and I don't see the delay in the new IP changing that. The closer we get to it's release date (which I think will still happen in 2018), the more people will be transitioned back to DA4. People also need to remember: large portions of DA:I's development was spent getting the engine right (remember, FB3 hadn't really done anything even remotely like DA:I before DA:I). Now that they've been working with the Frostbite engine for a while it shouldn't take them as long. So they'll likely be significantly less lead time between when full production starts and when the game comes out (compared to DA:I).
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