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Post by ddrguy300 on May 11, 2017 17:01:13 GMT
Thought might be good to have since, while the patch fixed a lot, it might be good for the devs to have something to look to when/while working on the next round of fixes, buffs and nerfs.
Please try to keep this constructive and on topic so it might consider being pinned? Which yay they did. lol
Try to keep - "what I liked/didn't like (so mostly this one)/how it could be changed" format if possible.
Post what you can when you can. I realize this might take a while to get going as a lot of us are still enjoying the right things/patch honeymoon phase.
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Post by ddrguy300 on May 11, 2017 17:05:34 GMT
What I didn't like:
FB Zero could still use a possible reconfigure to keep it from being the go to farming map. I'd say this falls low on the priority list, though.
What I didn't like/a concern I have:
I did not play the remnant vault map, but some guys and I were talking about it. It sounds like this might have the potential/risk to be worse than FB Zero? This might want to be looked at. If it's as small and funneled as people say, as much as I'd like 10 minute rounds, not sure it's worth it at the expense of variety.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Roniboney on May 11, 2017 17:33:44 GMT
There's still that glitch wherin if you go down and somehow your character goes through the wall you cannot move after being revived.You can only use your boost to move and you can barely jump.The only way to fix it is by going down again and being revived or medigelling..I encountered this issue earlier when recording content for the game.Here take a look at this video around the 20:26 mark
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Post by crashsuit on May 11, 2017 17:54:53 GMT
Doesn't feel like any pre-1.06 network/connectivity issues have changed. I'm still losing connection just as often as before.
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Post by fenrir4life on May 11, 2017 18:16:07 GMT
Krogan still do not feel "krogany". Their melee attacks don't stagger very much, they get staggered very easily, Rage feels lackluster- they're missing the tough-as-nails bruiser aspect that made them so engaging in ME3.
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Post by JRandall0308 on May 11, 2017 18:25:57 GMT
Do we have any proof that Bioware actually looks at this place, when they already have reddit and Answers HQ spamming them with bug reports?
Honest question.
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Post by fenrir4life on May 11, 2017 18:39:04 GMT
Do we have any proof that Bioware actually looks at this place, when they already have reddit and Answers HQ spamming them with bug reports? Honest question. None at all. A pity, because I'd love to have a chat with some of their designers, and I can't get to reddit from work.
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Post by ddrguy300 on May 11, 2017 19:30:54 GMT
Do we have any proof that Bioware actually looks at this place, when they already have reddit and Answers HQ spamming them with bug reports? Honest question. One of the mods here has said that he provides links to the pinned topics to one or more of the devs and they will look here and there for constructive material. As far as how often and when, who knows. But I thought a brand new specific pinned thread rather than 15+ pages of an existing one would help them out when they do stumble in here.
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Post by huntedhunt on May 11, 2017 19:43:28 GMT
As I've said before, biggest usability issue I see in MP now is with lobbies and matchmaking in general. - 'Random' acts like 'Any' when joining. End up in apex or specific rule missions when trying to join a lobby with an unknown map/enemy rule.
- Leaving and re-looking for a new lobby frequently puts you in the same lobby frequently. This negatively impacts both the lobby and the searching player.
- Filters reset when menu is closed. Have to re-select difficulty etc when searching each time.
- No way to tell connection to host until experiencing lag ingame, at which point consumables are used.
- No way to tell who's host once ingame, or after a host migration (Makes reporting host of hacked lobbies very tricky).
- No indication why someone isn't readying up. Needs labels like time AFK or which menu someone is browsing.
- Fair wait when solo hosting. Unintuitively, wait is longer during peak times (Presumably due to there always being another 2-3 person game to fill first).
- Often, games in progress are at the front of the queue. Problem is, the are likely games that are too laggy and caused the last person to disconnect, thus keeping a bad game in the queue repeatedly.
- In addition to a new 'Any' filter and making 'Random' filter work, it'd be nice to have a 'Random No Repeats' filter, for people who don't like fighting the same faction/map twice in a row.
- Inability to change (or even check) private/public ingame as host. Often a friend will lose sound, but they cannot restart as the slot will be filled automatically.
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Post by mydamnalterego on May 11, 2017 20:42:33 GMT
1. Assault rifles still suck (most of them) - they, in fact, a "sucker weapon class" now. Too many pointless guns - Zalkin, Cyclone, Halberd, Sandstorm and many more other. They don't pack a punch and take way too much time to kill stuff even in the "+50% damage for AR, -50% damage for rest" missions. I for one would prefer them to have severely higher damage with respectively reduced clip size. Plus - semi-auto ones like Mattock/Halberd/Sandstorm shall also stagger on hit IMHO. 2. Still many throwaway evos for character abilities - for instance, Active Barrier vs Saving Barrier, Shield-Powered vs Seismic Nova etc., where Saving Barrier and Seismic Nova are no-brainers to choose. 3. Still too many pointless, omittable powers - like, for instance, Shockwave - which is used mostly as detonator due to its rather low damage and - more important! - inconsistent hitting pattern. Plus - it doesn't even stagger reliably, as it did in ME3 (where it didn't shine either).
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Post by jloco11 on May 11, 2017 20:51:30 GMT
PC people can probably see this compared to console people.... but are guns doing more damage at level 10 then level 1 right now?
Used the Ghost right away after a few packs (level 3) and felt like it was doing the exact same damage as a level 10 still. I know that was an issue before the patch, but can't tell if leveling up guns improves damage numbers again.
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Post by malanek on May 11, 2017 21:10:03 GMT
Rage was not triggering at low health on my Krogan Engineer after the patch. It was before the patch.
I also think weapon weights and carrying capacity need to be looked at to promote diversity in weapons. At the moment everyone is trying out different weapons or they don't own the best ones. But in 6 months people will be gravitating to just a few choices. Weapon weight opens up a significant area of design space to differentiate the weapons.
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Post by penguinfetish on May 11, 2017 22:21:50 GMT
There's still that glitch wherin if you go down and somehow your character goes through the wall you cannot move after being revived.You can only use your boost to move and you can barely jump.The only way to fix it is by going down again and being revived or medigelling..I encountered this issue earlier when recording content for the game.Here take a look at this video around the 20:26 mark Hybrid of the GI and TS from ME3. Yeah, nah.
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Post by varicite on May 11, 2017 22:59:41 GMT
Rage is still terrible.
At least now that powers are good, I can skip it on every Krogan.
Sadly, Kroguard is better without Rage right now.
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Mobius Y
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The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Mobius Y on May 11, 2017 23:20:01 GMT
PUGs are still dumb and bad. :rage:
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Post by Vortex13 on May 11, 2017 23:34:47 GMT
Has anyone else had certain character cards reset to one since the patch?
I just logged on today (Xbox) and my Asari Sentinal X and Turian Soldier VI were reset back to level one. They were still the same in-game level but the cards were reset.
I really hope that this doesn't mean that I have to grind through unlocking them again, or worse, I'm locked out of getting them again since I have already "earned" the cards already.
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Post by Qui-Gon GlenN7 on May 11, 2017 23:57:04 GMT
Doesn't feel like any pre-1.06 network/connectivity issues have changed. I'm still losing connection just as often as before.
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Post by ddrguy300 on May 12, 2017 0:16:32 GMT
The Kett problem:
More playable now, but still too hard.
Bug fix: Something is up with your guys coding when you made it so cobras will do damage through the ascendant orb barrier. The ascendant will freeze and glitch out being invulnerable for a time period. Also, the bubble does not go back up properly. I don't know how to explain it, but it's really annoying and happens all the time.
Fix en lieu of off host weak point bug: It has come to my attention that the "ascendant orb" is considered a "weak point." Until off host bugs are fixed, this makes Kett needlessly harder than they need to be. While I would MUCH rather see off host crap stop being bugged off host, if it's truly going to take that long, here's a simple fix: cut the ascendant orb health into 1/4 and no longer have it register as "weak point." a roundabout fix that makes this work.
Balance fix: Destined having stealth grid is utterly broken. Don't care what you have to do to amend the lore, but it needs to be a tactical cloak. Groups of invisible destined, anointed, and chosen are exponentially harder to deal with invisible. And we can't all be Turian agents.
You do all this, the Kett become perfectly balanced.
p.s. keep working on the teleporting fiends.
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BSN Jesus
My Mattock brings all the boys to the yard...
Staff Mini-Profile Theme: DragonRacer
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: DragonRacer13
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Post by DragonRacer on May 12, 2017 1:04:30 GMT
Do we have any proof that Bioware actually looks at this place, when they already have reddit and Answers HQ spamming them with bug reports? Honest question. While I cannot provide proof in the form of, say, a spycam set up in Billy's house (because that would be weird, creepy, and totally out of my wheelhouse of expertise or desire), I have popped off links to the "bug report/constructive feedback" threads in this forum to Billy and Fernando via Twitter DM, this forum has been mentioned on their livestream as one of the places they look, and I have seen Billy's account here "like" posts here and there in this very subforum so he's at least logged in and using it enough to like posts. So, make of that what you will.
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Post by ddrguy300 on May 12, 2017 1:50:29 GMT
^what he said.
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BSN Jesus
My Mattock brings all the boys to the yard...
Staff Mini-Profile Theme: DragonRacer
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: DragonRacer13
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Post by DragonRacer on May 12, 2017 2:23:41 GMT
She. But yes.
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Post by biggydx on May 12, 2017 2:40:58 GMT
Venom Shotgun
I feel like the patch brought this weapon somewhat closer to where it should be, as the ability for the pellets to explode on impact helps to make its damage output more reliable. With that said, half of this weapons problem still has to do with the charging mechanic. Most actions in the game will cause you to lose the charge effect, including: Sprinting, landing from a jump, using a power, and being staggered. In addition, I've noticed that you can only charge the weapon once the previously fired munition(s) have all exploded. This limits the weapons damage potential and effectiveness at area of denial.
My suggestion would be to rework the charge mechanic for the weapon so that you at least don't lose the charge when either sprinting or landing from a jump. It should also be allowed to charge immediately after firing a previously charged shot.
Lastly, there is still an issue with the rumble feature not initiating when charging the weapon at times (I play on Xbox One).
Carnifex
Remove the RoF cap on the gun and give it two more rounds in the magazine.
Turian Havoc Soldier
Maybe it's just me, but I feel this character could be made more unique by allowing for player-controlled movement when hovering; though you obviously wouldn't be able to change your hover height. Having such an ability would really set the character apart, and play to her strengths, rather than just drifting off in one direction; hoping you'll land a shot. I'd even go a step further an say that, if you score a kill while hovering, you should be given an additional evade while in the air. This would complete the character as an air skirmisher, allowing you to quickly dart around the air securing kills.
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Post by ddrguy300 on May 12, 2017 8:55:59 GMT
Related to a previous post, but will say here to get it out there specifically:
FIX OFF HOST BUGS... please.
Half of the issues in this game now are things not working off host. I would honestly like to know what on earth causes this and why it's so hard to fix.
This should be at the top of your list for the next patch BW.
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Post by kheld on May 12, 2017 9:12:02 GMT
The graphic for the gun I had equipped was on top of my consumables graphic last night.
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Post by n7geralt on May 12, 2017 10:14:43 GMT
1. Assault rifles still suck (most of them) - they, in fact, a "sucker weapon class" now. Too many pointless guns - Zalkin, Cyclone, Halberd, Sandstorm and many more other. They don't pack a punch and take way too much time to kill stuff even in the "+50% damage for AR, -50% damage for rest" missions. I for one would prefer them to have severely higher damage with respectively reduced clip size. Plus - semi-auto ones like Mattock/Halberd/Sandstorm shall also stagger on hit IMHO. 2. Still many throwaway evos for character abilities - for instance, Active Barrier vs Saving Barrier, Shield-Powered vs Seismic Nova etc., where Saving Barrier and Seismic Nova are no-brainers to choose. 3. Still too many pointless, omittable powers - like, for instance, Shockwave - which is used mostly as detonator due to its rather low damage and - more important! - inconsistent hitting pattern. Plus - it doesn't even stagger reliably, as it did in ME3 (where it didn't shine either). I've been having a lot of fun with shockwave tbh on the human adept! Rank 6 that lifts enemies is fun and being able to use it theough cover is really handy, the actual damage it deals is pittiful though.
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