Archaengel_X
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Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
XBL Gamertag: Archaengel X
Posts: 176 Likes: 838
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royalprincely
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Post by Archaengel_X on May 19, 2017 11:31:11 GMT
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Post by PillarBiter on May 19, 2017 11:32:48 GMT
Is there one part of this game that is actually working as intended or is it just one yuge bug? Actually, bioware was trying to make the new IP, but millions of bugs upon bug truned it into mass effect somehow. Then they thought: h-uh, might as well release it.
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Post by Kazu on May 19, 2017 11:32:53 GMT
Bioware on making sense:
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Post by Pearl on May 19, 2017 11:35:20 GMT
Christ almighty. Now I have to completely throw out ~200 packs worth of data since the drop rates changed.
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Archaengel_X
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
XBL Gamertag: Archaengel X
Posts: 176 Likes: 838
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royalprincely
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Post by Archaengel_X on May 19, 2017 11:37:45 GMT
One would think that a subsidiary of EA would at least have their RNG and microtransaction model working as intended. But goodness, not even that was functioning properly.
How exactly can so much go wrong with one product?
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Post by someN7orother on May 19, 2017 11:41:22 GMT
Does he not understand this is going to be mined and displayed to all the Urf and if it's negative relative to what it was it's going to be ARMARGAR all over again... Nah, I'd bet he's counting on it. But it doesn't matter because it's not the same as an official biower statement and therefore spares him the headache of dealing with the PR/Marketing/legal fuckwads that really run the business.
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Post by EatYourOatmeal on May 19, 2017 11:42:54 GMT
Yeah I mean the drop rates for premium packs are about twice compared to expert packs but it evens it out by being twice as expensive. So basically it's the same UR drop rate per MP credits. At least that's what it has been for me after opening 200 expert packs and 200 premium packs. My guess is that they changed the drop rates for expert packs since there is not a real benefit of buying premium packs besides a higher chance of getting UR boosters. I was going to post about it after discovering yesterday that I didn't get a pity UR on my 10th expert pack but I see it's already quite the topic. I think I'm fine if they changed the drop rates for expert packs. Guess it's back to premium packs as EA "originally" intended.
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Post by JRandall0308 on May 19, 2017 11:44:50 GMT
I would love for a developer to slip up and make a forward looking statement on Reddit or Twitter under their personal account. That would be fun!
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book
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Book
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Post by book on May 19, 2017 13:38:44 GMT
First of all: Even Random Number generators in Operating Systems ( were they are used in a much more important manner, like cryptographic keys ) are sometimes faulty and produce pseudo random numbers. You´d be surprised how hard it is to be really random. True randomness is impossible for a computer without outside influence.
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Post by JRandall0308 on May 19, 2017 13:43:35 GMT
This is not a random number generator problem. Someone deliberately programmed a pity counter. It may have been intended only for Premiums but got applied to (Experts & Premiums) by mistake.
Anyway it doesn't matter now; we need to wait and hear what Bioware says (if anything) and then do all our data gathering all over again.
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Schachmatt123
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Games: Mass Effect Trilogy, KOTOR
Origin: Schachmatt123
Posts: 336 Likes: 1,135
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Post by Schachmatt123 on May 19, 2017 13:54:16 GMT
It's a simple nerf, nothing else. Why is our revenue so bad? Must be because of people figuring out our pity timer! Maybe it's because of glitches, bugs, disconnects, crashes? We should fix those to make people spend more money!Silence! We just diminish the chances for UR and sell them that as a bugfix. Those retarded whiteknights will defend us anyway, muahahahaha!
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dcal31
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
XBL Gamertag: Darth4me
Posts: 111 Likes: 176
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by dcal31 on May 19, 2017 14:21:14 GMT
Game breaking bugs what cause CTD averaging about once every 5 games for me, much more often for some people, causing loss of all experience, credits and equipment, plus completely broken balance within the game, rendering 80%-90% of the content to be almost worthless: One patch in almost two months that addressed maybe 50% of the concerns.
One programmed feature that unintentionally gave players a slight advantage only applicable after hundreds to thousands of hours played: Undocumented hot patch to remove it within a week of discovery.
If there was any question that EAware's prioties were anything other than to quickly milk this game for every cent they can squeeze out of it before putting a bullet in it's head, this pretty well answered it.
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Abramsrunner
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Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
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Post by Abramsrunner on May 19, 2017 14:57:02 GMT
This would've been fixed from the start if we had that beta.
#ExtensivelyTested
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Post by JRandall0308 on May 19, 2017 15:01:47 GMT
One programmed feature that unintentionally gave players a slight advantage only applicable after hundreds to thousands of hours played: Undocumented hot patch to remove it within a week of discovery. I share your frustrations but let's be accurate: The pity RNG on the Expert packs meant that an average play was guaranteed a UR every 3-1/3 hours. That's really pretty reasonable as far as these kinds of games go. Probably more reasonable than EA wanted it to be, hence the hotfix. math: Gold games only average payout 50,000 credits/game (conveniently same cost as Expert pack) 20(*) minutes per game--> 3 games per hour = 3 Expert packs per hour thus 3-1/3 hours to get a UR (*) Yeah you can do it faster than this but let's account for bathroom breaks, times you fail, and other inevitable "spillage" of credits.
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dcal31
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
XBL Gamertag: Darth4me
Posts: 111 Likes: 176
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by dcal31 on May 19, 2017 16:03:52 GMT
One programmed feature that unintentionally gave players a slight advantage only applicable after hundreds to thousands of hours played: Undocumented hot patch to remove it within a week of discovery. I share your frustrations but let's be accurate: The pity RNG on the Expert packs meant that an average play was guaranteed a UR every 3-1/3 hours. That's really pretty reasonable as far as these kinds of games go. Probably more reasonable than EA wanted it to be, hence the hotfix. math: Gold games only average payout 50,000 credits/game (conveniently same cost as Expert pack) 20(*) minutes per game--> 3 games per hour = 3 Expert packs per hour thus 3-1/3 hours to get a UR (*) Yeah you can do it faster than this but let's account for bathroom breaks, times you fail, and other inevitable "spillage" of credits. The thousands might be a bit exaggerated, but I still stand by the hundreds. This really only becomes applicable if your looking to max your ultra-rare. According to The Grind thread, it takes approximately 389 gold extractions to max the commons, silvers, and rares, though I'm not sure if that number includes the latest additions, so it might be more now. Using your number of 20 minutes per game, that's 7,780 minutes or 130 hours. Of course, with the timer, 10% would be ultrarares instead of rares, it would be closer to a minimum of 142 hours until everything but UR was unlocked assuming you did nothing but grind gold with approximately a 90% success rate. So for the average player, it would be hundreds of hours of gameplay before this would even become a factor, except for having a few more ultrarare weapons and characters to play with. Maxing your manifest in ME3 was fairly uncommon here, and I'm sure the average hours played by someone on the forums is 10x or more that of the average person playing the game. It seems like this was a change that only hurt those who are the most dedicated to the game, while having pretty much no impact on the average player. And if anything, makes it less likely that people will spend real money on the game.
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Post by JRandall0308 on May 19, 2017 16:09:27 GMT
Maxed manifest in ME3 was a wide range, like 600 - 1200 hours. I think if you really focused it was 600, and 800 - 1000 was more normal.
Compared to that MEA feels positively benign.
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Post by sabreracer on May 19, 2017 16:19:09 GMT
Patch 1.06 Resolved unintended error when opening Expert packs in Store Balance changes need more time to be fully resolved. Will be covered in 1.07 Just say'n
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Post by CHRrOME on May 19, 2017 16:44:59 GMT
If they're gonna screw over drop rates, then bring back the old reward model. 50k for a Gold match is kind of a joke, in ME3 it was 80k for Gold.
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Post by JRandall0308 on May 19, 2017 16:50:04 GMT
But the matches don't take as long so... *shrug* the model is what it is.
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Post by rolenka on May 19, 2017 17:08:21 GMT
Biowar Montreal, 6 months ago:
"Test the store? Why? How dumb would we have to be to fuck that up?"
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Proto
N2
N5 In Spirit
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 219 Likes: 554
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Post by Proto on May 19, 2017 17:46:17 GMT
You know, China recently passed regulation forcing companies to disclose drop rates.
I can not wait until that is the norm and adhered to.
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Post by codephat on May 19, 2017 17:55:29 GMT
Maxed manifest in ME3 was a wide range, like 600 - 1200 hours. I think if you really focused it was 600, and 800 - 1000 was more normal. Compared to that MEA feels positively benign. Yeah. I played ME3 more than any other game I've ever played, and I still haven't maxed everything. Just playing casually on MEA will let me max out things in a few weeks.
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dcal31
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
XBL Gamertag: Darth4me
Posts: 111 Likes: 176
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Darth4me
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Post by dcal31 on May 19, 2017 17:58:14 GMT
Maxed manifest in ME3 was a wide range, like 600 - 1200 hours. I think if you really focused it was 600, and 800 - 1000 was more normal. Compared to that MEA feels positively benign. Running the numbers from the same thread with all of the same assumptions from above, the absolute minimum number of hours to unlock all of the current UR would be 730 for MEA, assuming a very favorable average of 0.2 UR drop per Premium pack. That's at least 120 more hours then ME3 and I'm guessing the average would be much longer. If you use the new minimum drop rate, 0.1 per Premium pack, it rockets to 1,300 hours. And that's without any additional UR items that will be added in the future. Every additional UR item would add 67 hours to that number. To me, that sounds much worse than the time requirements for ME3, especially since we have less items currently.
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Post by rolenka on May 19, 2017 18:44:24 GMT
You know, China recently passed regulation forcing companies to disclose drop rates. I can not wait until that is the norm and adhered to. It's unregulated gambling. They do tricks that are banned at the slot machines in Las Vegas. I actually wrote letters to my senators and representative in Congress about this very suggestion.
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Post by JRandall0308 on May 19, 2017 19:17:40 GMT
Maxed manifest in ME3 was a wide range, like 600 - 1200 hours. I think if you really focused it was 600, and 800 - 1000 was more normal. Compared to that MEA feels positively benign. (1) Running the numbers from the same thread with all of the same assumptions from above, the absolute minimum number of hours to unlock all of the current UR would be 730 for MEA, assuming a very favorable average of 0.2 UR drop per Premium pack. (2) That's at least 120 hours more than ME3 and I'm guessing the average would be much longer. (3) If you use the new minimum drop rate, 0.1 per Premium pack, it rockets to 1,300 hours. And that's without any additional UR items that will be added in the future. Every additional UR item would add 67 hours to that number. To me, that sounds much worse than the time requirements for ME3, especially since we have less items currently. (1) New observations suggest the Premium drop rate per pack hasn't changed and is around 23%-25%, not 20% (2) No, it is 120 hours more than the BARE MINIMUM time to max your manifest in ME3 assuming you PERFECTLY maxed it by playing nothing but Platinum, finishing every game in 18 minutes, etc. (3) Simply not true.
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