azarhal
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Post by azarhal on Jul 5, 2019 3:45:36 GMT
Not really plagiarism, but very close inspirations (aka not that creative). Just saying that some people are like Cyberpunk's cultists, too much hype... even ME2 and DA2 b4 their releases didn't have such fans. But yeah it may have something to do with Witcher fans uniting with Deus Ex fans or something. The game hype doesn't have much to do with the game being based on Cyberpunk 2020 pnp or the cyberpunk genre (which has degenerated dystopian future in its core themes, you even listed a few examples of the genre: Deus Ex series, Hardwired, as long as it is the 1986 novel, and Blade Runner). The humongous hype started post-The Witcher 3, a lot of that game fans (and gaming journalists) started to hype Cyberpunk 2077 based on their feelings for TW3 and them seeing CDPR as a "can't do not wrong" company. There are some cyberpunk fans in there, but they are few as the genre and pnp are both niche. The way I see it, Cyberpunk 2077 is getting the hype a TW4* would be getting. It's like if people had hyped Dragon Age Origins based on Mass Effect back in 2008/2009.
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Post by Ieldra on Jul 5, 2019 11:02:14 GMT
The way I see it, Cyberpunk 2077 is getting the hype a TW4* would be getting. True, but it may be justified. TW3 did a lot of things right that would transfer perfectly well into a different genre. "A cyberpunk game made by the people who made TW3" is cause enough for me to be appreciative, even though it's not in my nature to exactly hype a thing.
The biggest hurdle for CDPR, as I see it, is the transition to a less defined protagonist.
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Post by cankiie on Jul 5, 2019 12:29:39 GMT
The way I see it, Cyberpunk 2077 is getting the hype a TW4* would be getting. True, but it may be justified. TW3 did a lot of things right that would transfer perfectly well into a different genre. "A cyberpunk game made by the people who made TW3" is cause enough for me to be appreciative, even though it's not in my nature to exactly hype a thing.
The biggest hurdle for CDPR, as I see it, is the transition to a less defined protagonist.
I mean. The biggest difference would still be you customizing the appearance of your character. The rest is just writing up archetypes and offer some choices for players to set them on a path of one of the archetypes. That is pretty much RPG games in a nutshell when it comes to customizing a character's identity. It might actually be easier than to write a defined protagonist.
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Post by azarhal on Jul 5, 2019 14:31:15 GMT
The way I see it, Cyberpunk 2077 is getting the hype a TW4* would be getting. True, but it may be justified. TW3 did a lot of things right that would transfer perfectly well into a different genre. "A cyberpunk game made by the people who made TW3" is cause enough for me to be appreciative, even though it's not in my nature to exactly hype a thing. It's not justified, not at these level of hype which are in the GTAV and RDR2 hype level region on the internet (not necessarily saying you are at those level). The hype level reserved for direct sequels to 98% reviewed mega-blockbusters (TW3 wasn't a 98% mega-blockbusters and Cyberpunk 2077 is not a sequel to anything). You say it's justified because TW3 did a lots of things right that could transfer over, but we know enough (and have seen enough) of Cyberpunk 2077 to know it plays nothing like TW3 and that it has different tones and themes. People complaining about the writing and first person view in last year demo should have raised alarms over those expectations anyhow. The hype is such that different people expect Cyberpunk 2077 to be very different games now: TW4, GTA6 and a few days ago, people online (not here) started to claim Cyberpunk 2077 was going to be the closest thing to a new Mass Effect game we will ever get because of the background feature...that actually works more like Dragon Age Origins origins.
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Post by wright1978 on Jul 5, 2019 18:53:01 GMT
The way I see it, Cyberpunk 2077 is getting the hype a TW4* would be getting. True, but it may be justified. TW3 did a lot of things right that would transfer perfectly well into a different genre. "A cyberpunk game made by the people who made TW3" is cause enough for me to be appreciative, even though it's not in my nature to exactly hype a thing.
The biggest hurdle for CDPR, as I see it, is the transition to a less defined protagonist.
I think they are getting hype for the fact cd red have had 2 very good games on the trot. I’m just happy to have a aaa game on the horizon i’m Excited to play. i agree that i’m Intrigued on they’ll handle less defined protagonist & cast with less pre-existing relationship with said protagonist.
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Post by xetykins on Jul 8, 2019 14:00:56 GMT
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Post by cankiie on Jul 8, 2019 15:23:15 GMT
They can not drink water, only tears.
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Just a flip of the coin.
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Post by Sanunes on Jul 10, 2019 6:01:54 GMT
True, but it may be justified. TW3 did a lot of things right that would transfer perfectly well into a different genre. "A cyberpunk game made by the people who made TW3" is cause enough for me to be appreciative, even though it's not in my nature to exactly hype a thing. It's not justified, not at these level of hype which are in the GTAV and RDR2 hype level region on the internet (not necessarily saying you are at those level). The hype level reserved for direct sequels to 98% reviewed mega-blockbusters (TW3 wasn't a 98% mega-blockbusters and Cyberpunk 2077 is not a sequel to anything). You say it's justified because TW3 did a lots of things right that could transfer over, but we know enough (and have seen enough) of Cyberpunk 2077 to know it plays nothing like TW3 and that it has different tones and themes. People complaining about the writing and first person view in last year demo should have raised alarms over those expectations anyhow. The hype is such that different people expect Cyberpunk 2077 to be very different games now: TW4, GTA6 and a few days ago, people online (not here) started to claim Cyberpunk 2077 was going to be the closest thing to a new Mass Effect game we will ever get because of the background feature...that actually works more like Dragon Age Origins origins. I agree, I think too many people are making a hype jump from The Witcher 3 to Cyberpunk 2077 and at least from what I have seen the games are so different that I don't think its a good jump to make for there are too many differences between them. Because that jump might be a major stumble when people are expecting the evolution of The Witcher games and get a completely different game instead. I have had a warning flag internally for Cyberpunk 2077 for a long time now and it just isn't going away so I have been very dismissive of the hype because I see a lot of potential problems with the game combined with expectations that might not be there. An example of that is the hype people have in a couple of places (not wide spread) about what kinds of "free DLC" they are going to get 'for that was an awesome thing from The Witcher 3'. The problem is CDPR was selling The Witcher 3 "free DLC" really hard after pre-orders started and there has been no mention of anything like that from what I have seen. The big problem with hype is that it can generate expectations that are really high and if expectations are really high it means there is a lot of room for the game to fall. It hasn't been huge, but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did.
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Post by xetykins on Jul 10, 2019 8:15:09 GMT
No one in their right minds who got hyped for cyberpunk thought it is The Witcher 4.
In my opinion:1)they love the genre 2)they love what they have seen on the 50 min gameplay for god's sakes 3)some people love guns 4)love the possible story telling in that universe since it is CDPR developing it. 5) It looked like Deus Ex on steroids.
I personally hates fpp, but I still pre-ordered it knowing full well what it is.
CDPR has been pretty transparent on what the game will be even to a point that they got boiled in controversies. So.. no, I don't think people are expecting the Witcher aside from the quality of writing/narrative and just all over quality. And yes, Keanu friggin Reeves *dreamy eyes*
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Post by Gileadan on Jul 10, 2019 9:01:11 GMT
In my opinion:1)they love the genre 2)they love what they have seen on the 50 min gameplay for god's sakes 3)some people love guns 4)love the possible story telling in that universe since it is CDPR developing it. 5) It looked like Deus Ex on steroids. 6) it's not coming from a GAASsy publisher known for surprise mechanics.
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Post by fchopin on Jul 10, 2019 11:09:13 GMT
It's not justified, not at these level of hype which are in the GTAV and RDR2 hype level region on the internet (not necessarily saying you are at those level). The hype level reserved for direct sequels to 98% reviewed mega-blockbusters (TW3 wasn't a 98% mega-blockbusters and Cyberpunk 2077 is not a sequel to anything). You say it's justified because TW3 did a lots of things right that could transfer over, but we know enough (and have seen enough) of Cyberpunk 2077 to know it plays nothing like TW3 and that it has different tones and themes. People complaining about the writing and first person view in last year demo should have raised alarms over those expectations anyhow. The hype is such that different people expect Cyberpunk 2077 to be very different games now: TW4, GTA6 and a few days ago, people online (not here) started to claim Cyberpunk 2077 was going to be the closest thing to a new Mass Effect game we will ever get because of the background feature...that actually works more like Dragon Age Origins origins. I agree, I think too many people are making a hype jump from The Witcher 3 to Cyberpunk 2077 and at least from what I have seen the games are so different that I don't think its a good jump to make for there are too many differences between them. Because that jump might be a major stumble when people are expecting the evolution of The Witcher games and get a completely different game instead. I have had a warning flag internally for Cyberpunk 2077 for a long time now and it just isn't going away so I have been very dismissive of the hype because I see a lot of potential problems with the game combined with expectations that might not be there. An example of that is the hype people have in a couple of places (not wide spread) about what kinds of "free DLC" they are going to get 'for that was an awesome thing from The Witcher 3'. The problem is CDPR was selling The Witcher 3 "free DLC" really hard after pre-orders started and there has been no mention of anything like that from what I have seen. The big problem with hype is that it can generate expectations that are really high and if expectations are really high it means there is a lot of room for the game to fall. It hasn't been huge, but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. I will have to give your post a -1(minus one) as what you say makes no sense and it looks like you are prejudice against CD Project Red.
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jul 10, 2019 11:46:40 GMT
It hasn't been huge, but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. I believe Red Dead Redemption 2 was quite a success. If you refer to the online version of it, that has little to do with expectations from it's fans and more to do with the dangers of microtransactions, lootboxes and "live-service" models for games. In short: the success of GTA 5 online created an demand from shareholders, investors, whatever, of Red Dead Redemption 2 online having to perform far better economically. Because GTA 5 online's economical success rested on the back of microtransactions, this means Rockstar had to monitize the living crap out of Red Dead Redemption 2 online therefor making RDR2 online worse than GTA5 online.
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Post by Pounce de León on Jul 10, 2019 12:43:38 GMT
It's not justified, not at these level of hype which are in the GTAV and RDR2 hype level region on the internet (not necessarily saying you are at those level). The hype level reserved for direct sequels to 98% reviewed mega-blockbusters (TW3 wasn't a 98% mega-blockbusters and Cyberpunk 2077 is not a sequel to anything). You say it's justified because TW3 did a lots of things right that could transfer over, but we know enough (and have seen enough) of Cyberpunk 2077 to know it plays nothing like TW3 and that it has different tones and themes. People complaining about the writing and first person view in last year demo should have raised alarms over those expectations anyhow. The hype is such that different people expect Cyberpunk 2077 to be very different games now: TW4, GTA6 and a few days ago, people online (not here) started to claim Cyberpunk 2077 was going to be the closest thing to a new Mass Effect game we will ever get because of the background feature...that actually works more like Dragon Age Origins origins. ... but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. RDR2 was a pretty big success. Widely praised. I don't know where you get the fall idea from.
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Post by azarhal on Jul 10, 2019 13:04:55 GMT
It hasn't been huge, but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. I believe Red Dead Redemption 2 was quite a success. If you refer to the online version of it, that has little to do with expectations from it's fans and more to do with the dangers of microtransactions, lootboxes and "live-service" models for games. In short: the success of GTA 5 online created an demand from shareholders, investors, whatever, of Red Dead Redemption 2 online having to perform far better economically. Because GTA 5 online's economical success rested on the back of microtransactions, this means Rockstar had to monitize the living crap out of Red Dead Redemption 2 online therefor making RDR2 online worse than GTA5 online. GTA 5 economical success rest on its 110+ millions copies sold...and counting as the game was still a top seller last year and will probably still be this year. It was still selling full price (or with just a %25-33 reduction in sales) until last year (on PC at least, I never check console price as I don't own any). That game made most of its revenue (over 6 billions now) from copies, not microtransactions.
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Just a flip of the coin.
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Post by Sanunes on Jul 10, 2019 13:49:24 GMT
I agree, I think too many people are making a hype jump from The Witcher 3 to Cyberpunk 2077 and at least from what I have seen the games are so different that I don't think its a good jump to make for there are too many differences between them. Because that jump might be a major stumble when people are expecting the evolution of The Witcher games and get a completely different game instead. I have had a warning flag internally for Cyberpunk 2077 for a long time now and it just isn't going away so I have been very dismissive of the hype because I see a lot of potential problems with the game combined with expectations that might not be there. An example of that is the hype people have in a couple of places (not wide spread) about what kinds of "free DLC" they are going to get 'for that was an awesome thing from The Witcher 3'. The problem is CDPR was selling The Witcher 3 "free DLC" really hard after pre-orders started and there has been no mention of anything like that from what I have seen. The big problem with hype is that it can generate expectations that are really high and if expectations are really high it means there is a lot of room for the game to fall. It hasn't been huge, but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. I will have to give your post a -1(minus one) as what you say makes no sense and it looks like you are prejudice against CD Project Red. I have to give yours a -1 as well, for if I have a concern it means I am prejudiced against a company and think over hyping a product is problematic. The FPS/TPS seems to be an issue plenty of people are having and I know for me it could very easily trigger the motion sickness parts of my brain. its why I have never been able to see a movie in 3D either.
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Post by Sanunes on Jul 10, 2019 13:55:01 GMT
... but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. RDR2 was a pretty big success. Widely praised. I don't know where you get the fall idea from. It might have been, but there are different kinds of fall is not on the game, but the people who were hyped about the game and when they got it the game didn't match their expectations. For I saw plenty of complaints about how people felt the game wasted their time with make work and travelling.
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Post by Sanunes on Jul 10, 2019 14:11:26 GMT
It hasn't been huge, but I have seen a bigger fall for Red Dead Redemption 2 then I have seen for other Rockstar games and I think that was because people (and media) built such high expectations for it that there is a segment that expected one thing and got another because of their personal expectations and nothing that Rockstar did. I believe Red Dead Redemption 2 was quite a success. If you refer to the online version of it, that has little to do with expectations from it's fans and more to do with the dangers of microtransactions, lootboxes and "live-service" models for games. In short: the success of GTA 5 online created an demand from shareholders, investors, whatever, of Red Dead Redemption 2 online having to perform far better economically. Because GTA 5 online's economical success rested on the back of microtransactions, this means Rockstar had to monitize the living crap out of Red Dead Redemption 2 online therefor making RDR2 online worse than GTA5 online. It was an initial success, but I don't think its going to have the legs that GTAV does. What I have seen is that the initial quarter for RDR2 was 23 million copies sold and the second quarter it slowed to only one million additional copies sold. That doesn't mean anything for long term sales, but it is something to keep an eye on. It just felt there was more negativity from players for there was very little with GTAV versus how people felt about RDR2 even if it was just people complaining about how the game felt like a waste of time versus previous Rock Star Games. The online problems of RDR2 is based on how the shark card system worked in GTAV did where I think it was the first year online generated over $600 million in revenue and that was just them selling ingame currency. Which is why I bet they abandoned single player DLC that they had if you believe the reports online they started for they had the voice actors in recording lines.
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Post by fchopin on Jul 10, 2019 14:26:28 GMT
I will have to give your post a -1(minus one) as what you say makes no sense and it looks like you are prejudice against CD Project Red. I have to give yours a -1 as well, for if I have a concern it means I am prejudiced against a company and think over hyping a product is problematic. The FPS/TPS seems to be an issue plenty of people are having and I know for me it could very easily trigger the motion sickness parts of my brain. its why I have never been able to see a movie in 3D either. Then we both have one -1. I also am not happy with first person as i do not play first person games but that has nothing to do with CDPR making games how they like. Hype is what every company does and has nothing to do with game companies as all companies do the same so you are discussing something not specific to CDPR.
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Post by AnDromedary on Jul 10, 2019 15:03:32 GMT
Wait, there is huge hype about free DLCs in Cyberpunk? We don't even really have a clue what'll be in the main game yet. Also, we must frequent very different websites 'cause I haven't seen the first thing mentioned about free DLCs from anyone. As I said, that also wouldn't make sense. I'm confused.
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Post by azarhal on Jul 10, 2019 16:27:23 GMT
Wait, there is huge hype about free DLCs in Cyberpunk? We don't even really have a clue what'll be in the main game yet. Also, we must frequent very different websites 'cause I haven't seen the first thing mentioned about free DLCs from anyone. As I said, that also wouldn't make sense. I'm confused. I've seen people commenting in CP77 threads on Reddit and RPGWatch bringing up free DLCs as a reasons to be exited for CP77 ever since TW3 was released with them and pretty much every time multiplayer is brought up (which by the way CDPR is still working on by what I've read last week on Reddit). I'm not sure I would label it "huge hype" though.
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Post by AnDromedary on Jul 10, 2019 16:36:50 GMT
Wait, there is huge hype about free DLCs in Cyberpunk? We don't even really have a clue what'll be in the main game yet. Also, we must frequent very different websites 'cause I haven't seen the first thing mentioned about free DLCs from anyone. As I said, that also wouldn't make sense. I'm confused. I've seen people commenting in CP77 threads on Reddit and RPGWatch bringing up free DLCs as a reasons to be exited for CP77 ever since TW3 was released with them and pretty much every time multiplayer is brought up (which by the way CDPR is still working on by what I've read last week on Reddit). I'm not sure I would label it "huge hype" though. Really? Haha, excitement over DLCs when we barely know anything about the base game yet. Well, in that case, all I can say is: People are weird.
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Post by Vortex13 on Jul 10, 2019 16:40:27 GMT
Speaking of DLC one aspect of Cyberpunk 2077 I would really like to see expanded upon is the level of augmentation you can receive, up to and including Full Body/Total Droid conversions.
It would be a nice extension of the whole transhumanism theme running throughout the setting as well as giving players more options in how they want to customize their characters. If we're getting options for being gender neutral, or having non-binary romances then we should also have the option of leaving all those (IMO) shallow aspects of humanity behind and fully embracing the purity of the machine.
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Post by cankiie on Jul 10, 2019 17:06:35 GMT
That game made most of its revenue (over 6 billions now) from copies, not microtransactions. Nothing has suggested that over 6 billion have been from game sales alone. There is no clear indication that this is the case I am afraid, and between you and me, I think it is extremely naive to think that the 6 billion number is from the sale of the game alone... there is "recurrent user spending" involved, no doubt about that, believing otherwise is silly and extremely naive. But you would otherwise be correct, a part of, if not a big part of the sales have been because people upgraded from one console version to the next, from PS3/Xbox360, to PS4/Xbox One, and some even from either of the two (or both or all four) consoles and to PC. 'tis why Rockstar is currently waiting before releasing the PC version of Red Dead Redemption 2, they want to try and cash in, in similar manner as to how they did with GTA V. Regardless, this all just makes an even worse case for RDR2, because I doubt there will be the same sales success with RDR2 as with GTA V, this leads to no growth which is bad... which means that they have to push monitization in the online, more "recurrent user spending". But I believe we are driving off the path of why this is relevant to CDPR and the no doubt big success of Cyberpunk 2077 and why it is beloved. Because CDPR is not known to include microtransactions in big titles as this, it is expected that CDPR is going to have growth based on delivering a quality product to it's consumers. The word spreads and the more hideous the big game corps make themselves in the eyes of gamers, the more grand-standing gamestudios such as CDPR will appear.
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Post by azarhal on Jul 10, 2019 17:44:15 GMT
That game made most of its revenue (over 6 billions now) from copies, not microtransactions. Nothing has suggested that over 6 billion have been from game sales alone. There is no clear indication that this is the case I am afraid, and between you and me, I think it is extremely naive to think that the 6 billion number is from the sale of the game alone... there is "recurrent user spending" involved, no doubt about that, believing otherwise is silly and extremely naive. Basic maths have suggested it. ~$42 is the share (70/30% split) a publisher gets from a $60 game (what GTA cost for most of those 110m copies). 110m * $42 = 4.620 billions. You have to drop the box share below $27 to fall below 3 billions which is average revenue for a game lifetime that started at $50 (I learned that from POE2 Figstarter). There is no way more than half of that 6 billions isn't coming from the box sales. I'm not saying it's not making money via microtransactions, I'm saying that GTAV economic success is tried to its 110m copy sales. If it didn't had that many purchasers it wouldn't even generated the amount of microtransactions money it does anyway.
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Post by cankiie on Jul 10, 2019 17:52:26 GMT
I'm not saying it's not making money via microtransactions, I'm saying that GTAV economic success is tried to its 110m copy sales. If it didn't had that many purchasers it wouldn't even generated the amount of microtransactions money it does anyway. Knowing the habits of people who buy microtransactions yes. Yes microtransactions can in fact, will no doubt, certainly will generate that amount of money. Even with a smaller playerbase.
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