jemc
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Post by jemc on Sept 11, 2016 9:03:03 GMT
I am not there yet. I just know from reading forum spoilage across the web that some day I will have to choose whether or not to save the wardens. I guess options are to send them away or make them join up? Reason I bring it up now is as I am playing I am really hating these guys seriously. I mean the level of abuse to their fellow man and their stupidity is unreal. I feel like I am back in Skyrim cleaning up insane cult worship. I read an argument that sending them away would be pointless as they would just spread their nonsense elsewhere. Why plague the world with these idiots? Do I get an option to kill them all? And I am not buying they are the only thing out there that stops blight. But I have not played the previous Dragon Age games either.
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Post by Blaze on Sept 11, 2016 12:30:34 GMT
without spoilering too much, you cannot kill all the wardens, but you can kill a fair amount. it's quite a long mission with several choices during the mission, but the choice at the end of the mission is the same. you do get to kill wardens before that though PS: only wardens can stop the blights, though that doesn't mean they can do whatever they please
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Post by Catilina on Sept 11, 2016 12:32:27 GMT
I am not there yet. I just know from reading forum spoilage across the web that some day I will have to choose whether or not to save the wardens. I guess options are to send them away or make them join up? Reason I bring it up now is as I am playing I am really hating these guys seriously. I mean the level of abuse to their fellow man and their stupidity is unreal. I feel like I am back in Skyrim cleaning up insane cult worship. I read an argument that sending them away would be pointless as they would just spread their nonsense elsewhere. Why plague the world with these idiots? Do I get an option to kill them all? And I am not buying they are the only thing out there that stops blight. But I have not played the previous Dragon Age games either. Wardens are useful. Just save them, and let join to the Inquisition. Not all Wardens are mad, this was only Commander Clarel and probably because of Corypheus' influence. You know, that Corypheus was able to disturb Warden's mind.
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Post by thesupremedarkone on Sept 11, 2016 13:37:41 GMT
If you're wondering, yes the wardens literally are the only thing to stop a blight. Play origins as you are a warden and get a bit more insight into wardens in that game
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Kantr
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Post by Kantr on Sept 11, 2016 14:00:49 GMT
Clarel and the rest went nuts because they started hearing the calling wya before they should and (rightly) feared that without the grey wardens the next blight would be game over.
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jemc
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Post by jemc on Sept 12, 2016 10:19:35 GMT
Yep. I get blight is bad. But does anyone sit down and think why we stop a blight? We stop it to save people. So if we are killing people spreading red lyrium what is the difference between red lyrium and blight? You are still devastating the landscape and killing everyone. Blight and red lyrium are the same thing. Bah!
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Post by phoray on Sept 12, 2016 19:23:48 GMT
Yep. I get blight is bad. But does anyone sit down and think why we stop a blight? We stop it to save people. So if we are killing people spreading red lyrium what is the difference between red lyrium and blight? You are still devastating the landscape and killing everyone. Blight and red lyrium are the same thing. Bah! you already rage quit anyway but-- Red lyrium IS lyrium with blight in it. It's blighted lyrium. They are exactly as bad. Well, red lyrium is worse, because it is a sort of plant/animal life that can be spread by non blighted peoples.
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Post by mikoto on Sept 12, 2016 20:13:50 GMT
Yeah, thing that has to be remembered is that the Grey Wardens are quite literally the ONLY people in the whole of Thedas that can kill an Archdemon-the source of a Blight.
Short version is Blights happen when Archdemons are discovered in their underground prisons by tunneling Darkspawn. They then take command of all the Darkspawn and lead them to invade the surface world of Thedas. This is what a Blight is. To end it and send all the masses of Darkspawn back underground is to kill their leader, the Archdemon. (The sheer numbers of Darkspawn are said to match or exceed the surface population of humans, elves, dwarves and qunari.)
So yeah, if the Inquisitor banishes the Wardens then say the Darkspawn awaken an Archdemon potentially sleeping under Orlais, with no Grey Wardens to kill it, its game over Orlais, game over. Probably game over to the surrounding countries too.
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Post by HYR on Sept 12, 2016 21:44:44 GMT
My take: Send 'em back to their HQ. They need to clean house.
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Post by sageoflife on Sept 12, 2016 22:10:32 GMT
As far as anyone in-universe knows when the choice is made, Corypheus may well have awaken and taken control of the sixth Archdemon. Leaving aside the knowledge I gained by virtue of being outside the fourth wall, I would rather not gamble on the Inquisition's ability to keep Blackwall alive until he can land a killing blow on that thing.
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Post by xerrai on Sept 15, 2016 1:24:03 GMT
I banish them more often than not. Not because I think they are not useful or anything, but one of my inquisitors was not keen on keeping "potential corruptibles" in her ranks just because another blight may happen in the near future. The blight in the future will mean jack if the Cory has his way and succeeds. So rather than harbor people who Cory may turn against her, she banished them. If a blight comes then they can come over then. But for right now they were all liabilities.
The others banish them because they so clearly abused their power. Blood magic and human sacrifice? Demon summoning? Listening to a shady-as-f*** Tevinter mage? Blight fighters or no, they went way too far. I want no affiliation with them. They need to be sent home to their higher chain in command to realize that even Wardens have limits and that even Wardens can and should be held accountable when there is no blight going on.
By all means, prepare if you believe a blight is coming--but within reason. What they did was nothing short of madness with how many ways it could have went wrong (there's a reason demon summoning is considered dangerous).
Only two of my characters ended up letting them stay.
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Post by Prince on Sept 15, 2016 19:48:13 GMT
I found it hard to make a judgement on this in game, because I felt the whole storyline was so ridiculous. From the panto villain Eremon, the utterly contrived storytelling device of the fake calling affecting *all* wardens, the apparent lack of knowledge about Corypheus being alive despite it being in the newspaper, and the absurdity of them thinking they could create and control a demonic army large enough to search all the Deep Roads and find the Old Gods before the darkspawn (who live down there and are always searching). The sheer geographical size of the area to cover (Bianca points out that the Deep Roads cover all of Thedas), means that this mission is just the height of unworkable idiocy. And that's before we even get to the idea of it never being a good idea to beat one evil by summoning another with a ritual you barely understand.
Don't the wardens ever stop to wonder why Tevinter in its heyday wasn't able to defeat all its enemies through the use of demons alone, if they really were that powerful and easy to control? Haven't they learned the lessons that pretty much every single attempt at mass demon summoning ever attempted has ended in complete disaster? Or that by sacrificing their already low numbers, they will need to summon many, many times more demons than the people they are losing?
Its such a stupid plan from top to bottom, that I couldn't engage with it at all. And basically every charater who talks about this plan in the game agrees - they all think its a fantastically idiotic idea, and one so utterly foolish that they can't even begin to understand how the Wardens could possibly have gone along with it. Its the same with the silly Mages questline and their 'Let's sell ourselves into Tevinter slavery - that's the way!' in that it was just so daft that I could't make an informed judgement. Because there is just no way any of this would actually happen. The whole premise was simply too silly to take seriously.
So in the end, I let them live. Because the game seemed to have hit the reset button on this anyway. Stroud's sacrfice and Eremon being arrested seemed to be the game saying 'The Wardens are good guys again now - tune in for next week's thrilling episode 'Mother Giselle becomes a Cannibalistic lesbian werewolf - for the good of the world! Will our hero agree with her well meaning actions?!'
If they're going to pull stupid storytelling stunts like this, I reserve my right not to care one way or the other.
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Post by Zazikel on Sept 17, 2016 7:49:15 GMT
The wardens aren't going along with the idea by completely by choice though....they are literally Corypheus' puppets. He has control over the taint in the warden's bodies. That's why they had Hawke's father imprison him with magic. They had to have a NON-warden mage do it because no one with the taint in their blood could trust themselves around him.
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Post by Ravenfeeder on Sept 17, 2016 10:55:27 GMT
I nearly always recruit them. The political and military benefits seem to outweigh the risks. Then you get to send them on suicide missions, further limiting the risks and saving your own troops from the task. Although on a recent playthrough I did manage to stop them getting wiped out on their war-table missions,didn't know you could do that.
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Post by HYR on Sept 17, 2016 15:25:37 GMT
I found it hard to make a judgement on this in game, because I felt the whole storyline was so ridiculous. From the panto villain Eremon, the utterly contrived storytelling device of the fake calling affecting *all* wardens, the apparent lack of knowledge about Corypheus being alive despite it being in the newspaper, and the absurdity of them thinking they could create and control a demonic army large enough to search all the Deep Roads and find the Old Gods before the darkspawn (who live down there and are always searching). The sheer geographical size of the area to cover (Bianca points out that the Deep Roads cover all of Thedas), means that this mission is just the height of unworkable idiocy. And that's before we even get to the idea of it never being a good idea to beat one evil by summoning another with a ritual you barely understand. Don't the wardens ever stop to wonder why Tevinter in its heyday wasn't able to defeat all its enemies through the use of demons alone, if they really were that powerful and easy to control? Haven't they learned the lessons that pretty much every single attempt at mass demon summoning ever attempted has ended in complete disaster? Or that by sacrificing their already low numbers, they will need to summon many, many times more demons than the people they are losing? Its such a stupid plan from top to bottom, that I couldn't engage with it at all. And basically every charater who talks about this plan in the game agrees - they all think its a fantastically idiotic idea, and one so utterly foolish that they can't even begin to understand how the Wardens could possibly have gone along with it. Its the same with the silly Mages questline and their 'Let's sell ourselves into Tevinter slavery - that's the way!' in that it was just so daft that I could't make an informed judgement. Because there is just no way any of this would actually happen. The whole premise was simply too silly to take seriously. So in the end, I let them live. Because the game seemed to have hit the reset button on this anyway. Stroud's sacrfice and Eremon being arrested seemed to be the game saying 'The Wardens are good guys again now - tune in for next week's thrilling episode 'Mother Giselle becomes a Cannibalistic lesbian werewolf - for the good of the world! Will our hero agree with her well meaning actions?!' If they're going to pull stupid storytelling stunts like this, I reserve my right not to care one way or the other. Erimond was literally hilarious. I cannot remember the last villain to make me laugh that much.
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Post by Element Zero on Sept 18, 2016 3:41:38 GMT
I am not there yet. I just know from reading forum spoilage across the web that some day I will have to choose whether or not to save the wardens. I guess options are to send them away or make them join up? Reason I bring it up now is as I am playing I am really hating these guys seriously. I mean the level of abuse to their fellow man and their stupidity is unreal. I feel like I am back in Skyrim cleaning up insane cult worship. I read an argument that sending them away would be pointless as they would just spread their nonsense elsewhere. Why plague the world with these idiots? Do I get an option to kill them all? And I am not buying they are the only thing out there that stops blight. But I have not played the previous Dragon Age games either. When you have the time and money, you should definitely look into grabbing the DAO/Awakening bundle. It comes pretty cheap, these days, and includes all of the DLC. DA2, likewise, is a great experience. People didn't like the immutable ending and repetitive assets, but the story and characters were amazing. (It may not be 100% dead-on, but I really enjoy seeing Hawke in DAI. It feels right that he is part of this fight.) DAI is a good game, but it has so much more weight and meaning if you know the peoples, places and organizations of Thedas from those past experiences. The skill with which the world has been progressive revealed is one of the most impressive things about the series.
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Post by Iakus on Sept 18, 2016 16:49:23 GMT
Yep. I get blight is bad. But does anyone sit down and think why we stop a blight? We stop it to save people. So if we are killing people spreading red lyrium what is the difference between red lyrium and blight? You are still devastating the landscape and killing everyone. Blight and red lyrium are the same thing. Bah! As far as I can recall, the Wardens have nothing to do with red lyrium. They are hearing a false Calling, convincing them that they are all dying. And if that happens there will be no one left to stop the Blights, which are massively devastating. Four of the five Blights thus far lasted decades, the first two over a century, and required all of Thedas to push against. And that's with Grey Wardens to face the archdemons. The mandate of the Wardens is to stop the Blights, whatever the cost. Because the Blights are an existential threat to Thedas. It's why they live apart from the rest of Thedas, renouncing all ties to their past lives. It's why they tolerate blood magic. Any weapon that can be used against darkspawn is fair game. They are Thedas's version of the Night's Watch. If they have to butcher their own to raise a demon army in an attempt to pre-emptively kill the last two sleeping Old Gods before they awaken, they'll do it if they think it's the only chance they have to end the Blights before they die and leave Thedas defenseless against the darkspawn.
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Post by Deleted on Sept 20, 2016 5:33:48 GMT
The wardens aren't going along with the idea by completely by choice though....they are literally Corypheus' puppets. He has control over the taint in the warden's bodies. That's why they had Hawke's father imprison him with magic. They had to have a NON-warden mage do it because no one with the taint in their blood could trust themselves around him. If Cory had that much sway over them then why was it necessary to bind them with demons? It seemed to me that the mage wardens were being controlled until they did the blood ritual. Also, at Adamant you can convince a group of wardens to stand down. It seems to me that Cory has to be near them for them to be controlled. These wardens were just following a stupid plan set up by their scared leader, which is one of the reasons why in one of my play throughs I kept them. That and the possibility that Cory would attack with some Darkspawn army.
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Post by Deleted on Sept 20, 2016 5:39:47 GMT
I found it hard to make a judgement on this in game, because I felt the whole storyline was so ridiculous. From the panto villain Eremon, the utterly contrived storytelling device of the fake calling affecting *all* wardens, the apparent lack of knowledge about Corypheus being alive despite it being in the newspaper, and the absurdity of them thinking they could create and control a demonic army large enough to search all the Deep Roads and find the Old Gods before the darkspawn (who live down there and are always searching). The sheer geographical size of the area to cover (Bianca points out that the Deep Roads cover all of Thedas), means that this mission is just the height of unworkable idiocy. And that's before we even get to the idea of it never being a good idea to beat one evil by summoning another with a ritual you barely understand. Don't the wardens ever stop to wonder why Tevinter in its heyday wasn't able to defeat all its enemies through the use of demons alone, if they really were that powerful and easy to control? Haven't they learned the lessons that pretty much every single attempt at mass demon summoning ever attempted has ended in complete disaster? Or that by sacrificing their already low numbers, they will need to summon many, many times more demons than the people they are losing? Its such a stupid plan from top to bottom, that I couldn't engage with it at all. And basically every charater who talks about this plan in the game agrees - they all think its a fantastically idiotic idea, and one so utterly foolish that they can't even begin to understand how the Wardens could possibly have gone along with it. Its the same with the silly Mages questline and their 'Let's sell ourselves into Tevinter slavery - that's the way!' in that it was just so daft that I could't make an informed judgement. Because there is just no way any of this would actually happen. The whole premise was simply too silly to take seriously. So in the end, I let them live. Because the game seemed to have hit the reset button on this anyway. Stroud's sacrfice and Eremon being arrested seemed to be the game saying 'The Wardens are good guys again now - tune in for next week's thrilling episode 'Mother Giselle becomes a Cannibalistic lesbian werewolf - for the good of the world! Will our hero agree with her well meaning actions?!' If they're going to pull stupid storytelling stunts like this, I reserve my right not to care one way or the other. The story line didn't bother me that much since I've seen people do some insane retarded crap in real life. The only time this stuff bothers me is when the narrative is acting in agreement to it.
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Post by Deleted on Sept 20, 2016 5:42:27 GMT
But anyway, back to OP original question. You can only kill Cory's wardens on another mission, but you get to pass judgment on a warden and I think one of the options is to kill her, or force her to work in the mines.
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Post by opuspace on Sept 20, 2016 17:45:43 GMT
I figured it was safer to keep a closer eye on them through an alliance. They got into trouble when they tried to solve this alone without reliable help. The fact that several in their own faction weren't on board with this made it easier to believe they're not all nuts. And since Clarel did have enough rationale to turn on Erimond, may as well offer them a chance to atone through doing their job. Besides, if Corypheus was after them, bad idea to let him prey on the stragglers while they're retreating back to Weisshaupt.
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