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Post by Terminator Force on May 25, 2017 15:49:42 GMT
The enemies. The enemies are no where near as fun as fun to play against. This is why I have no hope for this game.
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Post by gethadept on May 25, 2017 15:54:26 GMT
I am going to agree with this... because of Broken Kett faction. Kett boss enemy behavior is just silly and frustrating.
That leaves us with two other factions... Remnant is very straight forward cover / gun fight.while Outlaw had to be buffed in so many ridiculous ways to become no joke.
The enemies were better done in ME3MP. No question.
I still enjoy the game.. because I like easy games and unlocking stuffs while helping/playing together with random players. Same thing cannot be said to many others.
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Post by Terminator Force on May 25, 2017 16:00:28 GMT
I'm talking all enemies.
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Post by gethadept on May 25, 2017 16:03:48 GMT
Just to be fair to BW... A game cannot satisfy everybody either. So every game can be hit or miss. MEA was clearly a miss for u... :srs:
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Post by Terminator Force on May 25, 2017 16:08:01 GMT
I'm just going to leave it at these enemies are not fun to play against and let someone else break it down further if they want too. Since others always do a better job then me at breaking things down and nicely worded too.
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To troll or not to pug, that's the question
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Post by N7Mith on May 25, 2017 16:29:04 GMT
I'm just going to leave it at these enemies are not fun to play against and let someone else break it down further if they want too. Since others always do a better job then me at breaking things down and nicely worded too. Could you elaborate?
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inert
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Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
XBL Gamertag: inert14
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Post by inert on May 25, 2017 16:29:19 GMT
I disagree that it's the enemies, although they are certainly impacted by what I believe to be the actual problem.
Weight.
There's no heft, no oomph, nothing hits. You almost have to use your imagination to round out that anything happens at all. Enemies are small and maps are bigger to allow for more of the floatier gameplay brought about by jetpacks. Headshots barely work off host and are rewarded with a reticule animation, as opposed to a popped melon. The fiend may as well be a housecat sneaking up on you, especially with the teleports. Guns, while buffed, still do not ring out like you've really done damage. The hardest hitting shotgun, the Dhan, has a projectile that appears ethereal whereas the Claymore fired pure, unrelenting hatred.
The enemies lack weight as well. Beserkers almost float when they deliver an elbow. There's no sound when they rush you, no footfalls at all. As a result you never feel like you're in danger, you only get to feel bored or annoyed. In a way, I can sympathize with the stupidity of "My Shields are down? How?"
The feel is just off - it just is. There is a disconnect between your actions and the results that just lacks a visceral aspect that was much more present in ME3MP. Don't believe me? Go back and play a Melee KroSent and watch how your actions register.
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Post by nucleartech76 on May 25, 2017 16:33:42 GMT
The kett are actually pretty well done as far as complimentary units that work together. Ascendant and fiend need some polish but the basic units are decent. The blitz bullshit is a little ridiculous in the game though. None of the units are as fun though as ME3 enemies to me. The headshot kills and the satisfaction of killing a phantom or headshotting a goon or blowing up a friend with an abomb or telling a prime to give his regards to hell before blowing the shit out of him with a cobra.
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Post by varicite on May 25, 2017 16:40:51 GMT
Gee, I would've said the biggest problem with multiplayer is p2p and people hosting with shit connections.
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Post by N7Mith on May 25, 2017 16:42:44 GMT
The feel is just off - it just is. There is a disconnect between your actions and the results that just lacks a visceral aspect that was much more present in ME3MP. Don't believe me? Go back and play a Melee KroSent and watch how your actions register. Yeah, I have to agree on that. It lacks immersion.
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Post by N7Mith on May 25, 2017 16:43:37 GMT
Gee, I would've said the biggest problem with multiplayer is p2p and people hosting with shit connections. Not shit connections. Shit netcode.
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Post by Kazu on May 25, 2017 17:08:23 GMT
What is the word for people purposely only seeking problems?
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Post by Geth Master Race on May 25, 2017 17:10:54 GMT
What is the word for people purposely only seeking problems? ex-wife?
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Post by mega on May 25, 2017 17:19:16 GMT
I agree the enemies are not that fun. Everyone has it's personal tastes, but I find them more annoying than anything. A (moderate) "fun" enemy would be a nullifier for me, and a very boring one could be the observer / sharpshooter.
Am I the only mad one that has some little hope, or at least the wish, that they go "all in" and end up adding me3 enemies? Can we pressure them in some way? xD
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Post by zhuinden on May 25, 2017 17:22:27 GMT
The enemies. The enemies are no where near as fun as fun to play against. This is why I have no hope for this game. Yes. You are correct. Enemy design is a massive disappointment compared to even base ME3. The problem is that there are pretty much two kinds of enemies: - the things that shoot at you or use a one-off immediate ranged skill to damage you and run around aimlessly otherwise - the bullet sponges that take ages to kill without a Vanquisher but have otherwise extremely predictable behavior (Remnant Destroyer, Kett Ascendant, Kett Fiend - and of course the Outlaw Berserker / Hydra but to a lesser extent than the other factions' offenders). Outlaw faction is even worse, because their special abilities are mostly not-at-all-useful nonsense that's there as at best a placeholder. - Pariah's backlash does nothing - Agent's illusion does nothing - Saboteur does something that I don't even know what it is? Same goes for some others: - Nullifier's shield does nothing - Assemblers supposedly create Breachers but I honestly just see a swarm and some robots that shoot at you, lol The sync attacks where you have to mash F are just annoying (I know it's a direct copy of husks from the reaper faction, but for whatever reason the Adhis doing it is much more frustrating instead of "oh shit") Kett faction is stupid-unbalanced because they have two units that instantly kill you, but you don't get any extra bonus despite it being obviously harder. Also, these two units are bullet sponges that take ages to kill. ----------- Overall, the enemies' behavior is just generally "shoot and run around like headless chicken", there is nothing that would be interesting. No turrets, no DoT missiles, no monsters that fly at you and gobble you up (collector praetorian), no flamethrowers, no combat drones, no cloaking shotguns; and even what is a direct copy (pariah<->phantom, ascendant<->banshee, fiend<->brute, maybe even sharpshooter<->nemesis) are just somehow worse than the original. In the end, the most interesting enemy in my opinion is the Observer, because it's flying. Every other enemy is just like the other, or an annoying bullet sponge that you just shoot at for half a minute because "lol artificial difficulty". I hope for a DLC that changes every enemy behavior to something that's a bit more interesting...
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inert
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
XBL Gamertag: inert14
Posts: 989 Likes: 5,556
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Post by inert on May 25, 2017 17:41:10 GMT
What is the word for people purposely only seeking problems? While I did state where I believe the game suffers, that doesn't mean I don't enjoy ME:A in general. ...of course I can only speak for myself.
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Post by Kazu on May 25, 2017 18:21:27 GMT
What is the word for people purposely only seeking problems? While I did state where I believe the game suffers, that doesn't mean I don't enjoy ME:A in general. ...of course I can only speak for myself. Wasn't directed at you. Just somebody looking for a word, since all the words I know for that in my native tongue aren't really translateable.
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Post by Terminator Force on May 25, 2017 18:47:39 GMT
While I did state where I believe the game suffers, that doesn't mean I don't enjoy ME:A in general. ...of course I can only speak for myself. Wasn't directed at you. Just somebody looking for a word, since all the words I know for that in my native tongue aren't really translateable. How about instead of pure shit posting, you add something to the actual topic at hand?
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Post by Kazu on May 25, 2017 19:00:50 GMT
Wasn't directed at you. Just somebody looking for a word, since all the words I know for that in my native tongue aren't really translateable. How about instead of pure shit posting, you add something to the actual topic at hand? Asked the person who already made two to threads today solely for complaining about either how others play the game or how the enemies are. Dude even I, as somebody who bitches a lot, can tell you that you are your biggest problem with the multiplayer. Don't play it if you dont like it, bitching and moaning fishing for sympathy here doesn't help.
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Post by Terminator Force on May 25, 2017 19:02:02 GMT
How about instead of pure shit posting, you add something to the actual topic at hand? Asked the person who already made two to threads today solely for complaining about either how others play the game or how the enemies are. Dude even I, as somebody who bitches a lot, can tell you that you are your biggest problem with the multiplayer. Don't play it if you dont like it, bitching and moaning fishing for sympathy here doesn't help. I'm still talking about the game on this game's forum. What are you talking about?
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nastrodamus
N2
Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on May 25, 2017 20:34:07 GMT
Gee, I would've said the biggest problem with multiplayer is p2p and people hosting with shit connections. Not shit connections. Shit netcode. VERY shit netcode indeed.
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Post by hanskey on May 25, 2017 20:59:10 GMT
Shit netcode/lag contributes to impact and things feeling "off" too as there's just a touch too much delay for any given thing to occur, so sound effects are poorly linked to visual occurrences, when sound is working at all. The AAssdeep is the first character I've played in ME:A that seems responsive and fluid, when really all of them should deliver an experience where you actions seem to have real and immediate impact in-game.
Lag+netcode imo are an overlooked immersion breaking phenomenon. It's not just that some of the sounds effects are a bit weak (though some are), but that they don't really hit when they need to, and silent enemies suck because they defeat the ominous tension of an enemy approach and just come across as an unpleasant surprise instead.
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Post by nucleartech76 on May 25, 2017 21:10:56 GMT
While I did state where I believe the game suffers, that doesn't mean I don't enjoy ME:A in general. ...of course I can only speak for myself. Wasn't directed at you. Just somebody looking for a word, since all the words I know for that in my native tongue aren't really translateable. Complaint Whore- the evolved form of Attention Whore.
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Post by varicite on May 25, 2017 21:31:45 GMT
Shit netcode/lag contributes to impact and things feeling "off" too as there's just a touch too much delay for any given thing to occur, so sound effects are poorly linked to visual occurrences, when sound is working at all. The AAssdeep is the first character I've played in ME:A that seems responsive and fluid, when really all of them should deliver an experience where you actions seem to have real and immediate impact in-game. Lag+netcode imo are an overlooked immersion breaking phenomenon. It's not just that some of the sounds effects are a bit weak (though some are), but that they don't really hit when they need to, and silent enemies suck because they defeat the ominous tension of an enemy approach and just come across as an unpleasant surprise instead. I was more referring to a room full of 10 dead dudes standing around and 1 live guy hiding amongst them pew pewing at me while I keep rubberbanding back to the same piece of cover that I went out of my way to avoid at all costs in the first place. On top of unloading 4 Dhan clips into a red mook w/out his health bar budging and then suddenly being dead.... in another room. That was literally one of my experiences from this morning.
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taimaxsk
N2
Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: TaiMaxSK
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Post by taimaxsk on May 25, 2017 21:31:55 GMT
Lag+netcode imo are an overlooked immersion breaking phenomenon. It's not just that some of the sounds effects are a bit weak (though some are), but that they don't really hit when they need to, and silent enemies suck because they defeat the ominous tension of an enemy approach and just come across as an unpleasant surprise instead. Dude, I think you just nailed why MEAMP irritates me so much and I never realized it. There's nothing more ass-chapping than taking on a horde of enemies, using cover and powers tactically and thinking you've got a nice escape route. Then BAM! A silent wraith/adhi/breacher pins you against geometry and there's no way to get the hell out of dodge. It's not the fact that the enemy got the drop on me, it's the fact that there was no audible clue to tip me off to it. Kinda like the ME3 brutes, somehow those damn things always got the drop on me. The difference there was I could usually survive the initial hit and not get stuck on geometry. I hope they implement audible clues for revives and cobras too, because null sound effect with the cobra makes them boring. Bring back the bottle-rocket SKREEE!
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