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Post by Ieldra on Mar 30, 2018 7:00:19 GMT
Here's a little problem - DAO and DA2 are fairly non-linear games. There are multiple choices and branches of narratives, plus open-world spaces in which we can disrupt' the story and its flow even more. Show me those in games like The Last Of Us - games that Visceral SW game was ostensibly pointed to be like. NOT like DA. Not like ME. Not even close to like RPG. Show mi where there's replayability in TLoF or Uncharted 4 - where replayability and short playthrough time is the biggest issue many publishers now have with relatively short, linear games and games like DAO have in spades, since they've been designed with replayability in mind from the very start? The funny thing is that when it comes to linear games, Bioware's current model seems to be the one that remains viable in modern market of AAA live service games with strong narrative component. A decent example of this is probably what happened with two titles belonging to Square Enix - last Hitman and Final Fantasy games. Both are considered live service games. Yet SquareEnix sold the studio making Hitman, with its CEO saying that while he liked the game 'the expectations were not achieved', while Final Fantasy 15 is quoted to be the main driver of their increased sales and profits in 2016-17 fiscal year.
Contextually, this is about EA and their gaming philosophy. As DA4 is an EA game my comments about EA and linear games stands.
Frankly, I'm of the opinion that DA4 combat will be further simplified. primarily to serve MP necessities. Bio has hinted about the possibility of a DA tactical game similar to X-Com but not for DA4 (ie: there was a poll) . Thus, my heavy leaning towards co-op MP game with combat suited for such.
Bioware has been part of EA since 2007. In that time they made all the ME and DA games. They've kept their niche for ten years. I understand the constant fear they'll be integrated into EA's mainstream portfolio, but so far that hasn't happened. They're going more into that direction with Anthem, which is why Anthem isn't of interest to me, but there is little reason to believe they'll adapt the next DA game to the same philosophy. I'm more afraid of DA4 not happening at all.
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Post by wickedcool on Mar 30, 2018 11:29:13 GMT
If you turn it into a mindless shooter (rpg equivalent) then you don’t need top quality writers. No offense to fifa but I doubt the writers are the same quality as da. And they don’t tell new people to become familiar with dao,da2.
Micro transactions sure, bigger online component sure but the rest is just throwing throwing crap against the wall and hoping for tears
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Post by eriador117 on Mar 30, 2018 11:57:05 GMT
We'll get to help Fenris in a slave rebellion against Tevinter. Okay, that's more of a wish than speculation I do wonder if DA4 won't be about Solas helping to inspire a slave rebellion in Tevinter in order to get something he wants, like an elven artifact locked in a vault deep within Minrathous' Circle of Magi. The amount of magical wards around such a place could feasiby deny even a demigod from storming the place, but if he created enough chaos, it might leave Solas free to get into the vault. Oh, I like that idea
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Post by ladaienai on Apr 1, 2018 11:18:04 GMT
I meant more how the Grey Warden would be in Tevinter during the early parts of the game. While yes I wouldn't be surprised if we use the Eluvians to move around, I don't think that will be until further into the game since at the beginning Solas would be in complete control of the network. Will he though? It's established in both DLC and main game that eluvians can be pried open, one by one, if someone has enough knowledge and power. That's how both Qunari and Morrigan managed to use them, regardless of who had control over Eluvian network (Briala or Solas). I think Solas controls the network in a sense that he probably knows location of most, or where they lead and open/close/reroute them en masse or do some other things eluvians can potentially do, but may or may not do much about opening individual ones. Then there's Dorian and his fairly clear suggestion that throughout the duration of Trespasser they've accumulated enough knowledge about eluvians to try and build their own - and expressed interest in doing so. Whether he succeeds is anyone's guess, but I don't think it was an idle thought - plus, we can't forget that Dorian is a talented mage who has interest in experimenting with rare or impossible magic. So right on! all points, but I am loving most how you pointed out one of my faave DA characters, Dorian, smartly looked at so many creative possibilities. His character is a real innovator.
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Post by warden on Apr 1, 2018 19:23:25 GMT
I really hope Grey Wardens don't make an appearance in the next game.
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Post by rras1994 on Apr 1, 2018 19:26:27 GMT
I really hope Grey Wardens don't make an appearance in the next game. Depends if they are going to save it for game 5 or not (the Vint/Qun war could require a lot of content) but they have set up the Grey Warden Civil War since DAO Awakening and given the Trespasser slides and the book the last flight, it's definetly coming along the pipe at some point. But it also means fluffy griffons, so think of the benefits
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Post by warden on Apr 1, 2018 19:46:12 GMT
I really hope Grey Wardens don't make an appearance in the next game. Depends if they are going to save it for game 5 or not (the Vint/Qun war could require a lot of content) but they have set up the Grey Warden Civil War since DAO Awakening and given the Trespasser slides and the book the last flight, it's definetly coming along the pipe at some point. But it also means fluffy griffons, so think of the benefits As long as the stupid ball stays away from them, and actually return to how interesting, secretive and etc they were depicted in previous games and novels i'm fine with it. If it will end being a we need to change our code/morals/oath are wrong bla bla bla (insert more generic themes) then yeah i'll rather prefer that they don't make an appearance at all, I already endured how Inquisition portrays them basically as a fool idiotic incompetent organization, and imo it's enough.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Apr 1, 2018 19:47:24 GMT
I really hope Grey Wardens don't make an appearance in the next game. Depends if they are going to save it for game 5 or not (the Vint/Qun war could require a lot of content) but they have set up the Grey Warden Civil War since DAO Awakening and given the Trespasser slides and the book the last flight, it's definetly coming along the pipe at some point. But it also means fluffy griffons, so think of the benefits The grey wardesn are an important part of Thedas culture and heritage ever since the first blight. They will make an appearance. With or without grifffins. Why would anyone not want more of the grey wardens in Dragon Age?
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Post by rras1994 on Apr 1, 2018 20:15:23 GMT
Depends if they are going to save it for game 5 or not (the Vint/Qun war could require a lot of content) but they have set up the Grey Warden Civil War since DAO Awakening and given the Trespasser slides and the book the last flight, it's definetly coming along the pipe at some point. But it also means fluffy griffons, so think of the benefits As long as the stupid ball stays away from them, and actually return to how interesting, secretive and etc they were depicted in previous games and novels i'm fine with it. If it will end being a we need to change our code/morals/oath are wrong bla bla bla (insert more generic themes) then yeah i'll rather prefer that they don't make an appearance at all, I already endured how Inquisition portrays them basically as a fool idiotic incompetent organization, and imo it's enough. They were always willing to do shitty things in order to stop the blight, DAI wasn't much of a departure from that. The wardens as an organisation were hastily created in order to stop a horrible problem, without any thought of what their solution could do. It was needed to stop the blight but the idea the wardens were a heroic, intelligent, or "interesting" organisation in the first place isn't really accurate, they have always been quite blunt in what they had to do. The wardens in Orlais were willing to sacrafice Ferelden as they didn't want to start a possible war between Orlais and Fereldan and thus lose the political support they needed. In Antiva during the fourth blight, it pretty much got destroyed because they had to wait for the royals to make the right decision on when to leave, the royals they still ended up having to try to rescue to get political capital. The blood magic was readily accepted to be used on the Griffons in order to help against the fourth Blight even though they were close to their griffons and it led to an extinction of them. Are the wardens actions in DAI really much of a departure from all that? Or were they just meant to somehow be able to deduce on their own that Corypheus who is able to control them as well as send the false calling, and who most don't even know about, that he was manipulating them?
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Post by warden on Apr 1, 2018 20:32:41 GMT
As long as the stupid ball stays away from them, and actually return to how interesting, secretive and etc they were depicted in previous games and novels i'm fine with it. If it will end being a we need to change our code/morals/oath are wrong bla bla bla (insert more generic themes) then yeah i'll rather prefer that they don't make an appearance at all, I already endured how Inquisition portrays them basically as a fool idiotic incompetent organization, and imo it's enough. They were always willing to do shitty things in order to stop the blight, DAI wasn't much of a departure from that. The wardens as an organisation were hastily created in order to stop a horrible problem, without any thought of what their solution could do. It was needed to stop the blight but the idea the wardens were a heroic, intelligent, or "interesting" organisation in the first place isn't really accurate, they have always been quite blunt in what they had to do. The wardens in Orlais were willing to sacrafice Ferelden as they didn't want to start a possible war between Orlais and Fereldan and thus lose the political support they needed. In Antiva during the fourth blight, it pretty much got destroyed because they had to wait for the royals to make the right decision on when to leave, the royals they still ended up having to try to rescue to get political capital. The blood magic was readily accepted to be used on the Griffons in order to help against the fourth Blight even though they were close to their griffons and it led to an extinction of them. Are the wardens actions in DAI really much of a departure from all that? Or were they just meant to somehow be able to deduce on their own that Corypheus who is able to control them as well as send the false calling, and who most don't even know about, that he was manipulating them? One thing is to be willing to do anything to stop a blight and make mistakes, the other is to believe every single word from a random mage from Tevinter (Erimond I think it was called?) without stopping to think even for a second. It doesn't matter how you put it, not only doesn't make any sense it is also simply beyond stupidity. In my books yeah, Inquisition didn't portray them very well, this has nothing to do with heroism, intelligence or "interesting", it's common sense.
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Post by rras1994 on Apr 1, 2018 20:41:27 GMT
They were always willing to do shitty things in order to stop the blight, DAI wasn't much of a departure from that. The wardens as an organisation were hastily created in order to stop a horrible problem, without any thought of what their solution could do. It was needed to stop the blight but the idea the wardens were a heroic, intelligent, or "interesting" organisation in the first place isn't really accurate, they have always been quite blunt in what they had to do. The wardens in Orlais were willing to sacrafice Ferelden as they didn't want to start a possible war between Orlais and Fereldan and thus lose the political support they needed. In Antiva during the fourth blight, it pretty much got destroyed because they had to wait for the royals to make the right decision on when to leave, the royals they still ended up having to try to rescue to get political capital. The blood magic was readily accepted to be used on the Griffons in order to help against the fourth Blight even though they were close to their griffons and it led to an extinction of them. Are the wardens actions in DAI really much of a departure from all that? Or were they just meant to somehow be able to deduce on their own that Corypheus who is able to control them as well as send the false calling, and who most don't even know about, that he was manipulating them? One thing is to be willing to do anything to stop a blight and make mistakes, the other is to believe every single word from a random mage from Tevinter (Erimond I think it was called?) without stopping to think even for a second. It doesn't matter how you put it, not only doesn't make any sense it is also simply beyond stupidity. In my books yeah, Inquisition didn't portray them very well, this has nothing to do with heroism, intelligence or "interesting". They didn't just believe a random mage from Tevinter, they went looking for help and he was willing to help them - they thought the wardens were all going to die, it wasn't Erimond that told them that, he just made sure he was there as soon as he could be, sorta like Alexius with the mages in Redcliff. It wouldn't surprise me if Corypheus also manipulated their thoughts to think that, but it wasn't Erimond they believed from , they just thought he could help - and the organisation was set up by a random mage from Tevinter so... that bit just isn't going to bother them as much, the warden ritual itself is blood magic. I just don't see who it is really that reasonable to think that wardens experiencing something like the Calling were ever going to be that reasonable, it's shown before to affect their judgement. I just don't think they showed anything in DAI about the wardens that they didn't show or hint about before.
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Post by warden on Apr 1, 2018 21:14:42 GMT
One thing is to be willing to do anything to stop a blight and make mistakes, the other is to believe every single word from a random mage from Tevinter (Erimond I think it was called?) without stopping to think even for a second. It doesn't matter how you put it, not only doesn't make any sense it is also simply beyond stupidity. In my books yeah, Inquisition didn't portray them very well, this has nothing to do with heroism, intelligence or "interesting". They didn't just believe a random mage from Tevinter, they went looking for help and he was willing to help them - they thought the wardens were all going to die, it wasn't Erimond that told them that, he just made sure he was there as soon as he could be, sorta like Alexius with the mages in Redcliff. It wouldn't surprise me if Corypheus also manipulated their thoughts to think that, but it wasn't Erimond they believed from , they just thought he could help - and the organisation was set up by a random mage from Tevinter so... that bit just isn't going to bother them as much, the warden ritual itself is blood magic. I just don't see who it is really that reasonable to think that wardens experiencing something like the Calling were ever going to be that reasonable, it's shown before to affect their judgement. I just don't think they showed anything in DAI about the wardens that they didn't show or hint about before. It wasn't they, it was Clarel, and the way I see it is the same, you really will believe a random mage from Tevinter that suddenly appears saying he knows something to help you? You don't need to be smart or intelligent to know that there is something more here if from all of the sudden you and all your men start to hear the calling and you go search for help and a guy appears saying hey I can help you and then simply okay thanks for your help let's go. But now that I think about it, I guess wasn't all Clarel I suppose her second in command and more senior wardens could have stepped in. What the Adamant Fortress sequences shows to me, is that a thought was never put in it. Yes I accept that desperation leads to desperate measures, but I've seen aplenty in a lot of games, and there is nothing that indicates me in Inquisition that it's more than just stupidity, the way Grey Wardens are handled in that game. Anyway, feel free to answer if you want, but from my part i'll stop here, because this it's just an agree to disagree talk, and it's pretty boring. My hope still stands, if Grey Wardens will appear in another half assed plot I prefer they don't make an appearance at all.
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mattjamho
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Apr 1, 2018 21:49:50 GMT
I think the wardens were portrayed as a bit too desperate in DAI, but part of that, at least for me, has to do with how obvious Erimond was.
If they had portrayed him as something more than a moustache twirling villain the wardens would have come across better. Plus, wasn't the fear demon accentuating their fear? Or am I remembering that wrong?
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Post by rras1994 on Apr 1, 2018 21:58:19 GMT
I think the wardens were portrayed as a bit too desperate in DAI, but part of that, at least for me, has to do with how obvious Erimond was. If they had portrayed him as something more than a moustache twirling villain the wardens would have come across better. Plus, wasn't the fear demon accentuating their fear? Or am I remembering that wrong? Nah, you are right about the fear demon - I always thought Erimond acted different in front of the wardens compared to us which made it more obvious to us how he was manipulative little moustache, he did his "haha I'm a villian" when he was with us and personally thought it all came out cus he couldn't contain the douchebag inside him any longer - though I do feel a magister like Alexius would have been better as he was amuch more convincing character.
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Post by Fredward on Apr 2, 2018 12:17:47 GMT
The devs seemed to be setting something pretty important up with the drama in Weisshaupt and the shakeup with the Wardens regardless of what you decide to do with them. And Solas hinting that they're misguided. And the gryphons being reintroduced. I'd be surprised if there wasn't something about them in the next game. I'm still half expecting a double Blight at some stage but I dunno really why beyond symmetry and tying off loose ends and possibly as a good distraction for Solas but if the qunari have launched an all out invasion that already seems like a pretty good distraction.
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Twitter Guru
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Post by midnight tea on Apr 2, 2018 13:12:44 GMT
The devs seemed to be setting something pretty important up with the drama in Weisshaupt and the shakeup with the Wardens regardless of what you decide to do with them. And Solas hinting that they're misguided. And the gryphons being reintroduced. I'd be surprised if there wasn't something about them in the next game. I'm still half expecting a double Blight at some stage but I dunno really why beyond symmetry and tying off loose ends and possibly as a good distraction for Solas but if the qunari have launched an all out invasion that already seems like a pretty good distraction. I'm certainly not discounting a serious attack of Blight, but I'm not sure how Wardens would be useful then, if it wouldn't be about slaying Archdemons - and they have already proven vulnerable to blighted creatures that are highly sentient and in command of Blight, like Corypheus. That's not to say that they wouldn't be involved - wouldn't be surprised if they either discovered something or hoarded stuff in Weisshaupt that could be useful in one way or another...
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Post by gervaise21 on Apr 2, 2018 14:58:51 GMT
I think the wardens were portrayed as a bit too desperate in DAI, but part of that, at least for me, has to do with how obvious Erimond was. If they had portrayed him as something more than a moustache twirling villain the wardens would have come across better
This was the main problem with the plot. If Erimond had been less obviously a nasty piece of work, the Wardens trusting him would have been more believable. I still find it hard to understand how the first reaction to everyone hearing the Calling (in the south) wouldn't be to contact HQ (which Last Flight confirms did not happen) or simply to go on a recruitment drive. Also, why no one thought about how you need to be alive to control your demon army, so the vast horde of darkspawn between them and the arch-demons was still going to be a problem. However, it was Erimond himself who made the Warden's seem idiots. He didn't even make an attempt to seem a more sympathetic character and thus why he convinced the Wardens he was on their side.
The other major problem with the plot was Corypheus himself. As I've pointed out on another thread, the moment he turned up at Haven and revealed himself then messages should have been fired off to Warden HQ alerting them to the fact that he was alive and kicking. Certainly this should have happened once we reached Skyhold and got Hawke's input. Corypheus was a big enough threat that it couldn't just be left to local commanders. Even the local Wardens should have realised that.
So I agree with Warden here, if they are going to use the Grey Wardens in future plots, please at least make them have a modicum of common sense so that their motivations seem convincing. The Grey Wardens have been around for a thousand years and survived through five Blights. You don't do that if you are stupid.
Mind you, that said, what Duncan did at the beginning of DAO, in committing his entire Grey Warden forces bar two to the front line when the arch-demon hadn't even made an appearance, was also stupid. So may be the taint does do something to the cognitive processes.
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Post by akiza on Apr 2, 2018 15:22:14 GMT
As long as the stupid ball stays away from them, and actually return to how interesting, secretive and etc they were depicted in previous games and novels i'm fine with it. If it will end being a we need to change our code/morals/oath are wrong bla bla bla (insert more generic themes) then yeah i'll rather prefer that they don't make an appearance at all, I already endured how Inquisition portrays them basically as a fool idiotic incompetent organization, and imo it's enough. They were always willing to do shitty things in order to stop the blight, DAI wasn't much of a departure from that. The wardens as an organisation were hastily created in order to stop a horrible problem, without any thought of what their solution could do. It was needed to stop the blight but the idea the wardens were a heroic, intelligent, or "interesting" organisation in the first place isn't really accurate, they have always been quite blunt in what they had to do. The wardens in Orlais were willing to sacrafice Ferelden as they didn't want to start a possible war between Orlais and Fereldan and thus lose the political support they needed. In Antiva during the fourth blight, it pretty much got destroyed because they had to wait for the royals to make the right decision on when to leave, the royals they still ended up having to try to rescue to get political capital. The blood magic was readily accepted to be used on the Griffons in order to help against the fourth Blight even though they were close to their griffons and it led to an extinction of them. Are the wardens actions in DAI really much of a departure from all that? Or were they just meant to somehow be able to deduce on their own that Corypheus who is able to control them as well as send the false calling, and who most don't even know about, that he was manipulating them? They didn't even bother to find out if Wardens all over Thedas were hearing the Calling. They just assumed that if the ones in the South all died THE WORLD WOULD END IN A BLIGHT.I can get spur of the moment stupid decisions because you're afraid, but this was a plan that had been thought out and executed for months,that's just bad writing. @gervaise Duncan's decision has little to do with his character per se,and more to do with how the writers planned the storyline, devs were insistent on the DR being a tempting decision for almost everyone no matter how little sense it made,and what's best than killing all the senior GW at the beginning of the game?
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Post by witchcocktor on Apr 2, 2018 15:22:15 GMT
I hate how many loose ends there is right now in the story, but they are obviously gearing up towards future games, not just DA4, but further than that, if they ever happen. I've always thought that the last game in the series would come full circle and go back to dealing with the wardens and the blight.
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Post by midnight tea on Apr 2, 2018 15:45:01 GMT
I think the wardens were portrayed as a bit too desperate in DAI, but part of that, at least for me, has to do with how obvious Erimond was. If they had portrayed him as something more than a moustache twirling villain the wardens would have come across better This was the main problem with the plot. If Erimond had been less obviously a nasty piece of work, the Wardens trusting him would have been more believable. I still find it hard to understand how the first reaction to everyone hearing the Calling (in the south) wouldn't be to contact HQ (which Last Flight confirms did not happen) or simply to go on a recruitment drive. What's the point of recruitment drive, when any person after Joining immediately hears the Calling? It's just time wasted for recruiting and schooling new Wardens that will only last for short few years (from perspective of Wardens who think this Calling is real). And let's not forget that Thedas doesn't have quick communication or transportation - so recruiting is a complete slog. Duncan's effectively only managed to recruit a few people in months he's been searching for anybody who could even potentially fit the bill; and that was with Blight in sights - and only two people out of the small group survived the Joining in the first place. Also, we just don't know whether they contacted the HQ. Who knows, they might have - Erimond did say that they looked everywhere for help. But whether it happened or not, you can't forget that it's been established since DAO that the reputation of Wardens residing in Weisshaupt is not high even among Wardens from other parts of the continent. Well no - that's because we saw him from perspective of characters who know what his gig is. Nevermind that at this point the Venatori and Corypheus had the Wardens well in hand, had their demon army in production and felt pretty damn confident. There is no reason to assume that news didn't reach Weisshaput. What confuses me however is why do you think they could've done anything, or wanted to do anything. After all, Wiesshaupt was also likely informed of Blight creeping on Ferelden in DAO, given it took a year to deal with it... and we didn't see much in terms of reaction from Warden HQ. That's telling. I mean, nevermind that at the moment Corypheus has revealed himself, all the nearby Wardens were either under sway or manipulated by him. And we don't know how that has influenced the communication chain to HQ, but it'd be quite implausible if it didn't have any effect. Nevermind that, even when still imprisoned, Corypheus has an ability to influence minds of Wardens. And one of main reasons we're given an opportunity to exile them is any potential risk they posed in case they were still vulnerable to his Blight magic sway.
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Post by midnight tea on Apr 2, 2018 15:50:21 GMT
I hate how many loose ends there is right now in the story, but they are obviously gearing up towards future games, not just DA4, but further than that, if they ever happen. I've always thought that the last game in the series would come full circle and go back to dealing with the wardens and the blight. We've moved way beyond what Wardens were ever capable of doing, so I don't really see how we can really go full circle. I mean... I can certainly see a storyline where the Warden Order either redeems or redefines itself - but the story now is now way past the Blight (as in: Archdemon-led darkspawn outpourings) being the biggest problem the world ever had and we're slowly moving towards discovering the root of the problem with Blights, rather than dealing with mere symptoms.
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Post by witchcocktor on Apr 2, 2018 16:14:11 GMT
I hate how many loose ends there is right now in the story, but they are obviously gearing up towards future games, not just DA4, but further than that, if they ever happen. I've always thought that the last game in the series would come full circle and go back to dealing with the wardens and the blight. We've moved way beyond what Wardens were ever capable of doing, so I don't really see how we can really go full circle. I mean... I can certainly see a storyline where the Warden Order either redeems or redefines itself - but the story now is now way past the Blight (as in: Archdemon-led darkspawn outpourings) being the biggest problem the world ever had and we're slowly moving towards discovering the root of the problem with Blights, rather than dealing with mere symptoms. Yes, that's what I meant when I said blight. I guess I should've said '' dealing with the blight FOR GOOD. '' It's kind of symbolic to the series' run, defeating the '' big mysterious evil '' that influenced the first game, and ends with the last game. I mean, isn't blight pretty much '' the much forgotten '', looming evil that will need some sort of conclusion one day? Idk. Speaking of DA4 and loose ends, it certainly has a lot on it's plate. Solas, Tevinter and the Qunari, and I'm SURE I'm forgetting some other plot points. Juggling all of these and making it coherent, I'm a little skeptical on how it'll end up. I guess the Qunari might take a backseat, and come back full force in DLC, DA5 or both, because it's kind of the odd man out.
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Post by fchopin on Apr 2, 2018 16:21:24 GMT
Playing as a grey Warden in DAO was one of my best experiences but after DAI i want nothing to do with the Wardens again.
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Post by Fredward on Apr 2, 2018 16:25:20 GMT
The devs seemed to be setting something pretty important up with the drama in Weisshaupt and the shakeup with the Wardens regardless of what you decide to do with them. And Solas hinting that they're misguided. And the gryphons being reintroduced. I'd be surprised if there wasn't something about them in the next game. I'm still half expecting a double Blight at some stage but I dunno really why beyond symmetry and tying off loose ends and possibly as a good distraction for Solas but if the qunari have launched an all out invasion that already seems like a pretty good distraction. I'm certainly not discounting a serious attack of Blight, but I'm not sure how Wardens would be useful then, if it wouldn't be about slaying Archdemons - and they have already proven vulnerable to blighted creatures that are highly sentient and in command of Blight, like Corypheus. That's not to say that they wouldn't be involved - wouldn't be surprised if they either discovered something or hoarded stuff in Weisshaupt that could be useful in one way or another... It'd still be about slaying archdemons, I mean it may or may not be common knowledge (common to the people making the decisions I mean) that killing the archdemons won't solve the underlying issue but the Blight is definitely more of a threat when it's led, it wouldn't be ignorable so someone would still need to deal with it.
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Post by midnight tea on Apr 2, 2018 16:49:34 GMT
I'm certainly not discounting a serious attack of Blight, but I'm not sure how Wardens would be useful then, if it wouldn't be about slaying Archdemons - and they have already proven vulnerable to blighted creatures that are highly sentient and in command of Blight, like Corypheus. That's not to say that they wouldn't be involved - wouldn't be surprised if they either discovered something or hoarded stuff in Weisshaupt that could be useful in one way or another... It'd still be about slaying archdemons, I mean it may or may not be common knowledge (common to the people making the decisions I mean) that killing the archdemons won't solve the underlying issue but the Blight is definitely more of a threat when it's led, it wouldn't be ignorable so someone would still need to deal with it. Some people in world of Thedas thinking that it'd be about slaying Archdemons doesn't mean that it'd still be about slaying Archdemons from larger story's perspective. Nevermind that such scenario assumes that at a time we deal with the true source of Blight Archdemons would fill the same role as they did before. And, at this point, we have no reason to assume that the story would even go in that direction - or if it goes this way, that the Wardens would even be able to do anything like they did before. Or whether such fight would be largely delegated to background noise, while we deal with something bigger.
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