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Post by Fredward on Apr 2, 2018 17:30:38 GMT
Some people in world of Thedas thinking that it'd be about slaying Archdemons doesn't mean that it'd still be about slaying Archdemons from larger story's perspective. Sure, it's why I talked about the double blight as a distraction rather than the central plot point in my initial post. Nevermind that such scenario assumes that at a time we deal with the true source of Blight Archdemons would fill the same role as they did before. And, at this point, we have no reason to assume that the story would even go in that direction - or if it goes this way, that the Wardens would even be able to do anything like they did before. Or whether such fight would be largely delegated to background noise, while we deal with something bigger. Yah it's all speculation innit? Though if I were to structure the potential conflicts in DA4 and I assumed they'd wanna be juggling all these plates it'd be 1) qunari vs Tevinter as the obvious eye catchy one 2) double blight to force cooperation/compromise between the parties 3) in resolving 2 Solas' shenanigans (the specific content of those shenanigans being up for debate) come to light.
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Post by gervaise21 on Apr 2, 2018 21:02:28 GMT
There is no reason to assume that news didn't reach Weisshaput. What confuses me however is why do you think they could've done anything, or wanted to do anything. After all, Wiesshaupt was also likely informed of Blight creeping on Ferelden in DAO, given it took a year to deal with it... and we didn't see much in terms of reaction from Warden HQ. That's telling. I make my assertion on the basis of the novel Last Flight in which it is merely the absence of communication from Clarel that is causing slight concern. However, even if the Wardens were not capable of contacting HQ, the rest of Thedas certainly was. Last Flight has someone in Denerim sending a request for Warden assistance with an alleged darkspawn problem and Vigil's Keep requesting supplies, yet no one in the Inquisition thought to notify them of an ancient darkspawn magister wrecking havoc across the south? Back in DAO we were told it would take weeks for a communication to reach Weisshaupt and that seemed fair enough considering it was on the far side of Thedas from Ferelden. Then we had Leliana and her ravens. She can apparently get a message (and agents) up to Qarinus in no time at all. Her messages (and agents) were traversing the length of Thedas in a matter of days, much less weeks, so the excuse that communication with Weisshaupt is bad no longer holds water. Leliana could have got a message to them and when they didn't respond, send agents to find out why. HQ were concerned enough with the image of the Wardens in the south that they agreed to the Vigil's Keep experiment at getting involved in local secular politics and that should have been the hub around which information was passed back and forth. Leliana never even mentions getting in touch with Vigil's Keep. The fact is it suited the writers to ignore the contradictions that were apparent in the Grey Warden plot and then, to make matters worse, ignored the Warden plot entirely when it came to the epilogue of Trespasser that has Hawke back in Kirkwall with absolutely no explanation for what they have been doing up in Weisshaupt for the last 2 years, apart from Varric's jokey hand-waving of the Warden plot. Really the state of the leadership in Weisshaupt should have been a DLC for DAI after what was said in the epilogue to the main game but it should not have been ignored entirely.
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Post by midnight tea on Apr 2, 2018 21:32:09 GMT
There is no reason to assume that news didn't reach Weisshaput. What confuses me however is why do you think they could've done anything, or wanted to do anything. After all, Wiesshaupt was also likely informed of Blight creeping on Ferelden in DAO, given it took a year to deal with it... and we didn't see much in terms of reaction from Warden HQ. That's telling. I make my assertion on the basis of the novel Last Flight in which it is merely the absence of communication from Clarel that is causing slight concern. However, even if the Wardens were not capable of contacting HQ, the rest of Thedas certainly was. Last Flight has someone in Denerim sending a request for Warden assistance with an alleged darkspawn problem and Vigil's Keep requesting supplies, yet no one in the Inquisition thought to notify them of an ancient darkspawn magister wrecking havoc across the south? I'm fairly sure nobody in Inquisition thought of notify them of ancient darkspawn simply because they didn't have to. The news have spread of its own, which is why people flocked to Inquisition in the first place. She did say that she's sent messages to Fereldan Grey Wardens. But nobody responded, which is why she sent Inquisitor to search for whereabouts of any Wardens left almost at the start of the game, which is how we recruited Blackwall, remember? Plus - we know that messages to Empress herself about potential assassination didn't reach her, despite Orlais being way closer than Weisshaupt. And given Cory's grip of Southern Wardens there's no reason to not assume that they couldn't have disrupted any communication they wanted to any Wardens that were left uncorrupted. And again - that assumes that Weisshaupt wanted to be involved in the first place. It is telling that they reacted when Wardens' image in the South was involved and not really when the actual Blight was raging across Ferelden. It supports Riordan's claim that HQ is mostly interested with politicking and lining their own coffers. It's not too late for comic or book detailing what may have happened with Wardens.
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Post by gervaise21 on Apr 3, 2018 9:46:48 GMT
It's not too late for comic or book detailing what may have happened with Wardens.
Now this is an idea that I like but I think it was rather covered by the Last Flight, which unfortunately avoided the issue altogether. The mage/Templar war was referenced but beyond that the rank and file Wardens seemed oblivious of what was happening in the wider world. Of course that doesn't mean that the leadership weren't aware. I think that could account for why they were reluctant to put their new recruits through the Joining, because they knew of the threat Corypheus represented to anyone with the taint. So may be we will get a sequel at some point or it will form a sub-plot in the next game.
I still think they could have dealt with the issue better in Trespasser.
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Post by enaste on Apr 4, 2018 10:21:22 GMT
Patrick Weekes stated a couple years ago now that any DA4 would conclude Solas' story. Well, then what about we are fighting the Titans (probably even accidentally awoken by Solas) with the help of Solas posing as a friend or even assuming Mythal's form? Of course he is then stabbing us in the back, and we spend the second half of the game actually bringing him down. I would love to see a more direct confrontation, but doubt Solas would be the "first" main villain of the game - we already had an insane evil guy trying to ascend to godhood and bringing back the glory of his past civilisation by messing with the Fade. I assume it will be more like DA2, where we had several villains, and where we didn't definitely know by the end of Act 2 that we would have to fight Orsino or Meredith as the endgame bosses - because our focus lay on the Arishok.
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Post by DragonEffect on Apr 5, 2018 4:57:03 GMT
Bioware added a lot of new elements in Inquisition's DLCs: the existence of the Tar-Brishol and the strange luminous world beneath the Deep Roads, the Titans and their connection to magic and the dwarves (we now know Sandal isn't autistic, but probably mentally linked to a Titan, since he can cast spells), the fact that lyrium is alive - and part of it is infected with the Taint -, the fact that Arlathan was a magocracy with slavery and that elves were Magisters themselves, the fact that the Templars' ritual of drinking lyrium is blood magic (you're drinking the blood of a Titan), the fact that Archdemons are tainted dragons carrying a piece of an Elven God's soul, asf.
Honesntly, I don't think they'll be able to develop all those themes in just one game. It'll be necessary to have AT LEAST two games to even cover so much ground.
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Post by ladaienai on Apr 5, 2018 10:27:30 GMT
You all are brilliant! Great brainstorming the story plots; I am totally inspired. And I hope BioWare is 'listening in' too.
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Post by Dukemon on Apr 7, 2018 11:47:46 GMT
Dragon Age Inquisition was a sensation report. The DLCs constist of revealing one sensation after the other.
Dragon Age Rulebook from Dragon Age Origins(since 2009): Lyrium is an ore in the Dragon Age Setting. Very magical and mighty. Is used by non-mage to get magical powers. Mage using it in very low amounts to regenrate Mana or casting complicated spells.
Dragon Age Inquisition: No, Lyrium is blood of some mythical stone creatures! Who anybody has ever heard from."a forgotten truth"
Dragon Age Rulebook from Dragon Age Origins(since 2009): Elfen are complaining that the humans have ruined their life. They were unmortal and owned mighty magic, that was taken over by Tevinter folks. Elfen gods could be glorified rulers who were mages.
Dragon Age Inquisition: No, any information is wrong. Elfen were the slaves of the true Elfen.The Elfen ware stupid bawlers who are proud to wear the ol slave tattoos on their faces, at the same time this dissatisfied because the human are the new slave holder. (Find the contradiction.) (The whole Dragon Age Elfen lore was changed to the generic Elfen lore from other fantasy franchises. Elfen are wise and have alot of knowledge about magic, because they are magical beings)
Dragon Age Rulebook from Dragon Age Origins(since 2009): There are no creatures in Thedas except the Dark Spawn. However, the big threat for Thedas are the intelligent folks who lives in this world (Human, Elfen, Qunari, Dwarfes) (Game of Thrones, highwayman, bandits,....) And Dragons are extinct or are became very rarely. (in DAO we fought against three Dragons. But only the Dragon by the Andraste Temple was a normal Dragon.)
Dragon Age Inquisition: Clearly, in Thedas live a lot of magical creatures. Giants, Ghasts, alot of Dragons in rainbow colors... Like in every other generic fantasy lore.
Dragon Age Rulebook from Dragon Age Origins(since 2009): Dwarfes cannot use magic.
Dragon Age Inquisition: Yes, they can.
I wish Weekes is throughing them all out of Dragon Age to give his Dark and Dirty and Bloody something back. No sensations to prove the early information wrong. No more generic lore for Dragon Age.
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Post by Fredward on Apr 7, 2018 18:00:59 GMT
Dragon Age Inquisition was a sensation report. The DLCs constist of revealing one sensation after the other. Dragon Age Rulebook from Dragon Age Origins(since 2009): Lyrium is an ore in the Dragon Age Setting. Very magical and mighty. Is used by non-mage to get magical powers. Mage using it in very low amounts to regenrate Mana or casting complicated spells. Dragon Age Inquisition: No, Lyrium is blood of some mythical stone creatures! Who anybody has ever heard from."a forgotten truth" It's both. It's both the blood of mystical stone creatures that function as ore for the inhabitants of Thedas. And no one knows they're there because the beings who interacted with them are gone and they've been dead/sleeping this whole time, moreover they seem to be mountains and tunnel systems so you wouldn't even know what you were looking at if you found it. Unless you got to its heart somehow but, again, you'd have no reason to go looking. It has been a very long time since I've played DAO but I'm pretty sure lyrium's weirdness has been long established beyond that of just a regular old ore, like it 'singing' for example. And it's connection with the weirdness going on in Haven. And how deposits of it can be found in the Fade. And, in retrospect, how it boosts magic when the only other thing known to do that is blood. Heh. That's kinda funny actually. Dragon Age Rulebook from Dragon Age Origins(since 2009): Elfen are complaining that the humans have ruined their life. They were unmortal and owned mighty magic, that was taken over by Tevinter folks. Elfen gods could be glorified rulers who were mages. Dragon Age Inquisition: No, any information is wrong. Elfen were the slaves of the true Elfen.The Elfen ware stupid bawlers who are proud to wear the ol slave tattoos on their faces, at the same time this dissatisfied because the human are the new slave holder. (Find the contradiction.) (The whole Dragon Age Elfen lore was changed to the generic Elfen lore from other fantasy franchises. Elfen are wise and have alot of knowledge about magic, because they are magical beings) The elves were immortal (more or less), they did have mighty magic and Tevinter did have a role in destroying the remnants of that. They also had 'gods' for which they showed their allegiance/obeisance by wearing their tattoos on their faces. This could also been seen as slavery depending on who you ask, like Solas. Dunno if Abelas would agree. The only people who gave insight into elven lore prior to DAI were the Dalish, it had been thousands of years and their practices and mythology had warped in part to rationalize their lot in life. This seems like a much more realistic scenario to me than them maintaining the genuine truth through all that time. Like trying to play a game of telephone that stretches for millennia. Dragon Age Rulebook from Dragon Age Origins(since 2009): There are no creatures in Thedas except the Dark Spawn. However, the big threat for Thedas are the intelligent folks who lives in this world (Human, Elfen, Qunari, Dwarfes) (Game of Thrones, highwayman, bandits,....) And Dragons are extinct or are became very rarely. (in DAO we fought against three Dragons. But only the Dragon by the Andraste Temple was a normal Dragon.) Dragon Age Inquisition: Clearly, in Thdas live a lot of magical creatures. Giants, Ghasts, alot of Dragons in rainbow colors... Like in every other generic fantasy lore. Bruh we had elves, dwarves, nebulous large horned men, ogres, dragons, mages, demons, undead, talking cats, werewolves, a magical forest lady, murderous trees, a golem, shapeshifters, giant spiders etc. It was never a low-fantasy setting, especially using GoT as a reference point (which, incidentally, has also become less low-fantasy as the series progressed, as a piece of the plot mind but yeah). Also, the game is called Dragon Age specifically because dragons sightings became more common after they were almost extinct, it makes sense if there was some kind of resurgence in the species that we'd see more of them as time passes. I'd be surprised if there wasn't something behind their comeback either btw since it's been hinted at. Dragon Age Rulebook from Dragon Age Origins(since 2009): Dwarfes cannot use magic. Dragon Age Inquisition: Yes, they can. We don't know what Valta is doing is magic exactly and we've always had Sandal who has arguably been breaking that rule since the lore was established. DA doesn't have a 'rulebook' (that I can find, the tabletop does), it has lore. In-world lore, ie fallible individuals writing about what they know and what has been true up to that point in their world, with the exact same biases and prejudices and blindspots that you'd see in real world historians. A lot of people seem to have problems accepting this, I happen to like it. The lore isn't word of god neatly establishing that this is how things are, it's evolving and as the games progress we get to tease out more and more of it and get a more holistic picture. The prior lore isn't wrong it's being elaborated upon. It also has the nice side effect of having the practices/beliefs/culture rooted not in fact but rather bits of fact with the rest coloured in with what people would like to believe or their best guesses. Gives a much more authentic vibe to things.
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Post by wickedcool on Apr 10, 2018 13:06:10 GMT
I can see a return to skyhold as part of dlc. Maybe some familiar faces such as Cabot the bartender
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Post by unofficialgreycolor on Apr 11, 2018 1:17:13 GMT
So given that this is the first time I think a DA game actually "follows up" from a previous story, I kinda like the idea of that actually.
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Post by midnight tea on Apr 11, 2018 3:09:13 GMT
Well, that's something of a piece of lore news - from what I've seen it's widely assumed that blood magic works on the basis of inherent power of blood. But apparently, it ain't the case. It's about the act of sacrificing life's energy and the catalyst to throwing spells is the wound (or, rather - the concept of sacrifice of life's energy... which ain't that surprising, given that's the common symbolism of blood offering), rather than blood itself.
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Post by ladaienai on Apr 23, 2018 11:05:07 GMT
Dragon Age Inquisition was a sensation report. The DLCs constist of revealing one sensation after the other. Dragon Age Rulebook from Dragon Age Origins(since 2009): Lyrium is an ore in the Dragon Age Setting. Very magical and mighty. Is used by non-mage to get magical powers. Mage using it in very low amounts to regenrate Mana or casting complicated spells. Dragon Age Inquisition: No, Lyrium is blood of some mythical stone creatures! Who anybody has ever heard from."a forgotten truth" It's both. It's both the blood of mystical stone creatures that function as ore for the inhabitants of Thedas. And no one knows they're there because the beings who interacted with them are gone and they've been dead/sleeping this whole time, moreover they seem to be mountains and tunnel systems so you wouldn't even know what you were looking at if you found it. Unless you got to its heart somehow but, again, you'd have no reason to go looking. It has been a very long time since I've played DAO but I'm pretty sure lyrium's weirdness has been long established beyond that of just a regular old ore, like it 'singing' for example. And it's connection with the weirdness going on in Haven. And how deposits of it can be found in the Fade. And, in retrospect, how it boosts magic when the only other thing known to do that is blood. Heh. That's kinda funny actually. Dragon Age Rulebook from Dragon Age Origins(since 2009): Elfen are complaining that the humans have ruined their life. They were unmortal and owned mighty magic, that was taken over by Tevinter folks. Elfen gods could be glorified rulers who were mages. Dragon Age Inquisition: No, any information is wrong. Elfen were the slaves of the true Elfen.The Elfen ware stupid bawlers who are proud to wear the ol slave tattoos on their faces, at the same time this dissatisfied because the human are the new slave holder. (Find the contradiction.) (The whole Dragon Age Elfen lore was changed to the generic Elfen lore from other fantasy franchises. Elfen are wise and have alot of knowledge about magic, because they are magical beings) The elves were immortal (more or less), they did have mighty magic and Tevinter did have a role in destroying the remnants of that. They also had 'gods' for which they showed their allegiance/obeisance by wearing their tattoos on their faces. This could also been seen as slavery depending on who you ask, like Solas. Dunno if Abelas would agree. The only people who gave insight into elven lore prior to DAI were the Dalish, it had been thousands of years and their practices and mythology had warped in part to rationalize their lot in life. This seems like a much more realistic scenario to me than them maintaining the genuine truth through all that time. Like trying to play a game of telephone that stretches for millennia. Dragon Age Rulebook from Dragon Age Origins(since 2009): There are no creatures in Thedas except the Dark Spawn. However, the big threat for Thedas are the intelligent folks who lives in this world (Human, Elfen, Qunari, Dwarfes) (Game of Thrones, highwayman, bandits,....) And Dragons are extinct or are became very rarely. (in DAO we fought against three Dragons. But only the Dragon by the Andraste Temple was a normal Dragon.) Dragon Age Inquisition: Clearly, in Thdas live a lot of magical creatures. Giants, Ghasts, alot of Dragons in rainbow colors... Like in every other generic fantasy lore. Bruh we had elves, dwarves, nebulous large horned men, ogres, dragons, mages, demons, undead, talking cats, werewolves, a magical forest lady, murderous trees, a golem, shapeshifters, giant spiders etc. It was never a low-fantasy setting, especially using GoT as a reference point (which, incidentally, has also become less low-fantasy as the series progressed, as a piece of the plot mind but yeah). Also, the game is called Dragon Age specifically because dragons sightings became more common after they were almost extinct, it makes sense if there was some kind of resurgence in the species that we'd see more of them as time passes. I'd be surprised if there wasn't something behind their comeback either btw since it's been hinted at. Dragon Age Rulebook from Dragon Age Origins(since 2009): Dwarfes cannot use magic. Dragon Age Inquisition: Yes, they can. We don't know what Valta is doing is magic exactly and we've always had Sandal who has arguably been breaking that rule since the lore was established. DA doesn't have a 'rulebook' (that I can find, the tabletop does), it has lore. In-world lore, ie fallible individuals writing about what they know and what has been true up to that point in their world, with the exact same biases and prejudices and blindspots that you'd see in real world historians. A lot of people seem to have problems accepting this, I happen to like it. The lore isn't word of god neatly establishing that this is how things are, it's evolving and as the games progress we get to tease out more and more of it and get a more holistic picture. The prior lore isn't wrong it's being elaborated upon. It also has the nice side effect of having the practices/beliefs/culture rooted not in fact but rather bits of fact with the rest coloured in with what people would like to believe or their best guesses. Gives a much more authentic vibe to things. Fredward I am with you on this last point especially. One of the things I liked about the games from the getgo was the realism of how unreliable people's versions of reality are, given personal prejudices. In DAO and associated dlc, I recall smiling at Genitivi's attempts to be unbiased in his field research. In 'real life' there is the obvious adage that history is written by the winners, so any decent writer takes this into account in their storytelling. This is actually what makes story interesting... all the unique viewpoints of characters and the reliability or unreliability of people's versions of 'reality.' So by the time, I got to DAI, this was very fun for me to read the differing views of various historian characters/authors in game. And, to be frank, I am still pondering...really, Solas? are you certain about your version of all this? In Trespasser, there seems to be controversy recorded in the ruins re what went down with Mythal and Solas and the other "gods." Solas himself seems to be of a somewhat negative opinion of his motives when the inquisitor says, she'll redeem him. His response left me thinking why am I assuming anything about him? My playthroughs after THAT experience, I cannot help but hear all his speeches as rife with bs! lol
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Post by General Mahad on May 10, 2018 3:07:03 GMT
Well, that's something of a piece of lore news - from what I've seen it's widely assumed that blood magic works on the basis of inherent power of blood. But apparently, it ain't the case. It's about the act of sacrificing life's energy and the catalyst to throwing spells is the wound (or, rather - the concept of sacrifice of life's energy... which ain't that surprising, given that's the common symbolism of blood offering), rather than blood itself. So it's less about the blood and more about the suffering which gives Blood Magic it's power.
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Post by gervaise21 on May 11, 2018 19:15:44 GMT
So it's less about the blood and more about the suffering which gives Blood Magic it's power.
I don't really see why this would be unless blood magic only works through the suffering attracting a demon which then actually is the thing powering the spell. This would seem to tie in with the way it was presented in DAO. Anders also suggested that it required "looking a demon in the eye" and agreeing to its terms. However, other sources have suggested this is not the case and it is merely the utilisation of the life-force, which requires sacrifice of one's own blood or someone else's and, yes, that would require a wound but the degree of suffering would vary.
Also Solas specifically said that there was nothing inherently wrong with blood magic. Surely magic that could only be achieved through causing suffering would be repellent to him?
I think what PW was trying to say is that you couldn't just carry around a bottle of blood to use when needed but it must specifically be "fresh" blood via a wound.
Does that mean the Joining ritual is not blood magic since blood is only a component? Is that why the Templars could justify using the mage's blood in a phylactery because it is not blood magic if the object is only using blood collected at an earlier date?
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Post by midnight tea on May 11, 2018 19:21:16 GMT
So it's less about the blood and more about the suffering which gives Blood Magic it's power. I don't really see why this would be unless blood magic only works through the suffering attracting a demon which then actually is the thing powering the spell. This would seem to tie in with the way it was presented in DAO. Anders also suggested that it required "looking a demon in the eye" and agreeing to its terms. However, other sources have suggested this is not the case and it is merely the utilisation of the life-force, which requires sacrifice of one's own blood or someone else's and, yes, that would require a wound but the degree of suffering would vary. Also Solas specifically said that there was nothing inherently wrong with blood magic. Surely magic that could only be achieved through causing suffering would be repellent to him? Of all people, Solas is surely the one who's VERY familiar with the notion of suffering or sacrifice made for something good (or... better than alternative) to happen. So if the underlying suffering is for a good cause, why should he object? He mentions a blood mage sacrificing her own blood to heal someone during that very conversation.
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Post by Walter Black on May 12, 2018 19:08:53 GMT
I don't really see why this would be unless blood magic only works through the suffering attracting a demon which then actually is the thing powering the spell. This would seem to tie in with the way it was presented in DAO. Anders also suggested that it required "looking a demon in the eye" and agreeing to its terms. However, other sources have suggested this is not the case and it is merely the utilisation of the life-force, which requires sacrifice of one's own blood or someone else's and, yes, that would require a wound but the degree of suffering would vary. Also Solas specifically said that there was nothing inherently wrong with blood magic. Surely magic that could only be achieved through causing suffering would be repellent to him? Of all people, Solas is surely the one who's VERY familiar with the notion of suffering or sacrifice made for something good (or... better than alternative) to happen. So if the underlying suffering is for a good cause, why should he object? He mentions a blood mage sacrificing her own blood to heal someone during that very conversation. Even when you move past arguments of morality and pragmatism, it does seem to me that those who argue in favor of blood magic are often also mage fans (and some Bioware writers ) who want to sanitize Dragon Age magic in general. They're all about the fantasy wish fulfillment, while whitewashing all inherent power discrepancies over normals, demons and the constant threat of possession, and the myriad side effects of thinning the Veil and re-ording the fundamental laws of reality. They want all the benefits of magic, but don't want to acknowledge the costs and consequences. I'm sure there are those who think such changes are good, since it's better suited to their own fantasies. Myself, I remember when DA was a dark, complex and adult story with no easy answers, and lament the further dumbing down of the series.
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Post by General Mahad on May 12, 2018 19:38:14 GMT
The fact of the matter with Blood Magic is that it requires sacrifice, whether it is one's own blood or the blood of others.
And to achieve greatness, you must have greater sacrifices.
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Post by midnight tea on May 12, 2018 19:52:58 GMT
Even when you move past arguments of morality and pragmatism, it does seem to me that those who argue in favor of blood magic are often also mage fans (and some Bioware writers ) who want to sanitize Dragon Age magic in general. They're all about the fantasy wish fulfillment, while whitewashing all inherent power discrepancies over normals, demons and the constant threat of possession, and the myriad side effects of thinning the Veil and re-ording the fundamental laws of reality. They want all the benefits of magic, but don't want to acknowledge the costs and consequences. I'm sure there are those who think such changes are good, since it's better suited to their own fantasies. Myself, I remember when DA was a dark, complex and adult story with no easy answers, and lament the further dumbing down of the series. I'm not sure I'm following that logic. Saying that magic can be bad AND good, depending on use, is not sanitizing and mentioning that blood magic ain't necessarily as vile or evil as people think it is adds another level of complexity rather than strips it. I mean... it's not like suddenly nuns are using blood magic to heal the masses; we see blood (and other types of) magic used for some pretty dark stuff and a lot of negativity surrounding it, so reacting to comments of one of few characters who are not even like 'blood magic is GOOD!", but rather 'blood magic is about as good as any other magic' by complaining about scrubbing complexity, daaaaaarknessss or adult themessss from DA just seems strange. Besides, we don't really know how the whole of magic system works yet, what are its fundamentals or why Solas - an ancient magical god-like figure at some point - says that blood magic ain't inherently vile, yet he himself doesn't use it because it makes passing through Veil harder. So I'm fairly sure that his comments on the matter are supposed to trigger our brain cells to be curious about all the elements we're missing from story yet, rather than proof that Bioware is dumbing down the series.
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Post by eaglepursuit on May 16, 2018 22:19:33 GMT
www.gamefixshow.com/According to this blogger, the E3 schedule was leaked and DA4 will be announced and is titled Dragon Age: Rise of Tiamat. Seems shady to me. Thoughts?
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Post by midnight tea on May 16, 2018 22:34:23 GMT
I guess Tiamat is going to ally with Salos and they'll have sweet Retribution...? (I nearly snorted tea through nostrils when I've read what they supposedly have prepared for Anthem - presentation featuring Snoop Dog and Zac Efron??? WHAT )
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Post by OhDaniGirl on May 17, 2018 2:03:22 GMT
TiamatIn the religion of ancient Babylon, Tiamat (Akkadian: 𒀭𒋾𒊩𒆳 DTI.AMAT or 𒀭𒌓𒌈 DTAM.TUM, Greek: Θαλάττη Thaláttē)[3] is a primordial goddess of the salt sea, mating with Abzû, the god of fresh water, to produce younger gods. She is the symbol of the chaos of primordial creation. She is referred to as a woman,[4] and described as the glistening one.[5] It is suggested that there are two parts to the Tiamat mythos, the first in which Tiamat is a creator goddess, through a sacred marriage between salt and fresh water, peacefully creating the cosmos through successive generations. In the second Chaoskampf Tiamat is considered the monstrous embodiment of primordial chaos.[6] Some sources identify her with images of a sea serpent or dragon.[7]
In the Enûma Elish, the Babylonian epic of creation, she gives birth to the first generation of deities; her husband, Apsu, correctly assuming they are planning to kill him and usurp his throne, later makes war upon them and is killed. Enraged, she, too, wars upon her husband's murderers, taking on the form of a massive sea dragon, she is then slain by Enki's son, the storm-god Marduk, but not before she had brought forth the monsters of the Mesopotamian pantheon, including the first dragons, whose bodies she filled with "poison instead of blood". Marduk then forms heavens and the earth from her divided body. Not saying I believe it, but it does sound a bit like Mythal...
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Post by Deleted on May 17, 2018 2:36:00 GMT
TiamatIn the religion of ancient Babylon, Tiamat (Akkadian: 𒀭𒋾𒊩𒆳 DTI.AMAT or 𒀭𒌓𒌈 DTAM.TUM, Greek: Θαλάττη Thaláttē)[3] is a primordial goddess of the salt sea, mating with Abzû, the god of fresh water, to produce younger gods. She is the symbol of the chaos of primordial creation. She is referred to as a woman,[4] and described as the glistening one.[5] It is suggested that there are two parts to the Tiamat mythos, the first in which Tiamat is a creator goddess, through a sacred marriage between salt and fresh water, peacefully creating the cosmos through successive generations. In the second Chaoskampf Tiamat is considered the monstrous embodiment of primordial chaos.[6] Some sources identify her with images of a sea serpent or dragon.[7]
In the Enûma Elish, the Babylonian epic of creation, she gives birth to the first generation of deities; her husband, Apsu, correctly assuming they are planning to kill him and usurp his throne, later makes war upon them and is killed. Enraged, she, too, wars upon her husband's murderers, taking on the form of a massive sea dragon, she is then slain by Enki's son, the storm-god Marduk, but not before she had brought forth the monsters of the Mesopotamian pantheon, including the first dragons, whose bodies she filled with "poison instead of blood". Marduk then forms heavens and the earth from her divided body. Not saying I believe it, but it does sound a bit like Mythal... Lol, I thought it was referring to this beastie from D&D: Upon further research it looks like "The Rise of Tiamat" is an existing D&D adventure which can be found here. Maybe they're doing a full-blown game of it, but I don't see what it has to do with Dragon Age.
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Post by OhDaniGirl on May 17, 2018 2:41:55 GMT
TiamatIn the religion of ancient Babylon, Tiamat (Akkadian: 𒀭𒋾𒊩𒆳 DTI.AMAT or 𒀭𒌓𒌈 DTAM.TUM, Greek: Θαλάττη Thaláttē)[3] is a primordial goddess of the salt sea, mating with Abzû, the god of fresh water, to produce younger gods. She is the symbol of the chaos of primordial creation. She is referred to as a woman,[4] and described as the glistening one.[5] It is suggested that there are two parts to the Tiamat mythos, the first in which Tiamat is a creator goddess, through a sacred marriage between salt and fresh water, peacefully creating the cosmos through successive generations. In the second Chaoskampf Tiamat is considered the monstrous embodiment of primordial chaos.[6] Some sources identify her with images of a sea serpent or dragon.[7]
In the Enûma Elish, the Babylonian epic of creation, she gives birth to the first generation of deities; her husband, Apsu, correctly assuming they are planning to kill him and usurp his throne, later makes war upon them and is killed. Enraged, she, too, wars upon her husband's murderers, taking on the form of a massive sea dragon, she is then slain by Enki's son, the storm-god Marduk, but not before she had brought forth the monsters of the Mesopotamian pantheon, including the first dragons, whose bodies she filled with "poison instead of blood". Marduk then forms heavens and the earth from her divided body. Not saying I believe it, but it does sound a bit like Mythal... Lol, I thought it was referring to this beastie from D&D: *snip* It might be...they do mention a crossover.
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Post by Julale on May 17, 2018 6:56:47 GMT
www.gamefixshow.com/According to this blogger, the E3 schedule was leaked and DA4 will be announced and is titled Dragon Age: Rise of Tiamat. Seems shady to me. Thoughts? Mark Darrah has already confirmed that DA4 will not be announced at E3 this year. Tweet: User @biomarkdarrah Is dragon age game getting announced at e3? Mark Darrah No
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