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Post by JRandall0308 on Jun 7, 2017 15:40:51 GMT
Gamble stated there is also a balance patch coming.
(What, you don't follow 12 people on Twitter just to keep up?)
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Zerfidius
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Games: Baldur's Gate
Origin: Zerfidius
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Post by Zerfidius on Jun 7, 2017 15:40:55 GMT
For everyone concerned that their pet peeve isn't yet patched, remember that biower had not once published a comprehensive list of fixes. AND have made stealth balance changes we ONLY know about because Hello_Isaac is parsing game config files for the real settings used in-game. Exactly.
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Post by Deleted on Jun 7, 2017 15:44:35 GMT
Why does everyone and their grandma have to be able to romance everyone and their grandma? Like that is/was the game's most urgent isses. BIower pls FWIW - MEA's romance achievement requires you to romance 3 different characters, and male Ryder had only 2 available male options in the game, while every other combination already had 3 or more. Another option would have been to change the requirement for the achievement, but that would probably piss off people who'd already made the effort to earn the cheevo as designed. So - they made an existing male LI character available to Scott.
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Post by JRandall0308 on Jun 7, 2017 17:44:27 GMT
Combat balance updates announced: blog.bioware.com/2017/06/07/patch-1-08-combat-balance-updates/ We’re continuing to improve weapon and power balance based on player feedback and our own tests.
In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board.
Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds.
We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level.
We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod.
You can find a full list of the notes below. For notes in other languages, please check here.
Melee
Omni-blade Increased base damage from 275 to 400 Cryo Gauntlet Increased base damage from 200 to 400 Asari Sword Increased base damage from 400 to 740 Krogan Hammer Increased base damage from 400 to 650 Increased radius from 1m to 2m Krogan Headbutt Increased base damage from 330 to 740 Powers
Salarian Infiltrator Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain. Energy Drain Decreased Rank 6 Shields Restored bonus from 30% to 25% Cryo Beam Now grants 25% assist score instead of support score Shockwave Increased damage from 245 to 350 Overload Increased the chaining damage when fully-charged from 100 to 300. Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage. Damage from Frag Grenade now bypasses enemy shield gates. Damage from Sticky Grenade now bypasses enemy shield gates. Damage from Trip Mine now bypasses enemy shield gates. Combos
Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected. Throw now does standard combo detonation damage (previous damage was -25%) Weapons
Accuracy improved for automatic weapons Reduced maximum reticle size and speed of reticle bloom for automatic weapons Assault Rifles
Sweeper (changes made May 19 in server-side update) Increased damage from 64–77 to 96–115 reduced recoil changed hit reaction to a short interrupt Cyclone (changes made May 19 in server-side update) Increased damage from 37–47 to 59–74 Avenger S Damage increased from 55–66 to 66–79 Charger S Damage increased from 47–56 to 57–68 Viper S Damage increased from 460–552 to 610–732 Pistols / SMGs
Talon Damage increased from 76–91 to 84–101 Force decreased from 50 to 35 Weight increased from 28 to 30 Sniper Rifles
Vanquisher Weight increased from 45 to 55 Widow Weight decreased from 65 to 50 Indra Removed large camera shake on the Indra’s first shot Incisor Reduced Incisor’s recoil per shot Enemies
Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level Bronze enemies now do 5% more damage with all attacks Silver enemies now do 10% more damage with all attacks Gold enemies now do 10% more damage with all attacks Decreased enemy shield gate duration from 0.25 seconds to 0.1 second [SP] Increased enemy shield gate amount by 50% [MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995 [MP] Enemies in cover take less time to attack targets that are in the open Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters Reduced distance from which downed player can be executed Kett
Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20% [MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed Remnant
Increased Assembler weapon damage by 10%. Changed Assembler firing pattern from 4–8 shots per salvo to 4–9. Damage spike at the end of the Destroyer damage field now ignores player’s health gate. Observers now have a short charge-up time before attacking. Outlaws
Converted the Pariah’s armor bar evenly into health and shields Hydra’s sync attack wind-up is 20% faster and kills the target if successful
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
Posts: 539 Likes: 1,414
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by The Joe-Man on Jun 7, 2017 17:58:53 GMT
Combat balance updates announced: blog.bioware.com/2017/06/07/patch-1-08-combat-balance-updates/ We’re continuing to improve weapon and power balance based on player feedback and our own tests.
In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board.
Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds.
We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level.
We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod.
You can find a full list of the notes below. For notes in other languages, please check here.
Melee
Omni-blade Increased base damage from 275 to 400 Cryo Gauntlet Increased base damage from 200 to 400 Asari Sword Increased base damage from 400 to 740 Krogan Hammer Increased base damage from 400 to 650 Increased radius from 1m to 2m Krogan Headbutt Increased base damage from 330 to 740 Powers
Salarian Infiltrator Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain. Energy Drain Decreased Rank 6 Shields Restored bonus from 30% to 25% Cryo Beam Now grants 25% assist score instead of support score Shockwave Increased damage from 245 to 350 Overload Increased the chaining damage when fully-charged from 100 to 300. Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage. Damage from Frag Grenade now bypasses enemy shield gates. Damage from Sticky Grenade now bypasses enemy shield gates. Damage from Trip Mine now bypasses enemy shield gates. Combos
Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected. Throw now does standard combo detonation damage (previous damage was -25%) Weapons
Accuracy improved for automatic weapons Reduced maximum reticle size and speed of reticle bloom for automatic weapons Assault Rifles
Sweeper (changes made May 19 in server-side update) Increased damage from 64–77 to 96–115 reduced recoil changed hit reaction to a short interrupt Cyclone (changes made May 19 in server-side update) Increased damage from 37–47 to 59–74 Avenger S Damage increased from 55–66 to 66–79 Charger S Damage increased from 47–56 to 57–68 Viper S Damage increased from 460–552 to 610–732 Pistols / SMGs
Talon Damage increased from 76–91 to 84–101 Force decreased from 50 to 35 Weight increased from 28 to 30 Sniper Rifles
Vanquisher Weight increased from 45 to 55 Widow Weight decreased from 65 to 50 Indra Removed large camera shake on the Indra’s first shot Incisor Reduced Incisor’s recoil per shot Enemies
Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level Bronze enemies now do 5% more damage with all attacks Silver enemies now do 10% more damage with all attacks Gold enemies now do 10% more damage with all attacks Decreased enemy shield gate duration from 0.25 seconds to 0.1 second [SP] Increased enemy shield gate amount by 50% [MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995 [MP] Enemies in cover take less time to attack targets that are in the open Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters Reduced distance from which downed player can be executed Kett
Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20% [MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed Remnant
Increased Assembler weapon damage by 10%. Changed Assembler firing pattern from 4–8 shots per salvo to 4–9. Damage spike at the end of the Destroyer damage field now ignores player’s health gate. Observers now have a short charge-up time before attacking. Outlaws
Converted the Pariah’s armor bar evenly into health and shields Hydra’s sync attack wind-up is 20% faster and kills the target if successful
Looks like some really good stuff at first glance. I'm loving the Avenger S and Krogan headbutt buffs. The enemy buff is good too. Things were starting to feel too easy. Plus: BLOOM AND ACCURACY FIXES!!!
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Post by Kazu on Jun 7, 2017 18:00:42 GMT
SOOOOOOOOOOOOOOOOOOOOOOOOOOOO......................... 10% damage increase for every enemy unit in gold and silver.................
Why exactly are we getting this without any increase to player survivability?
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Urizen
N4
Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: 2Holedoll
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Post by Urizen on Jun 7, 2017 18:03:19 GMT
SOOOOOOOOOOOOOOOOOOOOOOOOOOOO......................... 10% damage increase for every enemy unit in gold and silver................. Why exactly are we getting this without any increase to player survivability? YAY, finally I can die 10% faster to enemies no-recoil-aimlock! This is a dream come true
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vanshishogaku
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Vanshi_Shogaku
Posts: 14 Likes: 16
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Post by vanshishogaku on Jun 7, 2017 18:04:02 GMT
Numbers on Vanquisher and Widow seems wrong: Vanq. weights 23, Widow 33 now. Didn't check others.
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Post by JRandall0308 on Jun 7, 2017 18:11:49 GMT
Listed weights could be at Rank I not Rank X.
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kaileena_sands
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kaileena_sands on Jun 7, 2017 18:14:12 GMT
SOOOOOOOOOOOOOOOOOOOOOOOOOOOO......................... 10% damage increase for every enemy unit in gold and silver................. Why exactly are we getting this without any increase to player survivability? YAY, finally I can die 10% faster to enemies no-recoil-aimlock! This is a dream come true Yeah, WTF is up with that. I can understand buffing specific units but who ever thought? Let's give Observers with their perfect accuracy 10% more damage. That should show them players!
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Post by waltervolpatto on Jun 7, 2017 18:15:26 GMT
2.4x headbutt krogan... plus jumbo pack...
s weapons got 20%buff
like it
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 7, 2017 18:17:08 GMT
Thanks! I like it! UR Krogan and Asari really nice melee buffs! Nice S weapon buffs! Nice accuracy buffs! I am also happy to see the enemies get a buff! "Hydra’s sync attack wind-up is 20% faster and kills the target if successful" I'm hoping this means that Hydra now sync kills as opposed to just downing the player...
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Post by Kenny Bania on Jun 7, 2017 18:20:01 GMT
Interesting...
I need to digest this...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: sparkz699
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Post by Sparkz on Jun 7, 2017 18:26:19 GMT
Melee buffs for all characters BUT the Angara Avenger? The Avenger's base melee damage was already the lowest (if fastest).
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Post by hanskey on Jun 7, 2017 18:27:40 GMT
Interesting... I need to digest this... No worries, I've already shat it out.
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Post by Kenny Bania on Jun 7, 2017 18:30:34 GMT
Melee buffs for all characters BUT the Angara Avenger? The Avenger's base melee damage was already the lowest (if fastest). Biotic punch was also ignored.
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The Joe-Man
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
Posts: 539 Likes: 1,414
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by The Joe-Man on Jun 7, 2017 18:30:49 GMT
Notable by their absences: Katana S, Halberd, Sadstorm (will this thing ever get any love).
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Post by hanskey on Jun 7, 2017 18:32:17 GMT
Notable by their absences: Katana S, Halberd, Sadstorm (will this thing ever get any love). That one's dumb. Disciple is better and less rare. They definitely should've buffed.
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Post by Kenny Bania on Jun 7, 2017 18:32:21 GMT
Why call it a full list of notes when it clearly isn't a fucking full list of notes?
There's tons of stuff in the blurb that aren't listed in the "full list of notes"
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Post by Kazu on Jun 7, 2017 18:33:05 GMT
Notable by their absences: Katana S, Halberd, Sadstorm (will this thing ever get any love). Have you paid attention how the gun's barrel is actually designed for several forms of self harm? That should answer the question if it should ever get any love.
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Post by PATPATPATlol on Jun 7, 2017 18:47:13 GMT
Still no remnant VI romance option? Sad.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,060 Likes: 35,937
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Jun 7, 2017 19:08:50 GMT
Wow no need to buff enemy damage on silver or bronze at all imo. Believe it or not a lot of people are still running around with lower level weapons and silver is already almost as hard as gold. (Beerfish you fool! how can you say that? The best players all play gold, the equipment and player level on silver is lower and against certain enemies I for sure use more consumables on silver.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jun 7, 2017 19:12:58 GMT
Still no remnant VI romance option? Sad. "Remnant VI can now "interface" with assault turret and combine to shoot sticky projectiles at the enemy that deal 69x the damage."
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jmac1424
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Games: Mass Effect Trilogy
PSN: jmac1424
Posts: 491 Likes: 1,568
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Post by jmac1424 on Jun 7, 2017 19:16:00 GMT
Fuck me, 10% damage boost to Anointed and Observers is going to test my sanity.
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xaijin
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Post by xaijin on Jun 7, 2017 19:25:26 GMT
Melee buffs for all characters BUT the Angara Avenger? The Avenger's base melee damage was already the lowest (if fastest). Double damage versus armor, 5 second stun.
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