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Post by xaijin on Jun 7, 2017 19:26:45 GMT
Melee buffs for all characters BUT the Angara Avenger? The Avenger's base melee damage was already the lowest (if fastest). Biotic punch was also ignored. Biotic punch is the fastest melee available outside the firaan, it doesn't need a buff.
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mutantdork
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by mutantdork on Jun 7, 2017 19:30:05 GMT
The sweeping enemy damage buffs sounds like another way of saying "yeah, there won't be a platinum level any time soon so try being more squishy."
It would be nice if it also came with an increase in credits earned...
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Post by shinobiwan on Jun 7, 2017 19:49:15 GMT
Biotic punch was also ignored. Biotic punch is the fastest melee available outside the firaan, it doesn't need a buff. But it's getting an indirect nerf from the juggernaut shield nerf. Hurts humanguards for sure.
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dariat
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Post by dariat on Jun 7, 2017 19:50:03 GMT
Energy Drain
Decreased Rank 6 Shields Restored bonus from 30% to 25%
Damn, they nerfed my sentinel.
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Post by JRandall0308 on Jun 7, 2017 19:51:11 GMT
Meh, it was bonus to the base drain so you will hardly notice the difference.
Although they might *think* it was a fully additive bonus, hence the nerf.
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bjorndadwarf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Jun 7, 2017 20:11:02 GMT
Sweeper (changes made May 19 in server-side update)
Increased damage from 64–77 to 96–115 reduced recoil changed hit reaction to a short interrupt
Hahahaha, had anyone even noticed that the Sweeper was buffed weeks ago?
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Post by auronio on Jun 7, 2017 20:13:44 GMT
- Fixed issue that prevented melee attacks if the revive icon was near center screen - Equipping the Cobra RPG now interrupts reloading These are good things. I wonder if this: - Fixed issue where ammo pick-up audio incorrectly played ...will correct my character from calling for more ammo even when he's got plenty to spare. Speaking of incorrecnt sound... There is a weird glitch where outlaws faction constantly produce Hydra walking noise even after they are dead, right? I personally would like to get this fixed... lol It would be worse if after an attempt to wipe out Hydra it still would walk around but without walking noise. Or after the 1st one taken out the second one on wave 6 would produce no walking noise anymore. Hence I rather take a phantom walking noise.
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Post by nucleartech76 on Jun 7, 2017 20:16:50 GMT
Straight people didn't complain enough to get more banging options. I get fucked enough in RL to not be too bothered by it.
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Post by Deleted on Jun 7, 2017 20:31:38 GMT
Fuck me, 10% damage boost to Anointed and Observers is going to test my sanity. That might actually make my favorite kit (asari adept) untenable, at least the way I've been playing her. As it stands, I can sprint to shielded enemies to get them in the annihilation field, hit 'em with a biotic 'splosion to strip their shields, and then finish 'em off as they float helplessly in the vortex. If they really feel the need to increase their damage individually, then maybe they should also consider either not having them travel in packs of 2-3, or not having them all target the same player. CQC kits are already challenging enough, imho.
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Post by JRandall0308 on Jun 7, 2017 20:54:28 GMT
Not only increased enemy damage but increased enemy shieldgate.
RIP aggressive glass-cannon play.
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gib
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Post by gib on Jun 7, 2017 22:10:45 GMT
I'm honestly not sure how I feel about this patch. I'm happy with an increase in challenge but I was hoping for some fresh AI tactics rather than "just do more damage". Against certain enemies I can see this being a few matches to get used to.
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