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Post by gethadept on Jun 8, 2017 19:51:03 GMT
Clear conclusion is that... the players gain nothing from this change. Nobody gains and that`s not even the worst part. THE WORST PART IS THAT THIS GAME`S MATCH MAKING SYSTEM DOES NOT GIVE YOU OPTION TO AVOID THE ON-GOING GAMES AT ALL. ..yet some players are positive about this change... and it kinda scares me.... Positive? I haven't seen anyone actually celebrating this change. I will however plead guilty to the lesser charge of being indifferent to this change and tired of the ceaseless whining on a day when we got a sweet suite of buffs and other goodies. Do you though, I guess. There's no reason I need to post here, so I'll kindly vacate the thread and leave you to comiserate and lament your loss in peace. don't overreact. i said some players r postive. there r many ppl who will like this change. if for nothing else because now it will demote solo starters.
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Post by pitka17 on Jun 8, 2017 19:57:37 GMT
Is it truly a linear payout system then boo. If each wave is worth progressively more, then that's fine (and is basically ME3MP rules).
It sounds like it is linear, if people aren't getting >half credit for finishing+extracting from waves 5-7. Honestly, wave 1 should be worth zero percent of the credits. Credits should only take into account if you finished the wave. And extraction credit bonuses/penalties shouldn't be %changed at all.
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Post by kalas on Jun 8, 2017 19:57:41 GMT
do we still get the full exp? i join with lv1s since they cant kick me. Nope. Only got 30k for a wave 5 join, and absolutely zero for a wave 7 join. awww...
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Post by JRandall0308 on Jun 8, 2017 19:57:58 GMT
They stated on Twitch they are monitoring this change so if the telemetry bears out that 'nobody' is starting solo or joining GIP, they'll know.
Also they responded to our wishes to emphasis Apex mission modifications in the lobby, so perhaps if we ask nicely and maturely they will add some kind of "you're about to join a GIP" indicator.
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Post by hieroglyph on Jun 8, 2017 19:59:15 GMT
So it appears that Bioware only counts the wave if you are there from the start. So even if you join during wave 1, you will not get credit for the wave and lose 10k by the end. I'm sorry, but if I get thrown into a game on wave 7, I deserve to be rewarded for that wave even if I didn't do a thing because it wastes minutes waiting for the loading screens.
It should base rewards for waves you have completed, not waves you have started. Then again, since we still don't have a U/U bonus I guess this type of stupid is expected.
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Post by varicite on Jun 8, 2017 20:10:17 GMT
I'm pretty sure this is their grand fix for credit exploiting, but it ends up screwing a hell of a lot more people in the long run now.
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Post by Deleted on Jun 8, 2017 20:10:58 GMT
This might help the poor sots who get kicked in W7 by griefers.
Otherwise, I guess players could go into a match for the first 4 waves, and then leave when things get tough. Or rage-quit for whatever reason. Either way, they've left the rest of the team in the lurch and still get paid?
Nifty.
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Post by f3rociouspanda on Jun 8, 2017 20:15:09 GMT
Every time I joined a game on a late wave, it felt like justice for all the times the game crashed or I got dropped on a late wave. And even then it still probably wasn't enough. Really disappointed with this change
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Post by gethadept on Jun 8, 2017 20:20:08 GMT
This might help the poor sots who get kicked in W7 by griefers. Otherwise, I guess players could go into a match for the first 4 waves, and then leave when things get tough. Or rage-quit for whatever reason. Either way, they've left the rest of the team in the lurch and still get paid? Nifty. I am pretty sure quitting won`t give you partial credits....?
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Post by rolenka on Jun 8, 2017 20:21:50 GMT
In MEA, if you don't like it, don't effin' join. There isn't any way to know. If you join and everyone is readied up, they could be waiting for you or they could be extracting right then. You only find out when you ready up and the counter either goes down from 5 or you go into a loading screen.
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Post by 3rdpig on Jun 8, 2017 20:24:18 GMT
Question. Since boosters now won't be consumed till round 4 or 5, if I join a GIP in wave 5 and immediately drop out will my boosters be consumed?
I think Bioware got this one wrong. Which is a shame, because almost everything else about the patch is positive, but the haters will fixate on this and harp on it endlessly.
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Schachmatt123
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Post by Schachmatt123 on Jun 8, 2017 20:25:32 GMT
They stated on Twitch they are monitoring this change so if the telemetry bears out that 'nobody' is starting solo or joining GIP, they'll know. Also they responded to our wishes to emphasis Apex mission modifications in the lobby, so perhaps if we ask nicely and maturely they will add some kind of "you're about to join a GIP" indicator. I have a better idea. As it appears now, you don't receive any extraction bonus for joining a GIP. Neither for joining during wave 7. That's the first thing to change. Scale bonuses accordingly to match the increased difficulty of later waves. If you join at the start of wave 5 gold and manage a full extraction, you should be able to receive e.g. at least 30 k. That's the second change. An indicator for GIP would be still nice, though My first impression tells me that the payout for a GIP is only based on the first 6 waves, with no extraction bonus. Wave 5+6 = 33%, matches roughly my 15k credit expirience (~ 33% of 44k base payout for gold). More data is needed, of course.
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Post by Deleted on Jun 8, 2017 20:36:44 GMT
This might help the poor sots who get kicked in W7 by griefers. Otherwise, I guess players could go into a match for the first 4 waves, and then leave when things get tough. Or rage-quit for whatever reason. Either way, they've left the rest of the team in the lurch and still get paid? Nifty. I am pretty sure quitting won`t give you partial credits....? I'd hope not. I considered testing that theory, but am not willing to do that, even for science. It makes sense that players who are disconnected or suffer a CTD mid-game should receive something for their efforts - partial credits plus actual XP if possible. Plus, the situation where people might be kicked mid-game. It's nice that they'll be compensated. I think they should change the way they calculate partial compensation to include full credit for all waves you were involved in. Getting a smaller payout because you joined Wave 1 20 seconds into it is crappy imho.
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Post by poultrymancer on Jun 8, 2017 20:38:07 GMT
Every time I joined a game on a late wave, it felt like justice for all the times the game crashed or I got dropped on a late wave. And even then it still probably wasn't enough. Really disappointed with this change I think a lot of people are missing Kenny's post on page one (see below). Yes, you will no longer get full credits for late joins. BUT you now will get credits for the waves you HAVE completed when you disconnect. IMO, that easily offsets the "loss." We hated the loss of time, credits, and consumables due to disconnects. Bioware listened, and took steps to fix that. They removed credits gained from others' play to offset. Shitposting aside, unless people are not grasping the totality of this change, I honestly don't get the angst. Yeah, just posted about a game where I crashed in wave 7, and got ~50k credits afterwards. Why wasn't it like this from the fucking start?
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Post by gethadept on Jun 8, 2017 20:49:19 GMT
Yeah. I totally misunderstood the above comment. If accidentally dropped players get credits, I suppose that`s good. I would say it`s still arguable to penalize mid-game joiner though.. because it`s just so common and the matching system prioritize this.. Especially I experience virtually 0 crash/disconnect since patch 1.06 on PS4.... yet about 50% of games I end up finding is on-going.... I will just sigh about this one... and let things play out...
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Post by biggydx on Jun 8, 2017 20:51:54 GMT
It was pretty obvious (to me at least) that this change was mainly intended for people who CTD. With some of the complaints I've seen here, it looks as though the problem for you guys is just the distribution of credits/XP per wave; rather than the mission reward change itself. Why not just post that as a question for next weeks livestream (as to whether or not rewards should be backloaded more on the latter waves)?
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Post by kalil on Jun 8, 2017 20:58:59 GMT
Overall good change. Seems fair that you get credits for the waves you play, and great that it offers some payout if you get disconnected. I am stumped as to why they didn't do this from the start.
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Post by varicite on Jun 8, 2017 21:06:02 GMT
Every time I joined a game on a late wave, it felt like justice for all the times the game crashed or I got dropped on a late wave. And even then it still probably wasn't enough. Really disappointed with this change I think a lot of people are missing Kenny's post on page one (see below). Yes, you will no longer get full credits for late joins. BUT you now will get credits for the waves you HAVE completed when you disconnect. IMO, that easily offsets the "loss." We hated the loss of time, credits, and consumables due to disconnects. Bioware listened, and took steps to fix that. They removed credits gained from others' play to offset. Shitposting aside, unless people are not grasping the totality of this change, I honestly don't get the angst. Yeah, just posted about a game where I crashed in wave 7, and got ~50k credits afterwards. Why wasn't it like this from the fucking start? Erm, I wouldn't really say that offsets the loss entirely. If you have consumables equipped and ready up into a GIP (which isn't shown anywhere currently), you still get shit and you still lose those consumables. And honestly, I don't get NEARLY as many dc's now as when the game launched, but I get into GIPs pretty much all the damn time, since there's no way to know if they are waiting for you to ready up or they are already in progress until you click ready yourself. By that time, it's already too late to say "aw crap, no point wasting these consumables on a group where I won't get full credits anyway", since they are lost when entering a match. The correct fix, if they really want to keep this change, is to indicate whether a group is already in progress and what wave that group is currently on.
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Post by Sparkz on Jun 8, 2017 21:16:46 GMT
Ugh. All this change tells me is that lobbies will take even longer to ready up as they wait for all 4 slots to fill, which currently takes forever for me. Before, I would ready up with just 1 or 2 pugs and never have to worry about others joining in later. Well....now people might not join games in progress anymore.
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Post by Deleted on Jun 8, 2017 21:41:33 GMT
FWIW - I just finished a gold Apex mission on Icebreaker.
When I arrived in the lobby, I noticed the host was readied - I went ahead and readied, and once the game was loaded, the clock showed 0:00 in Wave 1, and the host hadn't moved from the spawn location yet.
My payout for completing the match (extraction) was: 41,250.
Whether the credit reduction was due to my "late" arrival or poor performance (I had a crappy match this time, and was low scorer - it happens), I dunno. It'll be interesting to gather more data.
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Post by f3rociouspanda on Jun 8, 2017 21:44:51 GMT
I just put on an exp booster and joined in at the start of a wave 6 gold game. I only got 20k experience, pretty much wasting my equipment
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Post by poultrymancer on Jun 8, 2017 21:48:15 GMT
FWIW - I just finished a gold Apex mission on Icebreaker. When I arrived in the lobby, I noticed the host was readied - I went ahead and readied, and once the game was loaded, the clock showed 0:00 in Wave 1, and the host hadn't moved from the spawn location yet. My payout for completing the match (extraction) was: 41,250. Whether the credit reduction was due to my "late" arrival or poor performance (I had a crappy match this time, and was low scorer - it happens), I dunno. It'll be interesting to gather more data. Some APEX missions (e.g. those with combotastic) have negative credit modifiers, so this might've had nothing to do with the patch's changes.
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Post by Deleted on Jun 8, 2017 21:52:40 GMT
^ Well, duh. Yeah, that was it. Thanks for the reminder.
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Post by Jeremiah12LGeek on Jun 8, 2017 21:54:33 GMT
I just put on an exp booster and joined in at the start of a wave 6 gold game. I only got 20k experience, pretty much wasting my equipment This is probably the biggest reason to hotfix this asap. If buying boosters becomes pointless because of reduced xp/credits for joining in progress, everyone is going to lose, including BioWare. It's not okay to sell people something then change the rules to make it a fraction as valuable after they have it.
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Post by Jeremiah12LGeek on Jun 8, 2017 21:56:02 GMT
For the record, I wouldn't be affected, since I don't pay for packs with money, but it would still be annoying to lose the benefit of a booster because of something out of my control.
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