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Post by empirex on Jun 11, 2017 4:13:30 GMT
What is BSN without some overreactions?
I think it could be cool.
I'm not sold yet but who is by just a title reveal?
People that somehow mean that Bioware is just dumping Mass Effect shows just how much understanding people have for how the game industry works. Mass Effect can still make money for EA. They'll find a way to get it churning some cash one way or the other. v
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jun 11, 2017 4:15:53 GMT
Of course it's true, some derp who pretends to be a krogan on the interzaps said it's true. Still mad that I dont want to be your friend? *In the voice of Santra* It sucks to be yoooou. It sucks to yooou. No matter what you do, no one gives a poo. Its sucks to be *Finger guns* You...
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Post by goishen on Jun 11, 2017 4:16:11 GMT
Yah, no. Other people heard the conversation, and they got the quote dead on. There is very little wiggle room in that quote.
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Post by KaiserShep on Jun 11, 2017 4:18:03 GMT
Man, people sure love their worst case scenarios.
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Post by isaidlunch on Jun 11, 2017 4:26:52 GMT
Repent! The end is nigh!
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Post by griffith82 on Jun 11, 2017 4:31:41 GMT
Of course it's true, some derp who pretends to be a krogan on the interzaps said it's true. Still mad that I dont want to be your friend? *In the voice of Santra* It sucks to be yoooou. It sucks to yooou. No matter what you do, no one gives a poo. Its sucks to be *Finger guns* You... I think you meant Sanatra.
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Post by griffith82 on Jun 11, 2017 4:33:04 GMT
What is BSN without some overreactions? I think it could be cool. I'm not sold yet but who is by just a title reveal? People that somehow mean that Bioware is just dumping Mass Effect shows just how much understanding people have for how the game industry works. Mass Effect can still make money for EA. They'll find a way to get it churning some cash one way or the other. v BSN without overreactions is like ZipZap without his Ryncol.
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Post by SwobyJ on Jun 11, 2017 4:46:05 GMT
You know, wow, I was just looking through the trailers for EA, and my God, they are all mp. every last one. lmfao. If it wasn't for BW, EA would have none of my money. Not one dime. On topic:...I don't really have anything else to say. They're all MP, but look again - some are games that were more exclusively MP or focused on MP, but are adding story campaigns, single player modes, RPG mechanics and choices. MP makes money and EA wants money, but I think there's a bigger vision here. One we may not like, sure, but its something. I think they want increasingly merged virtual settings. Ideally with eventually something of as many genres as possible. They're not there yet, but I wonder what an EA of 2020s-2030s might be. EDIT: So, Anthem? Do I expect something highly Destiny, Titanfall, etc? Yes. Do I expect them to strip away everything that we enjoy of Bioware games?... Actually, no. Not yet at least. It may be Bioware-EA's intent to show that a game like that can still operate with a competent, hopefully great story and roleplaying. Opposite to say, Destiny. Not to say this'll succeed. They tried similarly with SWTOR with mixed results. Some considered it an impressive evolution of the genre and gaming itself. Others considered it an impact-less waste of time. Regardless, it didn't keep enough subscriptions with what it had, even as many enjoyed the story enough and wanted more, so it went F2P. Anthem may ironically have more of a concern for its success in the question of whether it'll have good gameplay, then whether it'll have a good story. Sure the latter is what we'll care about, but the former may be why its been taking so long and so many resources to make happen. Storytelling creates a world we are invested in and may stay invested in, but HOW invested, the degree that decides whether we care enough to pay up regularly, still depends on gameplay. Otherwise, sigh, I suppose we could just read books etc.
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Post by SwobyJ on Jun 11, 2017 5:04:00 GMT
Nope it's an Action-Adventure with some RPG elements according to that dude from DICE But what does that mean? Isn't Mass Effect basically action adventure with RPG elements? If not, what makes it an RPG vs something that only has elements, like HZD or something. HZD I would still consider an RPG anyway, but I think that line is getting blurrier by the year. Mass Effect is a shooter-RPG, or rather TPS-RPG. Any other aspects (like melee combat) are taped on, not any focus. An action-adventure RPG, even one with many guns involved, and one that is multiplayer and with open regions/world, can be something else. Or action-adventure, period. With RPG, shooter, MMO aspects involved. So action-adventure focus in this IP, compared to shooter in Mass Effect and classic RPG with Dragon Age. (Reminder: a focus doesn't mean that focus can't be diluted or shared more with other things than you'd like) In Anthem I already expect to not as regularly crunch numbers or define roleplay as Dragon Age, nor aim and have tactics in a map as Mass Effect, but instead do more platforming than ever before, use a wide variety of combat styles, explore a large setting, and face more particular problems in the environment/enemies (compared to it focusing on shooting something in ME or build a spec and use it appropriately in DA). Think the movements Bioware's been trying to make in their last couple/few games and this is a result.
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Post by SwobyJ on Jun 11, 2017 5:05:00 GMT
Bw did not jump ship to mech....they went where they started. The first game they made was about mechs. This may be an important factor. (Or not at all. But just wanting to back you up.)
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Post by maximusarael020 on Jun 11, 2017 5:12:16 GMT
But what does that mean? Isn't Mass Effect basically action adventure with RPG elements? If not, what makes it an RPG vs something that only has elements, like HZD or something. HZD I would still consider an RPG anyway, but I think that line is getting blurrier by the year. Mass Effect is a shooter-RPG, or rather TPS-RPG. Any other aspects (like melee combat) are taped on, not any focus. An action-adventure RPG, even one with many guns involved, and one that is multiplayer and with open regions/world, can be something else. Or action-adventure, period. With RPG, shooter, MMO aspects involved. So action-adventure focus in this IP, compared to shooter in Mass Effect and classic RPG with Dragon Age. (Reminder: a focus doesn't mean that focus can't be diluted or shared more with other things than you'd like) In Anthem I already expect to not as regularly crunch numbers or define roleplay as Dragon Age, nor aim and have tactics in a map as Mass Effect, but instead do more platforming than ever before, use a wide variety of combat styles, explore a large setting, and face more particular problems in the environment/enemies (compared to it focusing on shooting something in ME or build a spec and use it appropriately in DA). Think the movements Bioware's been trying to make in their last couple/few games and this is a result. I appreciate you trying to explain the difference, but I'm just not getting a clear difference from what you said. My point is that I think people take the quote "Action Adventure game with RPG elements, not RPG" to an extreme. I think many of the games that we consider RPG's today are actually more action adventure with RPG elements. I searched the internet and can still find no consensus on what an RPG is definitively. I think the Mass Effect games for sure were much more action adventure with RPG elements than a true RPG (although I feel MEA was much more of a classic RPG than ME2-3).
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Post by riotinducer on Jun 11, 2017 5:41:37 GMT
Eh, I don't really know what to make of this. If it's a co-op shooter, well, I'm already a veteran Warframe player and am not really in the market for another game like that. Also isn't Destiny 2 being developed?
If it's got an RPG focus then...well, why didn't they just make it Mass Effect?
Idk, I'll keep an eye on it but it'll have to be something pretty special to really grab my interest.
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Post by rapscallioness on Jun 11, 2017 5:44:43 GMT
You know, wow, I was just looking through the trailers for EA, and my God, they are all mp. every last one. lmfao. If it wasn't for BW, EA would have none of my money. Not one dime. On topic:...I don't really have anything else to say. They're all MP, but look again - some are games that were more exclusively MP or focused on MP, but are adding story campaigns, single player modes, RPG mechanics and choices. MP makes money and EA wants money, but I think there's a bigger vision here.
One we may not like, sure, but its something.
I think they want increasingly merged virtual settings. Ideally with eventually something of as many genres as possible. They're not there yet, but I wonder what an EA of 2020s-2030s might be. *snip* Yeah, it's something, but it's not something I need nor want. I think it looks good from the little bit we saw, but if it is indeed heavily MP, then I'm not getting it. I'm not interested in that approach. I like SP. Not hybrids, or jack of all trades games. And fortunately there are enough good and successful SP games being made for me to play, just not by EA. I was hoping for another SP title from BW but in a different genre than space sci-fi or fantasy. But eh. I wish them the best with it all.
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Post by KaiserShep on Jun 11, 2017 5:52:02 GMT
If it's got an RPG focus then...well, why didn't they just make it Mass Effect? I'd love to see some greater variety in scifi RPG's out of BioWare (or anyone really).
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Post by riotinducer on Jun 11, 2017 5:58:40 GMT
If it's got an RPG focus then...well, why didn't they just make it Mass Effect? I'd love to see some greater variety in scifi RPG's out of BioWare (or anyone really). True enough I suppose. sci-fi RPG's aren't exactly numerous in comparison with fantasy RPGs and such. Still the premise of the world as presented in this teaser doesn't exactly fill me with hope, it all sounded very Destiny to me.
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Post by mugwump on Jun 11, 2017 6:02:26 GMT
The teaser trailer didn't scream strong storytelling, singleplayer or RPG to me and that's why I come to Bioware.
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Post by slimgrin on Jun 11, 2017 6:12:07 GMT
I'm fairly optimistic, since their attempts at RPGs lately have been mostly crap.
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Post by mugwump on Jun 11, 2017 6:23:02 GMT
I'm fairly optimistic, since their attempts at RPGs lately have been mostly crap. True, though that doesn't make me optimistic for Anthem. In any case, here's hoping they buck that unfortunate recent trend and absolutely nail it this time around.
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Post by thats1evildude on Jun 11, 2017 6:25:03 GMT
is that female shepard voice No. I don't recognize the actress, but it's not Jennifer Hale.
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Post by bloodofthefirst on Jun 11, 2017 6:33:01 GMT
With so many game companies under EA, they choose Bioware who is known for their storytelling games to make an online multiplayer game?
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Post by ComedicSociopathy on Jun 11, 2017 6:36:46 GMT
I really don't give a damn about this yet. On the otherhand...
Where the funk is the trailer for DA4, Bioware! Where is it!!!
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Post by gamersglory on Jun 11, 2017 6:37:20 GMT
The teaser trailer didn't scream strong storytelling, singleplayer or RPG to me and that's why I come to Bioware. That's What has made Bioware. There going outside their comfort zone for Anthem. I still want them to put people back on the Andromeda team and give us more content and fix the early Beta feel of the game. Oh and someone else mentions SWTOR. EA still makes lodes of money off of that game in memberships and Cartel Coins. A Huge chunk of profit in their Finances and they are still making new story content every 3 to 6 months. That's why Shadow Realms was canceled. from EA's Earnings report: For fiscal year 2016, service and other revenue was $1,899 million, primarily driven by FIFA Ultimate Team and Star Wars: The Old Republic. Service and other revenue for fiscal year 2016 decreased $48 million, or 2 percent
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Post by Kroitz on Jun 11, 2017 6:41:10 GMT
Seeing a fresh new IP from BW gets me much more excited than DLC- or sequel announcements.
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Post by jediguardian on Jun 11, 2017 7:10:32 GMT
Action Adventure? Sound cool. Maybe I will play this game if it is not MMO and not force me to have sex/date with woman in game.
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Post by SwobyJ on Jun 11, 2017 7:37:26 GMT
Mass Effect is a shooter-RPG, or rather TPS-RPG. Any other aspects (like melee combat) are taped on, not any focus. An action-adventure RPG, even one with many guns involved, and one that is multiplayer and with open regions/world, can be something else. Or action-adventure, period. With RPG, shooter, MMO aspects involved. So action-adventure focus in this IP, compared to shooter in Mass Effect and classic RPG with Dragon Age. (Reminder: a focus doesn't mean that focus can't be diluted or shared more with other things than you'd like) In Anthem I already expect to not as regularly crunch numbers or define roleplay as Dragon Age, nor aim and have tactics in a map as Mass Effect, but instead do more platforming than ever before, use a wide variety of combat styles, explore a large setting, and face more particular problems in the environment/enemies (compared to it focusing on shooting something in ME or build a spec and use it appropriately in DA). Think the movements Bioware's been trying to make in their last couple/few games and this is a result. I appreciate you trying to explain the difference, but I'm just not getting a clear difference from what you said. My point is that I think people take the quote "Action Adventure game with RPG elements, not RPG" to an extreme. I think many of the games that we consider RPG's today are actually more action adventure with RPG elements. I searched the internet and can still find no consensus on what an RPG is definitively. I think the Mass Effect games for sure were much more action adventure with RPG elements than a true RPG (although I feel MEA was much more of a classic RPG than ME2-3). Genre is to be 'of a kind'. Its what something can be considered (correctly or not) to be 'affiliated' with. A Call of Duty game can have character upgrade systems, maps with events happening that require you to trigger them, storylines, even with choices. But you know what? We KNOW they can and very well will remove anything we normally consider to allow 'role playing' as soon as they see it isn't getting them where they want to be with the series - success. It isn't in the substance of the game. So we reduce games to their core, or at least the closest we can get without it resulting in massive debates/wars. When something prioritizes 'action adventure' or 'action RPG' (I've heard both about this game so I dunno), the message I get is that Bioware is dispensing with the increasing but still softer touch of action in previous games (yes even ME), and going for as much action as they can. For all I have seen so far (lets see shortly), it could have flying, shooting, hitting, jumping, triggering, destroying, enforcing, just - DOING things. en.wikipedia.org/wiki/Action_gameNow this may not be as much of an 'action game' as others might be. Perhaps Bioware has so much RPG that we get pulled into menus, conversation scenes, debating about character specs, playing extensive dressup, investigating a deep lore and considering how it relates to our character, collecting items that affect our story, etc. Perhaps Bioware has so much adventure that the 'action' we do has a lot to do with the movement of exploration, platforming vertically, solving puzzles, discovering new locations. Obviously still speculating, but I think what I'm trying to explain is that this game may be about taking 'exploration' to a 'new level' (albeit still AAA corporate expectations in mind). That 'new level' being *action*. Exploring not just open maps, but how to interact in them, especially through combat. Mass Effect in the end cannot be the same thing. It will always have the collecting of guns and pointing them at the baddies, as focus. Maybe go in one direction or another of that, maybe get our jetpack or whatever else to move around more, but we get it. We get that Mass Effect isn't going much elsewhere than having our combat arenas ('open' or closed) to do things that are informed by shooter genre conventions. Dragon Age in the end cannot be the same thing. It will always be more stuck on stat crunching and narrative engagement and relaxed party banter and inventory management all the things we know draw from D&D to some extent. Another game can have all these things. It can have guns, sure. It can have jetpacks, arenas, third person combat, stat crunching, narrative engagement, banter, inventory, etc etc etc. Of course. But it can theoretically have some to all these things in a format, a genre format, that prioritizes the action of it all. That when it comes to a choice between caring more about 'exact' shooting mechanics and roleplaying conversations.. and being able to do something that shows off 'action' in a relatively more clear and impressive way, Bioware may go for the latter here. And then Bioware can have that franchise EA wanted it to have, without utterly compromising the identities of DA and ME. Some will argue that they already have, but I still think I've made my point.
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