Post by KLGChaos on Jun 13, 2017 13:05:50 GMT
The Havoc Soldier has three really awesome actives and I wanted to come up with a build that would utilize all three skills without complete gimping her defense. The build I ended up with is a 6/6/6/5/3 build.
Weapon: Dhan. Or Crusader. Or Ruzad. Pretty much any hard hitting shotty.
Equipment: Shock Trooper Upgrade for extra Shotgun damage and the extra Power Cell.
Consumables: Shotgun Amps, Combat Power/Incinerate Amps or Univeral Amp, Power Capacity Mod.
Incinerate
Radius vs Burning:
I personally prefer Radius to help clear out tightly packed groups, but you can make a case for Burning when facing tougher (and armored) enemies like Fiends, Berserkers and Nullifiers. Combined with Shredder damage from Flak Cannon, you're looking at a ton of DoT damage (about 1400 total) between the two for over seconds which will destroy heavy boss targets. Now, most enemies won't live that long, which is why I go Radius.
Impact vs Anti-Armor:
Go with Anti-Armor for this build as we won't be taking it in Flak Cannon. Though Impact is also nice.
Detonator vs Double Incinerate:
Again, a preference, I'm going to go with Double Incinerate for this build as the HT doesn't have extra combo damage and the skill will be used more for setting things on fire and stunning them.
Turbocharge
Recharge vs Duration:
Recharge is better. You will be squishy, so the less time exposed the better.
Damage and Force vs Accuracy and Stability:
Damage and Force. We'll be using a shotgun for this build, so extra damage is key.
Supercharge vs Dump Heat:
Dump Heat. The extra fire rate is much less useful than the 80% bigger magazine size. It'll allow you to get 11 shots off with the Dhan.
Flak Cannon:
Damage and Force vs Power Cells:
Damage and Force definitely. You'll still have 8 power cells and boxes are everywhere. Plus, you've probably got 100s of ammo packs.
Anti-Armor vs Stunning:
Stunning. Anti-Armor is nice, but you're going to need the stun for survivability and Flak Cannon's stun is one of the best in the game.
Flak vs Shredder:
Shredder. 800 extra damage is really good and Flak just increases the chance to hit enemies if you have bad aim, but doesn't deal extra damage.
Munitions Training:
Weapon Training vs Powers and Melee:
While 8% extra weapon damage is pretty good, 20% extra Flak Cannon and Incinerate damage, plus an extra Power Cell is too good to pass up.
Melee Synergy vs Weapons Efficiency:
Obviously the latter. You want to melee go play a Krogan.
We skip rank 6 here as you aren't going to get any use out of Sustained Fire and while the 20% extra weak point damage from Precision is nice with the Dhan, it isn't really necessary. You can just use a Targeting VI consumable which will more than make up for it. The accuracy and stability is decent, but not really needed with good aim.
Then put your remaining points into Aerial Assault. This will provide you with 25% extra health and shields plus 50 DR when hovering. You can make brief jumps (hence the Jackrabbit title) to get a couple seconds of +50 DR while you pop out to hit enemies with Flak Cannon or Incinerate and finish them off with the a Turbocharged Dhan.
It's actually really fun to play and a bit frantic as you are still pretty squishy when grounded. But stunning three Anointeds with Flak and then finishing them off with a few rapid fire shots from the Dhan is so satisfying.
Weapon: Dhan. Or Crusader. Or Ruzad. Pretty much any hard hitting shotty.
Equipment: Shock Trooper Upgrade for extra Shotgun damage and the extra Power Cell.
Consumables: Shotgun Amps, Combat Power/Incinerate Amps or Univeral Amp, Power Capacity Mod.
Incinerate
Radius vs Burning:
I personally prefer Radius to help clear out tightly packed groups, but you can make a case for Burning when facing tougher (and armored) enemies like Fiends, Berserkers and Nullifiers. Combined with Shredder damage from Flak Cannon, you're looking at a ton of DoT damage (about 1400 total) between the two for over seconds which will destroy heavy boss targets. Now, most enemies won't live that long, which is why I go Radius.
Impact vs Anti-Armor:
Go with Anti-Armor for this build as we won't be taking it in Flak Cannon. Though Impact is also nice.
Detonator vs Double Incinerate:
Again, a preference, I'm going to go with Double Incinerate for this build as the HT doesn't have extra combo damage and the skill will be used more for setting things on fire and stunning them.
Turbocharge
Recharge vs Duration:
Recharge is better. You will be squishy, so the less time exposed the better.
Damage and Force vs Accuracy and Stability:
Damage and Force. We'll be using a shotgun for this build, so extra damage is key.
Supercharge vs Dump Heat:
Dump Heat. The extra fire rate is much less useful than the 80% bigger magazine size. It'll allow you to get 11 shots off with the Dhan.
Flak Cannon:
Damage and Force vs Power Cells:
Damage and Force definitely. You'll still have 8 power cells and boxes are everywhere. Plus, you've probably got 100s of ammo packs.
Anti-Armor vs Stunning:
Stunning. Anti-Armor is nice, but you're going to need the stun for survivability and Flak Cannon's stun is one of the best in the game.
Flak vs Shredder:
Shredder. 800 extra damage is really good and Flak just increases the chance to hit enemies if you have bad aim, but doesn't deal extra damage.
Munitions Training:
Weapon Training vs Powers and Melee:
While 8% extra weapon damage is pretty good, 20% extra Flak Cannon and Incinerate damage, plus an extra Power Cell is too good to pass up.
Melee Synergy vs Weapons Efficiency:
Obviously the latter. You want to melee go play a Krogan.
We skip rank 6 here as you aren't going to get any use out of Sustained Fire and while the 20% extra weak point damage from Precision is nice with the Dhan, it isn't really necessary. You can just use a Targeting VI consumable which will more than make up for it. The accuracy and stability is decent, but not really needed with good aim.
Then put your remaining points into Aerial Assault. This will provide you with 25% extra health and shields plus 50 DR when hovering. You can make brief jumps (hence the Jackrabbit title) to get a couple seconds of +50 DR while you pop out to hit enemies with Flak Cannon or Incinerate and finish them off with the a Turbocharged Dhan.
It's actually really fun to play and a bit frantic as you are still pretty squishy when grounded. But stunning three Anointeds with Flak and then finishing them off with a few rapid fire shots from the Dhan is so satisfying.