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Post by XCPTNL on Jun 16, 2017 22:18:05 GMT
have you tried a booster ie vulnerability lvl 2? or: have you tried turning it off and on not on again? worked for me
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Post by lawshadow on Jun 16, 2017 22:20:22 GMT
have you tried a booster ie vulnerability lvl 2? or: have you tried turning it off and on not on again? worked for me Nah man i used the IDLE option it does works wonders
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To troll or not to pug, that's the question
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by N7Mith on Jun 17, 2017 9:45:25 GMT
You shouldn't have to work this hard to OSK mooks. TSol with most single shot snipers should pull it off no problem. But thanks for testing, now we go to the complain@bioware fase. Indeed all that damn trouble and it was all for nothing... I also used Disruptor ammo lvl 1 and 2 with Vulnerability lvl 1 and 2 i was under the impression disruptor ammo would do good damage on shields.....i was wrong. It remains now pretty obvious that SINGLE shot snipers are no more worth the hassle since they offer a big weight and seriously slow reload this SHOULD be countered by "one shot kill" which it does NOT after patch 1.08. Thank you so so much Bioware! They fucked snipers pretty bad, and then managed to ruin them even more. Even with OSKs you're spending 2/3 of the time reloading, it's just boring as fuck.
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Urizen
N4
Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: 2Holedoll
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Post by Urizen on Jun 17, 2017 12:04:53 GMT
On the other hand, the entire point of shieldgate is to make it difficult to one-shot certain types of enemies. True. OTOH, my Ushior has completely replaced Sniperrifles. In its current state, it hits nearly as hard as the Vanq, but is 50% lighter than that, thus not messing with my CDs. Throw in no hipfire penalty and SRs become even less attractive. Add on top of that its fast reload and voila, I have no incentive to use a SR. Doesn´t mean I still use it on occasion, but overall, the change hit SRs just too damn hard.
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Post by modusmoriendi on Jun 17, 2017 17:52:54 GMT
I've always wondered about sniper rifles in games. Have the developers and players ever fired a rifle? Ever seen the effects of a bullet? Even your typical hunting rifle's 308 Win will easily slam through steel and ceramic plates, and leave a fist size hole in the organic (or more, depending on the bullet) after a kilometer. A copper .338 Lapua/Norma Magnum moose round can penetrate every body armour in practical use, most houses and cars, stop trucks and even lightly armoured vehicles. Hunting rifles. Not military ones. Then up the game even further with an anti-materiel rifle, commonly with .50 cal multipurpose ammunition. That's an armour piercing, exploding, incendiary maker of peace and quiet made by the friendly people of that country who deals out the Nobel Peace Prize. To be hit by something like that doesn't hurt; there's no one left in it's path to feel pain. That's what's in use now. Don't ever try to convince me that future weapons will somehow be unable to reliably kill a dog. Edit: Fun fact: The same company (NAMMO) produces the new 25 mm ammunition for the F-35, named APEX. :-) Nowhere to Hide
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Post by capn233 on Jun 17, 2017 18:57:37 GMT
I've always wondered about sniper rifles in games. Have the developers and players ever fired a rifle? Ever seen the effects of a bullet? Even your typical hunting rifle's 308 Win will easily slam through steel and ceramic plates, and leave a fist size hole in the organic (or more, depending on the bullet) after a kilometer. A copper .338 Lapua/Norma Magnum moose round can penetrate every body armour in practical use, most houses and cars, stop trucks and even lightly armoured vehicles. Hunting rifles. Not military ones. Then up the game even further with an anti-materiel rifle, commonly with .50 cal multipurpose ammunition. That's an armour piercing, exploding, incendiary maker of peace and quiet made by the friendly people of that country who deals out the Nobel Peace Prize. To be hit by something like that doesn't hurt; there's no one left in it's path to feel pain. That's what's in use now. Don't ever try to convince me that future weapons will somehow be unable to reliably kill a dog. ME guns are bit more powerful than current weapons, but kinetic barriers are drastically superior to any current defensive system.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Jun 17, 2017 19:15:04 GMT
It definitely sounds like a L2P problem. Also, LOLSniping.
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Jun 17, 2017 19:26:14 GMT
It definitely sounds like a L2P problem. Also, LOLSniping. More like Montreal fubar'd the game problem.
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Post by modusmoriendi on Jun 17, 2017 19:27:59 GMT
I've always wondered about sniper rifles in games. Have the developers and players ever fired a rifle? Ever seen the effects of a bullet? Even your typical hunting rifle's 308 Win will easily slam through steel and ceramic plates, and leave a fist size hole in the organic (or more, depending on the bullet) after a kilometer. A copper .338 Lapua/Norma Magnum moose round can penetrate every body armour in practical use, most houses and cars, stop trucks and even lightly armoured vehicles. Hunting rifles. Not military ones. Then up the game even further with an anti-materiel rifle, commonly with .50 cal multipurpose ammunition. That's an armour piercing, exploding, incendiary maker of peace and quiet made by the friendly people of that country who deals out the Nobel Peace Prize. To be hit by something like that doesn't hurt; there's no one left in it's path to feel pain. That's what's in use now. Don't ever try to convince me that future weapons will somehow be unable to reliably kill a dog. ME guns are bit more powerful than current weapons, but kinetic barriers are drastically superior to any current defensive system. But the barriers on Destined, Annointed, etc. apparently let some things through eventually, since there's damage. With a current anti-materiel round (e.g. Raufoss MP140), that means leaving a tungsten carbide penetrator to punch through their carapace. Yes, should be dead by now. If not, there's still a high explosive to blast the creature's innards to pieces, and zirconium incendiary to burn their remains to a crisp. Actually, the Lanat does resemble something we ought to expect, except it's too weak still. My point is, sniper/anti-materiel rifles are, by definition, OP. They ought to be as such in the games too. However, they do have massive disadvantages in terms of weight, recoil, (practical) rate of fire, and skill required for efficient use. Yes, if you hit the target properly, it's dead. No, you can't "spray and pray". That too ought to be featured in game, as a balancing factors. Then we could have fun, without cheese.
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effusion
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Post by effusion on Jun 17, 2017 19:41:36 GMT
Maybe a single shot sniper rifle is not the right gun to use on shielded enemies.
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Post by capn233 on Jun 17, 2017 20:46:29 GMT
ME guns are bit more powerful than current weapons, but kinetic barriers are drastically superior to any current defensive system. But the barriers on Destined, Annointed, etc. apparently let some things through eventually, since there's damage. With a current anti-materiel round (e.g. Raufoss MP140), that means leaving a tungsten carbide penetrator to punch through their carapace. Yes, should be dead by now. If not, there's still a high explosive to blast the creature's innards to pieces, and zirconium incendiary to burn their remains to a crisp. Actually, the Lanat does resemble something we ought to expect, except it's too weak still. My point is, sniper/anti-materiel rifles are, by definition, OP. They ought to be as such in the games too. However, they do have massive disadvantages in terms of weight, recoil, (practical) rate of fire, and skill required for efficient use. Yes, if you hit the target properly, it's dead. No, you can't "spray and pray". That too ought to be featured in game, as a balancing factors. Then we could have fun, without cheese. Well I am not a fan of the way they implemented shield gate for the enemies, nor necessarily the way weak point multipliers are all over the place. But modern day examples can't be used to make gameplay points in a game with fictional technology that is radically different than that in our modern era. There is no way to know if a .50 BMG would go through a personal barrier or not. I have seen reasonable calculations to suggest that the Avenger is on par with something like a 20mm Oerlikon. Sure, lot of wiggle room in talking about KE in ME since there isn't much in the way of reference in game (except for a dreadnought main gun), but it isn't unreasonable to assume that the weapons completely outclass modern weapons, which is why chemically driven projectiles are basically not being produced. Maybe a single shot sniper rifle is not the right gun to use on shielded enemies. Yes, which is why the lore says that rapid fire weapons (and burst fire sniper rifles) were developed to counter the increased prevalence of kinetic barriers.
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Post by lennybusker on Jun 17, 2017 20:49:08 GMT
I mean, two Vanq or BW (or Valiant? idk) taps and any shielded enemy is donezo
I agree that single shotters should be single shot headshot kills but those guns are noob traps anyway so fuck it
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To troll or not to pug, that's the question
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by N7Mith on Jun 17, 2017 22:43:33 GMT
I mean, two Vanq or BW (or Valiant? idk) taps and any shielded enemy is donezo I agree that single shotters should be single shot headshot kills but those guns are noob traps anyway so fuck it They're only noobtraps for noobs though...
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Post by lawshadow on Jun 18, 2017 1:09:17 GMT
Targeting lvl-3 is useless with disruptor ammo lvl-3...you would think that added weakpoint damage from targeting booster would do the trick it does not the same damn issue in ME3 vs Phantoms i couldnt OSK them with lvl-3 targeting on platinum with the GI Javelin until i only used sniper rifle amp 3 and phasic rounds lvl-3 + sniper rifle amp V gear and fully specced into max damage prox meaning running a no fitness build and thats as HOST.
However in MEA MP
Sniper rifle amp lvl-3 AND disruptor ammo lvl-3 does OSK Anointed on gold via headshot and without turbocharge.
So basically before patch 1.08 i could OSK Anointed on Gold with only one booster namely Targeting lvl-1 and Guerrilla upgrade gear compare that with the lvl-3 boosters above...i mean WTF its a single shot sniper its supposed IF your aim is proper to OSK specially with the Isharay X....., nice reloading twice makes for a huge PITA "time to kill". Now i need rare boosters that are lvl-3 to achieve the same result as with only a targeting lvl-1 as booster patch 1.08 is a coffin for single shot snipers.
Its nice to know Bioware loves to:
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