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Post by lawshadow on Jun 15, 2017 23:58:14 GMT
Hi all,
With the added shields enemies got i noticed i need to reload just to finish of an enemy (Anointed) that USUALLY flat out dies with one proper headshot back in 1.07 this is not challenging but an extreme tedious f*cked up move from BW!
Back then i used my Turian Soldier (max lvl) and Isharay X with only a booster ie vulnerability lvl 1 and could kill fully shielded and full life Anointed with ONE headshot without using turbocharge. Now it leaves them with about 30% life on gold.
Thumps up Bioware! One shot snipers are SUPPOSED to OSK these enemies dont make them nearly pointless to use this is not how you reward people for headshots. No wonder hardly any one uses single shot snipers let alone dealing with off host issues in regards of hit registering headshots...now this new present makes it even absolutely pointless to bring them in a off host match.
Solution for SINGLE shot snipers give them higher shield gate penetration by default that only works on headshots. Or bring in phasic rounds (maybe they trolling us so they can add phasic rounds).
Right now im thinking 2 shots to kill an Anointed at gold what a waste of time with the slow ass reload and chance of getting flanked or humped to death by dogs doesnt BW even take notice of people using single shot snipers and how utterly BS this is.
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Post by SalMasRac on Jun 16, 2017 0:02:10 GMT
have you tried a booster ie vulnerability lvl 2?
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Post by poultrymancer on Jun 16, 2017 0:06:45 GMT
Thumps up!
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Post by lawshadow on Jun 16, 2017 0:17:28 GMT
have you tried a booster ie vulnerability lvl 2? No i did not since i dont have any of them left and i am saving credits for that UR grind.... I did use sniper riffle amp 1 + vulnerability 1 same effect Anointed still lives on! Either way this should not be happening ive specialized into using Single shot snipers just to OSK high target enemies been doing this straight from the beginning of Andromeda MP. But this change is just to much for single shot snipers even for the mighty Isharay! I never went for the body shot...i do understand increase the shield gate so as not to kill them that easily but don't effect people that do go for headshots this is what sniping stands for and now i need higher levels of vulnerability to achieve the same result that i have been used to since the beginning of the game. They increased the shield gate by allot...well i can only say they should bring in SOON the gear vulnerability +15% as of now without it its tedious...
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Post by N7Mith on Jun 16, 2017 0:26:23 GMT
If you're right then heavy hitting weapon's headshots should get more bonusses. You tested this on-host I assume? Either way phasic (and AP, and warp) rounds should be implemented, there's just not enough ammo types to begin with.
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Post by capn233 on Jun 16, 2017 0:34:07 GMT
On the other hand, the entire point of shieldgate is to make it difficult to one-shot certain types of enemies.
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Post by N7Mith on Jun 16, 2017 0:50:10 GMT
On the other hand, the entire point of shieldgate is to make it difficult to one-shot certain types of enemies. True, but harder doesn't mean impossible.
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Post by lawshadow on Jun 16, 2017 0:54:34 GMT
If you're right then heavy hitting weapon's headshots should get more bonusses. You tested this on-host I assume? Either way phasic (and AP, and warp) rounds should be implemented, there's just not enough ammo types to begin with. Indeed i tested this when i was hosting. For the Turian Soldier spec i used on Turbocharge "Damage and force" for the added 15% gun damage. For Munitions training i used "Weapon training" for added 8% gun damage literally if i did not opt for this option i could not OSK for example an Anointed on Gold + vulnerability 1 without relying on Turbocharge...this was all with a Isharay X damage barrel X and armor piercing mod X. They should implement more headshot damage on SINGLE shot snipers. Or bring a gear that gives +15% or more headshot bonus ie ¨Vulnerability gear"
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Post by poultrymancer on Jun 16, 2017 0:57:58 GMT
If you're right then heavy hitting weapon's headshots should get more bonusses. You tested this on-host I assume? Either way phasic (and AP, and warp) rounds should be implemented, there's just not enough ammo types to begin with. Indeed i tested this when i was hosting. For the Turian Soldier spec i used on Turbocharge "Damage and force" for the added 15% gun damage. For Munitions training i used "Weapon training" for added 8% gun damage literally if i did not opt for this option i could not OSK for example an Anointed on Gold + vulnerability 1 without relying on Turbocharge...this was all with a Isharay X damage barrel X and armor piercing mod X. They should implement more headshot damage on SINGLE shot snipers. Or bring a gear that gives +15% or more headshot bonus ie ¨Vulnerability gear" Headshot -> Turbocharge -> headshot. What reload?
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Post by lawshadow on Jun 16, 2017 1:05:37 GMT
On the other hand, the entire point of shieldgate is to make it difficult to one-shot certain types of enemies. I agree if one is going for a body shot... But a well aimed headshot from afar should be rewarded when using a heavy ass single shot sniper rifle i cant afford to MISS since that would mean freekin slow ass reload instead reward the player for scoring that headshot by a OSK. Its even more disappointing when you headshot moving targets from afar and not getting that reward ie OSK now that they added a huge increase in shield gate! Sure one can kill relative fast with easy to use weapons but don't take the FUN away for single shot snipers. I still stand behind the "saying"--- "One Shot kill" when going for "between the eyes" We all know "reload cancel" is gone a very missed feature for single shot snipers it has been replaced by a tedious SLOW reload it was hard to adjust to that FINE but at least give me the satisfaction to OSK these f*ckers! with a HEAVY Isharay now they made them absolute in a way unless you have massive amounts of vulnerability-2 or higher boosters....
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Post by lawshadow on Jun 16, 2017 1:11:38 GMT
Indeed i tested this when i was hosting. For the Turian Soldier spec i used on Turbocharge "Damage and force" for the added 15% gun damage. For Munitions training i used "Weapon training" for added 8% gun damage literally if i did not opt for this option i could not OSK for example an Anointed on Gold + vulnerability 1 without relying on Turbocharge...this was all with a Isharay X damage barrel X and armor piercing mod X. They should implement more headshot damage on SINGLE shot snipers. Or bring a gear that gives +15% or more headshot bonus ie ¨Vulnerability gear" Headshot -> Turbocharge -> headshot. What reload? True 3 shots in total with the Isharay and i can OSK say Anointed when im in that Turbocharge state but you dont be in that state for long. Turbo does give increased damage. In the mean time without turbo i could OSK high target enemies (except bosses obviously) this was true in 1.07 and now 1.08 is crap for single shot snipers. Sure bring in a Vanquisher or Black Widow to finish them more easily IF you cant consistently headshot them with single shot snipers...but me like OSK
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Post by lawshadow on Jun 16, 2017 1:14:10 GMT
I did not test vulnerability 2 gonna do it now gonna buy some packs in hopes to get one will report back for feedback.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Jun 16, 2017 1:32:33 GMT
What gun are you using, and on what class? With what mods? I know Dahn VII damage based turbocharged Havok one shots mooks on gold with shotgun III.
Shieldgate is old news. There is a way to figure out how much and what mods you need to one shot whatever enemy in forums. If you REALLY hate reloading.
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Post by lawshadow on Jun 16, 2017 1:52:05 GMT
What gun are you using, and on what class? With what mods? I know Dahn VII damage based turbocharged Havok one shots mooks on gold with shotgun III. Shieldgate is old news. There is a way to figure out how much and what mods you need to one shot whatever enemy in forums. If you REALLY hate reloading. Post 1.08 was using: Turian Soldier lvl X namely a specific build: Turbocharge "Damage and force" for the added 15% gun damage. For Munitions training i used "Weapon training" for added 8% gun damage literally if i did not opt for this option i could not OSK for example an Anointed on Gold and was using vulnerability 1 this did not OSK them unless i also added 8% more weapon damage on top of the 15% gun damage. Weapon: Isharay X + SR barrel and AP barrel X Gear: Guerrilla gear for added SR damage + pistol damage by 10% Booster post 1.08: vulnerability lvl 1 this enabled me to OSK Anointed on gold WITHOUT turbocharge if i used the above Turian Soldier build and a Vulnerability lvl 1 no problem.
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Post by lawshadow on Jun 16, 2017 2:00:29 GMT
I did not test vulnerability 2 gonna do it now gonna buy some packs in hopes to get one will report back for feedback. So i went ahead and buy some packs finally after the 5th i got a lousy Vulnerability lvl-2................................. So gold Kett match started alone since no one was joining... HAHAHAHA Guess what pretty much ZERO difference as with vulnerability lvl-1 when using vulnerability lvl-2The fucker (Anointed) still had like 30% life left after headshot i payed attention all where clean 100% headshots! WTF? So from using only a vulnerability lvl-1 and my above spec for the turian soldier + mods post 1.08 i could OSK Anointed 100% with a headshot without turbocharge!!
Cool! I still have three Vulnerability lvl-3 so going to use one just to see if that makes a difference.... EDIT: I used vulnerability lvl-3
I' m pretty disappointed to say the least.....you could say no difference at all!!! The Anointed on gold still had around 25% estimate what a waste thanks Bioware!! for making single shot snipers GARBAGE! So: Vulnerability lvl-1 = fail Vulnerability lvl-2 = fail Vulnerability lvl-3 = fail.... So there you have it before people tell me use vulnerability lvl-2 and even 3 all of them fail so hard.
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Post by N7Mith on Jun 16, 2017 2:28:51 GMT
What gun are you using, and on what class? With what mods? I know Dahn VII damage based turbocharged Havok one shots mooks on gold with shotgun III. Shieldgate is old news. There is a way to figure out how much and what mods you need to one shot whatever enemy in forums. If you REALLY hate reloading. Post 1.08 was using: Turian Soldier lvl X namely a specific build: Turbocharge "Damage and force" for the added 15% gun damage. For Munitions training i used "Weapon training" for added 8% gun damage literally if i did not opt for this option i could not OSK for example an Anointed on Gold and was using vulnerability 1 this did not OSK them unless i also added 8% more weapon damage on top of the 15% gun damage. Weapon: Isharay X + SR barrel and AP barrel X Gear: Guerrilla gear for added SR damage + pistol damage by 10% Booster post 1.08: vulnerability lvl 1 this enabled me to OSK Anointed on gold WITHOUT turbocharge if i used the above Turian Soldier build and a Vulnerability lvl 1 no problem. Only 4 ranks in munitions? And how about fortify?
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Post by lawshadow on Jun 16, 2017 2:44:08 GMT
Post 1.08 was using: Turian Soldier lvl X namely a specific build: Turbocharge "Damage and force" for the added 15% gun damage. For Munitions training i used "Weapon training" for added 8% gun damage literally if i did not opt for this option i could not OSK for example an Anointed on Gold and was using vulnerability 1 this did not OSK them unless i also added 8% more weapon damage on top of the 15% gun damage. Weapon: Isharay X + SR barrel and AP barrel X Gear: Guerrilla gear for added SR damage + pistol damage by 10% Booster post 1.08: vulnerability lvl 1 this enabled me to OSK Anointed on gold WITHOUT turbocharge if i used the above Turian Soldier build and a Vulnerability lvl 1 no problem. Only 4 ranks in munitions? And how about fortify? Full spec on my Turian Soldier this is a full upgraded char (char card is X) Fortify: 4a, 5b, 6b Turbocharge: 4b, 5a, 6b Frag Grenade: 1 point Munitions training: 4a, 5b, 6b Combat fitness: 4a, 5a, 6a
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Post by killabkilledb on Jun 16, 2017 3:16:56 GMT
On the other hand, the entire point of shieldgate is to make it difficult to one-shot certain types of enemies. Heaven forbid a cobra rpg can one shot a sharpshooter....
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Post by N7Mith on Jun 16, 2017 3:17:29 GMT
So: Vulnerability lvl-1 = fail Vulnerability lvl-2 = fail Vulnerability lvl-3 = fail.... So there you have it before people tell me use vulnerability lvl-2 and even 3 all of them fail so hard. You shouldn't have to work this hard to OSK mooks. TSol with most single shot snipers should pull it off no problem. But thanks for testing, now we go to the complain@bioware fase.
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Post by peddroelm on Jun 16, 2017 4:12:03 GMT
...have you tried ... disruptor ammo ? mega shield gate post incoming
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Post by poultrymancer on Jun 16, 2017 4:56:24 GMT
I wish Turbocharge could be canceled for a cooldown bonus. If it had to be done very early in its duration to see an appreciable effect, it could be viable as a way to rapidly use single-shot weapons without making rapid-fire guns much more powerful.
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Post by mydamnalterego on Jun 16, 2017 6:11:43 GMT
In fact - neither shields nor armor SHALL NOT be an absolute protection. And weapons must have two more stats besides existing ones: armor penetration and shield penetration.
Shields, in term, shall have not only amount, but also some kind of density, which would reflect their ability to stop the projectiles of certain kinetic energy. For simplicity sake - this density could be measured as a protection class - 1, 3, 3 or A, B, C. I.e. "440 shields of class B". Pretty much the same way - shield penetration could also be expressed as penetration class.
I.e. powerful weapons - like Widow or Isharay - could merely ignore shields of certain density and deal direct damage to health.
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Post by KingTony on Jun 16, 2017 6:15:52 GMT
I can never tell if people get saltier or I get more apathetic every day
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Post by lawshadow on Jun 16, 2017 22:07:50 GMT
Went ahead and used:
Disruptor ammo lvl-1 Vulnerability lvl-1
Result = shit no difference
Il play one more with: Disruptor ammo lvl-2 Vulnerability lvl-2
Result = why bother....
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Post by lawshadow on Jun 16, 2017 22:12:24 GMT
So: Vulnerability lvl-1 = fail Vulnerability lvl-2 = fail Vulnerability lvl-3 = fail.... So there you have it before people tell me use vulnerability lvl-2 and even 3 all of them fail so hard. You shouldn't have to work this hard to OSK mooks. TSol with most single shot snipers should pull it off no problem. But thanks for testing, now we go to the complain@bioware fase. Indeed all that damn trouble and it was all for nothing... I also used Disruptor ammo lvl 1 and 2 with Vulnerability lvl 1 and 2 i was under the impression disruptor ammo would do good damage on shields.....i was wrong. It remains now pretty obvious that SINGLE shot snipers are no more worth the hassle since they offer a big weight and seriously slow reload this SHOULD be countered by "one shot kill" which it does NOT after patch 1.08. Thank you so so much Bioware!
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