Disruptor ammo provides a *1.25 multiplier for weapon damage vs shields AND Vs Synthetic HEALTH
Jun 16, 2017 9:50:30 GMT
SalMasRac, Jeremiah12LGeek, and 22 more like this
Post by peddroelm on Jun 16, 2017 9:50:30 GMT
confirmed synthetic enemies : assembler, observer, nulifier
confirmed non-synthetic enemies: breacher
This *1.25 disruptor ammo multiplier DOES NOT apply to shield gate bonus hitpoints. ( remaining damage past shields gets de-multiplied by 1.25 before subtracting the shield-gate hitpoints)
Health damage that bleeds trough the shieldgate will not be re-multiplied by *1.25 vs synthetic health. (affects the shot that triggers the shieldgate assuming it makes it all the way to health)
So disruptor ammo can help a bit (not too much) in the efforts to 1 shot full health shielded mooks with 1 bullet. (brute force the shieldgate)
The *1.15 bonus remnant weapons get vs shields works the same way. (only really relevant for LANAT in shieldgate context).
Remnant * 1.15 vs shields and disruptor *1.25 vs shields are multiplicative.
Same de-multiplication vs shieldgate hitpoints applies for power damage (overload and energy drain have built bonus vs shields and some classes can even get extra vs shields from passives).
test numbers
Fun Exercise
additive damage bonus required full charge lanat + disruptor ammo to 1 weakspot shot full health full shield gold observer
(911 * 2 * (1 + X) * (1.4 + 0.7 - 0.25) * 1.15 * 1.25 - 2375 ) / (1.15 * 1.25) - (1995 + 1425) > 0
(911 * 2 * (1 + X) * (1.4 + 0.7 - 0.25) * 1.15 * 1.25 - 2375 ) > (1995 + 1425) * 1.15 * 1.25
X > ((((1995 + 1425) * 1.15 * 1.25) + 2375) / (911 * 2 * (1.4 + 0.7 - 0.25) * 1.15 * 1.25)) - 1 = 0.50478
weapon add-on provides 0.21 already. gear 0.1 . 0.025 from disruptor 1.
The 0.175 left can easily be obtained from passive + booster without need for tactical cloak.
The mega shieldgate post/guide is still coming,
confirmed non-synthetic enemies: breacher
This *1.25 disruptor ammo multiplier DOES NOT apply to shield gate bonus hitpoints. ( remaining damage past shields gets de-multiplied by 1.25 before subtracting the shield-gate hitpoints)
Health damage that bleeds trough the shieldgate will not be re-multiplied by *1.25 vs synthetic health. (affects the shot that triggers the shieldgate assuming it makes it all the way to health)
So disruptor ammo can help a bit (not too much) in the efforts to 1 shot full health shielded mooks with 1 bullet. (brute force the shieldgate)
The *1.15 bonus remnant weapons get vs shields works the same way. (only really relevant for LANAT in shieldgate context).
Remnant * 1.15 vs shields and disruptor *1.25 vs shields are multiplicative.
Same de-multiplication vs shieldgate hitpoints applies for power damage (overload and energy drain have built bonus vs shields and some classes can even get extra vs shields from passives).
test numbers
valiant 2 base 560
0.1 WD gear ; 0.21 WD ADD-on
0.05 WD
Disruptor ammo 1 0.025 WD ; * 1.25 vs shields;
0.25 PD ; *1.5 combo
throw 50/240 0.35 ; *1.3 combo NOT WORKING
ed 175 0.25 0.35 *(1 + 1 + 0.75 ) vs shields
silver shield gate hitpoints amount 1152
test vs silver observer
SH, 12978218, 2531, 99180878, 1600.000, 218.463, 0.000, -218.463
HP, 12978234, 16, 99180160, 960.000, 960.000, 851.910, -108.090
proper silver shield gate test
(((560 * (1 + 0.025 + 0.1 + 0.05 + 0.21) * (1.4 + 0.7 - 0.25) * 1.25) - 218.463) / 1.25) - 1152 = 108.0896
disruptor's ammo *1.25 DOES NOT APPLY TO THE SHIELD GATE HITPOINTS
DAMAGE BLEEDING TROUGH TO OBSERVER's HEALTH DOESN'T BENEFIT FROM DISRUPTORS *1.25 vs syntetic health ..
----------------------------------
fully charged lanat X vs shields (has *1.15 built in vs shields )
silver test sharpshooter
SH, 15516656, 6125, 96A3F2F8, 1280.000, 1280.000, 0.000, -1280.000
HP, 15516656, 0, 96A3EBE0, 1600.000, 1600.000, 1387.124, -212.876
(((911 * 2 * (1 + 0.1 + 0.05 + 0.21) * 1.15) - 1280) / 1.15) - 1152 = 212.8765
-------------------------------------
fully charged lanat X vs shields (has *1.15 built in vs shields )
silver test sharpshooter with disruptor 1
SH, 16425546, 60515, 92533AA8, 1280.000, 1280.000, 0.000, -1280.000
HP, 16425546, 0, 92533390, 1600.000, 1600.000, 1118.965, -481.035
(((911 * 2 * (1 + 0.025 + 0.1 + 0.05 + 0.21) * 1.15 * 1.25) - 1280) / (1.15 * 1.25)) - 1152 = 481.0352
---------------------------------------------------
0.5 PD ; 0.3 engi gear
overload 200/300 0.25 0.35 *(1 + 1.25 + 0.6 + 0.4) vs shields
bronze shield gate 495
SH, 17236375, 13813, 90056DC8, 825.000, 352.000, 0.000, -352.000
HP, 17236375, 0, 900566B0, 495.000, 495.000, 378.308, -116.692
charged overload vs bronze observer
(((300 * (1 + 0.25 + 0.35 + 0.5 + 0.3) * (1 + 1.25 + 0.6 + 0.4)) - 352) / (1 + 1.25 + 0.6 + 0.4)) - 495 = 116.692
0.1 WD gear ; 0.21 WD ADD-on
0.05 WD
Disruptor ammo 1 0.025 WD ; * 1.25 vs shields;
0.25 PD ; *1.5 combo
throw 50/240 0.35 ; *1.3 combo NOT WORKING
ed 175 0.25 0.35 *(1 + 1 + 0.75 ) vs shields
silver shield gate hitpoints amount 1152
test vs silver observer
SH, 12978218, 2531, 99180878, 1600.000, 218.463, 0.000, -218.463
HP, 12978234, 16, 99180160, 960.000, 960.000, 851.910, -108.090
proper silver shield gate test
(((560 * (1 + 0.025 + 0.1 + 0.05 + 0.21) * (1.4 + 0.7 - 0.25) * 1.25) - 218.463) / 1.25) - 1152 = 108.0896
disruptor's ammo *1.25 DOES NOT APPLY TO THE SHIELD GATE HITPOINTS
DAMAGE BLEEDING TROUGH TO OBSERVER's HEALTH DOESN'T BENEFIT FROM DISRUPTORS *1.25 vs syntetic health ..
----------------------------------
fully charged lanat X vs shields (has *1.15 built in vs shields )
silver test sharpshooter
SH, 15516656, 6125, 96A3F2F8, 1280.000, 1280.000, 0.000, -1280.000
HP, 15516656, 0, 96A3EBE0, 1600.000, 1600.000, 1387.124, -212.876
(((911 * 2 * (1 + 0.1 + 0.05 + 0.21) * 1.15) - 1280) / 1.15) - 1152 = 212.8765
-------------------------------------
fully charged lanat X vs shields (has *1.15 built in vs shields )
silver test sharpshooter with disruptor 1
SH, 16425546, 60515, 92533AA8, 1280.000, 1280.000, 0.000, -1280.000
HP, 16425546, 0, 92533390, 1600.000, 1600.000, 1118.965, -481.035
(((911 * 2 * (1 + 0.025 + 0.1 + 0.05 + 0.21) * 1.15 * 1.25) - 1280) / (1.15 * 1.25)) - 1152 = 481.0352
---------------------------------------------------
0.5 PD ; 0.3 engi gear
overload 200/300 0.25 0.35 *(1 + 1.25 + 0.6 + 0.4) vs shields
bronze shield gate 495
SH, 17236375, 13813, 90056DC8, 825.000, 352.000, 0.000, -352.000
HP, 17236375, 0, 900566B0, 495.000, 495.000, 378.308, -116.692
charged overload vs bronze observer
(((300 * (1 + 0.25 + 0.35 + 0.5 + 0.3) * (1 + 1.25 + 0.6 + 0.4)) - 352) / (1 + 1.25 + 0.6 + 0.4)) - 495 = 116.692
Fun Exercise
additive damage bonus required full charge lanat + disruptor ammo to 1 weakspot shot full health full shield gold observer
(911 * 2 * (1 + X) * (1.4 + 0.7 - 0.25) * 1.15 * 1.25 - 2375 ) / (1.15 * 1.25) - (1995 + 1425) > 0
(911 * 2 * (1 + X) * (1.4 + 0.7 - 0.25) * 1.15 * 1.25 - 2375 ) > (1995 + 1425) * 1.15 * 1.25
X > ((((1995 + 1425) * 1.15 * 1.25) + 2375) / (911 * 2 * (1.4 + 0.7 - 0.25) * 1.15 * 1.25)) - 1 = 0.50478
weapon add-on provides 0.21 already. gear 0.1 . 0.025 from disruptor 1.
The 0.175 left can easily be obtained from passive + booster without need for tactical cloak.
The mega shieldgate post/guide is still coming,