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Post by Deleted on Jun 20, 2017 3:04:24 GMT
Piccolo training.
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Post by varicite on Jun 20, 2017 4:35:02 GMT
I do not believe that a repeated easy to occur bug means "intended". Instead, I believe that that's an easy mistake to make. Your sarcasm detector seems to be dodging pretty well.
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treoir
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Jun 20, 2017 4:40:58 GMT
I do not believe that a repeated easy to occur bug means "intended". Instead, I believe that that's an easy mistake to make. Your sarcasm detector seems to be dodging pretty well. There ain't no such thing as sarcasm. Speaking of which, I just got out of a mission where Kandros went "... let's take them out. Logging combat losses, mission failed." Time from beginning of assassination wave to failed assassination wave: maybe five seconds?
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dariat
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Post by dariat on Jun 20, 2017 7:38:12 GMT
Nothing better than a Pariah just circling around you at full speed as a sniper only to be killled by yourself by the time you finally hit a shot.
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 21, 2017 7:52:16 GMT
It's even worse with weapon fire. They dodge, they duck, they circle-strafe you, run past you, do 180 in fraction of a second and melee you. They are harder to kill outside of cover than inside of it because of such behaviour. But look at the other poll. People don`t find Sharpshooters annoying even a slightest amount. I personally freaking hate them especially when they are the target for objective mission and I am using weapon base kit. I usually chase them down to the last corner of the map and shotgun blast to the face. Sometimes random PuG players got frustrated and pulled out the cobra. The worst thing of this is I had to use average of two medi-gel and 1 first aid running around in a gold map . But that feeling when you finally shotgun him/her to death.....
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 21, 2017 7:53:48 GMT
Haven't you heard of enhanced eighth senses in Andromeda? Not sixth senses anymore...it is EIGHTH now!!
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 386 Likes: 407
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Post by mushroomtagger on Jun 21, 2017 7:55:00 GMT
They inherited the great telepathic abilities ME3 AI had. Their situational awareness is no joke. On the other hand... our situational awareness is useless thanks to erratic new spawn behavior & enemies that make no sound until they shoot. Nice... I think the audio cue is way off in Andromeda...maybe a patch in the future?
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To troll or not to pug, that's the question
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Post by N7Mith on Jun 21, 2017 19:03:18 GMT
On the other hand... our situational awareness is useless thanks to erratic new spawn behavior & enemies that make no sound until they shoot. Nice... I think the audio cue is way off in Andromeda...maybe a patch in the future? What gave you that idea? Was it the constant cries for ammo, or the silent teleporting sync-killers?
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 22, 2017 1:51:10 GMT
I think the audio cue is way off in Andromeda...maybe a patch in the future? What gave you that idea? Was it the constant cries for ammo, or the silent teleporting sync-killers? Both? Even the dogs don't make a sound until they actually grabbed u. Enemies audio cue were ok in SP, I had no problem with that. Somehow in MP it is different and weak
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Fly In The Lotion
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It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Jun 22, 2017 2:18:23 GMT
Reaper tech.
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To troll or not to pug, that's the question
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Post by N7Mith on Jun 22, 2017 7:53:26 GMT
What gave you that idea? Was it the constant cries for ammo, or the silent teleporting sync-killers? Both? Even the dogs don't make a sound until they actually grabbed u. Enemies audio cue were ok in SP, I had no problem with that. Somehow in MP it is different and weak Well, they couldn't use those codelines. Can you imagine what would happen if they just went around linking SP settings to MP? Total chaos man!
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Hail to pyjak and space hamster
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Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 23, 2017 1:44:33 GMT
Both? Even the dogs don't make a sound until they actually grabbed u. Enemies audio cue were ok in SP, I had no problem with that. Somehow in MP it is different and weak Well, they couldn't use those codelines. Can you imagine what would happen if they just went around linking SP settings to MP? Total chaos man! I do not know that. Thanks for the info. Still, it is rather odd that they included mp from the get go and still miss the bar. ME3MP was literally a half baked feature that they built in last minute and it had its fair share of bugs and issues, but as a whole feel much smoother and more fun to play with. At least besides the lag that happened in the old days, I don't remember the audio cue being as bad as MEAMP
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Post by capn233 on Jun 23, 2017 1:50:34 GMT
I always thought the humanoid enemies' movements seemed completely unnatural given the speed and frequency at which they changed direction.
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