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Post by themikefest on Jun 20, 2017 15:08:36 GMT
As the topic says. If given the chance to ask Bioware one question about the trilogy, any question, what would you ask?
There's a good chance that after I ask the question, I would kick myself for not picking another question instead.
My question. Since Shepard has been in the military for over 10 years, 10 years of training and experience, using various types of weapons, why would she/he walk towards the tube while firing at it when firing at a distance would get the same result?
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Post by Railrafale on Jun 20, 2017 23:45:33 GMT
Well probably I didnt get the full story so Im sure anybody here... or Bioware can explain me.
Here is my question. Most about Mass effect 2 plus Arrival DLC
If Harbinger wants Shepard alive (I dont know the reason) why the collectors (which are controlled by reapers) killed him/her at the beginning of ME2?
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Post by dmc1001 on Jun 21, 2017 1:48:55 GMT
Well probably I didnt get the full story so Im sure anybody here... or Bioware can explain me. Here is my question. Most about Mass effect 2 plus Arrival DLC If Harbinger wants Shepard alive (I dont know the reason) why the collectors (which are controlled by reapers) killed him/her at the beginning of ME2? I'm not sure Harbinger wanted Shepard alive. Remember, the Collectors made a deal with the Shadow Broker to retrieve Shepard's body - a very dead body. I'm assuming they either believed Shepard could be resurrected and used against them (which happened) or that they planned to resurrect Shepard themselves and use the indoctrinated version to attack Council races. We actually don't know their motivations. As to the topic of this thread, I suppose I'd want to know why Kaidan never uses biotics in cutscenes and during the Cerberus coup in ME3. Having him behave like Ashley makes no sense. (Exception seems to be Citadel dlc.)
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Post by Cyan_Griffonclaw on Jun 22, 2017 4:22:13 GMT
My only question: What kind of drugs were taken prior to closing the door on the rest of the staff and write this horrible (just plain horrible) ending?
I just replayed Mass Effect 1-3 this past month. The final chapter that begins where StarChild appears is the ultimate betrayal of not having your choices matter. War Assets? Meaningless. EDI and Legion's acceptance of organics disqualifies the Reapers line of thinking that synthetics are incapable of peace with organics. Control, Destroy or Synthesis? Hudson ripped off Fallout: Tactics for crying out loud. The amount of frustration that sets in, is just laughable if you think how much time has passed. Basically, this ending was a partial chapter and the Extended DLC didn't satisfy enough of me to quell that frustration. EA called out a deadline and BioWare 1.0 blew it. I bet there were other issues, but so what?
Just a personal note: BioWare 2.0 has had only two titles (and both went through some major upheaval during the development cycles) and neither disappointed me like this ending. The game is a masterpiece that was carelessly wrapped up to make the deadline. Thanks for the memories BioWare 1.0, but thank the Maker for BioWare 2.0.
BioWare 2.0, when the time comes to remaster Mass Effect (because it desperately needs it) I hope you chuck StarChild into the "bad ideas" garbage can. Give us a proper ending where our choices made as a Paragon and Renegade actually alter the ending. I also hope that those war assets will make a difference in the ending.
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Post by Obsidian Gryphon on Jun 22, 2017 7:45:57 GMT
BioWare 2.0, when the time comes to remaster Mass Effect (because it desperately needs it) I hope you chuck StarChild into the "bad ideas" garbage can. Give us proper ending where our choices made as a Paragon and Renegade actually alter the ending. I also hope that those war assets will make a difference in the ending. I'll drink to that.
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Post by geth47 on Jun 22, 2017 10:40:02 GMT
Why just two companions at each given moment?
And do not tell me that shuttles are small. Prior to testing the IFF there was room enough on the shuttle for Shepard plus 12 other individuals. Including a Krogan!
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Post by Cyan_Griffonclaw on Jun 22, 2017 12:32:32 GMT
Why just two companions at each given moment? And do not tell me that shuttles are small. Prior to testing the IFF there was room enough on the shuttle for Shepard plus 12 others individuals. Including a Krogan! Absolutely.
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Post by geth47 on Jun 22, 2017 15:22:00 GMT
Why, Bioware? WHY???
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Post by themikefest on Jun 22, 2017 15:25:45 GMT
Because, Fans! BECAUSE!!!!!!!
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Post by dmc1001 on Jun 22, 2017 16:20:35 GMT
BioWare 2.0, when the time comes to remaster Mass Effect (because it desperately needs it) I hope you chuck StarChild into the "bad ideas" garbage can. Give us a proper ending where our choices made as a Paragon and Renegade actually alter the ending. I also hope that those war assets will make a difference in the ending. As someone who doesn't loathe the ending of ME3 (maybe because I wasn't playing until it had been out for 4 years and didn't see all the anger online) or want a remaster - if they did, there's a way to perhaps work with the StarChild idea. What if Vendetta were somehow integrated into the Crucible idea? Vendetta - wholly neutral - then tells us what the Crucible is capable of doing and that player makes choices from there. Not saying we need all the options (I choose Destroy regularly) but a couple would work (Destroy/Control - Refuse might be unnecessary with the Catalyst out of the picture). Synthesis - I get that it's supposed to be some kind of best outcome, but I don't care for it. Doesn't make a lot of sense in terms of altering organics and zero sense for changing synthetics (unless Reaper goo is transferred to synthetics so that they're the same type of horrifying hybrids). Synthesis could be replaced with some kind of technology that would allow synthetics to create organic-like bodies synthetically (IOW, could reproduce, need to "eat", etc.), but this would be a choice. Organics can already become cyborgs so there's no need to force that option. (I'd personally drop the idea entirely but some people like it so maybe it can be reworked to make a little bit of sense.) I still think war assets make a difference, but only in the slides. It's not a tremendous impact but we see outcomes based on what we do. Also, Shepard's own outcome is greatly dependent on war assets in the Destroy scenario. I think what you're asking for is that BioWare be more explicit in how these assets made a difference. Maybe show a cutscene with the fleets fighting. More fleets = better protection of the Crucible. Similarly, more people on board with building the Crucible = more/better options at the end. No Kasumi or ex-Cerberus scientists? Well, maybe they don't figure out how certain things work. Not a big enough fleet? Maybe something crucial is damaged in the Crucible and some options don't work. It's not going to change the game tremendously but could make better connections.
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Post by dmc1001 on Jun 22, 2017 16:23:52 GMT
Why just two companions at each given moment? And do not tell me that shuttles are small. Prior to testing the IFF there was room enough on the shuttle for Shepard plus 12 others individuals. Including a Krogan! Plus the Mysterious Shuttle Pilot. That makes 14. Best guess is party management. Would have been nice to have an additional squadmate slot, particularly when certain missions require you to have a particular squadmate but maybe you'd rather have some others along. (Liara on Thessia, and Javik a not-required requirement springs to mind - I can imagine other party members having interesting things to so.)
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Post by Cyan_Griffonclaw on Jun 22, 2017 17:08:49 GMT
BioWare 2.0, when the time comes to remaster Mass Effect (because it desperately needs it) I hope you chuck StarChild into the "bad ideas" garbage can. Give us a proper ending where our choices made as a Paragon and Renegade actually alter the ending. I also hope that those war assets will make a difference in the ending. As someone who doesn't loathe the ending of ME3 (maybe because I wasn't playing until it had been out for 4 years and didn't see all the anger online) or want a remaster - if they did, there's a way to perhaps work with the StarChild idea. What if Vendetta were somehow integrated into the Crucible idea? Vendetta - wholly neutral - then tells us what the Crucible is capable of doing and that player makes choices from there. Not saying we need all the options (I choose Destroy regularly) but a couple would work (Destroy/Control - Refuse might be unnecessary with the Catalyst out of the picture). Synthesis - I get that it's supposed to be some kind of best outcome, but I don't care for it. Doesn't make a lot of sense in terms of altering organics and zero sense for changing synthetics (unless Reaper goo is transferred to synthetics so that they're the same type of horrifying hybrids). Synthesis could be replaced with some kind of technology that would allow synthetics to create organic-like bodies synthetically (IOW, could reproduce, need to "eat", etc.), but this would be a choice. Organics can already become cyborgs so there's no need to force that option. (I'd personally drop the idea entirely but some people like it so maybe it can be reworked to make a little bit of sense.) I still think war assets make a difference, but only in the slides. It's not a tremendous impact but we see outcomes based on what we do. Also, Shepard's own outcome is greatly dependent on war assets in the Destroy scenario. I think what you're asking for is that BioWare be more explicit in how these assets made a difference. Maybe show a cutscene with the fleets fighting. More fleets = better protection of the Crucible. Similarly, more people on board with building the Crucible = more/better options at the end. No Kasumi or ex-Cerberus scientists? Well, maybe they don't figure out how certain things work. Not a big enough fleet? Maybe something crucial is damaged in the Crucible and some options don't work. It's not going to change the game tremendously but could make better connections. Excellent post. It's an incomplete ending and that's the main issue. I love your solution. I also don't get synthesis because it is so stupid and altering every species is what I consider too much power in one's hands. The Catalyst became space magic instead of an anti-Reaper device.
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Post by stephenw32768 on Jun 24, 2017 10:27:39 GMT
Do you admit how buggy the PS3 ports of the games were, with the framerate issues and hard freezing, especially ME3?
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Post by themikefest on Jun 24, 2017 19:34:20 GMT
Do you admit how buggy the PS3 ports of the games were, with the framerate issues and hard freezing, especially ME3? I play on the ps3 and didn't find ME1/2 to be buggy. In ME1, the only problem I had is when fighting saren-hopper. About halfway through the fight, the game freezes. I have to restart. It doesn't happen everytime. Its random. I had no issues with ME2. ME3 I agree with. After the coup, the ps3 has a hard time loading the scene with Kai Leng in the car talking with TIm and when Shepard heads down to engineering deck. It takes a few moments for the ps3 to load the scene. The times the game freezes, but not always, is when the evabot runs towards Shepard, taking the elevator up to where Miranda is and the door leading to where TIM has his chair. What's interesting, is that none of the problems I mentioned didn't show up until after the last patch was released for ME3
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Post by stephenw32768 on Jun 24, 2017 19:39:58 GMT
I play on the ps3 and didn't find tME1/2 to be buggy. In ME1, the only problem I had is when fighting saren-hopper. About halfway through the fight, the game freezes. I have to restart. It doesn't happen everytime. Its random. I had no issues with ME2. ME3 I agree with. After the coup, the ps3 has a hard time loading the scene with Kai Leng in the car talking with TIm and when Shepard heads down to engineering deck. It takes a few moments for the ps3 to load the scene. The times the game freezes, but not always, is when the evabot runs towards Shepard, taking the elevator up to where Miranda is and the door leading to where TIM has his chair. What's interesting, is that none of the problems I mentioned didn't show up until after the last patch was released for ME3 I've had hard freezes in ME1 and ME2, and framerate issues in ME2. They're much more common in ME3, admittedly. I had a freeze today, actually, during the initial combat phase of the Cerberus coup. The freezes are even more pronounced in multiplayer, particularly on hazard maps and when fighting Collectors. The bugs crop up in the Armax Arena too; the Fatal Error map seems the worst for framerate issues. With both the Armax Arena and multiplayer, rebooting every three or four matches is a wise plan. Interesting that you've not had the same problems as me. Perhaps it has to do with the model of PS3. Mine is a "Super Slim" model.
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Post by themikefest on Jun 24, 2017 19:42:52 GMT
Interesting that you've not had the same problems as me. Perhaps it has to do with the model of PS3. Mine is a "Super Slim" model. It could be. I don't have a super slim.
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Post by gplayer on Jun 24, 2017 20:32:46 GMT
If it was just one question it would have to be about the ending. I still find it infuriating. I use the modified MEHEM mod (not the cheesy one, the other one) and the shorter nightmare mod - all nightmares are short cutscenes without the kid, and the scene with the kid in the vent in the prologue is removed. Thank god for mods, but its no substitute for a proper ending.
In the unmodded ending even if you choose destroy and feel nothing for EDI/geth, it does not feel like a victory. It feels everything you did in three games was just to book an appointment with the star child where he grants you permission to destroy the reapers. Not even a last peep from Harbinger saying 'Noooooo!' or some other expression of disbelief at being defeated. At least in ME1 we fought sovereign both in space and when he assumed control of Saren's corpse, and we got to see him writhe in pain while fleets pile on. Heck even on Rannoch you get to shoot the destroyer in the face.
My question is if they had a time machine would the ending be subject to peer review like the rest of the game?
I am generally against a remastering or reboot of the trilogy because the OT was pretty amazing except for that ending. If they redo it in the future they will change a lot more than just the ending and based on what they did with Andromeda's story....lets say I think they will butcher it.
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Post by sugarless on Jun 28, 2017 11:32:07 GMT
I want to know why Shepard's crumpled body is shown taking that gasp of air (if you met all the criteria and chose the Destroy ending)
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Post by fraggle on Jun 28, 2017 12:10:49 GMT
I want to know why Shepard's crumpled body is shown taking that gasp of air (if you met all the criteria and chose the Destroy ending)
Because Shepard still lives at that point. It's the only ending where Shepard survives. They already confirmed that Shepard lives in this ending, here is the source: gamerant.com/mass-effect-3-destroy-ending-shepard-alive-tao-157961/
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Post by Deleted on Jun 28, 2017 16:09:26 GMT
Why just two companions at each given moment? And do not tell me that shuttles are small. Prior to testing the IFF there was room enough on the shuttle for Shepard plus 12 other individuals. Including a Krogan! This would probably be my question as well and think this is particularly appropriate regarding the final battles on Earth in ME3. They could have still had us control only 2 companions, but had the rest along with us similar to how they did the storming of the archives in the Citadel DLC. I would have loved a battle for Earth then where there was some possible attrition of members of the team (much like in the SM).
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Post by AnDromedary on Jun 28, 2017 16:23:54 GMT
My only question: What kind of drugs were taken prior to closing the door on the rest of the staff and write this horrible (just plain horrible) ending? I have made my peace with the ending long ago. But still, if I were to get to ask one question and get an absolutely honest and unpolished answer from the entire dev team, it would also be: Is that alleged Weekes post we saw about how the ending was made behind closed doors accurate and if so, what was the rational behind it? I would be particularly interested to hear the answer from Casey, Mac and the other writers, not because I want to mess with them but I am genuinely interested if what they have said publicly before is their real opinion or biased by what was best for the company to say. I'd love to discuss the endings with Hudson and Walters because whenever I play through it, I get the feeling they had so much more information about it in their mind but didn't have the time/data space to elaborate in the game itself.
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Post by sugarless on Jun 28, 2017 20:38:43 GMT
I want to know why Shepard's crumpled body is shown taking that gasp of air (if you met all the criteria and chose the Destroy ending)
Because Shepard still lives at that point. It's the only ending where Shepard survives. They already confirmed that Shepard lives in this ending, here is the source: gamerant.com/mass-effect-3-destroy-ending-shepard-alive-tao-157961/Thanks Fraggle, I knew that . Perhaps I should have worded it better, but why did they allow Shepard to survive? Okay going past the one question limit to explain my curiousity: Are they leaving Shepard's story open? How do the crew telepathically know/feel that Shep survives? How could Shep even survive being blown up like that - it's not exactly like they'd have the life-saving, medical facilities of Cerberus ready to help out.
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Post by dmc1001 on Jun 28, 2017 20:46:41 GMT
Shepard's story is done, according to BioWare. But why not allow Shepard to survive in one possible ending? Some of us like the happy endings.
As for survival, since we don't know a damn thing, let's conjecture that all of his Cerberus upgrades made him more durable than usual but that he'll still need lots of surgery afterward. Hopefully Miranda survived.
And no one on the Normandy would know with any certainty Shepard's fate. Is it really so unrealistic that a surviving LI might wish to believe Shepard survived? It's not like they can't put the damn plaque up if they confirm his death at a later time. Sure, it only happens when Shepard survives, but that's a "breaking the Fourth Wall" moment done for the player, nothing more.
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January 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jun 28, 2017 21:17:17 GMT
Shepard's story is done, according to BioWare. But why not allow Shepard to survive in one possible ending? Some of us like the happy endings. As for survival, since we don't know a damn thing, let's conjecture that all of his Cerberus upgrades made him more durable than usual but that he'll still need lots of surgery afterward. Hopefully Miranda survived. And no one on the Normandy would know with any certainty Shepard's fate. Is it really so unrealistic that a surviving LI might wish to believe Shepard survived? It's not like they can't put the damn plaque up if they confirm his death at a later time. Sure, it only happens when Shepard survives, but that's a "breaking the Fourth Wall" moment done for the player, nothing more. I enjoy happy endings too but this was just brutal imo. Leaving Shep, crumpled in a heap of burning Citadel ruins, severely injured (with possibly no way communicating). After many playthoughs I wanted mercy, even a clean death for Shepard. Not this. This was torturous, at least for me. If Shep didn't walk towards that tube , like themikefest asks, would he/she have better survived the impending explosion?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by fraggle on Jun 28, 2017 21:32:44 GMT
I enjoy happy endings too but this was just brutal imo. Leaving Shep, crumpled in a heap of burning Citadel ruins, severely injured (with possibly no way communicating). After many playthoughs I wanted mercy, even a clean death for Shepard. Not this. This was torturous, at least for me. If Shep didn't walk towards that tube , like themikefest asks, would he/she have better survived the impending explosion? Well, you have the option to let Shepard truly die if you don't want to see the breath scene. Or pretend the breath is Shepard's last breath, some people do this too. The Citadel still has people there in emergency shelters. I headcanon that Shepard will be found by them. As for one of your other questions, yes, I believe they let Shepard's story open for every player to spin further. Maybe they didn't do it intentionally, but that's what ultimately happens. Shepard's fate is left open for the player to pick up on and do whatever they want with Shepard. It's one reason why I like the ending so much, I can bring this story to an end myself (if Shepard survives). That's a pretty cool thing for me, but I get why some people wouldn't like it.
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